RTCW: Enemy Territory Test Released
Ant writes "Return to Castle Wolfenstein: Enemy Territory Test is released for Linux and Windows! It doesn't require the original game." See the news blurb and player guide.
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You guys can download it directly from this link in the bottom left corner.
e x.asp?section=april03
http://games.activision.com/games/wolfenstein/ind
I have to go to class soon but I'll sure as hell be playing it when I get back. I hope the single player isn't like the first one. I was impressed until those uber soldiers and skeletons started coming out. I love those realistic WWII games.
-Trinhbo [http://trinhbo.com]
Windows version here
and your Linux version is here.
RTCW: Enemy Territory will be a multiplayer only game that is completely free. A while back Activison decided not to make it a full blow retail game but since so much of it was done they are going to make it free for everyone.
what the heck are you talking about?
P-III 866 with a Geforce4 MX (Low end $39.00 geforce 4) it screams as well as UT2003 Quake3 etc... I get over 30fps all the time. (much more if I drop to sane resolutions like 800X600)
Sounds like you either dont have a good videocard (read that as not having an Nvidia) or you have something horribly mis-configured.
Do not look at laser with remaining good eye.
I just have to jump in and second this.
Although I got a much heavier-duty machine (PIV-2.4GHz / GF4-ti4600), I get on the average of 200 FPS (varies between 180 - 200 depending on the map) with every piece of eyecandy cranked to the max at 1024x768. RTCW is not slow on my box at all. Actually, I get lower frame rates in Q3A (120 - 130) for whatever reason. I dunno about that, but still, RTCW is not slow. (period)
Disclaimer: granted I haven't played this yet since the servers are dead it seems, but I do get the same results out of UT2003 as you're reporting as well.
I'm not a prophet or a stone-age man,
I'm just a mortal with potential of a super man.
It was made by the same group who produced RtCW, and Enemry Territory was going to be the big expansion everyone wanted. Unfortunately cost overruns and time forced it to be cut short, but they graciously decided to finish what was there and release it to the world.
They've already paid the licensing fee for the engine, and since they're using the same engine here, they don't have to pay for it again.
You're not getting any of the RtCW content, which is single and multiplayer, so they're not losing money there. And since this is a multiplayer-only mod, it can only boost sales of the existing retail product.
So there ya go.
This is *only* a test. This is not a full-release. Yes, *this* is free.. but the final version will, very likely, not be.
Linux Client || Windows Client
And for anyone without a subscription, save your trolling and go find a freebie mirror. :o)
If you're interested in this kind of thing here is a link which explains it quite well.
http://zerowing.idsoftware.com/et-linux-test-2.32. x86.run.torrent
I've setup a bittorrent tracker. It's very experimental so don't complain if it goes down.
And the fixed up URL
The single player portion of W:ET was being done by Mad Doc Studios (Star Trek: Armada 2, Empire Earth: The Art of Conquest), but it didn't progress as well as they (Activision) had hoped, so they cancelled it. However, the multiplayer portion, done by mod team Splash Damage (Q3F for Quake 3: Arena) wasn't having the same problem, so they decided to allow Splash Damage to finish it and release it. I think the idea was basically a "map pack" for RtCW, but it's a full fledged standalone game now.
What's curious to me is this - Activision is releasing Day of Defeat as a retail product soon. DoD's main weakness is the ancient Half-Life engine, but W:ET is looking not-too-damn-bad with the Quake 3 engine and all, and it's free. *shrugs*
Schnapple
Source. Hellchick (I think she works for Activision?):
:)
:)
Some notes...
There is no catch to it being free. The final version of Enemy Territory will also be free and stand alone. Completely free, no strings attached. There's no spyware, there's no collection of email addresses, we do not ask you to do us any "favors" and "get rid of a problem" for us in the future. The multiplayer was a labor of love for Splash Damage, id, and Activision, and it would just be a shame for all of that to go to waste. So you're getting a free game. No one believes us when we tell them this, and I can understand them. But it's true.
Second, people seem to be having problems identifying team mates. There are two ways you can do this:
- When you mouse over a team mate, you'll see their rank, name, and their health bar. You won't see anything when you mouse over an enemy.
- The Axis and Allies have very different uniforms. The Allies have American tan utilities, while the Axis are wearing black coats or uniforms with red armbands (on all of them, I think).
Quick tips:
- There's a player guide that came with ET -- check it out for some info.
- The voiceovers will often tell you what objective your team needs to accomplish at that moment.
- The basic idea of the map is this: the Allies have to get the tank through the tunnel doors, then to the base (where it'll destroy the depot doors), then around the side of the base where it'll destroy the corner of the depot (allowing a second route in), and then finally dynamite the fuel dump. The Axis have to prevent this, and they have some command posts they can build and MGs in their base to help defend.
- Engineers can plant land mines. They are very fun.
- Covert Ops' can find planted land mines from the other team - use your binocs to scan.
There's a lot more but maybe that will help people.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).