Salon on M.U.L.E Creator Dani Bunten
douglips writes "If you're a hacker of a certain age, chances are you played M.U.L.E. Salon is running a story on M.U.L.E. creator Dan[i] Bunten. Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics."
Was this game really that good, or do we just remember it as being great. I loved the game in the 80s, but I don't think it would hold my interest for a minute today.
Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics
I must be behind my time, I still prefer flashy action games over those involving social interactions.
I suppose, multi-player is preferable over single-layer, but nobody can say Counter-Strike involves social interactions...
Tor
Warcraft by yourself is pretty fun... multiplayer rules.
Duke Nukem by yourself is pretty fun... playing against someone was awesome.
DAOC, EverQuest, heck even all the MUDs that existed were barrels of never-ending fun.
--------
Free your mind.
As I recall, this was referred to as Edu-Tainment, which fell out of favor when faced by the likes of first person shooters and one-on-one combat games. I still play M.U.L.E. on a 64 emulator and have hacked it various times over the past 15 years. I've had it play as many months as I like, usually by 18 you can see some actualy economic cycles develop, though in the c64 version there's some issues with the money cap. I don't recall which one, but one value rolls over at 32678, the other value does at 65536, which can make for some radical changes in ranking :-)
Still, it's one of my all time favorites. And it Dani was ahead of her time, then those who enjoyed the game, like I did, were also.
A feeling of having made the same mistake before: Deja Foobar
Hey, back then that was a decent amount of memory - my Atari 400 came with 8K, and it cost $200 and two weeks in the shop to go all the way up to 16K. It just goes to show how importance elegance of code used to be...
Stop by my site where I write about ERP systems & more
You might as well say the same thing about board games or DnD.
Some of the best times I had with my friends were playing poker or Risk.
Such is the infinite Grace of Popeye.
I don't think this is a problem at all. The article was about her impact on early game development, not her identity.
When I read the article this morning I was glad that it wasn't five pages on her struggle with a sex change. The thing that endeared her to me and to many other people was that she created a game that was a fun part of our childhood. A number of people have had sex changes but what makes her stand out is her game, M.U.L.E., and the impact on the video game industry of the time.
Dan was also behind one of the greatest games of all time, Command HQ. It is definitely an ancestor of modern RTS games.
Oddly enough I had a hankering for classic games this past weekend and downloaded Command HQ (abandonware) and played a few games of it on Sunday. (I bought this game back in its prime and I still have the manuals, but the media is missing.) If only I could play it over the Internet...
And I agree, the article was well written. I'm sure she'd like to be remembered as a game designer who happened to be a transsexual woman, rather than "that TS who wrote games".
One of the few 8-bit games I still enjoy today. It would be great if we had an emulator that supported four joysticks so the game could be played the way it was meant to be.
By reading this sig, you agree to the terms of my sig license.
I think he's got a point. Can't remember playing any really engaging or fun games since about Monkey Island 2 (if we're talking new commercial games, that is).
Seems to me that most games today are 90% presentation and only 10% game. And why, oh why, does it have to be three dimensional vector graphics over and over again?
Guess I'm just bitter since the very beautifully hand-drawn (2d mind you) Simon The Sorcerer 3 from Adventuresoft, were turned into Simon The Sorcerer 3D.. since the publisher wouldn't publish anything that wasn't 3D.
I really want to play Monkey 2 again too, but I still remember that LeChuck is Guybrush's brother.. when will I forget??
How small a thought it takes to fill a whole life
No, not ONLY in real life. If you have ever played MUDs, the exotic combination of non-real world and 'real' characters (as in played by real people more or less acting as if they were not) is the killer substance that gets you hooked.
Also consider "but you can interact socially in real life" aspect a bit; wouldn't it be interesting if, unlike in Real World, you could actually tell your boss exactly what you think about him/her, act in totally different manner you otherwise do (without burning bridges in your real life)... Thus, "doing something you just can't do otherwise" is definitely not unique aspect of combat games or simulators. Rather, it (often referred to as role-playing) is one of main attractions of (massively) multi-player games.
And like many people have pointed out, social interaction need not just be talking and such; tactics and communication in otherwise boring 1st person shoot-em-ups also counts as form of social interaction.
I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
Nice to see that her appearance is the factor by which you judge her. There are other reasons for transition you know! Anna