EA, Eidos Have No Plans for Xbox Live
News for nerds writes "Eidos, maker of Tomb Raider, said it doesn't plan to make games for Xbox Live because Microsoft controls the system and manages subscriptions itself, leaving no incentive for a publisher to collaborate. Sony's approach is to sell just the equipment needed to connect to other's services, such as those run by game makers. Electronics Arts, which makes titles such as 2002 FIFA World Cup and NHL 2003 for the Xbox console, is also reluctant to join Microsoft's system, while supporting GameCube."
Unlimited funding (or nearly so) does have a way of keeping unsuccessful buisness ventures alive.
To make laws that man cannot, and will not obey, serves to bring all law into contempt.
--E.C. Stanton
The closed shop! ;)
To me this is the difference (the true difference) between pc and console - only approved developers can publish on the consoles while on the pc anybody can.
Does this keep the quality levels up? You decide
Sony know how to encourage developemnt of their online system - make it open!
An interesting parallel here for me is DRM coming soon to a pc near you! Imagine your windoz box having the same requirements as a console (hardware manufacturer mandated software certs), no coiencidence here that microsoft network=closed, sony=open.....
It kinda sucks being distrusted and loathed by every other company in the market, doesn't it? They ruthlessly crushed everyone in the PC world, and now they wonder why no one wants to help them do the same in the console world.
To make laws that man cannot, and will not obey, serves to bring all law into contempt.
--E.C. Stanton
It would be easy to write off Xbox Live, but I don't think that would be very wise. By all accounts the Xbox live service is very slick, feature packed and easy to use. If M$ are smart they will see which way the wind is blowing and find a way to offer game publishers incentives (financial or otherwise).
should be the ability of playing online without any additional cost. IMO it should be left for the makers of the game to charge so they can keep making great games we all love to play. How much of the M$ XBOX tax do game makers receive? That's why I've never gotten an XBOX, because I can play Madden 2003, Tony Hawk 4 online on the PS2 for free.
Well , sony selling out its equipment to connect to game services might make things more ideal for game makers but not consumers.Every time a new game come out we would end up paying a brand new subscription fee.
X-Boxers would get to play as long as they like with as many games they like for a fixed subscription fee. I think Microsoft has it right here.
Siggy Say, Siggy Do
That said. There's only one game on the Xbox I'd buy it for, and I'm not going to shed $200+ to play it. I'm also not going to say what it is, in the even some Microsoft researcher/marketeer is reading ( nyah! :p )
If anyone was unclear on the concept, before, Microsoft does not want to sell games, they want control over your entertainment console, as it's a portal. Once they 0wn it, you're just another entry in the journal of receivables.
A feeling of having made the same mistake before: Deja Foobar
Absolutely. As a game developer that works on all three consoles -- I don't what the hell EA is smoking. Actually, I do know. This has nothing to do with game developers -- it's about game _publishers_. Of course, this isn't the record industry, so /. can make an exception to detesting the assholes that steal all the money.
EA is just pissed that they're not clever enough to make money off XBL. From a developer's perspective, Xbox blows PS2 and GCN (sic) out of the water. Not having to worry about reinventing the wheel (security, matchmaking, etc...) means more time to focus on making a good game, rather than dealing with Nintendo/Sony's laughable developer support. (Sony's is better than Nintendo, but neither one is even in the same league as MS).
With any technology that relies on the number of users (IM, multiplayer gaming), you have to build up a critical mass somehow.
There were two flaws in this plan. The first is that the Xbox, even after having more money thrown at it than Mike Tyson, still hasn't reached a decent level of market penetration. (Why develop an online game that can only ever expect a much smaller users base than one on the PC or PS2?) It was DOA (and I'm not talking volleyball ;) in Japan, and struggling in Europe.
The second is that Sony and Nintendo are using open systems for online gaming, which are much more attractive to third party publishers (because they don't have to share a one-size-fits-all subscription system with the platform vendor, plus about a million other reasons, e.g. cross platform games are allowed).
So in short, Microsoft were caught with their pants down again, because they didn't take into account the fact that they'd have to compete.
Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck
Say what you will about the quality of EA's games... They publish 1 out of every 4 made!!!! I doubt microsoft can make it in the long run without them.
Reading the comments here its rather strange, people seem to think that companies moving into new markets are strong because of what they do in other markets. Comments like "MS will change" etc etc misses the point some what.
MS will have sat down and thought about this strategy, they are unlikely just to change in 6 months as they have models that indicate this will work. 6 months time then they may start changing. But the point here is that as the new player, even a new player with loads of cash, they have to adopt different business models as they have to differentiate themselves so they don't compete head to head with established players.
Sony did this when they entered the console market, their interaction with publishers was different to Sega and Nintendo and it worked, this is the way that MS thinks it will win.
And please folks lets remember that in 3 years of entering the Mobile Phone market place there is ONE major vendor who supports MS, Motorola, and they support Symbian and Linux as well. MS have failed to really break into this marketplace against established players, here they have decided to make the hardware as its simpler BUT...
Being the biggest software company doesn't make you the biggest entertainment company... especially when one of them is the biggest competitor in the market place.
ONE MARKET != ANOTHER MARKET folks. If GE entered the Console market would they do well ? What about AOL/Time Warner ? Think about why the console market is different before assuming its the same MS as the desktop MS.
MS Will, as in the mobile market place, lose money for the next 3-5 years... this is clearly a long term play.
An Eye for an Eye will make the whole world blind - Gandhi
I'm happy to see this. Finally companies are getting tired of MS trying to shove them into doing things the MS way, and taking action.
Keep it up guys.
-- Note: If you don't agree with me, don't bother replying. I won't read it.
"M$ are spiteful, they'll create an XBox Live-enabled clone of both EA's and Eidos' best-selling title."
Er...yesss. Microsoft are famous for their amazingly popular, well selling games division.
Quantity doesn't always mean quality.
Funny, I've been saying that about Microsoft
products for years every time one of you turfers
brings up the 95% marketshare thing...
I guess that rule doesn't apply to MS, huh?
Mod me down and I will become more powerful than you can possibly imagine...
So make it free...
Why? The XBox Live is doing incredibly well. XBox Live has a higher subscription rate then any other console's online system. The only reason the volume isn't there (I think they've surpassed 300K users) is because there just aren't that many XBox's to begin with.
There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
I think people should remember that EA is now bigger than Disney
/., it's becoming overwhelmed by people without a clue.
EA market cap 8.3B
Disney market cap 33.5B
Microsoft 266B
Please get your facts straight before posting to
EA pulled the same crap with it. Because it did not own enough market share they decided to skip any EA dreamcast ports. Funny thing is it came back and bit them in the ass by allowing sega to develop a sports line that kicks the crap out of EA. If they honestly think they can do a better job of providing netplay let them try, and watch as their slow ass networks are abandoned for the features of a sega sports game over Xbox Live. Their games suck anyways, and if I ever play another tomb raider, road rash, rehashed EA sports, or dakitana game it will be too soon. Down with EA and EDIOS! Don't smack MS around for finally doing something right.
Hahahaha Two Biggest Developers
Are you seriously trying to argue that EA isn't one of the biggest developers in video games? In fact, I believe the are THE biggest development house...
Hahahaha Two Biggest Developers!!.. Hahaha... Sega 2K serious is far superior to EA sports games
This may be true. However, EA Sports games outsell Sega Sports games by huge margins.
EA wanted to release their sports games to be able to be inter-console playable. Meaning, if I bought NFL on my Gamecube, and my friend bought it on his XBox, we could play them together. Microsoft will NOT allow any cross compatable gaming through Live! So EA has decided that they will take the PS2 / Gamecube share and cut Microsoft out of the picture. PS2 and Gamecube owners will be playing games with each other, while XBox people will be stuck with just XBox people. As for the infrastructure, SEGA SNAP has been available for some time now which allows PS2 and Gamecube games to go online in a very easy prebuilt environment. It's basically a Live! solution for the PS2 & Cube.. But for free. No first time $50 / year fee, and then $10 month after the first year like Live! offers.
The problem with the Sony solution is that the consumer is left in the position of having to set up several subscriptions to different publishers. So, if you have five premium games (some ps2 online games have no subscription model) from five seperate publishers , there are five sets of forms to fill out, five credit checks, and five bills (some monthly, some bimonthly, etc). What a friggin hassle.
And that's not even addressing the technical side of things. On XBL, you have one user account, one buddy list, and the voice communication works regardless of the game. On the PS2, things aren't as consistent. Some games support voice com, some dont. Some games require seperate buddy lists. The developer is forced with figuring out a middleware solution (no small task).
I can understand EA's motives, but let's not be under any impression that the Sony solution is more consumer-friendly. In fact, calling it a "solution" is being kind -- as they are basically telling the consumer "Here's your network card... you're on your own."
"XBox' problem is that it can't support itself, that means because of the braindead x86-nVidia architecture, it will die a quick painless death the moment Microsoft stops spending a billion/year on it."
Guess what! Game consoles don't die because of what's inside them!
Most people buy them to play games, not discuss the architecture like stupid nerds!
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.