Slashdot Mirror


The Post-OOP Paradigm

Kallahar writes "American Scientist has an article up about Computing Science: The Post-OOP Paradigm. The article has a great overview of how OOP works, and then goes on to a brief outline of the possible successors to OOP such as Aspect, Pattern, and Extreme Programming. Also a pretty picture of OOP Spaghetti."

26 of 363 comments (clear)

  1. OOP is frequently the wrong answer by joe+cow · · Score: 5, Insightful
    I don't think OOP is dead. Certainly these languages don't have the foundation necessary to overtake OOP's good features: inheritance, (and thus code reuse) and methods.

    However most OOP programmers try to over-OO everything. This is a problem from day one - their instructors show them how to make an object and how cool it is to have the object do something on its own. Thereafter, the students objectize everything. This leads to situations where you've got horribly bloated code that runs slow as hell.

    It's this kind of instruction that leads to programmers writing whole object-oriented interfaces to things that can be very easily manipulated without all the overhead. For example I had a consultant working (briefly) with me who wrote several thousand lines of code that would edit colon delimited files (like /etc/passwd, for example) when a simple strtok in C or split() in perl would have done the trick in a few lines, without all that code to debug.

    People need to always take a step back and see if the language contstructs they plan to use are appropriate for the task at hand. More often than not, they'll find that they higher level languages are too much. Don't write a C program when you can write it in shell. Don't write daemonizing code in your app if it can run from /etc/inittab. Don't write a scheduler when you can do it in cron. And never write OO when procedural programming can do the same trick in less space.

    1. Re:OOP is frequently the wrong answer by yuri · · Score: 5, Insightful

      That's not OO programming, thats a useless programmer, who wastes more time and creates more bugs than a perl programmer just made redundant.

      A good OO design would of encapsulated the functionality in a small class. not thousands of lines, just a few more.

    2. Re:OOP is frequently the wrong answer by miyako · · Score: 3, Insightful
      I couldn't agree more, as someone who is currently attending a university, and has several years of programming experience, I have seen this several times.
      I'm not sure if the problem stems from instructors reluctance to admit that there is "too much of a good thing", or if it stems from students having never been introduced to anything else.
      One big problem I have seen in my own classes is that you have a class full of students, and maybe 1 or 2 of them have any programming experience at all. They go in and are instructed on basic logic and then given a class on Java and the wonder of OOP and they never learn anything else.
      We then have (and this problem is not isolated to just the tech industry) a sea of mindless drones being pushed out into the real world and solving all the problems exactly the way they were instructed to without an ounce of actual though or insite.
      You combine that with these new paradigms that basically become buzzwords and you have a bunch of people with no real idea what they are doing getting caught up in the "next big thing" without any idea of when to use what.

      you know you have a problem when someone in your 300 level programming class asks "what's slashdot?"

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    3. Re:OOP is frequently the wrong answer by enjo13 · · Score: 3, Interesting

      Wrong wrong wrong.

      What you are identifying is misuse of an OO language, not an inherent shortcoming in an OO system.

      Your StrTok is an interesting example. StrTok is not part of any language (true, it's part of the C Standard Library but not an inherent part of the language itself). Thus, if you had to write the tokenizer yourself I would expect basically similiar amounts of C code when compared with the C++ equivalent. The properly modelled OO system would have slightly more code to deal with the class related 'stuff', but in the end they are basically equivalent.

      Your initial example of 'students (who) objectize everything' is also flawed. Part of the trick to OO programming is that you must place more emphasis on arriving at proper abstractions. In general a properly abstracted system will require quite a bit less work than the equivalent procedural one. The resulting program MIGHT be slower, but that's more of a language reality than paradigm shortcoming. Properly designed and abstracted OO systems are easy to maintain and much more accomodating of change when compared with similiarly designed procedural systems.

      I completely agree that we should always strive to use the tool that gives us the best results. One inherent problem is that we have to answer 2 questions, however. Is this the right tool for NOW... AND is this the right tool to help me design the system that I may need in the future.

      Some times the answer is obvious. I'll generally write a shell script of some kind to deal with daily admin types of tasks (IE: Sed to split delimited files for other procesing), but most of my product development tasks require me to look to future flexibility. I find that higher level languages, and OO languages in particular, allow me to design proper systems that can handle the addition of new features and new concepts much better than lower level counter-parts.

      NOTE: This is not a discussion of the relative merits of C++ vs. C. Before people start blasting into this saying 'I can design any system in C that you can in C++..' and I would agree. It's certainly more cumbersome, but at some point expressive languages (like C) are able to be utilized using new paradigms (like OO). In other words, C CAN be a OO language if you use it like one.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
  2. OOP Spaghetti ... by DogIsMyCoprocessor · · Score: 3, Funny

    not to be confused with this flavor of spaghetti.

    --

    "And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."

  3. Re: Analysis by jdgeorge · · Score: 4, Interesting

    Please read the article before you post.

    The article states:
    Most of the post-OOP initiatives do not aim to supplant object-oriented programming; they seek to refine or improve or reinvigorate it. A case in point is aspect-oriented programming, or AOP.

  4. Broken OOP Model by Titusdot+Groan · · Score: 5, Insightful
    I might be a bit more inclined to believe the article if the example given wasn't one of the standard OOP pitfalls -- implementing object properties using inheritance.

    A real shape library would have methods like isConvex() and numberOfSides() instead of implementing the number of sides as an infinite number of subclasses (triangle, quadrilateral, etc.)

    Perhaps these guys should have read Antipatterns or Pitfalls of Object Oriented Development instead of wasting their time with this article.

  5. Faulty assumption by PD · · Score: 5, Interesting

    The example that is brought up with all the shapes turns out to have a fault. Inheritence might not be a good way to model those relationships.

    So, all this article has done is show that the P-OOP thing is better than a octopus inheritance tree. Of course it is. Inheritence tends to get used way too much anyway.

    Consider the famous example that we have all seen: an employee class is derived from a person class. That example appears in countless books, and probably countless systems in actual production today. But is it correct? The challenge of designing a system is to make it flexible enough to stand in the future.

    Suppose we have a person who is an employee and a student at the same time. Should we use multiple inheritence? That would be screwy, and also not natural to implement in a language like Java. It turns out that breaking the problem apart into an inheritence type arrangement isn't the best or most flexible way to approach the problem.

    In short, the article has made a good case why inheritence is sometimes not the right tool to use. But remember that OOP is three things: 1) inheritence 2) encapsulation and 3) polymorphism. And a language like C++ (and Java soon) has the notion of *generic programming* which the article didn't talk about.

  6. Re:Analysis by syle · · Score: 4, Interesting
    Aspect programming doesn't have inheritance (that I am aware of) so it is a weaker model than OO

    This is meaningless logic. You might as well say, "A motorcycle is worse than a car because it doesn't have four wheels." No. If it had 4 wheels, it would BE a car. A paradigm that competes with OO is not weaker just by virtue of not BEING OO.

    --

    /syle

  7. Aspect complements OOP by SideshowBob · · Score: 4, Informative

    Of the 3 'paradigms' mentioned as alternatives to OOP, only aspect oriented programming is even on the same order as OOP. Patterns are a design methodology and XP is a workflow.

    Aspect is best used in conjunction with OOP. In fact I would say that anyone that uses Objective-C's categories has been doing aspect all along.

  8. Thanks a bunch, a-holes by stratjakt · · Score: 4, Funny

    I told my manager in a design meeting that we should do all new development using POOP techniques and POOP tools and POOP constructs. Now I'm unemployed like the rest of you.

    --
    I don't need no instructions to know how to rock!!!!
  9. True of most fresh programmers by Gorimek · · Score: 4, Insightful

    There is some truth to that, I'm sure, but I'm not aware that programmers schooled in any other methodology are perfect programmers straight out of school. It's a tough craft, and it takes a few years of being an idiot until you start producing really good code, regardless of methodology.

  10. Re: Analysis by Chasuk · · Score: 3, Funny

    I believe ChaoticChaos was responding to this: ... the possible successors to OOP

    This was contained in the body of the submission, which certainly would imply that the submitter hadn't read the article, either. ;-)

  11. Silver bullets by p3d0 · · Score: 3, Interesting
    I agree with Fred Brookes' comment that better languages can only help with accidental complexity, but can't remove the essential complexity of the problems we're trying to solve.

    Where I disagree is on the relative proportions of these two things. I firmly believe that we're still at the point where well over half of what a programmer does fight with tools, rather than solve new problems. I'd go so far as to say I think it's about 90% accidental complexity, which implies that the ideal programming language could allow a given development team to produce systems that are ten times more elaborate/powerful/complex/etc than today's.

    So I think the language designers still have a lot of work ahead of them.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  12. Offtopic post about terminology by ergo98 · · Score: 3, Insightful
    What's with the sheep like herding when someone coins a term and everyone rushes to look enlightened?

    Everywhere I turn right now someone is yapping about "Patterns": No longer is it simply standard best practices, but rather now it's the new age "Patterns". No longer do you do code maintenance: Now you "Refactor". No longer do you wing it, now you do "Agile Development". It almost makes the speaker sound ridiculously naive hanging onto whatever terminology they hear, as if it's something new when it's merely renaming existing techniques and standards.

    I need to get back to working on my dinner heating patterns.
    • Put Boston Market chicken in microwave.
    • Turn on on "Reheat" mode
    • Remove and eat
    1. Re:Offtopic post about terminology by Blakis · · Score: 4, Informative

      Refactoring is not the same thing as code maintenance. It's actually more akin to code meddling, but done in well-defined, discrete steps, coupled with unit tests so as to minimize the risk.

  13. Don't believe the hype by MeerCat · · Score: 3, Insightful

    First: yeah, right because XP (et al) re-writes OO: pair programming, early delivery, RAD, iterative development etc are different ways of running a life cycle, not different ways of structuring your model of a domain.

    Second: this reminds of when the K boys did a big rant about "I prove OO is flawed because if you have a class Person and derive from it Customer and Staff classes then you break stuff when a staff member quits his job and walks into the shop and buys stuff as you need to get the object to mutate classes". They claimed to instead invent "OO++" (they called it that). The correct OO answer is that you've got a poor design, you need to revisit it (and aspects or attributes or roles as concepts may help you think about this), but that doesn't break or replace OO (ie straw man argument).

    Now meta-programming, such as the (now rather old but still a head-fuck for those who program in one language only) Meta Object Protocol is the direction that I see code structure moving: more Lisp-like structures and flexibility to change your object protocol on the fly, losing strong typing as a fundamental mechanism for OO, these are ways to let you manipulate the larger level structure of your code whilst keeping the lowest level of syntax constant . You let people write their OO code as they like, but as an over-coordinator you can suddenly change the way inheritance works, or the way method-dispatch works to get different effects. It's what I like about Perl (which is making me realise what all those Lisp hackers were raving about for so long, but I prefer the pragmatic approach of perl over the rather purist lisp).

    --
    T

    --
    I spent a lot of money on booze, birds and fast cars. The rest I just squandered. - George Best
  14. Embarassing by Tomster · · Score: 4, Interesting

    There are so many obvious glaring problems with this article I'm surprised it got published. XP as a "replacement" for OOP? Goodness, one is a methodology for building software, the other is a programming mechanism. Patterns? They are applicable in areas other than OOP. Like... architecture for instance . AOP? That's just a fancy way of inserting code into a class. Same principle as using #define in C or C++, though certainly more powerful.

    Most of the 'problems' of OOP are the same as the 'problems' with older languages and practices. Simply put, once you weed out the people who aren't very good at design or programming, the lazy, the stress-cases under schedule pressure, etc. etc., you have a small group of people left who are building "good" software. (Measured by the quality of the code itself, not the success of the product.)

    One of the biggest impediments to good software IMO is that the current crop of languages and tools don't punish laziness up-front. Using a magic number (or string) in a dozen places? No compiler will complain. Got a method that is calling myFoo.getList().calculateMarbleSize().insertInto( table )? No problem! Got a class that's importing classes from two dozen packages? Hey, it compiles, it must be good.

    All of these examples are well-understood problems which can be avoided or fixed with very little effort. But until we have languages and tools that actively encourage good practices, we'll keep writing crap.

    (Insert a rant about methodologies here -- I'm not going to go on anymore.)

    -Thomas

  15. I disagree. by SatanicPuppy · · Score: 3, Interesting

    What you're saying is that "Bad OOP (pOOP) is not the answer" which I agree with.

    However, the idea behind object oriented programming is to break repeated tasks down to a general algorythm that can be reused at 1000 different places in the code without having to write 1000 different, but similar, pieces of code. This is always a good idea.

    Bad OOP is when some jackass writes a 600 line "Swiss-Army Object" and insists on including it everywhere instead of doing any new coding.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  16. Re:Declarative languages by iggymanz · · Score: 3, Insightful

    well, I heard this 20 years ago (about Prolog, Haskell, Smalltalk, LISP, etc). I really don't think in the commercial world any well designed language is going to be popular. Sorry (and I truly am). The future will continue to be half baked, bug generating, hard to maintain semi-OO languages such as C++ and Java and Microsoft's VB

  17. on the definition of *need* by zipwow · · Score: 3, Insightful

    Some people using OO incorrectly does not mean that the entire concept is in error (insert baby_bathwater.comment).

    The statment "... OO is anything but straightforward when you think about all the layers that go into it." is a hint at the underlying problem, I think. If you have to think about the layers, your model has some problems.

    The functional system you describe with the module system sounds like it is building some very nice layers. I'm not saying it can't be done without OO.

    What I am saying is that OO (and OO languages like Java) encourage you to do it "the right way". You can write spaghetti code in Java, but it takes some doing. You have to sprinkle a lot of static keywords around, and make a lot of classes that don't make sense.

    Coversely, to write clean, modularized code in most fuctional languages, you have to be more "disciplined" and stay out of things that you shouldn't be in.

    I suppose, in conclusion, I would say that OO leads to very clean, straightforward code when the concepts are well understood and applied. Understanding and applying these concepts is not a simple task, however, and I'll admit that in the time I've been doing it (~7 years) I don't have it cold.

    Just my $.02

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  18. XP as a way of programming by ctrimble · · Score: 5, Informative
    There are a fair number of posts talking about how XP is a methodology or a workflow, and not actually a programming paradigm. To a large degree I agree with these posters, and it could very well be the case that it was the intent of the writer of the article to present XP as such. However, there are aspects of XP that are nearly "paradigmatic".

    XP is heavily influenced by TDD -- Test Driven Development. The idea is that you only write code when you have a failing test. You write the test, it fails, you write the code to make the test pass. Then you go back to the requirements, write another test specified by the requirements, run it, it fails, so you write the code to fix it. Repeat until all tests (unit and functional) pass. When all your functional tests pass, you've met the requirements for the app (because the functional tests represent the use cases) and you're done.

    Coding in this fashion does two things. It ensures that you've got a safety net at all times, and it forces your code to be loosely coupled and modular. Because you have 100% coverage, you're not afraid to change the code, because if you break something, you'll get a failing test. If you make a change and all your tests pass, you have the confidence that you didn't inadvertently break something in your code.

    Additionally, your code needs to be modular and loosely coupled because it's tough to test if it isn't. If you have a God Class with lots of dependencies, you won't be able to unit test it because of all the dependencies. That's to say, you won't be able to test it as a unit. If you have a method that's doing lots of things, you'll have to write lots of tests to verify every path of execution. So instead, you're strongly encouraged to write simple methods that do one thing well for ease of testing.

    A real OO guru knows all sorts of things about coupling and cohesion and patterns and when to use composition and when to use inheritance. They always obey the Law of Demeter and consistently separate the implementation from the interface. And to be able to do this, they've got a dog's life of OO experience under their belt. Here's the kicker. The XP evangelists say that using XP and TDD, in particular, gives you the benefits of all this experience as an emergent property of the methodology.

    You obey the Law of Demeter because testing a class that breaks it isn't a unit test -- it's a subsystem test. You use interfaces because it allows you to substitute mock objects for the objects that your object under test interacts with. You use composition and inheritance appropriately because your tests will fail if you don't. Oh, and by the way, if you start with inheritance and move to composition, it's not a problem because all your tests will insure you don't leave something broken.

    The point is that a programmer really only needs to learn how to write good tests in order to be a good programmer. TDD gives you all the stuff that you would normally have to have gained through experience.

    So, that's why I think it's similar to AOP. They both produce higher quality and more maintainable software. However, TDD is a social solution, while AOP is a technical one. And, as long as I'm on my soapbox, I'll just mention that many patterns are compensations for things that more powerful languages do easily. For example, lisp's map procedure is an example of Visitor. Generally, languages that support higher order functions, or that treat functions as first class types, don't require as much pattern silly-walking. Also, AOP is old. Lisp has had it for a long time. In fact, the main architect of AspectJ, Gregor Kiczales, worked on the Common Lisp Object System (CLOS) with Richard Gabriel. Plus ca change, plus ca meme chose, innit. Here's a link to some thoughtful writings on the subject.

    One other point -- for those inclined towards genetic programming. I think that the XP TDD way of programming suffers from the same problems as the hill climbing algorithm. It tends to produce quality, but I think it's easy to get stuck at a local minimum.

    1. Re:XP as a way of programming by russh347 · · Score: 3, Insightful

      The point is that a programmer really only needs to learn how to write good tests in order to be a good programmer. TDD gives you all the stuff that you would normally have to have gained through experience.


      I have to disagree. It's unlikely that a programmer who can write good test won't write good code. TDD isn't about traditional testing. Its about expressing design through testing. In that environment, if you are writing good tests it means that you have correctly and completely expressed the design in a way that can be automatically validated. Also, implementation of the tests depends on virtually all the skills required to write good code. If you can write good tests for TDD, then you can also write good code.

      All of the skills for writing good tests and writing good code are gained through experience. TDD is not a substitute for experience, it is a method for exploiting experience.


      One other point -- for those inclined towards genetic programming. I think that the XP TDD way of programming suffers from the same problems as the hill climbing algorithm. It tends to produce quality, but I think it's easy to get stuck at a local minimum.


      Every development methodology has a tendency to get stuck at a local optimum.

      There are techniques in evolutionary computation to get out of a local optimum (adaptive mutation rates, forking, migration, restarts, ...).

      XP provides a low risk way to do the same. Sweeping design changes that would ordinarily force a project manager to mainline prozac can be handled with very little risk. I've seen it done... I've done it myself.
  19. No silver f-ing bullet, people! by Xenophon+Fenderson, · · Score: 5, Interesting

    It pisses me off every time somebody comes along and thinks they can shoe-horn all possible solutions to all possible problems into a single programming style. So for everybody who's a newbie, let me impart a little wisdom to you so you don't have to learn it the hard way.

    There is no silver bullet, no magical solution, no instantaneous makes-my-problem-go-away widget that is all things to all problems.

    Use the right tool for the right job. Sometimes, a functional style is useful (especially when one's teaching programming language concepts and higher-order mathematics). Sometimes, procedural tools with abstract data types are useful. And sometimes, functional, procedural, and object-oriented styles can work together to solve a problem (such as the machine simulator I'm writing in Lisp).

    Rant mode off.

    --
    I'm proud of my Northern Tibetian Heritage
  20. Re:stupid managers and stupid HR by jjohnson · · Score: 3, Interesting

    As a manager at a manufacturer, I'll let you in on a little secret: This is true in all areas of business, not just IT. A good inventory manager is worth his weight in gold (and ours is quite fat...); a lousy inventory manager will drag the whole damn company down.

    I have to say that, after a few years of reading Slashdot, it seems like programmers have a perpetual thirtysomething syndrome going on--the perception that our problems are somehow unique. They're not. Reread the Hacker FAQ for Managers, and every time the word "hacker", "coder", or "programmer" appears, mentally substitute "employee" and see if you don't get a general management guide that makes sense.

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  21. Re:I agree. by Arandir · · Score: 3, Interesting

    I would even argue that you don't really need inheritance.

    Consider a simple GUI. In this GUI you have a button, a checkbox, a label and an edit box. All of these things are widgets. Does it not make sense to use a base widget class instead of rewriting all the common related functionality they all have? Now add a radio button. It's related to a checkbox. Perhaps it also makes sense to have the checkbox and radio button share a common ancestor as well.

    I can hear people say "that's what functions are for!". True, that is what they are for. But if a function is only useful for a widget related structure, doesn't it make sense to encapsulate that function with that structure?

    No, you don't need inheritance. But sometimes it's damned useful.

    I've seen some very complex software written in functional languages that was very easy to follow even though the had no real OO concepts

    So have I. But no one here is arguing that OOP is the only appropriate paradigm for all problem domains.

    In the past I have made some comments on what I think plain old C could become if it incorporated some modulization features.

    Be careful with this. If you don't watch yourself it could end up becoming Objective C :-)

    --
    A Government Is a Body of People, Usually Notably Ungoverned