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Winex 3.0 Released

syntaxman writes "You'll find the information thread here, or see the release notes. The pre-packaged files (rpms,debs,tarballs) are available only for subscribers."

17 of 258 comments (clear)

  1. A full DirectX Win32 wrapper? by 1337_h4x0r · · Score: 5, Insightful

    The day when it doesn't matter what kind of application you run under linux, all win32/directx apps are supported - is the day this will really take off. While I'm sure alot of these games will work under linux, the day when you can just install and play is when it'll make it to the big time.

    1. Re:A full DirectX Win32 wrapper? by Catiline · · Score: 5, Insightful

      I don't subscribe because I feel that WINE is holding back the state of native application ports. After all, if Linux has "perfect" emulation of Windows there is no practical reason for developers to port their code to be platform independent. Without a visible need to port to Linux, developers will continue to release games that only support Windows.

      You have a choice: emulate Windows (forever), or seek native software ports. I've chosen native ports, because I think that is the better long-term solution. But if you just can't stand to give over your EverCrack until they provide a Linux client... that is your choice. Just be aware I won't be sympathetic to complaints about the dearth of Linux game ports.

    2. Re:A full DirectX Win32 wrapper? by alienw · · Score: 4, Insightful

      It doesn't have PERFECT application support. That's why you want native ports. Besides, you are probably the only person who is willing to switch to another OS and throw away the thousands of dollars invested in software for win32. Your argument is like saying that dos support in win95 held back native win32 apps. Bullshit, ain't it?

    3. Re:A full DirectX Win32 wrapper? by Catiline · · Score: 3, Insightful
      WineX tackles the chicken and egg problem...
      Actuallly, I thought Loki tackled the chicken & egg problem. From what I understood, it wasn't lack of market that sank the company but poor management.

      Anyway, it's not as if Linux doesn't run games without WINE.
    4. Re:A full DirectX Win32 wrapper? by Zemran · · Score: 2, Insightful

      ??? I have switched to Linux and only use ported games so I know he is not alone. I agree completely with his arguement and think that my support for the ports will help us to move on into a brighter future. I also think your analogy is dumb and that you are simply trying to provoke heated arguement.

      --
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    5. Re:A full DirectX Win32 wrapper? by HanzoSan · · Score: 2, Insightful

      Actually it was both. There was no market because Loki came before KDE was even worth using. Two Loki didnt know how to run a business, you make one or two games, profit, and then move to another game, you port based on demand, you dont port until you run out of money.

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      If you use Linux, please help development of Autopac
    6. Re:A full DirectX Win32 wrapper? by RoLi · · Score: 2, Insightful
      Actuallly, I thought Loki tackled the chicken & egg problem.

      Well, not really. First you would have to throw away all your existing games when switching and then Loki just offered 20 or so games out of several 100 current titles.

      If you play 10 games and only one game is not ported by Loki, you will not make the switch, period. Only Wine with near-100% compatibility will allow the masses to switch.

    7. Re:A full DirectX Win32 wrapper? by tmasssey · · Score: 2, Insightful
      I will use your argument for the exact opposite reason. Because OS/2 had such excellent Win16 support, nobody who wrote Win16 apps wrote native OS/2 apps. And those few that did got killed.

      I'll give you a perfect example: WordPerfect 6.0. There was a 32-bit native OS/2 version, and there was a 16-bit Win16 version. Guess which one ran better: the Win16 version. It had more developers, testers, resources, effort. The OS/2 version was dropped. Why not? OS/2 ran the Win16 version better than real Windows 3.1!

      When Windows moved to Windows 95, IBM quit the Microsoft catchup treadmill. They hoped that OS/2 would have enough market force to compel some native OS/2 apps. They also included a library called Open32. Because Windows NT 3.1 (the beginning of the Win32 API) was supposed to be OS/2 3.0, many of the Win32 API calls were renamed OS/2 calls. So, Open32 basically mapped as many Win32 calls onto their OS/2 equivilents as possible. In fact, Lotus used this extensively in porting the Win32 version of SmartSuite to OS/2. Bu again, developers were targeting Win32, not OS/2.

      It's a tough call. If OS/2 hadn't been able to run Win16 apps, it would have been a harder sell in 1992. But because in 1994 OS/2 ran Win16 better than Win16 itself, and ran them nearly as well as true OS/2 apps, there was nearly zero incentive to target OS/2 (maybe 10% of the market, which frankly kills Desktop Linux today). OS/2 never got a critical mass of applications. Of course, Microsoft's anti-competitive actions didn't help...

      What makes people think that Linux in 2003 is any different than OS/2 in 1994? The fact that they want it to be? That's not going to cut it. And remember: OS/2 had 10% of desktops in 1994, and a high percentage of servers at the time (30-40% or more: at the time it was OS/2 or Netware). Focusing on Win32 compatibility to increase the user base is not going to cut it.

  2. Comment Summary by MosesJones · · Score: 5, Insightful


    30% Why would I want to run windows anyway ?
    20% Its dreadful they limit it to subscribers for the RPMs
    20% This great news, it means I can run X, Y but not Z
    10% It sucks because Z doesn't work
    10% If you want to run Windows you should install windows.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:Comment Summary by Anonymous Coward · · Score: 1, Insightful

      You missed off the 2% of Gentoo people like me who will have an ebuild for it in a few days and who have no reason to moan.

      #emerge winex

      Ahhh, bliss.

  3. How many subscribers do they have? by HanzoSan · · Score: 0, Insightful



    I wonder how well transgaming is actually doing? Maybe its time for some of you people to subscribe.

    Linux Mandrake is barely alive based on subscriptions but they are also a much bigger project.

    --
    If you use Linux, please help development of Autopac
  4. Good effort, but... by gatesh8r · · Score: 2, Insightful

    I'm wary of wine making various Unix and Unix clones going the way of OS/2. So far it has only helped, and people that weren't intrested in Linux for example "because it doesn't run my Wintendo games" are now intrested. This is good, but we must focus on getting native titles out for Unix and Unix clones. Remember what happened to OS/2...

    --
    Karma whorin' since 1999
  5. I look forward to the day when Wine is only for... by pecosdave · · Score: 3, Insightful

    people into retro gaming, or required to use other old software. I'm so glad we are slowly approaching this point. UT2K3 has Linux support out of the box. The demise of Loki is something that I initially thought was going to set back the Linux gaming community for years, but then I've seen games like UT2K3, Castle Wolfenstein, and if you want to count their late to the punch arrival Never Winter Nights come out native. If we could only get Blizzard on the bandwagon, and Maxis more firmly seated the other developers would have little choice but to jump onboard. gatesh8r is right. If Wine gets to good to fast not only will it slow some developers to adopt Linux natively, it may loose a couple that we already have. I'm counting Apple as our new Ace in the Hole. The Mac actually has the attention of the developers, and porting from BSD to Linux should be much easier than porting from Windows to Linux. Of course if everyone adopts and improves on SDL and OpenGL they will have little to worry about when porting anyways. Especially if OpenGL2 ever makes it way to daylight with all the Active X type replacements it's supposed to have available.

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  6. There is Another Way by Catiline · · Score: 2, Insightful

    Platform independent code.

    There are projects out there that aim to provide a platform-independent method to produce commercial-quality games. There is no real reason that a company has to struggle with long, difficult ports of system-oriented code if they use the platform independent OpenGL (and other libraries) instead.

    Now, how do you convince developers (or, more importantly, their managers) of the value of this approach? I don't know, because to a manager market flexibility is just Yet Another Buzzword (TM).

    Anyway, as I've stated elsewhere, you're ignoring the fact that Linux does have games. You needn't rely on software ports to attract gamers to Linux (although I will admit that it does make things easier).

  7. Re:Native ports wont happen until by f0rt0r · · Score: 3, Insightful

    All I can say is that Transgaming sucks. Why do I say that? Well, I subscribed to Transgaming for a year and **my** experience was that:

    *Their development cycle is slow.
    *I couldn't any games out of the box.
    *I couldn't find any tried and true instructions to get a game running under linux in their forums ( or anywhere else on their web site, for that matter..
    *Their forums are very disorganized, trying to search them is a lesson in futility. And when you do find some information, it's always a hodgepodge
    of 'Joe User tried this' and Jane User tried that' , nothing like 'If you are running Mandrake Linux with WineX ver. X.X., then do this to get the game to work...'

    My whole experience with Transgaming is...rip-off.

    --
    I can't afford a sig!
  8. Don't get excited, still "broken" by praedor · · Score: 3, Insightful

    with any distro using glibc-3.2.2 (which is just about any new distro release). If you are using older distros, you may be happy and fine with it but if you use RH 9.0 or Mandrake 9.1 (or any other 3.2.2-based distro) you will not be pleased.


    This isn't a winex problem, but a problem that affects ALL wine variants whether from WineHQ, Codeweavers, or Transgaming. The glibc developers have happily gone off and broken software everyone uses (again) for no real good reason. I imagine they change things here and there just so they have something to do or simply to try something to see how it works. LEAVE IT THE FUCK ALONE! IF IT AIN'T BROKE DON'T FRICKIN' TOUCH IT!


    Sheesh.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  9. WineX - Not as evil as you think. by Karn · · Score: 4, Insightful

    Anti-Wine claim #1:

    If a company can use WineX for their game, they won't bother making a true native port.

    Here's the deal: If a company cares about it's audience, and a significant number of it's audience are running Linux, they are not going to want to use WineX. Why? Performance. Higher hardware requirements on games means you lessen your audience, so it's in a game developer's best interest to make the game as fast as possible, which means NOT using WineX. In addition to a game developer having to make their game run efficiently to reach more players, they have even more incentive to have their game run well due to competetion. If company X and company Y both have a FPS Doom 3 clone, and company X created a native binary while company Y did not, whose game will Linux gamers choose (assuming the games have comparable gameplay/fun factor)?

    What if a company doesn't care about their Linux audience and decides to use WineX? Well, we lose nothing. If they don't care about their Linux audience (because it's much smaller than it's Windows audience or whatever) then chances are they weren't going to do a native port anyway. For example, it's obvious that Blizzard has no intention of porting to Linux in the near future. If they decided to create a Linux 'port' of World of Warcraft using WineX because it was extremely cheap, it doesn't mean that WineX prevented a native port. We lost nothing, but gain a title which is likely to attract many more Linux gamers, which will increase monetary incentive for companies to port their games to Linux. An example of a company that could have used WineX to port their game, but didn't, would be Bioware. They obviously care about their Linux audience (late port issues aside.)

    To sum this point up, while WineX could cost us a native port or two, it will increase the Linux gamer audience to the point that it is significant, which is usually what is required for companies to even consider a native port of their game. And companies that do choose WineX during the Linux gaming movement's infancy due to monetary reasons will be reconsidering, because the savings from using WineX will be overshadowed by the return from reaching more gamers, and outselling a competetor whose game is less efficient because it uses WineX.

    I'll be buying Neverwinter Nights from Tuxgames.com when it's stable under Linux, I'll be buying Doom 3 from Tuxgames, when it's released, and I'll be buying any other native Linux ports that I can get my hands on. I will also continue to be a Transgaming subscriber so I can play Battlefield 1942, the current game of the year (although, since BF1942 didn't run before, I had to dual-boot, which means I am registering my hits to websites as a Windows user. Is surfing under Linux important? Web hosts know the percentage of Windows users to Linux users.)

    --


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