The Future of PC Games, According to Microsoft
Geaty writes "Gamespot has an article up about Microsoft's big PC plans. Topics covered include why DirectX 9 will be the last DX for a while, the increased game support in Longhorn, and a 'standard' PC controller. Looks to this ignorant reader like Microsoft is trying to tackle the games market (again?), cornering matchmaking and patching. The controller issue seems like an attempt to bring to the PC platform some of the uniformity that consoles have."
I wonder if you'll need to use an Activation key for their new controllers? :P
But seriously, why would PC's need a standard gaming controller?? I can't see the keyboard mouse combo going anywhere anytime soon..
R4NT.com - A great many people think they are thinking when they are merely rearranging their prejudices.
the man from Microsoft suggests that longhorn will give users the ability to play games directly from the cd, without installation. Which is great in theory, but what does that mean? Either your loading the whole game into RAM, *shudder* or it will include a program to automatically install when you run the game, and uninstall the program when you finish. At least that's what I think, if somebody can think up other possibilities, I'm all ears.
Jacob
http://www.santacruzbynight.com/index.shtml Santa Cruz By Night Vampire Larp
From the article: As has been rumored, Longhorn will likely include a major overhaul in Window's visual presentation, which may include 3D interface elements. Lester also said it would include a special "My Games" view that would centralize all the matchmaking, control panel settings, patching tools, and game lists and make such tasks much simpler. Microsoft is working on streamlining a number of current technical trouble areas, like the installation process and display drivers, and will centralize game updates through a Windows Update-like patch server. It's also looking into making it possible to run Windows games directly from the CD without installation. Somewhat more straightforward features include adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games.
Integrated match making? So, while I'm busy running around in DAOC, blowing shit up in the next Duke Nukem, I can also be matched up... with what? Other games? Dating Services?
Second interesting point is the no-installation-needed... so PC games and XBox games will be seamlessly transferable? Neato!
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Free your mind.
All computers already have 'standard' controllers: they're called keyboard and mouse. Works like a charm in most game genres I prefer (FPS and RTS).
At least in terms of generating new hardware and software sales. Right now a 3 year old machine runs most business and office type applications adequately and there is very little incentive to upgrade. Unlike the good old days when an upgrade was need approximately every 1.2 years just to run the newest spreadsheet which had features that you desperately needed.
Games on the hand are much more intensive and often hook into unique operating system facilities that provide an incentive to upgrade. Case in point I just bought my son a new jet sim game this week end and it would not run wn Win2000 but would on XP. It was dog slow and often froze on my ancient 450 K5 and 900 Mhz Duron. And had be tbinking of buying a new machine while I sat waiting to reboot the system every 30 minutes.
I can't see the keyboard mouse combo going anywhere anytime soon..
Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.
Try connecting more than one keyboard and mouse to one computer. One computer per player is much too expensive.
Will I retire or break 10K?
Microsoft doesn't want DirectX on the PC to get too far ahead of the Xbox. They don't want developers and people to realize in 2 years the Xbox is a 3 year old PC equilivant of what their grandmother is using.
Microsoft doesn't expect to release another major DirectX update for a couple of years.
:)
It's also looking into making it possible to run Windows games directly from the CD without installation.
Microsoft is working on a standard PC controller
Microsoft is really heading the right way - gaming. The idea of boot-n-play and standard controller really makes standard PC an excellent game console, and that's the way we long to see. They should really put more focus on what they are really good and and not waste time on fighting with other platforms with things they aren't good at.
I can foresee the future propaganda of Microsoft Windows - 'Ultimate Gaming Platform for PC and your great office assistant'.
Am I the only person that thinks that System Requirement scheme sounds horrifically complicated and painful. How exactly, do you plan to describe a computer in a single character?
It simplifies things down to a small number of levels (or to a level of complexity that's stupid, like having to remember that you have a level 3.25 B R23 computer). What happens if you have a processer intensive game that requires little hardware video and sound acceleration? How does that compare to a game that has a great deal of hardware acceleration and requires very little processor power. At least the current system is able to specifically list individual requirements. If, however, you plan to rank individual requirements on a scale of some sort, how does that simplify anything at all?
Software uniformity is hardly the greatest of the PC game-maker's concerns as hardware configurations are far more diverse. It would seem, however, that the new ATI and nVidia offerings are bringing graphics closer and closer to photo-realistic quality and hopefully once such a quality is reached and the majority of casual gamers have the necessary hardware the focus of PC games will shift back towards the gameplay, storyline, and complexity that simply cannot be matched by console games.
assuming the above occurs, one must also realize that consoles are killing themselves in some aspects. one of the best aspects of early consoles such as the atari 2600 and nintendo was the ease of use - simply pop in a cart and play, no hardware, software, or OS issues. now take a look at the X-Box and PS2 (gamecube doesn't fit the paradigm but also is not as popular and arguably targeted at a much younger audience over all): they have hard-drives, increasingly complex RISC OSs, and are constructed at least partially of modified PC parts. with new features promised such as patches available over the internet and hardware expansions the consoles are turning themselves into nothing more than mini-PCs, and personally I'd rather spend a few hundred more dollars and buy myself a decent desktop PC.
Dungeon Siege or Neverwinter Nights. Thats not a tough choice.
Combat Flight Sim 3 or IL2. Thats not a tough choice.
Age of Empires or Europa Universalis 2 (for realism) or any command and conquer game (for the same gameplay) That also is not a tough choice
how about Trainz vs Microsoft Train Simulator. Once again, the non-ms product has it.
Okay, the microsoft 4x4 monster truck game (cant rememvber the title exacly) against 4x4 EVO. I would rather have the non-microsoft SUV.
The close combat series was GREAT under SSI, microsoft made it suck. The UI was improved, but the playability went to nothing.
The future of Microsoft games seems to be: find a successful genre and then make a second rate game...I guess you could argue the same about their office suite and their OS, but thats not the point of this post. The future of gaming historically has not been microsoft. It has been someone else, then microsoft makes the same game with a better UI... Not just a troll, but a hardcore gamer's opinion...
Hope their new standard includes support for daisy chaining controllers. Not that LAN play isn't vastly superior to split-screen, but since they're trying to do it right they might as well go all the way.
Hey Mr. Game Developer, why don't you go ahead and port that nifty new pc game to the Xbox2 too while you're at it? Look it has a controller also, what a coincidence!
Sure hit Linux users where it hurts the most...games!!! Now theres less and less chance for Linux compatible games. Its gonna be Linux for office/technical stuff and Windows for gaming...ohh wait:)
I just thought on how cool it would be to play quake with the nintendo 64 controller.
Want cool? Buy it now.
I personally prefer using PS1 controllers with the EMS USB2 adapter.
Will I retire or break 10K?
Ignore the Microsoft connection and look at what they are basically pitching: An operating system designed with a set of standards that will make it easy for developers to design games. Right down to the controller.
:)
The only drawback I can find is that it's a "super console plus!" situation. I'm a gamer, and I'm fine with that.
I've often speculated that a distribution of Linux should be made that is specifically geared toward gaming. Coordinate hardware support with the major vendors so their product works with ease, and build the OS specifically to deliver fast processing for gaming. Anything that has nothing to do with playing games is cut out of it.
Keep it free. Let game distributors bundle it with the games they sell. If the OS was good enough to deliver DoomIII on the day of retail, and you were able to tie down some major title support, it could work. Suddenly every gamer out there is running a Linux distribution to play their games. Suddenly every major developer is developing games just for Linux. Why? Because the OS functions well as a gaming OS (by design), and because it's free so everyone can have it.
In effect, you create a Linux standard for gaming, that can run top quality games, and is free.
Many of us have Windows because the best games work on it. Games are designed to work on Windows because most of us have Windows. Circular, but true.
If Doom III, GTA IV, and EverQuest 2 all came out for Mac and Mac alone, I'd be typing this on a blue keyboard right now. If they all came from Linux, I'd be typing this in a Mozilla window.
Mind you, I'd try this myself, but I can't code myself out of a 486 and have to feed my kids so I can't go urchin and skip on the rest of my life.
Grimwell - old, cranky, mean, obsessive
From the article:
.[Microsoft is] also looking into making it possible to run Windows games directly from the CD without installation. . . .Microsoft is working on a standard PC controller, which would allow a more seamless conversion of cross-platform titles and generally simplify the use of PC gamepads.
The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time.
This strikes me as bad solution to an already sticky problem. Whats to stop a studio from saying a game that runs at 10fps on a system considered a "1" from slapping a "1" rating on it in order to maximize their possible audience? Its all about sales, right? In addition, I wonder if in 2005 the hardware change-rate will be any different, limitations of silicon or no.
Somewhat more straightforward features include adding sophisticated matchmaking into Microsoft Messenger . .
Great, I've got a computer with a standard Microsoft controller, great graphics, that plays my DVDs, music, etc, and has matchmaking for me at no extra cost outside of bandwidth. Tell me again why I'd want an X-box?
Sure, there are other reasons for owning one, but it does seem that Microsoft, in working to console-ize the PC, might be somewhat shooting themselves in the foot. . . ? I'm sure they've thought of/discussed this, but it still strikes me as counter productive when they remain dedicated to the console industry.
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Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
meanwhile, people were still developing Playstation 1 games long past the time when it was _obvious_ that the Playstation 1 was the three year old PC equivalent of what their grandmother is using. Remember: consoles are special because they represent an unmoving target for game developers. Game developers optimize the hell out of console games, which they simply cannot do with PC games given the wide variety of available hardware (not to mention drivers, 3d lib support, operating systems, etc.) that the game could be running on. So, despite the fact that XBox is no longer (and has never been) a high-end PC, you will still see mind-blowingly complex games coming out for it because of this non-moving target fact. Same thing goes for the PS2, a 300MHz machine with some ridiculously small amount of RAM, and no hard drive.
iRooster, the Mac OS X a
(1) Standalone CDs - With what I've read on Longhorn, this shouldn't be an issue - since the traditional file system will be replaced by a registry type database. However, for massively multimedia intensive games, there will be a physical need for installation - unless they mean DVD instead of CD.
(2) Standardization of a PC controller - this could be fun, because if they actually standardize, it would mean that people could build their own controllers... *if* they make it an Open Standard. History says no.
(3) With DirectX 9 stalled and 64 bit processors due out shortly, I wonder if the hooks for utilizing the 64 bit instruction set for the new Intel are already there - or if Microsoft is handing AMD a nice swing at a juicy ball.
(4) Centralization of game patch updates is interesting in that it means that game manufacturers may become inspired to put out shoddy first releases so that people need to go through the Update server to get the fixes that make things work... and if they didn't buy the title... Well, think about it.
(5) "adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games" adds to point 4, but also demonstrates that they are also doing something naughty that the DoJ had something to say about.
In all... Just more Microsoft. No really *good* news.
It seems to me that from reading this article they may be planning on compatibility between Loghorn and Xbox2.
Standard Controller, possibility of running games from CD, centralized game management. Since the Xbox is basically a PC, and the games are basically Windows games using DirectX, this isn't a stretch of the imagination.
Buy one game, and run it on your Xbox2 or your PC. Play online with people running Xbox2's and you can use your PC, or vice versa. With a standard PC "gamepad" it would be the same type of controls.
I don't think this would be a terrible idea, but it sure would push game developers more to a "windows only" choice of platforms, which isn't really great. I'm still hoping for more games on Linux.
- It's not the Macs I hate. It's Digg users. -
So, I'll add my two cents, as an MCSE...
The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time.
This numerical system could also be described as a "commodification system", a "social-engineering system", or a "market manipulation system". Be wary of this numerical system. This plan is begging to commodify PCs into more "bundled" and "console" like systems. Which, of course, is contrary to the concept of a generalized computing device, which many people believe a PC should be. My suggestion would be to clamor and veto this plan, if possible... It seems to have bad karma written all over it...
Lester revealed that DirectX 9 packs enough features to be future-proof and is a temporary stopping place for DX development.
A rather bold statement, all things considered. Does it support autostereoscopic monitors? How about lectiliniar monitors? What about multi-layer LCD or wave-monitors?
And what multi-head display configurations? Will it support a 9 screen configuration, in case I decide to build a dedicated MechWarrior station? (Anybody remember LucasArt's "X-Wing"? Heh... I always wanted to build a multi-head game pod for that game...)
Also, what about DICOM datasets and other volumetric biomedical datasets? Them algorithm based games are nice and all, but what about future games which may want to encorporate medical-grade bioinformatics? "Future-proof" is an awefully strong statement, it seems to me...
Anyhow... I don't know where I was going with this post. Just a couple of cents to add to the discussion...
I don't want to be forced to use a single console for a game, on a standarised system, playing games that can't be modded (Palladium), written using proprietary medium formats (DVD+/-), and using a single, specific OS. The computer is the Nascar of electronic gaming; in my opinion, consoles are just "street legals."
Condemnant quod non intellegunt.
Think about this:
When I want to aim, I want accuracy and speed. With a mouse I can just flip it and fire, a joystick of any kind interferes with that.
When I want to move forward I either want to run(fast) or walk(silently). A joystick for movement usually results in me breaking it or hurting my wrist trying to get every last degree of motion.
Gamepads are good for fighting games, they are good for 2d Zelda games, but nothing can take the place of a mouse in first person shooters. That said, a left-handed joystick and a mouse might be better than a k/b. I'll try it if I ever get the ambition.
You can't judge a book by the way it wears its hair.
How many different console systems can you name that have the same controller?
I thought so - now think of how easy you have changed your binds on another person's pc when you are about to start gibbing.
thought so.
Either your loading the whole game into RAM, *shudder*
That's what PS1 and PS2 games do. They load a basic OS into RAM and then mount the CD drive read-only.
or it will include a program to automatically install when you run the game, and uninstall the program when you finish.
That's pretty much what Xbox games do.
Will I retire or break 10K?
Is you have a range of $500-$4000 consoles that play mostly the same games.
Ask 3DO how well it works out to sell consoles for around $700.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
compatibility between Loghorn and Xbox2.
Does that mean Microsoft is going to call Longhorn "Windows XB"?
Since the Xbox is basically a PC, and the games are basically Windows games using DirectX, this isn't a stretch of the imagination.
The Xbox 1 has NVIDIA graphics. Requiring an Xbox 2 compatible video card for whatever version of DirectX comes with Longhorn would pretty much hand the video card market to NVIDIA. Watch the next administration (that is, without AG A$$croft) breakup such a monopolistic action.
Will I retire or break 10K?
When they pry it from my cold dead fingers, and toes.
Same goes for my flight stick.
The PC is *not* a console. That's kinda the point. It's a *general purpose* machine which one can adapt as one likes. Hell, they've even had to supply wheel and pedal sets for consoles now. Using anything else for seriously playing driving sims doesn't even make sense.
I like adaptation, of the machine to me. Not the other way around, and I've never seen no "game pad" in a Fokker DR1.
KFG
But they will market "GAMING!!" and everyone will buy it.
And then Nintendo will market "GAMING WITHOUT SPYWARE ON A BIG T.V. SCREEN WITH YOUR FAVORITE MIYAMOTO CHARACTERS!" and everybody will buy the GC2.
Will I retire or break 10K?
A) How can you patch a game that isn't installed? Seriously, this doesn't seem possible.
B) Microsoft wants to certify certain hardware for Windows, and now Microsoft wants to create PCs built to a certain specification... does this strangely sound like Microsoft telling a lot of hardware vendors that they will either have to make clones of other pieces of hardware (and face the patent and copyright police) or to stop producing for the PC?
C) Microsoft, with its' Microsoft Messenger Matchmaker, is going to severly harm or kill match making software such as GameSpy. All your patches will come through something very similar to Windows Update and most everything will be in a Microsoft sounding "My Games" area. This company wasn't split because the US Govt. thought that they were not a monopoly?
D) One controller, for all games... doesn't this sound like Microsoft needing to give permission to people like Logitech if they want to invent something new (like, force feedback back before it was invented)?
One last thing, with you needing to go through all of these Microsoft services, running all of this Microsoft signed equiptment, and alike... I fear that privacy will be hard to enforce, at best...
Also, try to tell all the Overclockers and other insane computer people buying the latest hardware to speed up their machine that it won't be possible to do that anymore, instead they will need to go for a package deal and run at Microsoft specs... will this elite group of hardcore shoppers (willing to spend tons of money) stick around for these new terms? Somehow, I don't think so.
I think you got a bit carried away there. ;)
Take a PlayStation 2 game. It'll run on any other PS2 (in that region, anyway) because they all have the same hardware config. The game will run on later revisions of the PS2 (the PSone was revised several times, you can tell from the version numbers and designs). A PC game can not possibly have been tested on every hardware config out there, so it's almost inevitable that bugs/glitches/weirdness will arise on someone's system.
As for controllers, PSone and PS2 controllers are interchangeable; PSone games and memcards work on a PS2. You can get affordable adaptors to use just about any console's controller with any other console's controller ports.
The uniformity you describe could make for one of two things: not much functionality in order to cater for all games, or too much functionality to the point of confusion. (I could be misinterpreting your post, but do you even play games or are you just bashing on consoles?)
But more importantly, Digital Anvil was founded by Chris (and Erin) Roberts, who made the Wing Commander and Privateer games at Origin. So Microsoft didn't steal the idea for Freelancer; Chris Roberts took it with him from Privateer. Unless you were referring to Elite, in which case Roberts stole that idea for Privateer.
Look at a few of the games lately, WC3 shipped with both mac and win versions on the same cd, SC4 is coming out for the mac, Moo3 just shipped with portability IN MIND, and mac is coming quite soon now). This is a bit of a trend that is becoming more common. What I think is that Microsoft wants to stop this sort of thing or make it extremely difficult. While it would be natural for that, Microsoft might have an ace up its sleeve trying to make something very tempting to use.
What we see depends on mainly what we look for. -- John Lubbock Now search for that bug slave!
Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen?
:)
This brings up an excellent point. I would have to say that there is nothing more obnoxious in the console world than split screen gaming. I mean, who the hell wants to play a FPS game when you can see everything your opponents are doing? I have 6 computers in the house, at least 3 of which make decent game machines, and I would never, ever want to play Half-Life in split screen mode on one of them. One of them is just for lending to visitors. A half-way decent game machine is as cheap as $400, and is a normal computer for the rest of the family at other times.
I don't pay much attention to consoles, but it looks like they are just starting to get the multiplayer features that PC's have had since forever. The idea of a 16-player FPS game involving 16 different machines is a novelty in the console arena, yet every day I play games with twice to fifty times that number of people in them.
On a side note, concerning controllers, what a joke. I keep hoping that Microsoft will release a FPS that is multiplayer across platforms so I can beat the pants off of some kid playing with his thumbs. I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2, I'd like to see someone do that with a thumbpad.
Anyway, enough ranting, back to the games
Exists, I have a
UT/Q3-class computer.
where as MrChris (a friend of mine, with more monney than sense) has a "Doom III"-class computer, the bastard, and my brother (with my hand-me-down) has a Halflife-class computer, and my firewall is a Doom-class computer.
Wow, I should not post when knackered.
Great! Now I'll be able to use my Passport .NET account for matchmaking services! I can't wait for Microsoft to begin providing such wonderful subscription services, can you? I'm salivating just thinking of the day when I can pay Microsoft a monthly rate to fulfill all of my gaming, word processing, e-mail and internet needs.
Sorry violent WASD is to slow and cuts off a whole column of keys. Move it to the right one and use ESDF then you've got three extra keys for weapon hot keys or A & G for left and right lean functions. (It also still works on the natural key boards that split at the G key) Or get really wacky and make it YGHJ if you just absoluting insist on programing every key bind in BattleField 1842 to be reachable by the left hand. If you want a controller to go with your mouse a friend of mine uses MicroSofts battlefield commander or what ever that wierd C&C controller they came up with is called. He had an easy time programing and then using all the easy to reach buttons and it was much faster than a joystick which tend to be set up for right handers anyway.
...might give developers and computers a chance to catch up(possibly the reason for the delay). Right now we have games NOT being written for DX9 because most people still don't even have a DX8 video card. Hardware and software and keeping pace with each other, but the consumer is left in the dust. Its just time for a slow-down. Just like Intel and AMD producing ever-faster CPUs every other day, there gets to be a time when the market just says "ENOUGH! I'm happy with what I've got."
This gives hardware guys time to just pump out faster models, and take their time creating some big changes in new designs.
-Sir
I wouldn't call PS1/2 games mind blowingly complex. Find the key/weapon/item puzzle adventure games have been out since text based gaming. Anyone remember Madness and the Minotar? Consoles are for gamers that are afraid or don't want to be bothered with a PC or wish to play certain game types not available elsewhere. Admit it for the most part the PC lacks big time a descent variety of fighting, driving, or RPC games.
there is nothing more obnoxious in the console world than split screen gaming
I know the parent message was about Half-Life, but you know, game isn't just a longer way of writing FPS. Sure the Church of Carmack calls me a blasphemer, but if just one PC gamer is saved, it's worth it.
- mib
p.s. Don't be getting all smug now, believers in the Holy Order of the Two Commandments (1. Command. 2. Conquer.), you're just as bad.
[I]I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2[/I]
yea, aimhacks rule.
If MS is so interested in gaming for the PC why don't they port some xbox games?
This is my sig, there are many like it, but this one is mine...
This brings up an excellent point. I would have to say that there is nothing more obnoxious in the console world than split screen gaming.
Then why do games such as Puyo Puyo, which is a split screen falling pieces puzzle game, sell? Hell, it even splits the screen on the Game Boy Advance version, which does have one machine per person.
A half-way decent game machine is as cheap as $400
For one thing, does that include the display and the Windows license? For another thing, most working families don't have $1200 to convert a one-machine setup to a four-machine setup for the kids who may come over on a play date.
I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2
<lamer>It appears an aimbot has passed the Turing test, and we're all witnessing it right now!</lamer>
Will I retire or break 10K?
Firstly, I will say in Microsoft's defense that the only thing they ever did right was the original Sidewinder joypad. I used it for years with win games, dos games, and emulators -- worked perfectly with all.
A standard gaming controller, distributed with new PC's, is not a bad thing. The keyboard and mouse are great for FPS games, but any time things go over the shoulder or oldschool platformer the keyboard/mouse combo tends to lack. Wanna know why the PC didn't get a port of Sly Cooper, or something equally fun? It's not just that Sony ownz it for the forseeable future -- the PC market has been overloaded with RTS and FPS games because that's really all it's good at with its controller set. Add in a standard gamepad which all developers could count on in the same way you can cound on a keyboard to have 80+ keys (laptops) and a mouse to have 2 buttons, and suddenly I think we'd be seeing a lot more platformer / puzzler / fighting games on PC again. When you think about it, who else but Microsoft has the power in the PC industry to throw something like this together?
As for "levels"... I don't like the idea of Microsoft implementing them, but I think they'd be a good thing. The largest problem in PC gaming is the fact that developers never have time to get used to a select set of specs before the next set comes out and gamers are clamoring for games that use the latest and greatest hardware. Look at UT2K3. Does it play any better, really, than UT? Not really. Could the same gameplay have been squeezed out of lesser hardware? Most certainly. Why didn't the developers try to fit more graphics into lesser hardware with more clever optimizations and geometry? Because they didn't have to. The reason Conker's Bad Fur Day on the N64 looked like a Dreamcast game was because the developers had been working with the hardware for 5 years, and knew exactly how to squeeze that last bit of power out of it.
Levels on a PC would do the same. If a developer knows exactly how much power a PC is going to have, they don't have to worry about whether or not their pretty particle engine will make the game drop frames on your machine -- they just boot up their own level XX machine and test. If a bunch of people out there have Level 1 PC's, chances are there will be a lot of Level 1 games produced for that demographic, and as many people don't go out and upgrade all the time, it'd be safe to assume that the Level 1 Demographic would be around for at least a couple of years, not unlike a standard console.
Then again, what do I care? Warcraft III plays great on my iBook, my Redhat PC's in parts, and for real gaming I hit up my Game Cube.
- Cloud
Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen?
No, but Serious Sam does.
That's really beside the point though. Serious Sam is the exception, not the rule. And I wouldn't really want to play FPS with a joystick instead of a keyboard. If I wanted that, I would go out and get one of the new consoles. I don't see the PC (as we know it, anyway) having a "standard" controller. Microsoft tried that with the Sidewinder, which I really liked. It didn't catch on. Oh well, most of the games that enjoy better gameplay from a pad I already have for a console, and for those that I don't I have a USB-> PS2 converter. Play Smash TV or Robotron 2084 via MAME with a PS2 Dual Shock sometime. It's wonderful.
Microsoft will update its Sidewinder line
Considering how well my Microsoft Sidewinder 3D Pro works in Win2k (hint: can't use the hat switch and fire at the same time in MS OS's > 2k}.
I knew I should have stuck with the Logitec Wingman, but the hat switch on that thing kept getting broken {and Descent 2 multiplayer wasn't helping either}.
Oh, and you know why the 3D pro doesn't work properly in 2k...Microsoft won't update the drivers. {I've heard the win98 software will make it work, but no scripted events. Have not tried it, yet}.
IMO, before Microsoft attempts to make universal games and controllers, they should try to make their own hardware work with their software.
{grrr}
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
B) Microsoft has mandated (or pushed for industry comittees to mandate) lots of PC hardware standards. They "invented" mouse scroll wheels, funny keys on the keyboard, etc. yet somehow Logitech manages to stay in business. Standards for hardware compatibility are good for users.
C) GameSpy won't dry up and blow away just because Microsoft introduces a metching service. Direct3D hasn't killed OpenGL. DirectPlay hasn't made all developers stop writing their own net code - because DirectPlay sucks. If Microsoft's matchmaker is less crappy than GameSpy, then they have a problem. Fair warning to GameSpy.
D) "One controller, for all games" - That's you talking, not Microsoft. There can't be one controller for all types of games. They're just talking about a standard layout for gamepads. And if people don't like it, Logitech will offer different products. After all, how's Microsoft going to stop me from plugging a huge fricking machine into my USB port if I want to?
Let's just do an excercise in stating the obvious and think what we've come to expect from game controllers. Okay so when we think game controller, for sure we've got:
L and R up on the top
Six pressable buttons on your right thumb, essentially X Y Z and A B C (You can call those X, O, "Square", doodecahedron, white, black or whatever, you're not fooling us.)
Left thumb main directional control, likely an analog thumbstick
Nowadays, usually some directional control on the right side too!
Start button
Maybe Select Button?
Maybe Auxiliarry top buttons like L2, R2, or Z?
Maybe Auxiliarry D-pad complimenting analog sticks
Not so hard, right?
From a developer's point of view, it would be nice to know that EVERY game will have access to this same pool of inputs. It would be nice to know that all your players can reasonably have this same setup while they're playing your game. Then you can design your control schema around this base up front and not have to change it with every platform you port to.
As a design excercise, trying thinking up a control scheme for an imaginary PC game, then think of what controls you want it to have. It's almost too much freedom! Sometimes when game developers are designing for PC they think "Wow, look at all those keys! A-Z, 1-9, F1-F12, *gasp* Numerical keypad! It's my priveledge, nay my DUTY to use every last one of these keys!" Then your game ships with this handy "Quick Keys Guide", an intimidating page filled with confusing symbology that scares off casual gamers. Having a standard controller really helps constrain your design choices to a managable level.
Casual Game Player: "Computer? How am I ever gonna play games on that?!"
Advanced gamer: [Saying nothing, plugs PC Controller into USB slot.]
Casual Gamer Player: "OH!"