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LGP Announces Game Development Team

Ronald Hymer writes "Linuxlookup.com is reporting Linux Game Publishing has announced the Linux Game Development Project team. The eight winners of LGP's game development company initiative were announced last evening and Linuxlookup's very own resident programmer Matt Wilson was granted one of the eight positions on the team. Along with project information, they link submitted code samples along with the team member URL's." See our previous story about this. Hey team: no penguins in your game, okay?

37 of 216 comments (clear)

  1. Good Luck by FortKnox · · Score: 4, Insightful

    Good luck competing in todays PC gaming market (hope you have the cash to buy a good game engine instead of taking the time to make one from scratch).
    Remember, graphics and wizbangs are what makes the sale, but plot and fun is what makes a game outlast time.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Good Luck by blitzoid · · Score: 5, Informative

      There are some good game engines out there that are cheap.

      For instance, Torque, the engine Tribes 2 is based on, is available for $100 dollars. And in addition to that, you can test it out a bit beforehand. It works with Windows, Mac, and Linux. Not every game engine costs several hundred thousand dollars.

      And last time I checked, Tribes 2 didn't look too amateurish or cheaply made.

      --
      I am a filthy pirate.
    2. Re:Good Luck by garcia · · Score: 4, Insightful

      but plot and fun is what makes a game outlast time.

      Wow, I still have my 21 year old Ms. Pacman machine. There's no plot. There's no graphics. Yet it somehow stands the test of time (also the fact that they recently re-released it in conjunction w/another arcade classic).

    3. Re:Good Luck by Osty · · Score: 2, Insightful

      And who knows, maybe they'll even develop some kind of new game genre that is better than recycling the game engines everyone else licenses or clones (ahem, FPS, can we come up with a new genre?).

      A game engine is just that -- an engine. Quake, Unreal, etc don't have to be used in FPS games (witness Anachronox, Splinter Cell). I think it's unfair to think of these engines as FPS engines, because they're not -- they are 3D world engines, and can be used by developers to do whatever they can imagine (within the limits of modern hardware and any artificially imposed limits of the engine, though many of those can be removed).


      As for coming up with new genres, do you have any ideas? In the past 10-ish years, we've seen only a few genres arise -- FPS, RTS, MMOG (that's more a meta-genre, with categories like MMORPG, MMOSS, MMOFPS, etc). Two or three genres in a decade is pretty damned good.

    4. Re:Good Luck by Osty · · Score: 2, Interesting

      I guess the types of games we have reflect the times and how kids are these days (with very short attention spans)... Games are very much about doing something and getting an instant payoff right now (walk into a room, see something or someone, shoot and kill them (it's not even important why you're shooting and killing them anymore other than they are the "bad guys").

      You know, I don't think this criticism is correct. Look at games like Pac-Man, Asteroids, or even Nethack. They're all quick, short-attention-span games (get in, play a couple games, get out, you've only wasted 15 minutes). Now compare that to games like Half-Life, Max Payne, Halo, Deus Ex, the Thief series, the System Shock series, and so on. You're lucky if you can really get much done in an hour's play time with these games. They have story, they have plot, they have atmosphere, and they have action. They're not "twitch" games with short attention span.


      I think the thing to realize is that games, like all other media (books, movies, music), are about 80% shit to 20% cream. The NES had something over 500 games (and I'm sure that's a low guess), but how many of them do you really remember as being good (because some terrible games are memorable for being terrible)? Maybe 100, if you're really thinking about it. Same thing for PC games. Do you remember all of the Doom clones? How about the Wolf3D clones (and yes, there were several)? Or what about all of the different Quake clones? Of course not. You remember the games that were good. Things only seem worse right now because you haven't had sufficient time to weed out the good from the crap, and forget the crap.

  2. Penguin turds by shlong · · Score: 2, Insightful

    Hey team: no penguins in your game, okay?
    Amen brother!

    --
    Cat, the other, tastier white meat.
    1. Re:Penguin turds by liquidsin · · Score: 3, Funny

      My Slashdot surfing has been Michael-free since 10/04/2002. What a difference it makes!

      Erm....this story was posted by Michael...and the comment about a penguin-free game that you're applauding was added by Michael too...

      --
      do not read this line twice.
  3. Hopefully not Linux versions of... by L0stb0Y · · Score: 3, Insightful

    ...all those microsoft.com games that EVERY PERSON IN MY OFFICE SEEMS TO PLAY...

    Bespelled, Bejeweled....hell, I was starting to think BeOS was making a comeback in the online games industry...

    Actually, it would be great to see some Linux games that could still be enjoyable on slightly older machines...

    But I second the opinion, please, no Giant Robotic penguins battling for supreme server space....

    A nice Mech game would be good...

    LosT

    --
    "We are the music makers, and we are the dreamers of dreams."
    1. Re:Hopefully not Linux versions of... by revery · · Score: 2, Funny

      no penguins in your game, okay?
      A nice Mech game would be good...

      [in a voice similar to Mr. Burns, but with a touch more mad scientist]
      Yesss.... a nice Penguin mech game...

      --

      Was it the sheep climbing onto the altar, or the cattle lowing to be slain,
      or the Son of God hanging dead and bloodied on a cross that told me this was a world condemned, but loved and bought with blood.

  4. Well, that's a good start... by obli · · Score: 4, Interesting

    Looks like they haven't got any game to develop yet tho. Perhaps they can hook up with some other game designers and make their games more linux-friendly?

  5. Weird concept... by mschoolbus · · Score: 4, Funny

    Try to make a Linux game that doesn't reek of amateurish game play and graphics for once...

  6. Re:No game ideas yet! by dreamchaser · · Score: 4, Interesting

    Maybe we should help! Perhaps an approach similar to how we pick interview questions: take the top ten moderated ideas and send them the link!

    Of course, they may have some vague ideas already. Personally, I'd like to see something combining the storyline of a good RPG with the action of a good FPS. Open ended would be nice, something like Privateer or Freelancer but in a fantasy or military setting rather than as a space sim.

  7. Re:Cool... by Randolpho · · Score: 4, Insightful

    Yes! I second this wholeheartedly!!!!1!11!!!!!!

    I miss old-skool graphic adventures. Sure, go 3D if ya gotta, but stick to the gameplay similar to, say, the old Sierra *Quest series.

    And remember... Story, Graphics, Story, Gameplay, Story!

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
  8. And since they don't seem to have any game ideas by L0stb0Y · · Score: 5, Funny

    how about

    Duke Penguin
    Mortal Linuks
    Leisure Suit Linus
    Max Penguin
    Splinter Server: The M$ add-on

    Sorry.

    It's one of *those* days.

    LosT

    --
    "We are the music makers, and we are the dreamers of dreams."
  9. What really happened by arvindn · · Score: 4, Funny

    Having received only seven applications in all for the post, linuxlookup.com made up the deficit by "granting" the remaining position to one of their own programmers :)

    1. Re:What really happened by ggambett · · Score: 2, Informative

      This wasn't the case. I was one of the final 16 but I wasn't selected to be one of the definitive 8 - so they got at least 16 applications :)

  10. I'm on windows because by mwolff · · Score: 3, Insightful

    Yeah, the only flaw I can find with Linux is the lack of games.

  11. Re:Cool... by thx2001r · · Score: 2, Interesting

    Yep,

    And, hey, if they MUST use first person, why not a first person multi-player game WITH a story... imagine king's quest first person where you walk around a 3d environment... what if you took your friends along with you for the quest? That way you can chat with them and you can all cooperatively solve problems / puzzles / decide on things?

    --

    -Joe
    If we're all god's children, what's so special about Jesus? - Jimmy Carr

  12. This is like the real world.. by xchino · · Score: 4, Funny

    This is the true story (true story) of eight unrelated programmers picked to work on a Linux project and have their code made open. This is what happens when programmers stop being nice, and start being real.

    Seriously, I could see this as being the next big reality TV series. I have no doubt that there will be some serious "static" between these people. What kind of leadership model is there going ot be? Are they just throwing them together and letting them work it out amongst themselves? I worked on a Linux game with my best friend, and we were at each others throats within a week and had to ditch the project before we killed each other.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    1. Re:This is like the real world.. by Soko · · Score: 4, Funny

      Seriously, I could see this as being the next big reality TV series.

      Please, please $DIETY, make sure there's no TV execs reading this thread. PLEASE!!!! I can see it now...

      (Fade in from the final commercial...)

      Coder1: OK, so, what happened this week? Who gets voted out of the group?
      Coder3: Coder7 totally hosed our CVS tree - he should go...
      Coder7: No I didn't! Hey, Linus hisself uses BitKeeper fercryinoutloud...
      Coder4: That wasn't as bad to our chances of success as what Coder 5 did. I mean, that robot that could strip any female character naked and then turn her to stone was *lame* in the extreme.
      Coder5: Not as bad as your trap door that looked like the gotasex guy.
      Coder6: I say Coder2 goes. He's done the unthinkable.
      All: ????
      Coder6: He ported the whole project to .Net in a day and a half.
      Coder1: GAH! Heresy! Coder2 it is!"

      Soko

      --
      "Depression is merely anger without enthusiasm." - Anonymous
  13. No penguins. by Anonymous Coward · · Score: 2, Insightful

    I wan't a game with chicks, guns and blood.. NOT merchandise for the OS it runs best on...

  14. Re:Cool... by FortKnox · · Score: 2, Interesting

    I agree that the old *Quest games rule (personal fav is Heros Quest, or "Quest for Glory" as it used to be called), however, it was found that adventure games simply don't sell anymore. There was a sharp decline in adventure game sales as soon as FPS became popular.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  15. A suggestion for story by michaelggreer · · Score: 5, Interesting

    In the past ten years, people having been flocking to get MFAs in creative writing. There are tons of writers out there. However, it always seem like game developers think that it would be better if they wrote their own stories and scripts. Writing is not a trivial business. I mean, everyone can write, but everyone can sing too. Why not get a writer to write? I understand it becomes a matter of control, and that the developers want to put in their own birlliant anime-influenced ideas, but its like letting the programmers draw the graphics. I suggest getting a writer to write the story, and let them run the story.

  16. I just want to know by AndrewNelson · · Score: 5, Funny

    ... how I got labelled an "International Man of Mystery".

  17. Re:LGP link? by AndrewNelson · · Score: 2, Informative

    It's actually http://www.linuxgamepublishing.com - and the development company's site is http://www.linuxgamepublishing.com/devcompany.php

    HTH

  18. I'm still hoping for "alternate reality"... by dmorin · · Score: 3, Interesting
    When the first story came out I suggested a "new type of game" that "follows me around". Another recent story on Slashdot informs me that those are called "Alternate Reality" games. You know, the kind that email you with clues or have AIs call you on your cell phone.

    Make one of those, please. The dependence on the 3D card of the user will be minimal. The influence of Linux will be huge. It'll be a new new thing, not a copy of the old new thing. It'll be a challenge.

  19. Re:And since they don't seem to have any game idea by revery · · Score: 3, Funny

    Here's a few more:

    Age of Geeks
    Balmer's Gates
    Ballmer's Gates II: Shadows of Redmond
    (Eris S.) Rayman
    Solid Snack: Sons of Lethargy

  20. Hey I've an idea by zannox · · Score: 3, Insightful

    Without sounding sarcastic, what to they expect to accomplish? Loki tried; they had excellent game engines and talented programmers. Tribes 2, Hero's of Might & Magic 3, Heavy Gear 2, Heretic 2, Railroad Tycoon, Myth 1 & 2. Not to mention the Quake, Quake 2, Quake 3 and the ton of Quake 2/3 based games. **IF** Loki's biggest problem was indeed mismanagement then lets hope LGP has better people in charge.

    I think they should start with Tribes 3 :) Hey LGP!!! Give Sierra a call. I'm sure they will hook you up like they did Loki. "You can co-develop along with windows, can't release it till 6 months after the windows client is released. PLUS we will charge you 100's of 1000's of bucks for engine licensing. Then, we will release the engine for 100 bucks AFTER you've folded" /sarcasm

    --
    I've nothing of importance to say, now go away before I taunt you with a second sig!
  21. Linuxlookup story plagiarised from happypenguin by bobz · · Score: 5, Informative

    The entire writeup at linuxlookup.com was lifted verbatim from my announcement at happypenguin.org. As far as I know, this team has not been announced *anywhere* yet besides happypenguin. Plagiarism sucks, guys.

    1. Re:Linuxlookup story plagiarised from happypenguin by bobz · · Score: 2, Informative

      There is no ambiguity here. There was no press release. I wrote an original summary of the LGP team and their accomplishments. I posted that summary as news to my site. Some time later, this other site copied my work word-for-word and represented it as their own.

  22. One possible project by Kiwi · · Score: 5, Insightful
    One project these developers can do is finish up and polish xconq, which is a GPL multi-platform real-time strategy wargame which has been in a perpetual state of being incomplete for 17 years now. The game has only two part-time developers and one of them is becoming blind; this game has a lot of promise and I would love to see it get the kind of professional polish that a team of eight programmers working on it for a year can give it.

    I much prefer an open-source game; it allows me to make tweaks and implement house rules; something a proprietary game does not allow.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

  23. Re:Sweet!!! by MsGeek · · Score: 2, Interesting
    I said it before, I'll say it again:
    • Quake III Arena
    • Unreal Tournament
    • Return to Castle Wolfenstein
    • Unreal Tournament 2003
    • Doom III
    What part of "Yes, there are blockbuster games available for Linux" do you not understand? All of these are Linux-native. No WineX needed.
    --
    Knowledge is power. Knowledge shared is power multiplied.
  24. If the genre's an acronym, that's not new by ianscot · · Score: 2, Insightful

    Personally, I'd like to see something combining the storyline of a good RPG with the action of a good FPS. Open ended would be nice, something like Privateer or Freelancer but in a fantasy or military setting rather than as a space sim.

    Not that I'd mind any of those things, but when you can refer to the genre of your game in shorthand ("FPS") and you want to re-make existing games in a different setting, that's hardly breaking new ground. Do we want the open community to produce nothing but less-polished takes on overpriced, over-card-dependent consumer boxed titles?

    (Anyone who can come up with a worthy successor to M.U.L.E. would have my blessing, such as it is.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  25. You misparsed the original post. by doublem · · Score: 3, Informative

    but plot and fun...

    Remember, this is an English Language Query, NOT a boolean. Therefore the original poster did not mean you had to have plot AND fun in order for the game to have staying power, but that plot and fun were two members of the set of criteria that can result in staying power. Therefore, a game with plot alone can have staying power, a game with fun alone (Ms. Pacman for example) can have staying power, and a game with plot AND fun can have staying power.

    You responded rudely to a post that did NOT exclude your game from the possible set of games with staying power. Ms. Pacman is "fun" and therefore has the possibility to have stying power within the parameters of the original post.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  26. No game ideas yet...duh! by sbaker · · Score: 2, Informative

    The team were only informed that they'd been selected sometime late last night!

    It's a bit early to expect anything other than "getting to know each other" chat via email.

    --
    www.sjbaker.org
  27. What makes a good game anyway? by saynte · · Score: 2, Interesting

    I think in the original contest document, they stated that they'd purchase the required devlopment tools, eg. the torque engine (I think they should have called it the Newton-Metre engine, har har). Torque is a pretty nice engine really, good enough anyway, games aren't built on graphics alone. In fact, I wouldn't mind seeing a game with some Tribes-like aspects. I found Tribes fun mostly because of the challenge, and freedom. The challenge comes from the speed, and funny physics they employ (most people don't slide down hills at 100kph ;)). Whenever you shoot your weapon at speed, just like real physics, it takes on the velocity you currently have. Aiming at your target isn't enough, or aiming where you think he'll be isn't enough, you have to aim such that you compensate for speed! It's really great fun, not to mention the fairly large map sizes, which give you pretty well all the running around room you could want. To make a game fun, I'd say you need a few things (from my point of view as a gamer anyway): -it has to be hard enough, that you can be horrible at it to begin with, but eventually 'master' it and have some sense of accomplishment -it has to have some innate sense of fun, all the typical fun qualities apply here: explosions, high speed, tension, humour, excessive brutality (not gruesome, but just enough for you to say "jeez, that was awfully painful looking") -you should be able to play it for short periods of time, no sitting down for 2 hours just to make some marginal increase in progress. that's not fun, that's just repetition (everquest reference here really). -if it is online, it should be VERY easy to be social. if people have friends in the game, they're more apt to play it, more apt to buy, etc. -directly linked to the previous point, teamplay is important if it's online. online games really shine when you pretty well FORCE teamplay, because it makes people talk to each other, be more social, and overall have a better time! (which is what games are about right? having fun?) -having said all that, it should have some sort of innovation. no one is expecting revolutionary work here, but at least make something that stands on it's own. dont' let anyone say "well, it's really like q3 and counterstrike put together" make them say "well.. uh.. well, it's really just like it is, hard to compare it to anything". I think that's important, because if they are forced to say that, THEN you know you've given them something they can't get anywhere else. These are just what I can think of at the moment, but that's briefly what I find when I look at the games I really really played a lot, and truly liked. I'm actually quite excited to see what they can come up with, should be very interesting!

  28. Cool! Steve Baker by philovivero · · Score: 2, Informative

    Most people probably don't know who Steve Baker is. He's been in the Linux 3D community for AGES. He started out as a big-time contributor to FlightGear, the open-source and relatively good flight simulator. However, he was working for a big commercial outfit that eventually decided his participation in the project was a conflict of interest, and he had to drop out.

    He began developing a 3D library for "toy games," but this was just an elaborate ruse. In fact, the 3D library was quite useful for (you guessed it) the FlightGear project.

    Since then, his publically-stated stance of developing this 3D library for games got some notice from game developers that took him seriously, and in the vein of "self-fulfilling prophecies" his libraries became quite good at their officially-stated purpose.

    Steve Baker is one of the little heroes in my own personal list of little heroes, which would include a whole lot of names no-one knows despite the fact that they're extremely important in the open source world.

    (sigh) Thanks, Steve et al.