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Genderplay in Videogames

thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design.

31 of 415 comments (clear)

  1. One Word by Blackbox42 · · Score: 5, Insightful

    Metriod. Samus is both a complete badass and sexy to boot.

    1. Re:One Word by Spunk · · Score: 4, Funny

      Only one word and it's misspelled?

      Damn :)

  2. Gender Play by SnakeEyes · · Score: 5, Funny

    Yeah I'm all for gender play. Remember when Tomb Raider first came out and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?

    Yeah, we need more gender play. :)

    --
    Come on, Tinkler, Tink!!
    1. Re:Gender Play by Anonymous Coward · · Score: 5, Funny

      Yeah I'm all for gender play. Remember when Tomb Raider first came out and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?

      Gotta give a guy credit for posting as a perv (like the rest of us) and NOT doing it as AC.

    2. Re:Gender Play by Lemmy+Caution · · Score: 4, Insightful
      And there you have it... the self-fulfilling prophesy. "There would be more games that girls would feel comfortable playing if there were more girls in the game market."

      The problems with the treatment of women in the game industry aren't new - the work environment for women at Atari was said to be worse than most auto body shops. If you've ever been to E3, it's humiliating - humiliating for me as a man, who doesn't need to have my libido pandered to in order to get me interested in a game (and who generally doesn't expect his libido to inform most of his other activities except, you know, sex.) To see all those bored models dressed in skimpy costumes is just a way of saying "we're an industry and culture completely dominated by the fantasies of frustrated adolescent boys! Don't take us seriously! And girls, just stand there so we can look at you!" It's a horrible, depressing message. It's no wonder that women don't go into the gaming-room, the entire gaming culture has essentially been hostile (and, yes, being the object of constant sexual and romantic attention is hostile, in its way) to women from the get-go.

      I have nothing against a little pandering in its sector. If you go to a video store, there's an adult section. But it's not like the entire display rack is filled with bikini models. Pandering to sex drives should be a niche market, not a dominant theme.

  3. What sex do you play as? by sllim · · Score: 5, Interesting

    In RPG's, MMORPGS and Sims Online (I am the person you heard about that actually enjoys it :) Don't worry, I start medication next week) I almost exclusively play as a female character.

    And yes I am male.

    The number 1 reason I do this is because I would rather be staring at a sexy gal while I waste my life on these games then a male character.

    Besides isn't the point of RPG's to pretend to be something you are not?

    1. Re:What sex do you play as? by Golias · · Score: 4, Insightful
      The author of the article brings up a point which I have heard women mention about MMORPG's before. Specifically, that when she played a female avitar, she did not have nearly an easy of a time "establishing authority" and taking on leadership roles. She found that respect came much easier when she played male characters.

      Having played both genders in Everquest, I have not found this to be true in the slightest. One of my main characters was a female cleric, which I role-played as the aloof, matronly high elf that seemed to fit a "priestess of Mother Tunare", and did not reveal my real-life gender to the other players. With that character, I formed many parties and led them into many adventures. Nobody ever questioned that "she" was in charge.

      I can't help but think that the easy authority that the woman who wrote the article found when playing male characters had much more to do with how playing the male avitar influenced her attitude and behavior than anything else. She logged in with the expectation "I'm presenting as a male now, so they will respect my opinions more," and the resulting confidence resulted in a self-fulfilling prophesy.

      --

      Information wants to be anthropomorphized.

  4. Equal Opprotunity by Anonymous Coward · · Score: 5, Funny

    The best equality computer game was Leisure Suit Larry. Plenty of chicks in that game!

  5. The name sounds familiar by Thatmushroom · · Score: 5, Funny

    Hm, Game Girl Advance....I know! They put out this little gem.

    --
    You zap the moderators with a wand of humor! The moderators resist!
    1. Re:The name sounds familiar by neafevoc · · Score: 5, Funny

      Dude, that guy in the article, Justin, didn't do anything while she was getting off on Rez.

      Now that's a true gamer.

  6. This is Sexual not Female by Anonymous Coward · · Score: 5, Interesting

    That site obviously promotes sexuality since it covers all kinds of bikini girls and none of Syberia, The Longest Journey, and other women, I said WOMEN of computer gaming.

    Let the women stand up, don't degrade them as sexual tools.

  7. Guys in games. by jakek101 · · Score: 5, Insightful

    Has anyone else noticed that everyone in videogames is idealized? Men are all super muscular or pretty boys, girls are all tall and big breated. Videogames are meant to be an escape, not a acurate depiction of life, that is boring.

    1. Re:Guys in games. by Anonymous Coward · · Score: 4, Insightful

      Shhh.

      Girls should not have to assume they have to live up to unrealistic body expectiations depicted by video games.

      They already get plenty of that from Cosmo, Glamore, and all the other magazines geared specifically for girls.

  8. Thoughtful by Whigh · · Score: 5, Insightful

    Looking through this article, I find myself wondering exactly what is going on that this is the first major posting such as this that I've seen. (Or maybe I'm not looking in the right places.)
    Of course, games are generally a reflection of what the public demands, but have they also conditioned the public to expect sexy vixen heroines?
    Another thing I find interesting is the inclusion of playing crossgender. I tend to do this simply because it helps me learn interaction skills on the other end and thereby get a better play experience all around.
    The suggestion towards the end "Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones." is a great one, and something I think might be incorporated into future RPGs and MMORPGs.

  9. Empathy by FunWithHeadlines · · Score: 5, Interesting
    This article reminds me of how my left-handed friends describe the tools they face in real life. The right-handed never notice that things are geared for them. For the left-handed, it's very noticable.

    Now there really are a large majority of right-handed persons on earth, but the gender balance is 50-50. So when you are designing games that appeal to young males, but seem odd and obviously sexist to young femails, you turn off (or just marginalize) potentially half of your paying audience.

    Wait, you say! Games are geared toward males because that is overwhelmingly who play games. Could that be a chicken-and-egg thing, even if true? If so many popular games weren't so obviously geared toward male sensibility and away from female sensibility, perhaps that breakdown of gamer gender demographics wouldn't be so pronounced.

    How do tools get built for lefties? Either because left-handed people demand it, or by empathy on the part of right-handed tool builders. 'If I were left-handed, how would this tool work for me? Hmm..not very well. I'd better make an adjustment.' So too with game designers. If you want to capture the other 50% of the market, can you empathize with that other half? Can you think about how they view those images and gameplay strategies?

    Interesting article from that perspective. It's good to remember how others think.

    -------------

  10. Re:Oh equality my ass by c_jonescc · · Score: 5, Insightful

    Ba.

    Okay. First, I've read both articles and found both to be quite good reads. The Rez Vibrator article was great. The thing has no real obvious applicable shape other than what she did with it. It's like the company said: 'don't waste time on design, their stoners. They'll figure some crazy way to use it.' I don't think the article was any more than a that: an article. It wasn't exploiting the authors sexuality for hits or money.

    Second, the genderspace article is NOT screaming in a neo-feminist way for 'equality'. It's simply making what I see as a very good statement about the assumptions and generalizations withing the industries character design. She is not shying away from T&A games, she is simply saying 'hey, girls play games now to, why not some good girl characters that alienate us less?'. She even likes the idea of DOA, it just doesn't appeal to her.

    But, you could have RTFA.

    Instead you chose to feel emasculated. I think that says WAY more about you than the issue of 'equality'.

    --
    Getting diabetes AND salmonella would be a bad weekend.
  11. Ultima Online - Chesapeake by Jonah+Hex · · Score: 5, Interesting

    After spending more time in UO than anyone should, over 5 years and 10+ accounts, I've done everything from Player Killing, House Decays and Sales to being Mayor of Oberon Pass a small player run town from way back when. And so I shall dispense words from on high as to how gender works in UO.

    Only idiots allow the fact that an avatar is female to sway their behavior. With a signal to noise ratio inherent in a MMORPG, there are alot of idiots doing it and I've had idiots act differently towards my female chars. You can actually bring in quite a bit of loot bank crawling with a female in distress, I've known many who've gotten away with outright scams this way.

    Everyone else pretty much ignores female/male, since they know it doesn't matter what the avatar looks like it's the personality and skills behind it. This is probably most of the UO population, especially since there is very little "suspension of disbelief" or "game immersion" when playing within UO except on certain rare occasions.

    The Role Players are a subset of the above, they however make a point to play RP in appropriate situations to the gender of the avatar. So even though they may be acting like their judgement or actions is swayed by gender, in reality they are going to roleplay such events as they see fit, and not be coerced into giving away valuable items as the idiots are likely to do.

    Jonah Hex aka DogMeat of Oberon Pass [MoO]

  12. Am I the only one... by Geekenstein · · Score: 4, Funny

    Who wonders how those game chicks with 40DDD bazooms and the 20 inch waists can do flips and the like without falling on their faces?

    Yeah, I thought I was. Carry on.

  13. C'mon folks. by c_jonescc · · Score: 5, Insightful

    Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony.

    The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good, IF you're capable of turning off your 'the world hates me for being a white, middle-class, male' alarms. Show some dignity and don't have a hissy-fit over a woman commenting on gender in games.

    Getting to her final comments I think she has some well formed points, and I agree whole-heartedly:

    "I don't want to see a shelf of pink boxes of "girl games". I just want to see better games in general - games which are more thoughtful, more provocative, more interesting, with better character design.

    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too. Talking with my friends who are game developers and designers, they don't want to see bouncy boobs, necessarily (although there's a place for that, sure); they want evolved gameplay, emergent gameplay - with great characters. Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones.

    The end result isn't just going to appeal to women, it'll appeal to a lot of people across the board who want smart, fun, engaging games."

    Anyone who likes games can relate. This isn't femi-nazi rhetoric, so allow yourself to ponder it a bit before being a reactionary.

    --
    Getting diabetes AND salmonella would be a bad weekend.
    1. Re:C'mon folks. by Pharmboy · · Score: 4, Funny

      Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony....The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good,

      Let me help you out. First of all, this is slashdot. My guess is 20% of the people actually read the articles. About 1/4 to 1/3 of the time, its because the article has been slashdotted, so they cant get to it. Some people treat not reading the article like a badge of honor.

      The funny thing is, more people probably read THIS LINK instead, about the game girl vibrator, including image of girl in panties using it.

      As much as nerds love reading, they love porn more.

      --
      Tequila: It's not just for breakfast anymore!
    2. Re:C'mon folks. by Babbster · · Score: 4, Interesting
      First post I've read so far that seemed to understand the point of the article.

      To expand, it seemed that the writer was expressing something many of us have expressed: We want gaming environments (virtual surroundings and people) to respond to us in a realistic fashion. For example, if I'm playing an RPG as an exceedingly beautiful female elf and engage a male halfling NPC in conversation, the halfling could be expected to stutter and fawn a bit, and be willing to provide just about anything I want. If I engage that same NPC as a human male in tattered clothes, that halfling should respond more negatively and require a bit more "convincing."

      Nowhere in that article did I get the impression that she was calling for more realistic female character models, nor did she seem to be complaining about the types of games being released - she even seemed gleeful that while playing Arcanum her character had to sleep with someone to get what she needed.

      I found the article to be a breath of fresh air in terms of the "female gamer perspective" (which all too often can be dominated by the more militant feminist viewpoints) and I'll certainly be checking back to read some more. I enjoy reading the opinions of smart gamers, and she's certainly one of those.

      Now, if you'll excuse me, I really need to try again to get Hitomi to wear that Venus swimsuit.

  14. Journalism mimicking academia... by Cacophanus · · Score: 4, Interesting

    Indeed this was a solid piece of work, but it raises far deeper issues with the direction games journalism, and the general perception of the medium, is now taking.

    I have followed GGA for quite a while and whilst I appreciate Jane's enthusiasm, I do feel that her take on games journalism is particularly exploitative.

    Moreover she has the annoying habit of selling her work off to the reader as an academic piece. If she wants that type of prestige, that an academic career offers, then she should follow that (she is eminently capable of this). The halfway house she occupies at present only acts to accentuate her apparent insidious vapidity.

    I am all for constructive academic discussion on the medium of videogames, but I will not advocate frustrated games journalists who feel slighted by their chosen career path.

    Do not get me wrong, I agreed with everything that article puts forward. It is just the execution that I contest to being overtly manipulative.

    --
    Cacophanus
    http://cacophanus.net/
  15. Flame on!!! by glenebob · · Score: 5, Funny

    the laughably phallic joystick

    I stopped at the above quote. So much for objectivity. I think the author needs to get laid.
    1. Re:Flame on!!! by Sax+Maniac · · Score: 4, Funny

      Whenever I hear the word "phallic" attached to some real-world useful object (unlike a piece of art, for instance), like rocketship or joystick or car, and the user is using in the "stupid boys and their toys sense", I always wonder to myself: how well would a vagina-shaped rocketship or car or joystick work?

      --
      I can explanate how to administrate your network. You must configurate and segmentate it, so it can computate.
  16. A real woman standing up. by Corvaith · · Score: 4, Insightful

    A lot of people don't know about games like The Longest Journey.

    And personally, I've never heard of Syberia.

    The bikini-girl games are the ones that get a lot of press. TLJ, I never would have heard of if a guy at work hadn't had it and offered to let me borrow it.

    Here's a novel idea, though.

    Women are not sexual tools. They are, however, sexual. Every portrayal of a woman doesn't have to deliberately throw that away in order to be 'serious'. Which seems to have been part of the upshot of the article--it's not inherently evil that these things happen. There just needs to be an awareness that women are people. That even incredibly model-gorgeous women are people.

    Okay, granted, I'm not one of them myself. I wear glasses and a size 15. I have hips. I even kinda like my hips. And what the gaming companies may eventually get is that there are women *like* me out there who'd pay through the nose for a character who was strong, deep, and not in the least bit asexual.

    The thing about being a woman is that a woman is not somehow gendered but sexless. Trying to insist that we *should* be is no better than saying we should be sexy but mindless.

  17. In their shoes by Boglin · · Score: 5, Insightful
    After reading some of the posts I just had a few ideas I had to get off my chest.

    First, it's been brought up that Duke Nukem, with it's tight-shirted muscle man didn't offend guys the way Tomb Raider offended some women. However, Tomb Raider didn't present the option of paying male strippers. For that matter, you spend all of Tomb Raider starring at Lara read end, while you spend Duke Nukem starring at Duke's boot.

    Next, on the whole issue of out-of-place sexuality in games, just think how many gamers were pissed by the Hot tub scene at the Honey Bee in Midgar in Final Fantasy VII. If it had been hot chicks in skimpy swim wear we probably wouldn't have heard as many complaints, but the instant male gamers are forced to deal with a hyper-sexed male game character, they freak.

    On the whole issue that people go to games for fantasy, and expect fantasy style characters, I find mostly plausible. However, it breaks my suspension of disbelief when my knight's armor offers as much protection as my female assasin's bikini. Also, when you read classic (aka. good) fantasy and mythology, you don't find hot chicks, you get beautiful women. Helen of Troy didn't have the 'Ass that Launched a Thousand Ships'. Odysseus' Penelope kept well clothed. Tolkein's Arwen could sleep on her stomach. You can still have attractive female character, just try and follow the rules of human anatomy.

    Finally, the comments that 'Teenage Males are the video game market' is absolute heresy, considering how many anime fans Slashdot has. You know how the cycle works:

    1. American Business declares that American's don't like Anime, so they put out a lousy translations with bad voice actors.
    2. People get pissed by the bad translation and voice acting and don't buy the video.
    3. Sales come in slow and American Business declares that American's don't like Anime.
    Teenage males buy the games because the games are oriented towards teenage males.
  18. Unfortunately, we're stuck with it by swordgeek · · Score: 4, Interesting

    Fundamentally, it's not a problem of the majority of gamers being geeky teenage boys. You could have a majority of gamers being well balanced, thoughtful sorts who are tired of misogyny and brainlessness in games, and we'd be in the same situation. Why? Because well-adjusted people have something other than games to balance their life, and so they'll buy a fraction as many games as hardcore nerds with no other life.

    Hmm. That's somewhat opaque. What I mean is that it's selling to a market of sales figures, not a market of players. You only need a small fraction of "hardcore" gamers who thrive on blood, guts, and T&A to be buying 75% of the games, which will drive out a HUGE fraction of the buying public.

    And let's be honest--it's easier to throw some jiggly cleavage and 'real life blood splatters' into a game than it is to come up with a convincing and immersive world. Easy, guaranteed sales vs. difficult, small sales and a rewarding game. Not many publishing houses are going to support the latter.

    As an aside, there are two EXCELLENT games which have important female characters, although not the main character. One is System Shock 2! Blood and guts, first person shooter, with a few women scattered throughout, and...Shodan.

    The other is Grim Fandango. Just about as wonderful (and funny!) as an adventure can get, and several women are pivotal to the whole game.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  19. Tomb Raider in Japan by AuntJemima · · Score: 5, Interesting

    What I found somewhat interesting, is that in Japan, the original Tomb Raider actually received the kind of marketing (at least in its TV spots) that the author of this article wished it had in the states. The TV spots featured an average Japanese girl (i.e. not some ultra-cute girl used to attract a male audience) running around, emulating some of the actions of Lara from the game. The ad basically did what Jane was hoping--it presented Lara as a strong avatar for a female audience to identify with.

  20. "Arcade Games with Female Protagonists" by slashdotstrawberry · · Score: 4, Informative
    from http://www.everything2.com/index.pl?node_id=110866 8&lastnode_id=0"

    "Killing time at the airport the other day, I got that whisper of a question in my head -- that whisper I'm sure we've all heard... the one that says:

    "Hey... just how many coin-operated arcade games were there that had a female protagonist?"

    Now, I'm talking about arcade games where the only possible protagonist was female (unlike games where you could choose a different character one of which was female Gauntlet, or games where you were female for just one particular part Return of the Jedi, or games where player one was female, but player two was male Aliens). I'm also not talking about games where the gender could have been either Space Invaders, Asteroids, PONG.

    Searching my little mind I could come up with only the following:

    • Black Widow - Atari, 1982 - a vector graphics game, you played a spider endowed with the ability to shoot. Gameplay was controlled via two joysticks ala Robotron. From your web you had to shoot approaching bugs before they touch you. Once killed, the bugs turned into "$" symbols which you could then collect. One wonders how exactly an arachnid would dispose of said monetary income...
      I'm pretty sure this was a female spider because I think it had the "hourglass" mark (which I believe the male lacks).
    • Granny and the Gators - Bally-Midway, 1983 - one of those combination arcade/pinball games (like Baby Pac Man) that never really seemed to catch on. I never played the game myself, but it alternated between the pinball portion and the arcade portion -- the latter having you paddle down a river avoiding alligators.
    • Kangaroo - Sun Electronics (Atari license), 1982 - in this game you played a mother kangaroo whose child is kidnapped (by monkeys?) and taken high into some trees. Luckily you happen to be wearing a pair of boxing gloves. No question what a mother needs to do -- save that baby by climbing ladders and jumping from branch to branch while protecting yourself from (by punching) thrown coconuts.
    • Ladybug - Universal, 1981 - a Pac Man-like game that went a step further as most of the walls could be turned like the hidden wall in Young Frankenstein ("pt duh cndl beck!"). This made for gameplay that wasn't as black and white as Pac -- a quick escape by turning a wall might save you from one baddie only to put you into the hands of another. Although ladybugs come in both genders (see A Bug's Life), I think from the side art, this one was meant to be female.
    • Ms. Pac Man - Midway, 1981 - of course. This was a spruced up version of Pac Man. You'll still see it every once in a while in the corner of some restaurant in a town you're passing through. If I recall, she had lipstick, a mole, and a hair ribbon (yet no hair).
    • Ms. Pac Man Plus - Midway, 1981 - same gameplay, same characters, same everythi... wait a second, different mazes. See gamemaker, see gamemaker with a hit on it's hands, see gamemaker milk theme for all it's worth -- I'm still waiting for Ms. Super Pac Man Junior Plus Plus Deluxe myself...
    • Pooyan - Konami, 1982 - you played a mother pig trying to keep her wee piglets safe from the clutches of little wolves. You piloted a little elevator (powered by two of your offspring) up and down, shooting arrows at the wolves who glided up and/or down on balloons. I don't think you could actually shoot the wolves -- they would raise a hairy arm and deflect the arrow (that's some tough skin!) -- you had to shoot their balloons. It had cute cartoon-looking graphics.

    Here are games that I have been /msg'ed about:

    • Rod-Land - Jaleco, 1990 - Clone tells me that in this game,
  21. Umm... by doubleyewdee · · Score: 4, Insightful

    If you can get past the comment about "phallic joysticks" (patently ridiculous, supposedly a joke, but didn't apppear to be) you're doing better than i did at first. Saying things like that shows a heavy bent towards a priapic mindset or a staggering lack of understanding of both history (of flight control sticks and video games) and ergonomics.

    It gets worse further on, though. The writer states about Tomb Raider: "I never played this game" and then goes on to say "Eidos, you really blew it - you alienated all the girls who would have *loved* this game." Excuse me, but how do you know? You never played it, remember? Maybe the gameplay wouldn't even have been of the sort that girls enjoy? I've never played Tomb Raider either, so I certainly won't bash Eidos for "blowing it" in any aspect of its gameplay .. because I don't know if they did.

    Following along she makes a good point about the DOA Volleyball game, but then blows it with a rant about a barmaid in Baldur's Gate. Okay, I don't know about you... but when I play some game with medieval feel I expect my barmaids (wenches) to be ditzy, busty, and generally exactly like the description she gives. It sounds like a perfect fit in that kind of game to me. Guess what, sluts and whores are real and they are a part of the collective group of women on this planet no matter how embarassed you might be about it.

    Also, who the hell is "Justin"? I have a hard time taking an article seriously when the writer talks about random third parties without any introduction. (I do know who Justin is from reading other stories on the site, but I might as well not from the article. it's bad writing.)

    Moving along I see another thing which frustrates me. She makes a comment about the genderless trolls of Tolkien's world and how they are "inherently male." Okay, fine, let's say I take that at face value (I don't, if something is genderless than it is genderless). Then she goes on to say that she "would like to see more experimentation with genderless or gender-ambivalent characters" Well, which is it? Pick one, please.

    Okay, other than that she doesn't trip up. However, I have another major gripe with this article and another point which keeps me from taking it seriously. She never mentions the "male stereotype" that is just as easy to find in videogames. Main characters are always buff and bronzed, always fighting their way through situations. Very rarely if ever will you find a male protagonist in a videogame who is a scrawny 5'2" pasty-faced kid with glasses. Or a chubby awkward boy. The main characters as adults and children are idyllic, and anything that diverts from the stereotypical perfection is villainous or sinister (evil genius plotting destruction) or comic relief (fat person struggling to keep up, always wanting to eat).

    She really blows it here. Instead of taking the issue of female stereotyping and the overall shallowness of most videogames (I agree with her) and using it as representative of the greater problems with the total lack of realism and sensibility she totally ignores every other slight to every other class of people because, in typical human fashion, she portrays the injustices as directed primarily at her chosen group of identification. It's a very human thing to do, but also extremely frustrating for someone trying to find some subjective analysis and critique where it is sorely needed.

    At any rate, if she had just been up front about wanting some more intelligent, realistic, and more engaging games to go with the testosterone infused ones I think this article would have read much better. However she didn't, and the article (and her cred) suffers because she attempted to take a good point and emphasize it with good evidence (ample in the world of gaming) but instead beat it into the ground with some bad examples and a terribly shallow view. It's a definite shame.

    --


    you can take the road that takes you to the stars...
  22. Re:no kidding by error0x100 · · Score: 4, Insightful

    "Pandering to sex drives" is a dominant theme in everything in western culture. Its perhaps done in a slightly 'classier' fashion than the game industry in most other cases, but only marginally so, and in fact the more I think about it, not at all. Just look around. Look at a typical magazine section in a store. Almost all of the womens' magazines (e.g. Cosmo, Femina etc) feature sexy, photoshopped women wearing almost nothing. And so do almost all of the (adult) mens magazines (FHM, GQ) etc. So do the magazines for teenage girls. So do the magazines for bikers. So do the porn mags (of course). So do the photography magazines. So do the frikkin comics! Look at television and movies - most of the shows are full of sexy women, and many of the shows don't even try to pretend that they're not just displaying sexy women to attract viewers. Yes, go into a video store and really take a look, you will find that MANY of the non-adult shows are flaunting beautiful women (and NOT just the obvious movies like Blue Crush). Look at the music industry, almost all our female stars are damn sexy. Look at their music videos, they all have to dance around wearing practically nothing, grabbing and touching their breasts and genitals and writhing sexily. Even trade shows in other industries (e.g. mining/defence) have their "booth babes" - some shows may do it slightly classier than others, but a booth babe is a booth babe. No matter how classy she is dressed, you know she is only there for one reason (and its not for her knowledge about the mining or defence industries).

    Everybody does this, EVERYWHERE in society, and nobody sees it as out of the ordinary, having long discussions about it on sites like /. In fact, the field of computer games stands out as being quite singular in the fact that people do see it as something unusual (and in some cases see it "as a problem", like this website).

    People still seem somehow awed by the idea of sexy women in computer games. Get over it, the whole of western culture is fascinated by boobies. To make a fuss over the fact that this would apply to computer games too just seems prudish (and thus a bit immature) to me. Think about this, does society consider mags like GQ "immature"? No? Then why are tits in computer games considered "immature"?