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EA, Eidos Have No Plans for Xbox Live

News for nerds writes "Eidos, maker of Tomb Raider, said it doesn't plan to make games for Xbox Live because Microsoft controls the system and manages subscriptions itself, leaving no incentive for a publisher to collaborate. Sony's approach is to sell just the equipment needed to connect to other's services, such as those run by game makers. Electronics Arts, which makes titles such as 2002 FIFA World Cup and NHL 2003 for the Xbox console, is also reluctant to join Microsoft's system, while supporting GameCube."

30 of 323 comments (clear)

  1. Yeah, and Alderan had no plans to blow up by Anonymous Coward · · Score: 5, Funny

    Until the evil Empire made it. Give it time, give it time...

  2. Without EA and Eidos by j-b0y · · Score: 3, Funny

    It's more Xbox Living Dead than Xbox Live

    --
    Please remain calm, there is no reason to pani... wait, where are you all going?
  3. It's a catch-22... by Dragoon412 · · Score: 5, Interesting

    ...for consumers, I mean.

    The Xbox is the console in most need of some sort of killer-ap (if you'll be so kind as to excuse the dot-bomb era expression). Gamecube and Playstation both have great developers, good franchises, and a decent selection of games, and what's the Xbox have? Halo? Sure, it was a decent shooter by console standards. Phantasy Star Online? It's been delayed 5 consecutive times, beginning in November of last year, and is supposedly due out in April.

    The problem is that if game developers are disuaded from producing games by Microsoft's control of Xbox, it's bad for the consumers; we won't get any decent games made for the system. But on the other hand, I actually like what Microsoft's done with Xbox Live; every game has voice, and they all seem to have a unified (if someone spartan) interface. From a gamer's prospective, Live is a good thing; certainly better than Sony and Nintendo's feeble online offerings.

    Xbox Live has a ton of potential. It's a shame Microsoft can't strike a deal with some of these developers to bring their games to Live. ...then again, I wouldn't exactly consider EA a _good_ developer.

  4. Don't be so quick to say that by Raul654 · · Score: 4, Insightful

    Unlimited funding (or nearly so) does have a way of keeping unsuccessful buisness ventures alive.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Don't be so quick to say that by j-b0y · · Score: 4, Interesting

      EA's sports titles are highly visible and successful; I think Microsoft was counting on leveraging those brands to make Xbox Live a success and recoup some cash. Losing the multi-player angle is a big loss to Microsoft.



      Eidos isn't such a big loss, but it all adds to the FUD surrounding Xbox Live.



      Which is ironic, really, considering the FUDee.

      --
      Please remain calm, there is no reason to pani... wait, where are you all going?
    2. Re:Don't be so quick to say that by RoLi · · Score: 4, Insightful
      XBox' problem is that it can't support itself, that means because of the braindead x86-nVidia architecture, it will die a quick painless death the moment Microsoft stops spending a billion/year on it.

      The PS2 architecture is optimized for gaming and much more efficient at it. - And it can also be put on one single chip. On the other side, XBox' architecture might win in terms of raw performance because it's 2 years newer, but a x86-architecture will never be able to put out a competitive console at the same price as a more optimized architecture.

      In a few years, Sony will bring out the PS3 and Microsoft will have no chance to put out anything comparable at the same time at a competitive price. Either they wait 2 years again and lose a little, or they put out a x86-monster at the same time and lose a lot.

    3. Re:Don't be so quick to say that by RoLi · · Score: 3, Insightful
      You are comparing apples to oranges - or a 1-year old product sold at 100$ loss with a 3-year old, profitable product.

      While there is no doubt that because of brute force (read: mucho MHz - These clockcycles just weren't possible when the PS2 was put out.) XBox can beat the PS2 at the benchmarks, it has a lot of weaknesses: Skipping, overheating and above all a much higher production price.

      I repeat: Just like when the PS2 was released, a comparable x86-based console was unthinkable, when the PS3 will be released, MS will have no comparable console at hand.

    4. Re:Don't be so quick to say that by truenoir · · Score: 5, Insightful

      Gamers happily playing MGS2, GT3, GTA3, GGXX, VF4, Tekken, Halo, FFX, XenoSaga, Dark Cloud, Splinter Cell, or any of the other hit games for PS2 and Xbox would probably be inclined to disagree with you. Having worked in the software retail field, I can say that PS2 and XBox tend to have at least one hit a month. Usually several. Sure, there's crap too, but so is most of the Gamecube library (that or ports from other systems). Most of what the GC gets that's good are remakes of older games, or solid ports from PS2/Xbox. That's not to say they're not good...but seriously, A+ original titles for that system have been somewhat few and far between. Nintendo has always chosen paths that give it ironclad control over software distribution. They hand you that "good for gamers" line so you don't suspect them. You know where the Playstation even came from? SNES CD. Sony worked with Nintendo on it, but when Nintendo realized that their business deal (which gave Sony profits from CD games) wasn't well though out, they cancelled it. Sony took the work they'd done and came up with the PSX. Even then, Nintendo knew gamers would buy CDs over carts. However that didn't stop them... N64...long lived, but really lost the battle. There's what, a PSX in 2 outta 3 homes in America? Why? Cost. Wanna play FFIX? $39.99. Wanna play Majora's Mask? $69.99 plus a $29.99 memory pack if you don't have it. Oh, and there's no movies or CD sound. Forget about $15-20 greatest hits games. Why use carts? Because nobody but Nintendo can (legally) make them. They're expensive and limited. But they could hand consumers the line that they're "faster access". Right. Don't get me wrong, there were some great games on the system. But Nintendo screwed up royally when they decided not to go with CDs. Gamecube? Sure, elegantly designed CPU (IBM Gekko PowerPC), efficient GPU (albiet with only 3MB of texture memory, less than the N64 wound up having), and...MiniDVDs? Um, why? Ports from other systems have to get things dropped (DVD extras from SSX tricky for example). Anything that fills a typical DVD-9 would take 6 GC discs to port (in theory). So it won't see things like FFX with video intact. Ever. While multi-disc games are somewhat rare on Xbox and PS2, there are already several for GC. The controller, while nice, is not very versatile. Why did Capcom Vs SNK 2 on that platform have "simplified" controls? Because Nintendo apparently didn't consider the 10 year old fighting game genre worth taking into account. True, they kept the controls on the Xbox version, but it was made for the GC. So yeah, the GC is nicely designed for standard OpenGL and PowerPC programming (after the royal programming pain that was the N64). However, it's still using a controlled, limited format to release primarily remakes of Nintendo franchises. But of course, it's the true gamers system, right?

    5. Re:Don't be so quick to say that by truenoir · · Score: 3, Insightful

      Also remember that when the PS2 was released, developers everywhere raised an uproar about the pathetic libraries and documentation provided, hard to optimize architecture, etc. Contrasted to the Xbox using DirectX, and MS helping developers optimize games or the Gamecube using standard OpenGL stuff. Plus that the PS2 scratched games (especially when upright) and has had problems with either the CD or DVD laser burning out. If you don't think it's true, go talk to all the people I talked to when working at Software Etc about how their PS2 problems are just in their head. Or go make my PS2 play the second layer of DVD videos. PS2s also overheat if you let dust clog the vents. The system was redesigned several times in it's first year. The U.S. version differs from the original Japanese version (hard drive is external for that one). The original U.S. release was also tweaked. You can observe that the USB and firewire ports were rearranged (in the first few months). I've also seen things that theorize that Sony simply makes the PS2 profitable with fuzzy math or whatever. Not taking into account development costs like MS does (but this could be only true of the first couple years too). I'm not saying the Xbox is perfect or that the PS2 isn't any good. I own both. I just think that many people are looking at the PS2 in a skewed light becaus they want to put down Microsoft. Sony isn't some nice fluffy company either. They're big, mean, and most of their products are pretty low in quality for the price class. Why doesn't the PS2 have 4 controller ports? $30 multitap anyone? Who deliberately created shortages? Sony and Nintendo have...MS never did. It's all friggin' business and business is war. Including your perception of the other guy.

  5. Closed system, restricted development? by Anonymous Coward · · Score: 5, Insightful

    The closed shop!
    To me this is the difference (the true difference) between pc and console - only approved developers can publish on the consoles while on the pc anybody can.
    Does this keep the quality levels up? You decide ;)
    Sony know how to encourage developemnt of their online system - make it open!
    An interesting parallel here for me is DRM coming soon to a pc near you! Imagine your windoz box having the same requirements as a console (hardware manufacturer mandated software certs), no coiencidence here that microsoft network=closed, sony=open.....

  6. Yah, and you know what by Raul654 · · Score: 4, Insightful

    It kinda sucks being distrusted and loathed by every other company in the market, doesn't it? They ruthlessly crushed everyone in the PC world, and now they wonder why no one wants to help them do the same in the console world.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Yah, and you know what by JudgeFurious · · Score: 4, Insightful

      How did that go in the movie "Excalibur" when Merlin was explaining the situation to Uther?

      "You killed the king, you stole his wife, you took his castle...now no one trusts you. You're not the one"

      --
      Appended to the end of comments you post. 120 chars.
  7. It would be easy to write off Xbox Live by EpsCylonB · · Score: 4, Insightful

    It would be easy to write off Xbox Live, but I don't think that would be very wise. By all accounts the Xbox live service is very slick, feature packed and easy to use. If M$ are smart they will see which way the wind is blowing and find a way to offer game publishers incentives (financial or otherwise).

  8. EA can go screw by Anonymous Coward · · Score: 5, Funny

    EA wouldn't know a valid online gameplan if it bit them in the ass. These are the people who killed "Ultima Online 2" because they were desperately afraid of hurting the original UO, their accidental cash-cow. These are the people that have driven countless quality game studios into the ground. They managed to bungle their license-to-print-money, "The Sims Online", which even Sierra probably couldn't have fucked up.

    Paraphasing: "To calculate how much cock EA sucks, you'd need one of those hilarious web page counters that keeps spinning and flipping out of control with the numbers appearing to race upward to infinity but really only getting to 999999 before resetting to 000000."

    Meanwhile, Microsoft is by all reports the most developer-friendly game publisher out there, and yet gets no loving from anyone because they're The Evil Empire. Bah.

    1. Re:EA can go screw by Anonymous Coward · · Score: 5, Insightful

      Absolutely. As a game developer that works on all three consoles -- I don't what the hell EA is smoking. Actually, I do know. This has nothing to do with game developers -- it's about game _publishers_. Of course, this isn't the record industry, so /. can make an exception to detesting the assholes that steal all the money.

      EA is just pissed that they're not clever enough to make money off XBL. From a developer's perspective, Xbox blows PS2 and GCN (sic) out of the water. Not having to worry about reinventing the wheel (security, matchmaking, etc...) means more time to focus on making a good game, rather than dealing with Nintendo/Sony's laughable developer support. (Sony's is better than Nintendo, but neither one is even in the same league as MS).

    2. Re:EA can go screw by Anonymous Coward · · Score: 3, Interesting

      You're right (I'm the AC above). There are more good games on PS2. That's the best argument that Sony fanboys can make right now.

      As for why -- there are several reasons. First is that Sony had a significant head start with the PS2, so everybody jumped on the bandwagon and started making games. That much lead time meant lots of games, which meant more PS2 sales, which meant more games, etc...

      Cut to today -- It doesn't take a rocket scientist to figure out that most games are being released for at least two platforms, if not three. From a publishers point of view, asking a developer to do multiple versions generally means an incremental cost for a much larger return. So it's usually worth it. But honestly, when a publisher says "make this game for GCN/PS2/Xbox", you end up spending 90% of your time working on PS2, as it's such an underwpowered, poorly designed piece of crap. It's a hella fun system with the best games, but writing code for it just sucks. The thing spends more time waiting on instruction cache stalls than executing code. So hardly anyone ever gets around to tapping the full power of the Xbox, they have to spend too much time figuring out how to get the PS2 running at all.

      I may sound bitter, but this really is how it works. People on /. moan when someone claims that the Xbox is "better" than the PS2 because of processor speed, saying that Mhz don't tell the whole story. You're right. Clock for clock, the P3 in the Xbox puts the EE to shame.

      So, Xbox mostly gets ports and games which are also coming out for other platforms (there isn't enough install base to usually warrant an exclusive version) and people really don't get to spend time on Xbox "features" these days. I can only hope that changes in the future, because there really is a fountain of potential in that big black box.

  9. A benefit of paying $50 for a game...... by scottp · · Score: 5, Insightful

    should be the ability of playing online without any additional cost. IMO it should be left for the makers of the game to charge so they can keep making great games we all love to play. How much of the M$ XBOX tax do game makers receive? That's why I've never gotten an XBOX, because I can play Madden 2003, Tony Hawk 4 online on the PS2 for free.

  10. Ramifications by NeoMoose · · Score: 4, Interesting

    This was a known fact as soon as EA cancelled the Xbox version of Battlefield 1942. They didn't go on record saying it or anything, but EA had no other titles in the pipeline for Xbox live.

    It's too bad too, as a developer I find that Xbox Live is by far and away the easiest online platform to develop for among any of the consoles.

    As for Eidos... Tomb Raider Online never sounded very appealling anyways.

  11. Sony turns out to be more expensive by ramzak2k · · Score: 4, Insightful

    Well , sony selling out its equipment to connect to game services might make things more ideal for game makers but not consumers.Every time a new game come out we would end up paying a brand new subscription fee.
    X-Boxers would get to play as long as they like with as many games they like for a fixed subscription fee. I think Microsoft has it right here.

    --

    Siggy Say, Siggy Do
    1. Re:Sony turns out to be more expensive by georgep77 · · Score: 5, Informative

      Actually if you read up on XBox-Live there may be a fee of $10/month once your first year is over. Also MS has never ruled out extra fees for future games. So basically there is no "designed in" cost savings over the PS2 online model.

      http://xbox.ign.com/articles/361/361526p1.html

      Extra fees are already being charged (will be charged upon release) of Phantasy Star Online for the XBox.

      http://www.rpgfan.com/news/2002/1655.html

      Cheers,
      _GP_

  12. What you said... distilled to the nutshell by ackthpt · · Score: 5, Insightful
    The problem is Microsoft doesn't understand the model. They try to dictate it, same as they do everything else. It works because businesses are suckers, but consumers are actually more choosey. Sand in the Xbox hourglass is running out.

    That said. There's only one game on the Xbox I'd buy it for, and I'm not going to shed $200+ to play it. I'm also not going to say what it is, in the even some Microsoft researcher/marketeer is reading ( nyah! :p )

    If anyone was unclear on the concept, before, Microsoft does not want to sell games, they want control over your entertainment console, as it's a portal. Once they 0wn it, you're just another entry in the journal of receivables.

    --

    A feeling of having made the same mistake before: Deja Foobar
  13. Disappointing by akpcep · · Score: 4, Funny

    With no Lara Croft on my eggbox, I shall have to go and find REAL women to look at. Woe is me.

    --
    Hmmm.
  14. Strange attitude on Slashdot... by MosesJones · · Score: 4, Insightful


    Reading the comments here its rather strange, people seem to think that companies moving into new markets are strong because of what they do in other markets. Comments like "MS will change" etc etc misses the point some what.

    MS will have sat down and thought about this strategy, they are unlikely just to change in 6 months as they have models that indicate this will work. 6 months time then they may start changing. But the point here is that as the new player, even a new player with loads of cash, they have to adopt different business models as they have to differentiate themselves so they don't compete head to head with established players.

    Sony did this when they entered the console market, their interaction with publishers was different to Sega and Nintendo and it worked, this is the way that MS thinks it will win.

    And please folks lets remember that in 3 years of entering the Mobile Phone market place there is ONE major vendor who supports MS, Motorola, and they support Symbian and Linux as well. MS have failed to really break into this marketplace against established players, here they have decided to make the hardware as its simpler BUT...

    Being the biggest software company doesn't make you the biggest entertainment company... especially when one of them is the biggest competitor in the market place.

    ONE MARKET != ANOTHER MARKET folks. If GE entered the Console market would they do well ? What about AOL/Time Warner ? Think about why the console market is different before assuming its the same MS as the desktop MS.

    MS Will, as in the mobile market place, lose money for the next 3-5 years... this is clearly a long term play.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:Strange attitude on Slashdot... by otis+wildflower · · Score: 3, Interesting

      If GE entered the Console market would they do well ?

      COMPLETELY OFFTOPIC, If GE entered the server market, what would happen?

      You'd get, among other things, the GECOS (nee GCOS) field..

      Just a touch of history for a saturday..

  15. Live� Gaming Hits Europe by Anonymous Coward · · Score: 3, Interesting

    More than 50 Xbox Live-enabled games are scheduled to launch in 2003 and beyond, including Star Wars: Galaxies, Counter-Strike, Midnight Club 2, MotoGP: Ultimate Racing Technology 2, Halo 2 and Project Gotham Racing 2. More than 60 game publishers are currently working on Xbox Live-enabled games.

    http://www.teamxbox.com/news.php?id=4197

  16. Re:I've been saying this for some time now... by SimplyCosmic · · Score: 4, Insightful

    ... and yet neither the GC nor the PS2 are really stomping them when it comes to online games.

    I own a Playstation 2, and in many ways am jealous of the support the XBox owners get in terms of their online package.

    Sure, it cost them $50, but they get the ability to log onto Live through one account, see where their buddies are online and what games they're playing and join them in that game. They even get a cheap little headset.

    Of course, as a PS2 owner, I can get a headset too, provided I pay $60 for a copy of SOCOMM that comes with it.

    You are correct that Microsoft's model isn't enticing to developers who want to make money off of their own subscription model, but the truth is the majority of games that could have online support aren't MMORPGs that can get away with charging monthly fees on their own on top of anything else you might have to pay.

    The trouble for the PS2 is that in trying to develop online support for, say, your fighting game, you don't get anywhere near the pre-built support you do for the XBox, and have to reinvent the wheel in many places, which is why so few games are coming out that do support that feature, even when they should.

    Sony needs to push online features far more than it is with their completely hands off approach.

  17. Re:these companies need incentives ? by RoLi · · Score: 5, Interesting
    As Publishers/Developers they have no upkeep costs on running any of the LIVE services, servers, or systems, how can they be complaining. Companies like Blizzard spend thousands if not millions to keep thier on-line services up and running

    Contrary to the average gamers belief, neither bandwidth nor running a server is not expensive. For example at serverbeach they sell 100$/month packages with 400GB bandwidth and hardware included. Now that will probably not be enough to handle an entire continent, but the upkeep costs are maybe a few thousand $/month - neglegtible compared to development, marketing and packaging/sales costs.

    With all the optic cables dug in for years, the cost of bandwidth has come down to almost nothing for datacenters. (Of course the last mile is still expensive, but you don't run your gameservers via DSL)

    Or to put it in another way: The expensive part about online gaming is making a server and supplying the clients with online capabilities (aka development) and marketing.

    my 2 cents but hey i think i have a damn good point !

    You have never had anything to do with running servers, that's for sure.

    Microsoft is asking the game developers to do more work and don't let them control it. For example, it might be feasible to let gamers use online services for free (see above) to boost sales. Or the game might be so good, that you want to charge much more.On XBox, both is impossible - MS just won't let game-publishers make their business decisions.

  18. EA is 1/4 the size of Disney by glrotate · · Score: 3, Insightful

    I think people should remember that EA is now bigger than Disney

    EA market cap 8.3B
    Disney market cap 33.5B

    Microsoft 266B

    Please get your facts straight before posting to /., it's becoming overwhelmed by people without a clue.

  19. Ignorant Gamecube bashing.. Lame. by Viewsonic · · Score: 3, Informative
    Out of all three systems, the one that consistantly has hits every month is the Gamecube. Nearly every magazines "Game of the Month" is a Gamecube title. Xbox has Halo, Splinter Cell, and Panzer Dragoon which are all good titles, but dont even come near the Zelda, Metroid, Mario, Animal Crossing, etc offerings on the Cube gameplay wise, and award wise. PS2 has Gran Turismo 3, Final Fantasy X, and a few other great games, but still, they all pale in comparison to a single Metroid game.

    For the most part, Nintendo has been doing really well with its Cube console, a lot of the games are unique, and the ports it does get are usually filled with goodies and can connect to the GBA that everyone owns.

    Also, SSX Trickey DID have the DVD extras on the Gamecube. There are NOT many multidisc games, in fact, I think there is only one. Leaving DVD out of the Cube was the best design ever, how many pirated Cube games do you see? Exactly.

    You seem to like to smoke the crack, sir. Pass it over to me next.

  20. Microsoft is actually in the right on this one. by nobodyman · · Score: 4, Insightful

    The problem with the Sony solution is that the consumer is left in the position of having to set up several subscriptions to different publishers. So, if you have five premium games (some ps2 online games have no subscription model) from five seperate publishers , there are five sets of forms to fill out, five credit checks, and five bills (some monthly, some bimonthly, etc). What a friggin hassle.

    And that's not even addressing the technical side of things. On XBL, you have one user account, one buddy list, and the voice communication works regardless of the game. On the PS2, things aren't as consistent. Some games support voice com, some dont. Some games require seperate buddy lists. The developer is forced with figuring out a middleware solution (no small task).

    I can understand EA's motives, but let's not be under any impression that the Sony solution is more consumer-friendly. In fact, calling it a "solution" is being kind -- as they are basically telling the consumer "Here's your network card... you're on your own."