Salon on M.U.L.E Creator Dani Bunten
douglips writes "If you're a hacker of a certain age, chances are you played M.U.L.E. Salon is running a story on M.U.L.E. creator Dan[i] Bunten. Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics."
It begins at the end of the first page, with "But her predictions and passionate beliefs have been lost in the glitz, megahertz and adrenaline of modern gaming." This line makes me think the author just needed an "angle" to make the story interesting, and the one he chose was "Bunten battles the monolithic Orwellian forces of modern game publishing".
Here's some more, from the second page:
That's just total bullshit. The kind of mega-corp stagnation that companies like EA have brought to the games they produce does stifle innovation, but it's not a case of "we will only make these game genres". Saying there's a "D&D franchise product" niche is ludicrous; there have been maybe 5 of those in the past 5 years (Baldur's Gate, BGII, Planescape: Torment, Pool of Radiance, Neverwinter Nights,More:
Total bullshit. Wing Commander did well because it kicked ass. It was fun; that's all that mattered then, it's all that matters now. What the fuck is he talking about with "destined for trouble", anyway? The game was released; did it not sell well or something? You've never played a deathmatch, so what would you know about it? Jesus fucking christ. He wants recent great games? How about Deus Ex, Homeworld, Baldur's Gate, Half-Life? And if that snowboarding game is a good game, that's all that matters.