LGP Announces Game Development Team
Ronald Hymer writes "Linuxlookup.com is reporting Linux Game Publishing has announced the Linux Game Development Project team. The eight winners of LGP's game development company initiative were announced last evening and Linuxlookup's very own resident programmer Matt Wilson was granted one of the eight positions on the team. Along with project information, they link submitted code samples along with the team member URL's." See our previous story about this. Hey team: no penguins in your game, okay?
There are some good game engines out there that are cheap.
For instance, Torque, the engine Tribes 2 is based on, is available for $100 dollars. And in addition to that, you can test it out a bit beforehand. It works with Windows, Mac, and Linux. Not every game engine costs several hundred thousand dollars.
And last time I checked, Tribes 2 didn't look too amateurish or cheaply made.
I am a filthy pirate.
how about
Duke Penguin
Mortal Linuks
Leisure Suit Linus
Max Penguin
Splinter Server: The M$ add-on
Sorry.
It's one of *those* days.
LosT
"We are the music makers, and we are the dreamers of dreams."
In the past ten years, people having been flocking to get MFAs in creative writing. There are tons of writers out there. However, it always seem like game developers think that it would be better if they wrote their own stories and scripts. Writing is not a trivial business. I mean, everyone can write, but everyone can sing too. Why not get a writer to write? I understand it becomes a matter of control, and that the developers want to put in their own birlliant anime-influenced ideas, but its like letting the programmers draw the graphics. I suggest getting a writer to write the story, and let them run the story.
... how I got labelled an "International Man of Mystery".
The entire writeup at linuxlookup.com was lifted verbatim from my announcement at happypenguin.org. As far as I know, this team has not been announced *anywhere* yet besides happypenguin. Plagiarism sucks, guys.
I much prefer an open-source game; it allows me to make tweaks and implement house rules; something a proprietary game does not allow.
- Sam
The secret to enjoying Slashdot is to realize that it should not be taken too seriously.