ILM Now Capable of Realtime CGI
Sandman1971 writes "According to the Sydney Morning Herald, specialFX company ILM is now capable of doing realtime CGI, allowing actors and directors to see rough CGI immediately after a scene is filmed. Actors on the latest Star Wars film watch instant replays of their battles with CG characters. ILM CTO Cliff Plumer attributes this amazing leap to the increase in processing power and a migration from using Silicon Graphics RISC-Unix workstations to Intel-based Dell systems running Linux."
According to the Sydney Morning Herald, specialFX company ILM is now capable of doing realtime CGI, allowing actors and directors to see rough CGI immediately after a scene is filmed.
Wouldn't realtime by WHILE the scene is filmed?
Interested in open source engine management for your Subaru?
that proprietary unix is dying
In the Fellowship of the Ring DVD, Peter jackson can clearly be seen watching golum on a monitor (low poligon, but golum none the less) performing the mo-cap Andy Serkis is performing IN REAL TIME; as it is happening (not after).
So does this make this old news??
I dunno, I feel the ILM have been behind the bleeding edge for sometime now...
alnya
Pah - Jim Henson's Creature Shop, Weta and Framestore have been doing this sort of thing long before ILM. Framestore did this for Dinotopia, Weta for Golum, and JHC for a variety of different things - all too numerous to mention here.
SGI laughed at the unassuming threat of the video chipsets, thinking that they would never be as fast as brute force. Even Pixar thought the same. Boy, were they wrong though. You can set up a cheap-ass render farm for about $250k, taking up minimal space that can do the same job as a SGI render farm that costs a cool $2 million (Shuttle SFF PC w/ 3 gig CPU + ATI 9700). Of course, there's still the software side.
The Nvidia's GeForceFX and ATI's Radeon 9800 both contain features that even through the marketing-hype has some real value to programmers out there. Just look at Doom 3. It will run well on some computers that are just 6 months old. Now, imagine taking 250 of them, as a Beowulf cluster!!1
Quite soon. Just look at what can consumer-level GPUs produce in the real-time.
Good points, well made.
/. seem to forget). It's the cost of the network infrastructure and storage to support it all. If people think SGI workstations, new, are expensive, you should check out the costs of a SAN to support the work of a renderfarm!
As an aside, I would say that you can buy 2nd hand Octanes, phone up SGI, and they will give you a support contract - they will even check the machines over for you.
The total cost will be a fraction of the cost of a new dual Xeon workstation.
Again, this would be a foolish decision to apply across the board, but if you're doing the sort of effects work where the strengths of something like Octane are a bonus, it's a good solution.
I know someone who runs an effects house who has bought dual CPU Octanes and 4 way Origin 2000 desksides for each of the animators.
The Octane gets used for the creative work, the Origin for the render.
They're using Maya5, and this solution cost them less than the cost of dual Xeon gfx workstations for each animator, and a render farm. A renderfarm sounds like a cool idea, but it's not just the cost of the kit (something people on
More and more manufacturers are coming out with blade servers using x86 processors which will increase this density and likely increase the use.
This is not saying that the studios are not running SGI kit for animation, modelling etc. Linux/x86 kit has a way to go to catch up there.
You may think me a tired, old, cynic. I'd have to disagree about the tired bit.
As much as I love ILM and what they are able to do with technology and movies, this doesn't seem like that great of a thing. If all they are writing about in the article is being able to see how the film they just shot will line up with a rough animatic, then thats not that great. I'm guessing what they have is much like what Weta Digital had to make the cave troll and other stuff in Balin's Tomb. Now, I would have been shocked and surprised if they said they could render a CGI scene with full effects, shaders, and the like in real time. That will be an accomplishment. What they have now (if its really like what Weta has) is no more than a video game with input based on the positions of sensors rather than a controller.
SIGFAULT