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RTCW: Enemy Territory Test Released

Ant writes "Return to Castle Wolfenstein: Enemy Territory Test is released for Linux and Windows! It doesn't require the original game." See the news blurb and player guide.

7 of 188 comments (clear)

  1. Re:What no Mac Version by Anonymous Coward · · Score: 3, Insightful

    The game engine was designed on x86 UNIX machines and ported to Windows. A Linux port is a no-brainer, and has been around for years now.

    Apples, on the other hand, have PPC chips. That's a lot of time and money to get the game ported, unless you design it for PPC Linux, which is just a simple compile.

    The open UNIX and Linux machines are the *only* OSs that can easily have code ported between the different CPUs.

  2. Because ... by theefer · · Score: 2, Insightful

    ... if there were a Mac Version but no Linux version, it wouldn't be on Slashdot.

    --
    theefer
  3. Re:Doesn't require original RtCW? by Tyreth · · Score: 2, Insightful

    Here's my guesses (and none of these are based on what I've heard):
    1. It's not a moddable version of RTCW, it's a complete game
    2. Activision has payed Id for the license already, so it's Activision's choice if they want to lose money to give us a freebie
    3. It won't detract from sales of the engine to other companies

  4. Re:30fps *is* slow by Anonymous Coward · · Score: 0, Insightful

    so you hate watching Tv then and using a Xbox and Ps2 then?

    >30fps is UNDETECTABLE BY A HUMAN

    you retard.
    measuring above 30FPS is stupid.. as long as you dont drop below that number it.s cool.

  5. sweet! maybe now... by clarkc3 · · Score: 2, Insightful

    the Germans will speak German! I mean, you are in 'enemy territory' after all, it should only make sense

  6. Disguising yourself as an enemy by cjpez · · Score: 2, Insightful

    I've never understood why games that go to so much trouble to be realistic do things like have players' names show up above them when you're targetting them, or "Don't shoot!" icons. I mean, really, you've got the ability to disguise yourself as the enemy; that's really cool. But then your teammates can automatically know it's you from afar just by leaving their crosshairs on you for a second or two. Riiiiight.

  7. Re:New gameplay by Dark+Lord+Seth · · Score: 2, Insightful

    Well, how about other great wars then?

    • American Revolution & Civil war

      Player takes aim with a musket, chance to hit is based on random numbers and skill, strafing in impossible and not allowed as you're to stay in formation. Reloading requires a tedious procedure and after getting hit, player is likely to still live and spend the rest of the game incapacitated, only to die of wounds later on anyways. No good game scenario here.

    • World War 1

      Player stares are mud walls of a trench most of the game, stands up after about half and hour, jumps over various obstacles and then into the next trench with the rest of the team, or rather what remains of it as half has been mowed down by machine gun fire. Player and team take aim at incoming opponents and evacuate trench of nescesarry. Repeat until all players are dead. No good game scenario here.

    • Gulf War 1 & 2

      Player either flies a B2 or F117 to fire cruise missiles, fires cruise missles from naval vessels or patrols the sky in an F18/A or F15. Opponents do nothing at all except pressing a few buttons, cauing a bunch of scuds to horribly miss their targets. Later stages of the game include patrol with AH64 helicopters and AH1 helicopters and driving a tank all the way to Bagdad. Opponent will finally get a chance to fight with no ammo and a jammed gun, facing two options: retreat or surrender. No good game scenario here either.

      Hence the abundance of WW2 games.