More on 64-bit Gaming
waytoomuchcoffee writes "Valve has announced "immediate availability" of a linux 64-bit dedicated Counterstrike server, designed to run on AMD's upcoming Opteron. This follows on the heels of Unreal Tournament 2003, previously reported on Slashdot. Gamespy has a related story up on a presentation of the future of 64-bit gaming (sponsored by AMD) at last week's Game Developers Conference. As Intel is in no hurry to make the jump to 64-bit desktops, this leaves AMD to court the gaming market."
Ok, nice. But where is the actual advantage ? Are the 64Bit features used anywhere or is it just an updated version to cope with 64 bit addressing or semething similar? The timing of the release seems to hint at this :)
I've been 64-bit gaming for years!! hasn't anyone heard of a Nintendo-64?!?!
A lot of people will buy 64 bit versions of games whether they really get any benefit from the 64 bitness or not. I don't know of many games that need to address more than 4 gigabytes of memory. Sure, there are a couple of other advantages (native 64 bit words, etc.), but this is really just marketing hype.
Sounds like they are simply re-compiling with a new tool chain; nothing about actually changing the code base to take specific advantage of Opteron features. Still, kudos to their coders if their code base just works on 64 bit platforms; there'll be plenty out there that won't, despite availability of the SDKs and programming guides like this and this
Jon.
64 bits BAHHH, back in my day we had 2, and we were happy with the both of them! Youngsters.
but can you imagine... how may players could be on one server tht has over 4 gigs ram, 4 of them athlon 64 cpus, and one massive pipe to the net. Imagine your favorite CS map, but with 500 people on it at once... chicken shoot.
Ohh yeah and can you imagine a soviet beowulf cluster of these?
wow... my first all in one post. Lord help me.
future of 64-bit gaming
Didnt we learn from past descussions that word length has nothing to do with how good games are... remeber the jaguar?
I think the n64 was a good step forward, but then the xbox is 32bit yet far superior....
moo
Just because I bought a 64 bit Athlon rack server and an OC3 line for my CS server does not mean I have a problem. You have a problem!
Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
Ok, so most of the FPS companies are great about releasing servers for linux, but only ID ever releases the game itself.
There STILL isn't a linux version of half-life OR counterstrike that can be played natively under linux... unless you count WINE (not an emulator, still not native).
So for those of you that still have windows boxes and a linux box to dabble with, this is great news I'm sure. Those of us who have gone Linux native however, still can't game... 64 bit or 32 bit. (We gots 16 and 8 bit console emulated ROMs tho!)
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
Cool! A Counterstrike server! Now, where's the Linux client that we've been asking for for years, Valve?
making 64 bit chips is not the only way to "court" the gaming market. I'm sure intel has other plans for bigger (read: smaller) and better chips. Eventually I think they will start to make the 64's, but for now they're making chips with Hyper Threading (great for game servers).
Correct. However, I have to think--
THe reason why Intel is not interested in the 64-bit desktop is because there isn't really a market for it.
The reason why AMD is interested in the 64-bit desktop is that since their chip is backwards compatible, they can use an existing market to subsidize their push into the high end.
So the problems that Intel has with this market have been deftly dodged by AMD, in what may be an incredible business move. However, that does come at the price of legacy support. Of course at this time, I think that is not an issue, but it may hinder AMD's push into the high end.
LedgerSMB: Open source Accounting/ERP
This is a nice way to run a benchmark on a new chip. In a straight port of code highly optimized for x86-32, Counter-Strike dedicated server tests with both 32- and 64-bit versions revealed a 30% clock-for-clock gain, and is expected to show further performance gains in future upgrades. Its also nice to see Valve putting in the effort to keep it customers happy and running at high speeds. www.valvesoftware.com Operon web page at AMD
Everyone talking about gaming in terms of bits should be shot on sight...
I guess this begs the question, who cares? Counter-strike doesn't exactly take a $2000 server to run. I think something along the lines of a single AMD 1.4GHz with 256MB SDR SDRAM can run a 20-24 player server without much issue. Dual CPU DDR systems with 512MB shouldn't have any trouble running two 20 player servers. And I think I'm even being generously on the safe side.
Who in their right mind is going to run Counter-strike servers on expensive 64bit chips when a $40 CPU and pre-DDR architecture has no trouble at all?
-Vic If you can't figure out my email, then don't.
x86-64 also supports SSE2, fyi. That link's a giant x86-64 FAQ.
As Intel is in no hurry to make the jump to 64-bit desktops...
Well yea, have you SEEN Intel's attempt at 64 bits?
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"In times of universal deceit, telling the truth becomes a revolutionary act."
-- George Orwell
Motherboard in my IBM NetVista computer (1.6GHz, 512MB) just died yesterday after playing new IL-2 Sturmovik FB for couple hours. I am sure, with currently fastest available 32-bit computers you will experience some kind of slowness if you, let say, increase resolution or fly aircraft over complex terrain or with many AI objects in the scene. Therefore, biggest limitation of 32-bit computing has come to desktop due to very sophisticated games and simulations. Intel is downplaying desktop 64-bit computing because the only solution they have requires complete rewrite of all applications, which very few can afford. AMD has great chance with Opteron to take the lead and shake Intel Empire.
Does anyone know what the story is with Valve? They worked for years and then came out with Half-Life, a huge monster hit. They re-wrote major portions of the Quake engine to do it! They had huge frickin levels! This wasn't two guys in a garage somewhere.
And then... lots of nothing. Half-Life: Opposing Force and Half-Life: Blue Shift were done by Gearbox. Counter-strike was mostly done by people outside Valve.
Did Valve lay off most of the people who worked on Half-Life? If not, how are they paying all those salaries? Does Valve have any actual projects in the pipeline (little pun there) or is Team Fortress 2 all they are working on? (And does anyone think TF2 will actually ever ship?)
For that matter, who the heck is Gearbox? Was it spun off in some way from Valve, or is it something else? How big is Gearbox?
I think that something really bad must have happened to Valve. But I don't have any idea what it was.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
I was 64 bit gaming on that in the early 1980s! Oh wait, that was 64 kB. Almost the same thing I guess....
How much of the 30% gain was due to the jump to 64 bits and how much was due to improved compilers, unrelated improvements to the CPU architecture, higher clock speed, etc?
64 bits ought to be enough for anybody.
Kind thoughts do not change the world