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The Future of PC Games, According to Microsoft

Geaty writes "Gamespot has an article up about Microsoft's big PC plans. Topics covered include why DirectX 9 will be the last DX for a while, the increased game support in Longhorn, and a 'standard' PC controller. Looks to this ignorant reader like Microsoft is trying to tackle the games market (again?), cornering matchmaking and patching. The controller issue seems like an attempt to bring to the PC platform some of the uniformity that consoles have."

42 of 355 comments (clear)

  1. Activation Key by D4Vr4nt · · Score: 4, Funny

    I wonder if you'll need to use an Activation key for their new controllers? :P

    But seriously, why would PC's need a standard gaming controller?? I can't see the keyboard mouse combo going anywhere anytime soon..

    --
    R4NT.com - A great many people think they are thinking when they are merely rearranging their prejudices.
    1. Re:Activation Key by jkcity · · Score: 4, Informative

      some games are just easier to play on a game pad, and in my opionion is less strain on the hands, don't know if thats the same for everyoen though.

      You can also sit further back from the screen, I know you could do this with remote keyboards or mice, or one's with long cables, but for the most part its impracticle.

    2. Re:Activation Key by lewp · · Score: 5, Insightful

      No, it's not just you.

      FPS games (which get the majority of my time) almost require a keyboard and mouse to play properly. While games such as Goldeneye may be perfectly playable on a console for most people, purists like myself want to vomit at the lack of control. Likewise, the additional buttons on the keyboard and pointing precision of the mouse make them a much better choice for RPG and RTS games.

      On the other hand, sports, fighting, and driving games are better suited to console controllers. This is especially true in that these sort of games are often best experienced with a buddy or two playing next to you. Sharing a keyboard with your opponent is just no fun, as players of earlier PC sports games will be glad to tell you.

      A platform with both options is well on its way to the perfect game machine. A PC with a standardized control pad is rather close to an Xbox. Funny, that. Good move on Microsoft's part.

      --
      Game... blouses.
    3. Re:Activation Key by ATMAvatar · · Score: 4, Interesting

      But seriously, why would PC's need a standard gaming controller?? I can't see the keyboard mouse combo going anywhere anytime soon..

      Considering Microsoft's console entry, XBox, the hardware it runs on, and the fact it runs windows... this could be a push to finally turn computers into a total entertainment solution. As it stands now, you can play PC games, watch movies, check email, etc, etc, etc... and it's not that much of a stretch to turn your PC into a console as well, should they standardize controllers. The XBox is already essentially a wintel machine, so coming out with software that added console functionality couldn't be terribly hard.

      The video game industry is huge, and I could very easily see Microsoft trying to push windows into the console industry as well. Why would you ever want to buy a console again, if playing the games was as simple as buying a $30 controller and some $30-50 games for a computer you already have?

      I already play tons of old emulated games on my PC with a game controller. Personally, I would be quite happy if I could just grab console games and play them without having to drop another $200-300 on console hardware.

      Of course, this is all conjecture, so take it cum grano salis.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    4. Re:Activation Key by Pxtl · · Score: 4, Insightful

      While I agree with you that a gamepad is nice for multiple players on one machine - but I can count the number of games that both support USB and multiplayer on one machine on one hand. Meaning that, right now, the PC is piss poor for console games, and the PC already has a good architecture for gamepads and games - Atomic Bomberman is a dream with 8 players and a good USB hub ($10 gamepads and a good USB hub are all you need).

      That being said, the problem is Microsoft. Directplay stupidly names the axes and assumes how they are meant to be used. Really, the axes should be unlabelled and rebound at the users discretion. The whole glory of PC hardware is that it embraces new standards as it needs. The SpaceOrb would never exist on a console (they tried, it didn't work).

      Personally, I don't want PC standardized pads - it would encourage PC game developers to slack-off on configurability of the controls the way they do on consoles (like UT for Dreamcast console has NO standard Turok style setting - its 4 available setups are all unplayable if you want the alt-fire and jump available).

      The fact is that PC's dont come with gamepads, and so gamepads will never be standard. That creates the reciprocal relationship that gamepad-oriented games (fighting games, platformers) do not catch on on PC's.

      I don't see it as a problem with the gamepads. PC gamepad system is good and the USB+Directplay is an excellent and good enough standard (for MS boxen). The problem is the games. If MS wants to fix the problem, they need to publish some console-style multiplayer PC games. I've got 4 directplay compatible gamepads collecting dust because I've found 4 games that can handle them all, and one of them I made myself.

    5. Re:Activation Key by br0ck · · Score: 3, Informative

      Atomic Bomberman is a dream

      You should try xblast, it's actually much more fun in my opinion. It's available here or for other platforms try the left links at the (noisy) homepage, or grab the Debian package.

  2. playing directly from cd by Gryftir · · Score: 4, Interesting

    the man from Microsoft suggests that longhorn will give users the ability to play games directly from the cd, without installation. Which is great in theory, but what does that mean? Either your loading the whole game into RAM, *shudder* or it will include a program to automatically install when you run the game, and uninstall the program when you finish. At least that's what I think, if somebody can think up other possibilities, I'm all ears.

    Jacob

    --
    http://www.santacruzbynight.com/index.shtml Santa Cruz By Night Vampire Larp
    1. Re:playing directly from cd by anon*127.0.0.1 · · Score: 3, Insightful

      I wonder whats so great about being able to play from the CD? Personally, I'd much rather have it the other way... install the game once, then store the CD somewhere because it won't be needed any more. Having to track down the stupid CD every time you want to play a game would be a pain. Not to mention the problems if it gets scratched or melted or whatever.

      I mean, whats the attraction to being able to run off CD? Hard drive space is pretty cheap these days. I guess maybe there are some people who get intimidated when they try to install software, but if that's the issue it should be fixed by making software installation easier.

      --
      I am NOT a man!
      I am a free number!
  3. Oh boy by Gortbusters.org · · Score: 3, Interesting

    From the article: As has been rumored, Longhorn will likely include a major overhaul in Window's visual presentation, which may include 3D interface elements. Lester also said it would include a special "My Games" view that would centralize all the matchmaking, control panel settings, patching tools, and game lists and make such tasks much simpler. Microsoft is working on streamlining a number of current technical trouble areas, like the installation process and display drivers, and will centralize game updates through a Windows Update-like patch server. It's also looking into making it possible to run Windows games directly from the CD without installation. Somewhat more straightforward features include adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games.

    Integrated match making? So, while I'm busy running around in DAOC, blowing shit up in the next Duke Nukem, I can also be matched up... with what? Other games? Dating Services?

    Second interesting point is the no-installation-needed... so PC games and XBox games will be seamlessly transferable? Neato!

    --
    --------
    Free your mind.
  4. Why a new 'standard' controller? by Papineau · · Score: 4, Insightful

    All computers already have 'standard' controllers: they're called keyboard and mouse. Works like a charm in most game genres I prefer (FPS and RTS).

  5. Gaming is the next frontier by Camel+Pilot · · Score: 4, Insightful

    At least in terms of generating new hardware and software sales. Right now a 3 year old machine runs most business and office type applications adequately and there is very little incentive to upgrade. Unlike the good old days when an upgrade was need approximately every 1.2 years just to run the newest spreadsheet which had features that you desperately needed.

    Games on the hand are much more intensive and often hook into unique operating system facilities that provide an incentive to upgrade. Case in point I just bought my son a new jet sim game this week end and it would not run wn Win2000 but would on XP. It was dog slow and often froze on my ancient 450 K5 and 900 Mhz Duron. And had be tbinking of buying a new machine while I sat waiting to reboot the system every 30 minutes.

  6. Keyboard and mouse fail it by yerricde · · Score: 5, Insightful

    I can't see the keyboard mouse combo going anywhere anytime soon..

    Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

    Try connecting more than one keyboard and mouse to one computer. One computer per player is much too expensive.

    --
    Will I retire or break 10K?
    1. Re:Keyboard and mouse fail it by jsse · · Score: 5, Funny

      Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

      That's not fair, even a grade school kid knows a standard keyboard can deal more damage than a standard PS1 controller. Not to mention the extra punching effect dealt by that 101 keys. Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Of course, he might stand a chance if he use a non-standard joystick type controller, but only when the stick is being stuck into the right place on your opponent.

    2. Re:Keyboard and mouse fail it by Some+Dumbass... · · Score: 4, Funny

      Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Just think of it as a "special move" :)

    3. Re:Keyboard and mouse fail it by KilerCris · · Score: 4, Insightful

      The big problem with controllers is that most of them are designed to be thumb-oriented, with recent controllers featuring triggers to use your index finger as well. The big advantage of using a keyboard for most game is that you can use ALL your fingers. This enables you much, much more speed and greater control over your character's movement and other actions. When I'm playing Halo on my Xbox I always curl my right index finger to the top of the controller, where all the buttons are, and use my middle finger to shoot. Is this really necessary? If I were playing it on my PC w/ a keyboard I would have fingers ready to do every major action in an instant. ...and there isn't even an arguement against a mouse's superiority for aiming in an FPS. Considering that in the entire history of consoles there have been what? 2? 3? successful FPSs, and IMHO this is only because of the frustration involved with aiming in an FPS with a joystick.

    4. Re:Keyboard and mouse fail it by KilerCris · · Score: 3, Insightful

      What controller designers need to start doing is taking advantage of all those unused fingers and stop dumping all the work on the thumbs.

      I don't even use my thumbs all that much when playing PC games with a keyboard...

    5. Re:Keyboard and mouse fail it by quantaman · · Score: 4, Funny

      Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Yet another reason why I bought a track ball :)

      --
      I stole this Sig
  7. MS doesn't want DX on the PC to outshine the Xbox by Leknor · · Score: 4, Insightful

    Microsoft doesn't want DirectX on the PC to get too far ahead of the Xbox. They don't want developers and people to realize in 2 years the Xbox is a 3 year old PC equilivant of what their grandmother is using.

  8. Good work! by jsse · · Score: 3, Interesting

    Microsoft doesn't expect to release another major DirectX update for a couple of years.
    It's also looking into making it possible to run Windows games directly from the CD without installation.
    Microsoft is working on a standard PC controller


    Microsoft is really heading the right way - gaming. The idea of boot-n-play and standard controller really makes standard PC an excellent game console, and that's the way we long to see. They should really put more focus on what they are really good and and not waste time on fighting with other platforms with things they aren't good at.

    I can foresee the future propaganda of Microsoft Windows - 'Ultimate Gaming Platform for PC and your great office assistant'. :)

  9. System Requirements? by TC+(WC) · · Score: 3, Interesting

    Am I the only person that thinks that System Requirement scheme sounds horrifically complicated and painful. How exactly, do you plan to describe a computer in a single character?

    It simplifies things down to a small number of levels (or to a level of complexity that's stupid, like having to remember that you have a level 3.25 B R23 computer). What happens if you have a processer intensive game that requires little hardware video and sound acceleration? How does that compare to a game that has a great deal of hardware acceleration and requires very little processor power. At least the current system is able to specifically list individual requirements. If, however, you plan to rank individual requirements on a scale of some sort, how does that simplify anything at all?

  10. Uniformity by Plix · · Score: 5, Interesting

    Software uniformity is hardly the greatest of the PC game-maker's concerns as hardware configurations are far more diverse. It would seem, however, that the new ATI and nVidia offerings are bringing graphics closer and closer to photo-realistic quality and hopefully once such a quality is reached and the majority of casual gamers have the necessary hardware the focus of PC games will shift back towards the gameplay, storyline, and complexity that simply cannot be matched by console games.

    assuming the above occurs, one must also realize that consoles are killing themselves in some aspects. one of the best aspects of early consoles such as the atari 2600 and nintendo was the ease of use - simply pop in a cart and play, no hardware, software, or OS issues. now take a look at the X-Box and PS2 (gamecube doesn't fit the paradigm but also is not as popular and arguably targeted at a much younger audience over all): they have hard-drives, increasingly complex RISC OSs, and are constructed at least partially of modified PC parts. with new features promised such as patches available over the internet and hardware expansions the consoles are turning themselves into nothing more than mini-PCs, and personally I'd rather spend a few hundred more dollars and buy myself a decent desktop PC.

  11. "Microsoft is working on a standard PC controller" by bobobobo · · Score: 3, Interesting

    Hey Mr. Game Developer, why don't you go ahead and port that nifty new pc game to the Xbox2 too while you're at it? Look it has a controller also, what a coincidence!

  12. How to use PS1 and N64 controllers with PC by yerricde · · Score: 4, Informative

    I just thought on how cool it would be to play quake with the nintendo 64 controller.

    Want cool? Buy it now.

    I personally prefer using PS1 controllers with the EMS USB2 adapter.

    --
    Will I retire or break 10K?
  13. The basic premise is not all that bad by CTD · · Score: 5, Insightful

    Ignore the Microsoft connection and look at what they are basically pitching: An operating system designed with a set of standards that will make it easy for developers to design games. Right down to the controller.

    The only drawback I can find is that it's a "super console plus!" situation. I'm a gamer, and I'm fine with that.

    I've often speculated that a distribution of Linux should be made that is specifically geared toward gaming. Coordinate hardware support with the major vendors so their product works with ease, and build the OS specifically to deliver fast processing for gaming. Anything that has nothing to do with playing games is cut out of it.

    Keep it free. Let game distributors bundle it with the games they sell. If the OS was good enough to deliver DoomIII on the day of retail, and you were able to tie down some major title support, it could work. Suddenly every gamer out there is running a Linux distribution to play their games. Suddenly every major developer is developing games just for Linux. Why? Because the OS functions well as a gaming OS (by design), and because it's free so everyone can have it.

    In effect, you create a Linux standard for gaming, that can run top quality games, and is free.

    Many of us have Windows because the best games work on it. Games are designed to work on Windows because most of us have Windows. Circular, but true.

    If Doom III, GTA IV, and EverQuest 2 all came out for Mac and Mac alone, I'd be typing this on a blue keyboard right now. If they all came from Linux, I'd be typing this in a Mozilla window.

    Mind you, I'd try this myself, but I can't code myself out of a 486 and have to feed my kids so I can't go urchin and skip on the rest of my life. :)

    --
    Grimwell - old, cranky, mean, obsessive
    1. Re:The basic premise is not all that bad by dghcasp · · Score: 4, Funny
      build the OS specifically to deliver fast processing for gaming. Anything that has nothing to do with playing games is cut out of it.
      # GameOS 1.0

      # Real games don't need no steenking hw
      # abstraction, scheduler or VM - Write to
      # hardware directly, foo!

      .orig=$ffffa0a4 # Main h/w boot pointer
      jbsr.l GameStart;
      hacf;
  14. Re:MS doesn't want DX on the PC to outshine the Xb by atlasheavy · · Score: 5, Interesting

    meanwhile, people were still developing Playstation 1 games long past the time when it was _obvious_ that the Playstation 1 was the three year old PC equivalent of what their grandmother is using. Remember: consoles are special because they represent an unmoving target for game developers. Game developers optimize the hell out of console games, which they simply cannot do with PC games given the wide variety of available hardware (not to mention drivers, 3d lib support, operating systems, etc.) that the game could be running on. So, despite the fact that XBox is no longer (and has never been) a high-end PC, you will still see mind-blowingly complex games coming out for it because of this non-moving target fact. Same thing goes for the PS2, a 300MHz machine with some ridiculously small amount of RAM, and no hard drive.

    --

    iRooster, the Mac OS X a
  15. A few interesting things here. by TaranRampersad · · Score: 5, Interesting

    (1) Standalone CDs - With what I've read on Longhorn, this shouldn't be an issue - since the traditional file system will be replaced by a registry type database. However, for massively multimedia intensive games, there will be a physical need for installation - unless they mean DVD instead of CD.

    (2) Standardization of a PC controller - this could be fun, because if they actually standardize, it would mean that people could build their own controllers... *if* they make it an Open Standard. History says no.

    (3) With DirectX 9 stalled and 64 bit processors due out shortly, I wonder if the hooks for utilizing the 64 bit instruction set for the new Intel are already there - or if Microsoft is handing AMD a nice swing at a juicy ball.

    (4) Centralization of game patch updates is interesting in that it means that game manufacturers may become inspired to put out shoddy first releases so that people need to go through the Update server to get the fixes that make things work... and if they didn't buy the title... Well, think about it.

    (5) "adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games" adds to point 4, but also demonstrates that they are also doing something naughty that the DoJ had something to say about.

    In all... Just more Microsoft. No really *good* news.

  16. Perhaps they plan to tie the PC into the next XBOX by cbreaker · · Score: 4, Interesting

    It seems to me that from reading this article they may be planning on compatibility between Loghorn and Xbox2.

    Standard Controller, possibility of running games from CD, centralized game management. Since the Xbox is basically a PC, and the games are basically Windows games using DirectX, this isn't a stretch of the imagination.

    Buy one game, and run it on your Xbox2 or your PC. Play online with people running Xbox2's and you can use your PC, or vice versa. With a standard PC "gamepad" it would be the same type of controls.

    I don't think this would be a terrible idea, but it sure would push game developers more to a "windows only" choice of platforms, which isn't really great. I'm still hoping for more games on Linux.

    --
    - It's not the Macs I hate. It's Digg users. -
  17. Systems Engineering by VoidEngineer · · Score: 3, Interesting

    So, I'll add my two cents, as an MCSE...

    The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time.

    This numerical system could also be described as a "commodification system", a "social-engineering system", or a "market manipulation system". Be wary of this numerical system. This plan is begging to commodify PCs into more "bundled" and "console" like systems. Which, of course, is contrary to the concept of a generalized computing device, which many people believe a PC should be. My suggestion would be to clamor and veto this plan, if possible... It seems to have bad karma written all over it...

    Lester revealed that DirectX 9 packs enough features to be future-proof and is a temporary stopping place for DX development.

    A rather bold statement, all things considered. Does it support autostereoscopic monitors? How about lectiliniar monitors? What about multi-layer LCD or wave-monitors?

    And what multi-head display configurations? Will it support a 9 screen configuration, in case I decide to build a dedicated MechWarrior station? (Anybody remember LucasArt's "X-Wing"? Heh... I always wanted to build a multi-head game pod for that game...)

    Also, what about DICOM datasets and other volumetric biomedical datasets? Them algorithm based games are nice and all, but what about future games which may want to encorporate medical-grade bioinformatics? "Future-proof" is an awefully strong statement, it seems to me...

    Anyhow... I don't know where I was going with this post. Just a couple of cents to add to the discussion...

  18. It's all about choice, baby. by Txiasaeia · · Score: 5, Insightful
    For me, the whole purpose of comp gaming is a wide variety in accessories. If I want to play a game using a mouse, then I can do it. If I want to use the keyboard, then I can do it. If I want to use my Belkin Nostromo and a Logitech Cordless Optical mouse, then I can do it.

    I don't want to be forced to use a single console for a game, on a standarised system, playing games that can't be modded (Palladium), written using proprietary medium formats (DVD+/-), and using a single, specific OS. The computer is the Nascar of electronic gaming; in my opinion, consoles are just "street legals."

    --
    Condemnant quod non intellegunt.
  19. Re:MOUSE damnit, MOUSE!! by twiztidlojik · · Score: 4, Informative

    What you want is a Nostromo n50 Speedpad.

    This thing is positively orgasmic. Four toggleable modes for every control. Ten keys. A D-pad. A wheel. Completely configurable. Any set of keys. For example, my D-pad does jump+forward, jump+back, etc etc, one key mode does movement, another mode does orders (while holding down the previous key pressed), yet another mode does taunts, and still another mode does acknowledgements.

    Hot damn. I love this thing. A Speedpad positively screams "awesome" when you bring it to a lan party. I nearly pissed myself when I saw it at the Belkin booth at MacWorld New York.

    --
    I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
  20. They can have my wheel and pedal set. . . by kfg · · Score: 4, Insightful

    When they pry it from my cold dead fingers, and toes.

    Same goes for my flight stick.

    The PC is *not* a console. That's kinda the point. It's a *general purpose* machine which one can adapt as one likes. Hell, they've even had to supply wheel and pedal sets for consoles now. Using anything else for seriously playing driving sims doesn't even make sense.

    I like adaptation, of the machine to me. Not the other way around, and I've never seen no "game pad" in a Fokker DR1.

    KFG

  21. A few points by Anonymous Coward · · Score: 5, Insightful

    A) How can you patch a game that isn't installed? Seriously, this doesn't seem possible.

    B) Microsoft wants to certify certain hardware for Windows, and now Microsoft wants to create PCs built to a certain specification... does this strangely sound like Microsoft telling a lot of hardware vendors that they will either have to make clones of other pieces of hardware (and face the patent and copyright police) or to stop producing for the PC?

    C) Microsoft, with its' Microsoft Messenger Matchmaker, is going to severly harm or kill match making software such as GameSpy. All your patches will come through something very similar to Windows Update and most everything will be in a Microsoft sounding "My Games" area. This company wasn't split because the US Govt. thought that they were not a monopoly?

    D) One controller, for all games... doesn't this sound like Microsoft needing to give permission to people like Logitech if they want to invent something new (like, force feedback back before it was invented)?

    One last thing, with you needing to go through all of these Microsoft services, running all of this Microsoft signed equiptment, and alike... I fear that privacy will be hard to enforce, at best...

    Also, try to tell all the Overclockers and other insane computer people buying the latest hardware to speed up their machine that it won't be possible to do that anymore, instead they will need to go for a package deal and run at Microsoft specs... will this elite group of hardcore shoppers (willing to spend tons of money) stick around for these new terms? Somehow, I don't think so.

  22. Depends on your definition of uniformity by Tsuzuki · · Score: 3, Insightful

    I think you got a bit carried away there. ;)

    Take a PlayStation 2 game. It'll run on any other PS2 (in that region, anyway) because they all have the same hardware config. The game will run on later revisions of the PS2 (the PSone was revised several times, you can tell from the version numbers and designs). A PC game can not possibly have been tested on every hardware config out there, so it's almost inevitable that bugs/glitches/weirdness will arise on someone's system.

    As for controllers, PSone and PS2 controllers are interchangeable; PSone games and memcards work on a PS2. You can get affordable adaptors to use just about any console's controller with any other console's controller ports.

    The uniformity you describe could make for one of two things: not much functionality in order to cater for all games, or too much functionality to the point of confusion. (I could be misinterpreting your post, but do you even play games or are you just bashing on consoles?)

  23. Re:Freelancer by Flamerule · · Score: 3, Informative
    Sure, they stole the idea for from another old game....
    Freelancer was developed by a company called Digital Anvil, which was acquired by Microsoft a couple of years ago. Digital Anvil started development on Freelancer ~5 years ago, so Microsoft hasn't had so much of an influence on it.

    But more importantly, Digital Anvil was founded by Chris (and Erin) Roberts, who made the Wing Commander and Privateer games at Origin. So Microsoft didn't steal the idea for Freelancer; Chris Roberts took it with him from Privateer. Unless you were referring to Elite, in which case Roberts stole that idea for Privateer.

  24. Restrict Markets Again by jpt.d · · Score: 4, Insightful

    Look at a few of the games lately, WC3 shipped with both mac and win versions on the same cd, SC4 is coming out for the mac, Moo3 just shipped with portability IN MIND, and mac is coming quite soon now). This is a bit of a trend that is becoming more common. What I think is that Microsoft wants to stop this sort of thing or make it extremely difficult. While it would be natural for that, Microsoft might have an ace up its sleeve trying to make something very tempting to use.

    --
    What we see depends on mainly what we look for. -- John Lubbock Now search for that bug slave!
  25. Re:Then buy me a second PC by rainwalker · · Score: 5, Interesting

    Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen?

    This brings up an excellent point. I would have to say that there is nothing more obnoxious in the console world than split screen gaming. I mean, who the hell wants to play a FPS game when you can see everything your opponents are doing? I have 6 computers in the house, at least 3 of which make decent game machines, and I would never, ever want to play Half-Life in split screen mode on one of them. One of them is just for lending to visitors. A half-way decent game machine is as cheap as $400, and is a normal computer for the rest of the family at other times.

    I don't pay much attention to consoles, but it looks like they are just starting to get the multiplayer features that PC's have had since forever. The idea of a 16-player FPS game involving 16 different machines is a novelty in the console arena, yet every day I play games with twice to fifty times that number of people in them.

    On a side note, concerning controllers, what a joke. I keep hoping that Microsoft will release a FPS that is multiplayer across platforms so I can beat the pants off of some kid playing with his thumbs. I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2, I'd like to see someone do that with a thumbpad.

    Anyway, enough ranting, back to the games :)

  26. Computer Systems Standard Names Stuff by mlk · · Score: 5, Funny

    Exists, I have a
    UT/Q3-class computer.
    where as MrChris (a friend of mine, with more monney than sense) has a "Doom III"-class computer, the bastard, and my brother (with my hand-me-down) has a Halflife-class computer, and my firewall is a Doom-class computer.

    --
    Wow, I should not post when knackered.
  27. .NET and matchmaking by Moochman · · Score: 5, Funny

    Great! Now I'll be able to use my Passport .NET account for matchmaking services! I can't wait for Microsoft to begin providing such wonderful subscription services, can you? I'm salivating just thinking of the day when I can pay Microsoft a monthly rate to fulfill all of my gaming, word processing, e-mail and internet needs.

  28. My Kung Fu is superior by Charcharodon · · Score: 4, Interesting

    Sorry violent WASD is to slow and cuts off a whole column of keys. Move it to the right one and use ESDF then you've got three extra keys for weapon hot keys or A & G for left and right lean functions. (It also still works on the natural key boards that split at the G key) Or get really wacky and make it YGHJ if you just absoluting insist on programing every key bind in BattleField 1842 to be reachable by the left hand. If you want a controller to go with your mouse a friend of mine uses MicroSofts battlefield commander or what ever that wierd C&C controller they came up with is called. He had an easy time programing and then using all the easy to reach buttons and it was much faster than a joystick which tend to be set up for right handers anyway.

  29. The delay of DX10... by Sirwar · · Score: 3, Interesting

    ...might give developers and computers a chance to catch up(possibly the reason for the delay). Right now we have games NOT being written for DX9 because most people still don't even have a DX8 video card. Hardware and software and keeping pace with each other, but the consumer is left in the dust. Its just time for a slow-down. Just like Intel and AMD producing ever-faster CPUs every other day, there gets to be a time when the market just says "ENOUGH! I'm happy with what I've got."

    This gives hardware guys time to just pump out faster models, and take their time creating some big changes in new designs.

    -Sir

  30. Go ahead, pull the other leg. by A_Non_Moose · · Score: 4, Interesting

    Microsoft will update its Sidewinder line

    Considering how well my Microsoft Sidewinder 3D Pro works in Win2k (hint: can't use the hat switch and fire at the same time in MS OS's > 2k}.

    I knew I should have stuck with the Logitec Wingman, but the hat switch on that thing kept getting broken {and Descent 2 multiplayer wasn't helping either}.

    Oh, and you know why the 3D pro doesn't work properly in 2k...Microsoft won't update the drivers. {I've heard the win98 software will make it work, but no scripted events. Have not tried it, yet}.

    IMO, before Microsoft attempts to make universal games and controllers, they should try to make their own hardware work with their software.

    {grrr}

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)