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Half Life 2 To Appear At E3

MonsieurEvil writes "Valve announced today (http://www.planethalflife.com) that the long-awaited Half-Life 2 will be appearing at E3, and will be released this year. The NDA for press is supposed to end on April 28th, and quite a few magazines are already hyping their scoops. Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders..."

44 of 488 comments (clear)

  1. Yeah BUT ... by Anonymous Coward · · Score: 5, Insightful

    Just because it's at E3 doesn't mean it'll be released this year. Wasn't TF2 at E3 in like 2001 ... but there is still no sign of it?

    1. Re:Yeah BUT ... by Anonymous Coward · · Score: 5, Funny

      I was wondering what "teen-angst types" that article was referring to. I guess now I know.

    2. Re:Yeah BUT ... by HeywoodJablomi69 · · Score: 5, Funny

      Hehe, a bit older than that. From Sierra's own site: "TF2 named: 'Best Action Game', 'Best Multiplayer Game', E3 1999". Just imagine how good it's got to be by now!

    3. Re:Yeah BUT ... by Phoenix823 · · Score: 5, Funny

      You're VERY right. 3DRealms showed off Duke Nukem Forever (still running on the Quake 2 engine) at E3 in 1998. And yes, it is still not out.

    4. Re:Yeah BUT ... by Warped-Reality · · Score: 5, Funny

      I vaugly remember the first release date for that being july '97... of course, that was 6 years ago. Then they switched engines. Then they did it again.

      By the time it's released, no body will buy it. Anyone who remembers the first DN3D will be dead.

      *smells another daikatana coming up*

      --
      This is not the greatest sig in the world, no. This is just a tribute.
  2. Still single player focused? by spoco2 · · Score: 5, Interesting

    One would hope and expect so. The thing that made the first game was the fantastic story line, the incredible scripted sequences, and the feeling of intellegence from the enemy.

    When the first one came out, it really blew me away with that mix... will the second one be able to live up to that? The marketplace has moved on, and it's harder to impress gamers than it was then...

    I hope they've come up with a brilliant single player game as I'm sick of the focus on multiplayer these days. (Which is one of the reasons I'm so looking forward to Doom3)

    1. Re:Still single player focused? by B3ryllium · · Score: 4, Funny
      I hope they've come up with a brilliant single player game as I'm sick of the focus on multiplayer these days. (Which is one of the reasons I'm so looking forward to Doom3)

      Hmm, I think you broke my sarcasm detector.
    2. Re:Still single player focused? by grumpygrodyguy · · Score: 4, Interesting

      So, the prolonged success is due to CS, the game can stand on its own merits though.

      OK, but I would bet you top dollar that over 90% of sales were "AFTER the initial 5 months".

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    3. Re:Still single player focused? by Lord_Slepnir · · Score: 5, Funny
      Hmm, I think you broke my sarcasm detector.

      oh yeah, like that's a useful invention

    4. Re:Still single player focused? by shazbotus · · Score: 5, Insightful

      One must also mention that one of the main reasons why HL is such a great game is its nice modibility and Valves open policy / support of mods (great marketing!!) So give HL and Valve a lot of obvious praise for allowing CS to become what it has become.

    5. Re:Still single player focused? by CaseyB · · Score: 4, Insightful
      ...I would have never heard of it if not for counter-strike.

      Are you under 16? HL was game of the year long before anyone heard of CS. Hell, most magazines wanted to give it game of the year AGAIN a year later because it was so damn good. It sold very, very well in its original form.

    6. Re:Still single player focused? by koreth · · Score: 5, Insightful
      Fantastic story line? Was I playing some other game called Half-Life? When someone says "fantastic story line" about a video game, I think of, say, Planescape: Torment, Jedi Knight, Xenogears, Deus Ex, or most of the Final Fantasy games. Even Freedom Force, with its paper-thin comic-book plot, had a more involving story than Half-Life.

      Don't get me wrong, Half-Life had some great set pieces and lots of cool moments, but that's not the same thing as a story. By way of demonstration, a few questions you can answer about all of the games I listed but not about Half-Life:

      • What does the main character want in life?
      • How do the events in the story change that character?
      • Who's standing in the way of the character's goals? Why?
      • What unexpected events along the way force the character to look at his goals in a different light?

      This isn't sophisticated abstract stuff, just the kind of thing they expect you to already know in Creative Writing 101. None of it is required to make a fun game, but it's all required to make a fun game story.

    7. Re:Still single player focused? by Jagasian · · Score: 5, Insightful

      Maybe you should check out a game called Quake. It was the first true big mod platform. Doom had mods, but they were usually just new maps and textures. Not new games. Quake on the other hand has great mods such as Capture the Flag, TeamFortress (a far better game than the sequal TFC), Rocket Arena, QRally (racing game), Quess (Battle Chess with Quake characters), etc...

      The only two Quake mods that people regularly play today are: Capture the Flag and Team Fortress.

      My point is that Valve wasn't doing anything original.

    8. Re:Still single player focused? by koreth · · Score: 4, Insightful
      Sure, you can fall back on "you are the protagonist" to fill in the massive blanks -- and I should add that I did talk to every person I could find in that game, and poked into every nook and cranny I could reach -- but to me that's just a copout, an excuse for a minimally sketched story with little emotional resonance, thematic meat, or deep characterization.

      When the briefcase man was revealed, did you find yourself saying, "Aha, now what he was doing earlier in the game all fits together?" I didn't. He could have walked up to me at the end of the game and said he was a really shy Swiss-cheese salesman looking to sell to interdimensional clients, and it would have explained his earlier actions in the game equally well.

      When I talked to one of the scientists, since I was the one playing the main character, how could I express that I had no time to deal with him and wanted him to go find his own way out? I couldn't, because I could only listen to his predetermined lines or blow his brains out, nothing in between. The so-called "conversations" were really monologues, which kind of shoots in the foot the whole notion of "I am the main character" -- how can I put myself into the game if I can't even choose how to interact with the other people in the world? Apart from causing me to die, no choice I made in Half-Life made the least bit of difference to the progression of the story or my interactions with the game world.

      Now take Planescape: Torment. Do everything you just described, playing the story with yourself in the starring role, and the game adapts to what you're doing. Play it as an egomaniacal jerk with a chip on his shoulder (and yes, it gives you the expressive power to have that attitude in-game) and NPCs who might otherwise cooperate with you will barely give you the time of day, but you may earn the respect of others who want nothing to do with a lily-white hero type. And all the while, you'll explore your way through a story about loss, self-discovery, revenge, and redemption, full of fleshed-out, memorable characters and spanning a world every bit as epic as Half-Life's.

      On the other end of the spectrum is a game like Jedi Knight. Very linear, and similar to Half-Life in that the story is really a set of vignettes to explain why you've gone from level X to level Y. It gives you about the same power of self-expression that Half-Life does (which is to say, very little) but in exchange, your character discovers his true heritage, follows a trail of clues to solve a mystery, sneaks deep into enemy territory to recover something that rightfully belongs to him, and runs up against a villain whose motives put the two of them on a collision course.

      Both modes of storytelling are fine by me. What I don't like is a story that gives me no expressive power, then fails to make up for it by giving my character no personality to speak of and nobody very interesting to interact with along the way. If a game wants me to role-play, put myself in the shoes of the protagonist to fill in the details of his personality, it had better supply the tools to give him a personality in a way that affects the game. Half-Life didn't.

      It was still a damn fine shooter, though, don't get me wrong. For all that I don't think it served up much of a story, it did a great job serving up an environment, and it was fun to play. It certainly deserved all the action-game-of-the-year awards it got. But I can't understand why people hold it up as an example of great game storytelling when there are so many better examples to choose from.

  3. Re:A good game? by deadsaijinx* · · Score: 5, Interesting

    I was looking forward to Unreal2, but it just didn't live up to the expectations. That is really too bad, I know a lot of people who were looking forward to it .... sigh.

    But hey, I think Doom]|[ will be released before this year is over :) , so that makes two cool games with totally pimped out graphics. Hopefully, the gameplay wont be sacrificed in HL2, cuz its the gameplay more than the graphics that made HL what it is.

    --
    YOU SUCK BALLS!
  4. Obligatory DNF post by Anonymous Coward · · Score: 5, Funny

    I still have my $5 down for DNF at the local EB, and have had it there since it first showed up in their books (97 or 98).

    Do I get a prize for that much dedication for a TRUE vaporware product? =P

    1. Re:Obligatory DNF post by ruiner13 · · Score: 5, Funny
      "I still have my $5 down for DNF at the local EB, and have had it there since it first showed up in their books (97 or 98).

      Do I get a prize for that much dedication for a TRUE vaporware product? =P"

      PRIZE? I don't even think you'll get your 5 dollars back....

      --

      today is spelling optional day.

  5. They're waiting for you, Gordon. by B3ryllium · · Score: 4, Funny

    Gordon, there you are. They're waiting for you in the test chamber, Gordon.

    I hope they don't go all hollywood on this and do it as a "prequel". Although, that would be quite amusing ... :)

    1. Re:They're waiting for you, Gordon. by demonbug · · Score: 5, Funny

      Half Life 2: Gordon: The College Years

      Find out what it really takes to get your PhD.

  6. Mac version? by Mister+Black · · Score: 5, Insightful

    If there isn't a Mac version of this I'm going to become a an angry and bitter person. Well, OK, more so than normal.

    --

    You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
    1. Re:Mac version? by Hawthorne01 · · Score: 4, Funny
      Yeah. Whoever modded that down needs to read up on the sordid history of Half-Life on the Mac.

      Oh, wait, I just asked a /. ' er to read. Nevermind.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    2. Re:Mac version? by WatertonMan · · Score: 4, Informative
      Why was that modded funny? A bit of sarcasm closing a very insightful point. The only downside was a lack of links to the "sordid history."

      The "polite" explanation

      The background explanation.

  7. System Shock 3 by Rubel · · Score: 4, Insightful

    that's the scary, story-based sequel we need.

  8. Did anyone see.. by Anonymous Coward · · Score: 4, Funny

    that pig just fly by?

  9. Re:But will it run on Linux? by wowbagger · · Score: 5, Insightful

    Well, hopefully even if Valve does not release a Linux client, the Windows client will run under Wine - that's how I played through both OpFor and Blueshift.

    However, all I can say is, "Let Our Voices Be Heard" - contact Valve.

    (of course, I expect this to work about as well as previous efforts at software advocacy have worked)

  10. Half-Life 2? What's the full title? by WIAKywbfatw · · Score: 4, Funny

    I'm guessing that it's Half-Life 2: Full Life.

    Or Half-Life 2: How The Other Half Lives.

    Or Half-Life 2: You Only Live Twice.

    Or Half-Life 2: Life Begins At 2.

    Or Half-Life 2: Half-Liberty. (With the third game to be called Half-Life 3: Half-Pursuit Of Happiness.)

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Half-Life 2? What's the full title? by Have+Blue · · Score: 4, Funny

      Half-Life 2: Quarter-Life.

  11. Fantastic! by Anonymous Coward · · Score: 5, Funny

    As a mac user, i eagerly await the day Half Life 2 is released, so we can begin the fantastic four-year wait that we have in store while whoever now owns sierra (or whoever they farm the port out to) very very slowly and incompetently attempts to port their game to our platform. Although that is nothing compared to the eager anticipation i have for what comes after that, when upon finishing and discovering that the port they have created is of very poor quality, Sierra suddenly announces "hey, the mac market is small and we don't want to bother porting to it" so that they can simply insult the mac market rather than releasing what they would percieve to be a public embarrasment! That was my favorite part of Half Life!

    Ooh! Or even better, maybe they'll go with the ever-so-popular development model they used with Tribes 2. You know, the one where they lie to the consumers for years, then at the end of the development cycle suddenly react to unexpected overruns in schedule by releasing the product before it's finished, promising lots of patches and a macintosh version really soon, and then firing the team that programmed the game before they can even begin to attempt to fix things! That was SO fun, i can't imagine they wouldn't jump at the chance to repeat their success at completely destroying a critically acclaimed franchise with a cult following! If so, I SO hope that they add insult to injury like they did with Tribes 2 by creating a fantastic Linux version that by all indications could run in Mac OS X's UNIX layer with little more than a recompile, one or two small compatibility layers such as an X11 server, and a trivial amount of slowdown, and then refusing to comment on this despite repeated and wide-scale petitioning on the part of would-be customers requesting Sierra attempt to make the Linux port run on OS X!

    *** /me grumbles and bitterly huddles back closer to his GameCube, where he never has to worry about this kind of thing. Hmm.. dammit, "Navi", i hate you.. ***

    -- super ugly ultraman

  12. Re:But will it run on Linux? by Blondie-Wan · · Score: 4, Interesting
    I play on a Mac, and after the original Half-Life debacle on our platform I think many Mac gamers are so resentful of Valve they'll probably refuse to touch the sequel even if it's ported and it's a great game.

    Of course, not everyone would behave this way, but still, Half-Life is a very sore subject for Mac gamers. That said, if it showed us anything, it turned out it's indeed true one can have a satisfying gaming experience on the platform without having a specific "A-list" title, and I'm sure that's true for Linux as it is on the Mac, even if there are fewer Linux games than Mac ones. Certainly my own biggest problem isn't too small a selection of games, but too little time to play the ones I have and too little money to get the rest of the ones I want, smaller though the Mac selection may be. Even with more money and time, though, I wouldn't do Windows for games. One has to have principles. ;)

  13. Re:John Carmack's Ferrari is on eBay!!!! by frankthechicken · · Score: 5, Funny

    Ooh! Ooh! I want a car with an extra hole in the engine!

    As with most of Carmacks engines, I'm sure there'll be a mod somewhere that'll both fix the hole and create a capture the flag mode.

  14. Gaming Platform by lostchicken · · Score: 5, Insightful

    I just hope that Valve has kept in their minds the fact that HL's continued reign as #1 comes not from the game Half-Life, but the fact that HL makes a world class gaming platform. It's just an operating system for games. They had better get TFC, CS, DoD, NS, and everything else ported, or HL2 will just be another game, not the gaming OS that it is today.

    Look at how many people buy Windows. They don't do this for all the "features" M$ tries to cram into the box, but rather for all the things that run on Win32. The same goes for HL.

    HL2 will be a really good game, but will it be the next (and second, after HL1) gaming platform? If they could manage to let HL1 games run under HL2, (perhaps with some kind of 3d improvements like higher-rez, automagic shadows, etc) they'd have a killer. If not, HL2 will sell about as well as WinXP would if it couldn't run Win98 apps.

    --
    -twb
    1. Re:Gaming Platform by SimplexO · · Score: 4, Insightful
      HL makes a world class gaming platform. It's just an operating system for games.
      I wholeheartedly disagree. Half-Life was a wonderful game. It was Game of the year in almost every gaming magazine that year. The next year, there were so many bad games that numerous Game of The Year descriptions cited the fact that they wanted something more like Half-Life or maybe even Half-Life again!

      Half-Life was such a phenomenal game, that it became the ideal development platform for mod's first and foremost because of its HUGE user base. Everybody and their mom who played single-player computer games had Half-Life. If you wanted the best exposure you could get, make a mod for Half-Life.

      There was also the added bonus that VALVe didn't just drop their product on the world and count the Jeffersons. As many know, they included patches that fixed game play performance, added mods, solidified their own mods, made (in my opinion) the best non-broadband network code ever, and then supported the popular mods.

      Counter-Strike eclipsed Half-Life because of the replay-ability inherent in multi-player games. That doesn't mean that Half-Life was one of the best games many people have ever played.
  15. Re:Heavily mod'ed Q2^H1 by Osty · · Score: 4, Informative

    The HalfLife engine was a heavily modified QuakeII engine - and as I understand it many of the modifications Valve made were done in such a fashion to make them very tied to the Windows API.

    s/QuakeII/Quake/. Somebody always gets this wrong when Half-Life is mentioned. Half-Life was based on the Quake 1 engine. Yes, it heavily modified the engine (skeletal animation, better lighting and hardware acceleration, particles, etc), but in the end it's still based on the Quake 1 engine. Most people confuse this, since Half-Life was released shortly after Quake 2 (IIRC, Q2 was Christmas 97, while Half-Life was Spring 98 -- off the top of my head, so probably wrong). Of course, just thinking about it for a second would prove that HL wasn't based on Q2 -- If HL was released so soon after Q2, how could Valve have had time to modify the Q2 engine, as well as provide all of the necessary IP in formats Q2 would accept (models, maps, textures, etc)? History repeats itself -- SiN and Soldier of Fortune were based off of the Q2 engine (so were Daikatana and Anachronox, but those are bad examples simply because Q3-based games launched before they did), and they came after Q2 by a year or more, and without the major engine modifications Half-Life had. Alice, FAKK2, and RTCW were Q3-based games, and they came a year or more after Q3. Valve must be some kind of special, then, if they can highly modify the Q2 engine and launch within months of the official release of the Q2 engine (not supported by the length of time it's taken them to develop HL2 and the later-than-DNF TeamFortress 2).

  16. Bugger by mlk · · Score: 5, Funny

    I'd finally got my life back in order, no more CS'ing & TFC'ing til the wee-morning hours. I was clean, CLEAN...

    --
    Wow, I should not post when knackered.
  17. Re:Heavily mod'ed Q2 by AvitarX · · Score: 5, Funny

    "It is a common misconception it was based on Quake 2, but in fact it was based on Quake 2."

    people spouting things like that might have somehting to do with it.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  18. Re:But will it run on Linux? by irc.goatse.cx+troll · · Score: 5, Funny

    "even if there are fewer Linux games than Mac ones."

    I already beat photoshop, There isnt enough replay value to keep me on a mac.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  19. Biggest competition by LeiGong · · Score: 5, Insightful

    I think the biggest competition that HL2 has to worry about isn't all the other big name games coming out this year. Rather, HL2's worst enemy is the original Half-Life. Half-Life is hailed as a milestone in FPS, single player, and story driven gaming. If HL2 does not live up to the incredible amount of expectation built around it, I doubt it will really succeed. As soon as one reviewer says "HL2 does not live up to the hype," many gamers will just dismiss the game as just another attempt at raking in money from a cashcow franchise. Even if the game really is great, it may forever be overshadowed by it's predecessor. However, with that said, I think the Valve team is very talented and will produce a game worth buying.

  20. Re:But will it run on Linux? by NotAnotherReboot · · Score: 5, Informative

    Half-Life runs on WINE, and is practically supported by Valve in this configuration.

    They have pulled back releases of their security modules (anti-cheat) just because users of WINE were having trouble. This is not to say that the experience is perfect, but it does mean that they don't have a "screw linux, it's not supported" attitude.

    The rumor is that Half-Life 2 will come out THIS year, which is a very real possibility. Nothing has been heard about Team Fortress 2 for over a year now, so this project has been under very tight wraps (I mean, up until a couple of weeks ago, everyone thought they were still working on Team Fortress 2, and the Valve team gave no hints that they were doing something else).

    November will be the 5 year anniversary of the original Half-Life. I would say a 5 year product development cycle should be enough, but I would have only said that with 100% confidence BEFORE Daikatana, and lord knows when the next Duke Nukem game will come out (it's been so long, I'm beginning to think that maybe the original really actually sucked, but we had low expectations back in the day, and the suspense keeps growing).

  21. Re:Screenshot by NotAnotherReboot · · Score: 5, Informative

    PC Gameplay's cover has been released at:
    http://www.pcgameplay.be/
    And if that female in the background is from the game, it appears that perhaps there will be a sidekick for Gordon (wild speculation).

    I'm not sure why your "leaked" shot has the top of it blurred out, you can see an unblurred version at:
    http://www.gamez.nl/content/artwork.phtml?sho tid=0 &nieuwsid=5587

  22. Not on GameSpy by sprayNwipe · · Score: 4, Funny

    It hasn't been /.'ed, you've just been put into the patented GameSpy/FilePlanet queue system. Your web page will be served to you in

    87

    minutes. When you are at the front of the queue, you will have 60 seconds to click the link to view the webpage, otherwise you will have to re-enter the queue.

  23. Hrm by RightInTheNeck · · Score: 4, Interesting

    I dont know much about game engines, but I wonder if all games created using the Unreal/Quake ect engines must be shooters? Could it be used to make a whole new Myst/Riven type of game? Would be interesting. I miss those great Zack McCraken type games.

  24. Re:Halo would be a bad comparison.... by Doktor+Memory · · Score: 4, Funny

    FPS games will mean nothing after this game, unless they can come up with their own massive multiplayer feature.

    Yeah, that was exactly what I was thinking after finishing up the original Half-Life: "This game was okay, but what it really needed was more 13-year-olds asking me "A/S/L?! HAHAHAHA F4G0T!!!" every five minutes.

    --

    News for Nerds. Stuff that Matters? Like hell.

  25. Easy questions by Rui+del-Negro · · Score: 5, Interesting

    Didn't you play the game? If so, why are you asking questions that have such obvious answers?

    Initially, the character (Dr. Gordon Freeman) wants to settle into his new job. At this point, there is no-one standing in the way of his goals.

    The first unexpected event happens when the experiment goes wrong. Part of the lab is destroyed, and what remains is infested with aliens. At this point, the aliens and the destruction stand in his way and his goal is to contact people on the outside.

    Eventually, he manages to find his way outside, and that's when another unexpected event takes place: the people who were supposed to save him and the other scientists are in fact trying to kill them to keep the whole affair secret. At this point, the soldiers stand in his way, and his goal is to try to learn as much as possible about the situation, and how to solve it.

    Eventually, he finds a way to teleport to the alien's planet (which must count as another "unexpected event"). Now his enemies are once more the aliens, and his goal is to destroy them.

    Finally, at the very end of the game, there's a final "unexpected event".

    So there.

    Half-life's story isn't "great" in the sense that it's very original (it's not). The great thing about it is not the story itself, it's the way it flows so naturally and feels so much part of the game, despite the fact that the game's genre is not one typically associated with "a story".

    Half-life is essentially an action game. It's not an adventure, it's not a RPG. There are no dialogues and no items. Just guns, monsters, puzzles and the occasional scripted "scene". Given these building blocks, I think HL manages to create a great atmosphere and (apart from the rather weak and predictable ending) to tell a pretty entertaining story (a lot better - more interesting and more consistent - than some movies).

    HL's great strength is not its originality, it's the level of perfection and polishing of every single of its elements, from the gameplay to the default keyboard layout to the auto-save system. Things that stem not from great technology or brilliant ideas but from a lot of playtesting, a good dose of common sense, and a refusal to settle for "good enough" just to meet the deadline.

    As someone wrote at the time, "Half-life restored my faith in gaming". After fiascos like Black & White and Neverwinter Nights (not exactly bad, but very disappointing nonetheless), I could definitely use a new injection of Valve fluid.

    It's ironic that the company that created such a perfect game (and later created and financed so many great free updates and mods) was founded by ex-Microsoft employees...

    RMN
    ~~~

  26. On the subject of mods and gameplay by syphoon · · Score: 5, Insightful

    There have been many people already in this story claiming Halflife's success was based upon its modability, and Valve's support for developers in doing so. And going by sales fuelled by Counterstrike and the other mods, that argument would have some merit.

    But if you take that argument, then shouldn't UT2K3 be selling in absolute droves? Its marketing campaign focussed a lot on its extreme modablity, to the point where Epic packaged a customized Maya with it, for mod makers. They were driven by the Counterstrike phenomen in doing this.

    But in a store the other day, I saw a Halflife pack selling for more than UT2K3 was. The difference between the two is that Halflife the game had incredible appeal because it really was a revolutionary game. UT2K3 wasn't. Lots of people therefore bought HL. This meant it generated large market share. And *that* is what gets a good mod. There's little point in modding a game to distribute if noone else has the game. So with the wide HL userbase, it made itself a very attractive medium for mods.

    Yes HL sales were fuelled by CS and co, but that's not what started the avalanche. I'm sure Valve are acutely aware of this.