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ILM Now Capable of Realtime CGI

Sandman1971 writes "According to the Sydney Morning Herald, specialFX company ILM is now capable of doing realtime CGI, allowing actors and directors to see rough CGI immediately after a scene is filmed. Actors on the latest Star Wars film watch instant replays of their battles with CG characters. ILM CTO Cliff Plumer attributes this amazing leap to the increase in processing power and a migration from using Silicon Graphics RISC-Unix workstations to Intel-based Dell systems running Linux."

20 of 259 comments (clear)

  1. Re:Errm... by thona · · Score: 2, Interesting

    Well, how can the ACTOR look at the scene WHILE he is playing it, without looking like he is looking at a scene. Also the director is propably more concentrated on the screenplay.

  2. What's the point about this? by cdemon6 · · Score: 4, Interesting

    "Realtime CGI in Movie Quality" would be impressive, but:

    "It's not at full resolution, but at least it gives them something to work with rather than working completely blind after each take."

  3. Serious Question by Anonymous Coward · · Score: 4, Interesting

    With all the excitement over ILM using Linux I'm wondering exactly how many Hollywood visual effects studios use Linux.

  4. nothing inherantly special about dell/linux by AssFace · · Score: 5, Interesting

    The way that is worded, it makes it sound as if the processing power of an Intel/Linux combination is superior - whereas it is a matter of the bang for the buck instead.

    You can get more processing power with the latter since it is cheaper (I would imagine even moreso with AMD) and easier to maintain. But not because it is inherently special or faster in any way.

    I wonder if this will bring Silicon Graphics back into the favor of Intel boxes - for awhile they were okay with WinNT and Intel boxes, but then they dropped all of that - presumably for a higher profit margin and less hassle of maintaining multiple systems (also likely some break in business politics - perhaps someone at MS pissed someone off at SGI).

    --

    There are some odd things afoot now, in the Villa Straylight.
    1. Re:nothing inherantly special about dell/linux by AssFace · · Score: 2, Interesting

      I can look there all day and all it will do is back up what I just said.

      if you are talking about "running RISC chip A at 1Ghz is this much slower doing this than were I to run it on chip B at 1Ghz" - then that is totally different.
      that is a benchmark that is useless - especially in terms of real world usage.

      what is useful is exactly what I said in the first post - bang for the buck.
      If you run Dell/Linux and you pay $500 for one entry level node, and your budget is $50K for this project, then you can have 500 nodes to crunch data on.
      If you run SGI and pay $2000 for one entry level node and you have the same budget, then you are going to get more bang for the buck from the Dell/Intel/Linux combo.

      But it isn't that Dell and Linux are somehow special - they are just cheap. SGI has plenty of solution that kick the shit out of any Intel/Linux combo ever could - but they are cost prohibitive.

      you can point to Spec.org all you want, but that won't change basic economic theory.

      --

      There are some odd things afoot now, in the Villa Straylight.
    2. Re:nothing inherantly special about dell/linux by Alan+Partridge · · Score: 4, Interesting

      I take your point, but the fact remains that the FASTEST SGI workstation is treacly slow - in absolute terms - vs the fastest Intel-based 'station. ILM couldn't care a fuck how much it costs, they want cutting edge speed (hint - they didn't buy their previous solution based on cost, they bought it based on capability).

      I work in TV, and I know first hand that SGI is losing out to commodity hardware running Linux, Windows and even to the Mac. SGI gear is just about hanging on thanks to discreet - but it's just a matter of time before an inferno for Intel product lands and a lot of Onyx racks hit eBay.

      Unless, of coures, SGI fights back...

      --
      That was classic intercourse!
    3. Re:nothing inherantly special about dell/linux by AssFace · · Score: 3, Interesting

      I think we are "arguing" the same points here. But I'm pointing out the semantics of it and how it comes about - but in the end I think the end result is likely the same.

      The article states that they upgraded their hardware and the new hardware is faster and cheaper than the prior hardware... uhhh, right - I'm pretty sure that is how the hardware world works.

      Where you could argue that Linux has its edge is stated right in the article - it is the driver support. SGI doesn't support certain drivers, and for good reason - they want to push their own stuff. So if they want to work with new hardware - like the new NVidia chips for realtime rendering the same way SquareSoft did, then SGI isn't going to help.

      Also, workstation speed is all relative - it depends on what you are doing on the particular workstation - are they slower at working with real-time video? are they slower at network filesharing? is their memory bandwidth too slow for the hardware to make full use the processor?
      To say it is too slow is a cop out - the hardware exists for a specific reason - SGI makes very action specific workstations, and they are areguably useless outside of that realm.

      And while it is a fantastic thing for you to be able to throw around that you "work in TV" as if what you say is now backed by all of that business instead of just your opinion - then by me saying that I once worked at a special effects house, I should now have more power in what I say right?
      I assure you that whether the effects house is SquareSoft, ILM, Digital Domain, or whatever - they all are businesses and have a single bottom line - they need to make money.
      In order to make money, they won't ignore cost as you say. But it might look like that if they are rationalizing cost (a 100 node cluster of SGIs might be a million dollars, but a 200 node cluster of Alpha boxes might be 1.75million - they are spending more money, but they are getting a much faster overall cluster).

      To argue over their workstations is silly in the end - the workstations are constantly being turned over at these places and nobody is ever satisfied with their performance. They don't really care if your workstation is top notch - what they care about is how fast the end product can be realized - if a faster workstation would result in that, then you get a faster one based on cost - but almost always, the entire focus of the drive of machines purchased is the rendering farm.
      Even then, it hardly ever is truly purchased - it is a lease type deal since the turnover is so high.

      I personally hated SGI when we worked with them and I much preferred the Intel boxes. So I'm not exactly standing up for SGI here, I mainly just thought the article was poorly written and should have called out the reason for switch better than just a reason to add one more article to the linux circle jerk.

      Also I should note that I wrote SGI/Intel on WinNT up there - that is wrong - it was SGI/Alphas with WinNT. I would imagine that Intel and AMD now making the new 64bit chips will lead to a lot bigger jump over SGI.

      --

      There are some odd things afoot now, in the Villa Straylight.
  5. NVIDIA + Maya 5? by Anonymous Coward · · Score: 1, Interesting

    Perhaps they're using Geforce FX's + the new hardware renderer in Maya 5. It sends geometry, shaders and lighting to the card for rendering, saving the finished frames to disk. This results in far faster rendering than making the CPU (not specialized for 3D operations) do all the work. Something like *twenty times* faster give or take, depending on the scene's complexity. Cool stuff here, people!

  6. This has been coming for a while by ThundaGaiden · · Score: 2, Interesting

    I always thought with the current 3d cards coming
    out and the horsepower they can throw at things
    they would eventually be able to to tv quality
    3d animation programs in real time.

    Hopefully this is going to lead to alot more 3d
    animated series on tv in the near future , and
    in time pick up from where final fantasy left
    off. I still think it was such a pity that film
    didn't get the people into the cinema to watch it.

    But I think the advances they made will pave the
    way for the future. Mainstream 3d Anime here we
    come :)

  7. Will this really improve movies? by PyrotekNX · · Score: 2, Interesting

    It's hard to tell if this is anything more than a toy at this point. Marginal quality control is now possible. The time from pre-production to release might be a few days difference.

    The actors might be able to play their roles slightly better if they know what the final result will be. In movies like EpisodeII they were acting totally blind in front of a screen for most of the movie. Very little of it was actually built.

    The biggest question is "When will we have it at home?"

  8. Another nail in the SGI coffin by binaryDigit · · Score: 5, Interesting

    Well, as more and more cgi houses move off of SGI (and on to whatever), they are only really left with their server business. It's really a shame to see a once proud pioneer in the industry reduced to a mere shadow of their former selves, though I guess in this industry, its very common (e.g. DEC, Lotus, Compaq, etc). At this rate it's hard to even see them being around in 4 years, a definite takeover target.

    ob /. comment:

    SGI (aka Silicon Graphics Inc.) was found dead today at the age of 20. After being a high flyer in his youth, often seen hobnobbing with Hollywoods power elite, the latter years were not so kind and saw him in the throes of an identity crisis. Eventually his reliance on a small circle of friends was his undoing, as he was slowly replaced by more mainstream competitors. He will be sorely missed, as while he was at the top, he was a role model for "cool" in the industry, and helped to usher in one of the most exciting (and abused) technology shifts in the motion picture/video entertainment industry since the advent of talkies and color.

  9. Re:further proof by Alan+Partridge · · Score: 5, Interesting

    not even close

    further proof that commodity hardware is killing innovative companies like SGI, and a FREE UNIX is helping it happen.

    Linux is great for a company like ILM which is stuffed full of coders who can adapt it to suit their needs, not so good for many other companies.

    --
    That was classic intercourse!
  10. A stunningly inaccurate article by sgi_admin · · Score: 4, Interesting

    This is, largely, nonsense.

    These images are *not* realtime! A PC is not capable of rendering a CGI screen, in realtime, and merging that, in realtime, with a video feed, and then displaying that, in *realtime*.

    Say what you like about Linux, or high speed CPUs, or XXX vendor's high end GFX card - the architecture and the tools are physically incapable of this.

    If you look at the extras on the LOTR:FOTR DVD set, you'll see people walking around, with a camera on a stick. This *is* displaying real time camera images, merged into a low res, non final rendered, scene of the Cave Troll fight in Moria.

    A point of reference - the machine's they are using for this are SGI Octanes. Not Octane2s, but Octanes.

    They did that work around, what, 3 years ago? And the Octane, at that time, was only 3-4 years old.

    Can anyone show me a PC from 1997 that can manage that? Anyone?

    Despite the fact that the Octane is an ancient piece of kit, there is nothing from the PC world that can match it's capabilities.

    SGI have always been, and always will be, a niche player.

    You would be a fool to buy expensive SGI kit for a renderfarm - buy Intel PCs with Linux. Similarly, you would be fool to try and do realtime CGI with that same kit - that's a specialist task that calls for specialist skills.

    This article does not show that SGI is dying, or that they're being thrown out of the GFX workstation market.

    This article *does* confirm what is widely known - the once cutting edge ILM are now many years behind people like Weta Digital.

    Throwing around "Linux" and "Intel replacing SGI" sound bytes to try and get some news coverage for a dated effects house isn't going to change that.

    1. Re:A stunningly inaccurate article by crammit · · Score: 2, Interesting
      Untitled Document

      From about 1995-98 I worked for an effects company, Tippett Studio, in Berkeley CA. We did giant bugs for the film Starship Troopers using a range of SGI boxes from a few years old to brand spanking new. At the time those machines, running IRIX, where a totally different experience from running a typical PC: They were fast and WAY STABLE, but all $10,000+. Working there felt like having a ticket to the future, and you felt like a race car driver sitting behind one.

      And then I departed Tippett Studio and bought a PC for a couple thousand bucks, running Softimage on NT, and guess what? - The sucker was faster than any SGI I had ever used, and almost as stable! Now I use Maya running on Linux - and it is also faster than any SGI I have ever used, and just as stable! Most animators I've talked to have had similar experiences - it's not that they want it to be that way, it just is that way.

      Now I'm sure SGI can cook-up a box that's more impressive than a typical PC of today, but I'd have to sell my house in order to buy it, and I'd be stuck with it for a decade, struggling to save up to buy a new one. I'll stick with cheap PC's and Linux, thank you.

      To say that SGI will always be a niche player is just ridiculous in my book. People use what's fast and cheap - PERIOD. Fancy logos and claims of superiority don't help people who just want to get the job done which minimum damage to the pocket book.

      I don't think owning an SGI can even get you laid any more, so why bother?

      Best be the idiot that has learnt, than the genius who can't.

  11. Open? by Diabolical · · Score: 4, Interesting

    ILM developed its proprietary file format, OpenEXR

    Hmm.. i sense a trend in calling things open when they are actually closed. This is eroding the intended meaning of "Open" in front of fileformats or products.

  12. Re:Two Towers by tekunokurato · · Score: 2, Interesting

    no, I think that was wireframing. Yeah, it's true that it's still technically rendering, but not really very useful to the average person...
    This is much higher res (though obviously not THAT great) rendering, which is really useful.

  13. I agree... somewhat by green+pizza · · Score: 2, Interesting

    A moden dual proc Xeon can come very very close to what an Octane was able to do in 1997. It's not the same thing, but it's close enough to do the job. Octane2 (with the right software) would be overkill, so here are the differences between a used Octane and a dual Xeon:
    The Xeon is new. That means you can get a good warranty and not have to worry about using used equipment.
    The wiz-bang factor. These days most SFX software runs on both IRIX and Linux. Even Apple's Shake does. So does all of the latest Linux utilities. It's "cooler" to many people to use a Linux workstation over an Octane.
    The CPU. Granted, the Octane's torque came from it's architecture, not its CPU... but this alone does not make up for the raw power of those Xeons. It's like racing an 18 wheeler with a F1 race car. The 18 wheeler can haul a lot more, but the F1 race car will get you to the local Wal-Mart a lot faster. For small tasks, the Xeon will feel a lot faster.

    This is why you'll still see a lot of existing Octanes, Octane2s, Onyx/Onyx2/Onyx3000 systems in use by hollywood. They work fine. But for new employees, and for replacement hardware, you'll almost certainly see a dual proc PC running Linux. There are, of course, come artists that prefer one over the other.

    As for render farms, you're right. It only makes sense to use Intel or AMD. Using SGI (or Sun) big iron for rendering would be insane. The render software isn't even optimized for IRIX or the SGI Origin architecture anymore. I think the very last holdout was ILM, who still had their three huge Origin 2000s. (Running 1999 R10K 250MHz processors [about the equiv of a PIII/550]..... no wonder they find their new renderfarm to be faster.....).

    You're right on the money about ILM being behind Weta (and possibly others). ILM is still a cool shop, but not as current as many of the others. Hell, ILM did most of the work for Episode 1 on SGI O2s. O2s! The O2 was an ok video editor, by no means a 3D or CPU powerhouse! I can't belive they got it done at all. There are HUGE differences between the O2 and Octane.

  14. ahh for the days of 1hr=1sec by Anonymous Coward · · Score: 1, Interesting
    yes way back during the creation of "The Last StarFighter" on our Cray XMP (worlds fastest couch) we had a rule of thumb - one second of film takes one hour to render. The better our rendering got, the more stuff the artists put into the scene.


    now many of those folks from 20yrs ago are running the 3d shops of today. Cheers to you all!

  15. Are those your ass-lips moving? by Anonymous Coward · · Score: 1, Interesting

    The entertainment sector was never a big business area for SGI. A very VISIBLE business area, but not a large one.

    Stuff like this is inevitable. Computers get faster, so what used to be very difficult is now easy, so you can do it with commodity parts.

    What used to be impossible is now difficult. That's what SGI does. They don't charge 2 million for a computer because they're snobs, they charge it because 1) That's what it costs to develop the things and 2) They solve problems that people are willing to pay $2 million to solve.

    All this says is that the CGI problem has become simple enough to solve that you don't need $2 million to solve it anymore. So SGI just moves on to solving other $2 million problems that cost $50 million to solve a few years ago.

    All we're seeing is one problem set fall out of SGI's target market as different problem sets fall into it.

  16. There are reasons for buying SGI... by green+pizza · · Score: 2, Interesting

    Apparently there is not much an SGI machine can do that a PC cannot do (or other unix machine) since SGI has not posted a yearly profit since 1997!

    It's amazing they still have a few dollars in the bank. They've sold some patents and sold off Cray (albeit for pennies on the dollar from what they originally paid), but to last that long is impressive in itself.

    Any any rate, SGI does offer unique and unmatched products *in certain areas*...

    Do you need a shared-memory supercomputer that can scale to 512 processors with the same exact kernel that runs on a desktop model? Or how about 1024 processors with a simple kernel patch? Very few people need that much IO across that many processors, but for those that do, there is no better choice.

    Do you need a machine that can handle dozens of channels of 2gbit fibrechannel without breaking a sweat?

    Do you have an insanely complicated set of HD video files and other material that need to be layered/composited? Does this job need to be done yesterday? Is full-resolution/full-quality realtime effects work needed? Piranha or Inferno running on an Onyx 3000 (plus gobs of ram and disk arrays on several channels) can do this for you.

    Are you interested in seeing the true potential of Linux? Do you want to work with a true Itanium2/Linux supercomputer... one that is way more than a cluster? Want to see a single machine (again, not a cluster) with 64 processors and 512 GB of RAM? Yes, Linux can handle it too, because of SGI's kernel patches and hw/sw architecture.

    Not many people need or can afford SGI big iron... but for those that do, nothing beats the SGI Origin and it's baby cousin, the Altix.