Salon on M.U.L.E Creator Dani Bunten
douglips writes "If you're a hacker of a certain age, chances are you played M.U.L.E. Salon is running a story on M.U.L.E. creator Dan[i] Bunten. Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics."
You don't have to. "She" was a transexual.
Here is a link to a pretty good M.U.L.E. clone named Space HoRSE. Not quite the old version, but you can try the free demo for nostalgia's sake.
M.U.L.E. is one of the best games ever.
It has very interesting rules: with other 3 players you land on planet Irata (read backwards!) and start colonize it. Every turn you get and buy new plots, then put artificial mule on it. You not only decide what to produce, but also set price for buy/sell. There is true economy there!
Please notice year this game was released. Please notice hardware it runs - just 64KB of RAM! It's extremely playable and contains multiplayer support (wihout net of course). I don't know _any_ good clone of that game.
To be honest I started playing with Atari800 code, to play M.U.L.E. with my girlfriend (two joysticks support!).
M.U.L.E. is just perfect. Like NetHack or DOOM.
Also if anyone is interested, see this text preservation of the M.U.L.E. Manual, particularly the text on the back cover, and see the cover art here. Hilarious!
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For the nostalgic :
http://www.denisleroy.com/atari/mp3/Mule.mp3
Exactly - Dani Bunten was transsexual. It happens more than you'd expect in the computer realm. I think Slashdot had an article about a year or so ago about someone who had made a huge advancement in the computer field, then disappeared due to being transsexual, and her for the longest time not taking credit for the work she did as "he".
"You know your god is man-made when he hates all the same people you do."
The M.U.L.E. scene is alive and well, even now many years after its release. Ah planet IRATA (which was Atari spelled backwards).
While there is no GameSpy planetmule.com website for M.U.L.E, I strongly recommend World of M.U.L.E as the best starting point.
The Strategies is insightful, giving the designer's own ways of beating their enemies.
For the diehards, there is screenshots of the long-lost sequels: namely the Deluxe Amiga version, as well as "Son of M.U.L.E." which Dani discontinued because of EA's desire to add guns and bombs to her creation.
Finally, is Dani's email letter to the site shortly before her death.
A brilliant creator, I wish she was still around making great works.
-----
Cast a Cold Eye
On Life, on Death
Horseman, pass by
--W.B. Yeats' gravestone
right here.
Commanding upwards of 30(?) independently-programmable robots across mountains and through forests while under the fog-of-war (no enemy sightings unless your units do the sighting) all in real time! Vaguely based on football metaphor, each side also had a ComCen unit, which was effectively your quarterback. To lose this unit was to lose the game. The Comcen could also launch massively destructive missles, or attempt to shoot down said missles.
All of this in real time, all over a 1200-baud modem. Wow!
A 1985 interview with Dan from Antic magazine
A 1985 review of M.U.L.E. from Creative Computing
Yep, 7CoG was an awesome game. Kind of hard to avoid killing the natives though; if they touched you they died, so you had to pacify them by giving them gifts while running away from them to make sure you didn't accidently kill any.
Command HQ is still being played. A version 2 and V3 came out allowing random maps to be created and internet play. Global Conquest (dani's last commerical game) now allows 4way play over the net and a new WinGC is nearing completition. We worked out a deal with dani years ago to redo the game in Windows. There is a very long story to tell about that . The project just sat for years since we had no budget and of course programers have gotta eat! We added new artwork (better then original thou nothing compared to commerical quality) and of course native internet play for 4 players. Here is a link with some screenshots http://www.concentric.net/~Dangrdav/GCsite/global_ conquest30.htm
If anyone is interested in helping on the WinGC project let me know as there are plenty of loose ends left to tie up.
There has been talk about redoing CHQ for Windows, I know who has the current rights and source code to make it happen if anyone is interested. Just drop me a note.
Well Global Conquest Lives...here is info and screenshots of WinGC http://www.concentric.net/~Dangrdav/GCsite/global_ conquest30.htm