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LGP Announces Game Development Team

Ronald Hymer writes "Linuxlookup.com is reporting Linux Game Publishing has announced the Linux Game Development Project team. The eight winners of LGP's game development company initiative were announced last evening and Linuxlookup's very own resident programmer Matt Wilson was granted one of the eight positions on the team. Along with project information, they link submitted code samples along with the team member URL's." See our previous story about this. Hey team: no penguins in your game, okay?

8 of 216 comments (clear)

  1. Re:Good Luck by blitzoid · · Score: 5, Informative

    There are some good game engines out there that are cheap.

    For instance, Torque, the engine Tribes 2 is based on, is available for $100 dollars. And in addition to that, you can test it out a bit beforehand. It works with Windows, Mac, and Linux. Not every game engine costs several hundred thousand dollars.

    And last time I checked, Tribes 2 didn't look too amateurish or cheaply made.

    --
    I am a filthy pirate.
  2. Re:What really happened by ggambett · · Score: 2, Informative

    This wasn't the case. I was one of the final 16 but I wasn't selected to be one of the definitive 8 - so they got at least 16 applications :)

  3. Re:LGP link? by AndrewNelson · · Score: 2, Informative

    It's actually http://www.linuxgamepublishing.com - and the development company's site is http://www.linuxgamepublishing.com/devcompany.php

    HTH

  4. Linuxlookup story plagiarised from happypenguin by bobz · · Score: 5, Informative

    The entire writeup at linuxlookup.com was lifted verbatim from my announcement at happypenguin.org. As far as I know, this team has not been announced *anywhere* yet besides happypenguin. Plagiarism sucks, guys.

    1. Re:Linuxlookup story plagiarised from happypenguin by bobz · · Score: 2, Informative

      There is no ambiguity here. There was no press release. I wrote an original summary of the LGP team and their accomplishments. I posted that summary as news to my site. Some time later, this other site copied my work word-for-word and represented it as their own.

  5. You misparsed the original post. by doublem · · Score: 3, Informative

    but plot and fun...

    Remember, this is an English Language Query, NOT a boolean. Therefore the original poster did not mean you had to have plot AND fun in order for the game to have staying power, but that plot and fun were two members of the set of criteria that can result in staying power. Therefore, a game with plot alone can have staying power, a game with fun alone (Ms. Pacman for example) can have staying power, and a game with plot AND fun can have staying power.

    You responded rudely to a post that did NOT exclude your game from the possible set of games with staying power. Ms. Pacman is "fun" and therefore has the possibility to have stying power within the parameters of the original post.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  6. No game ideas yet...duh! by sbaker · · Score: 2, Informative

    The team were only informed that they'd been selected sometime late last night!

    It's a bit early to expect anything other than "getting to know each other" chat via email.

    --
    www.sjbaker.org
  7. Cool! Steve Baker by philovivero · · Score: 2, Informative

    Most people probably don't know who Steve Baker is. He's been in the Linux 3D community for AGES. He started out as a big-time contributor to FlightGear, the open-source and relatively good flight simulator. However, he was working for a big commercial outfit that eventually decided his participation in the project was a conflict of interest, and he had to drop out.

    He began developing a 3D library for "toy games," but this was just an elaborate ruse. In fact, the 3D library was quite useful for (you guessed it) the FlightGear project.

    Since then, his publically-stated stance of developing this 3D library for games got some notice from game developers that took him seriously, and in the vein of "self-fulfilling prophecies" his libraries became quite good at their officially-stated purpose.

    Steve Baker is one of the little heroes in my own personal list of little heroes, which would include a whole lot of names no-one knows despite the fact that they're extremely important in the open source world.

    (sigh) Thanks, Steve et al.