GTA To Appear On Xbox and Gamecube In 2004
AvantLegion writes "According to this IGN article (which, in turn, is cited from Yahoo! via the Investor's Business Daily), the Grand Theft Auto series will debut on Xbox and GameCube in 2004. A month after the next GTA game is released on PS2 (thus completing Rockstar's exclusive contract with Sony), the Xbox and Gamecube versions of Grand Theft Auto III and Grand Theft Auto: Vice City are supposed to hit the streets. No one is safe."
Back when you were playing Donkey Kong, adults were playing Leisure Suit Larry. There have always been games targeted to adults that are not suitable for children. This is not new.
The GTA series of games (3 and up, anyway) is for adults. They have an M rating. They are not for children. When my nephews visit me, they are not permitted to play my GTA games. We rent a Spyro the Dragon game or something like that if they want to play a video game.
If more kids are playing adult-oriented games today than they did in the past, that represents a deterioration of our society's parenting skills. It is not a deterioration of the gaming industry.
"I can see this game being entertaining for the first week, but I've watched it being played and found myself quite uninterested, after having seen the various obligitory guns and stuff. I recommend renting the game before you buy it, unless you have a short attention span and are easily amused."
I can understand you not liking it, but the 'short attention span and are easily amused' comment is not really what makes these games appealing in the longer-term sense. What makes this game unique in contrast to FPS games is that it takes place within a simulation of a city, completely with traffic and all. This is in stark contrast to modern FPS games where you run around and shoot everybody AND anybody.
The replay value here is that much like life, what's about to happen in GTA is unpredictable. I have to say also that the missions are far more interesting than most of the action games you see. Things can always go wrong, and when they do, you can find yourself on the edge of your seat trying to figure out how to get out of this sticky situation. Mix the city-simulation in this and you've got yourself a rather engaging game that never plays the same way twice.
Frankly, I'd rather play a game with this type a variety over a "click, build, click, build, click oh-shit-he's-got-twice-as-many-units-as-i-do" strategy game that hasn't significantly improved since StarCraft. The funny thing is that strategy games could learn a lot from GTA3. If a C&C type game was set in a city simulation where the goal was to minimize collateral damage, and deal with the randomness that human behaviour generates, they could find themselves on top again. In the mean time, though, strategy has turned stale.
"Derp de derp."
1) This is not a computer game. This is a console game. In other words, it is much more accessable to everyone.
2) I saw a study on one of the major gaming sites, and kids *are* playing this game by the ton. You're kidding yourself if you think otherwise.
"Actually, the funny thing about the prostitution in the game, I never knew about it till the news media told me. It's not required and, honestly, not very obvious."
Another thing that's amusing this is that if you don't know what prostitution is, this game won't teach you.
Here's what happens:
- Pull up to a prostitute (who, btw, only looks like a prostitute because we're aware of what they are and how they stereotypically dress. To a child, she's just woman dressing up slightly fancier than other women.)
- She gets in the car.
- When you get into a secluded area, the car will shake. However, there's no movement inside the car. Turn the camera around, switch to 'cockpit view', do anything you can to peek inside and you see two people sitting in the car on their own side.
I find the media's attention to the prostitute aspect of that game ridiculous. It's okay to show 'Girls Gone Wild' commercials on TV, but we need to pick on GTA3 because we can sensationalize it and scare those parents out there who have no idea what the game is really like.
"Derp de derp."
This is progress?
/. is the one place where a user named "ChaoticChaos" could be so stuck-up.
This is insightful? Don't like it? Don't play it and don't let your kids play it. The rest of us will make up our own minds. The game didn't sell millions of copies cuz people hate it you know.
Go figure that
Now instead of replying, go ahead and mod me down.
Exactly! This is what people need to realize. It isn't the responsibility of the game devs, govnernment, or any group to censor games, movies, songs, etc. It is the responsibility of the parents/legal guardians to ensure that the children in their care aren't watching/doing/listening-to things they shouldn't.
neurostarAgreed. There is a huge difference between watching your friends play it and playing it yourself. I'll admit that, when I first got the game, the joy of being able to just go anywhere and kill people was fun. But that gets old. That's where the missions come in.
"I think most people, even teens and younger can separate games from reality. But to assert that you do nothing bad in the game is just wrong. "
I didn't assert that. What I said was that it was blown out of proportion. The entire point that I was making was that this game was unlikely to turn people/kids towards becoming criminals. It'd likely have the opposite effect.
"The whole thrill of the game is that you are doing bad things and getting away with it. "
Not exactly. Nobody'd bother finishing the game if it were just that. The thrill of the game is that you can break out of the conventional scripted environment of most games and actually use creativity to complete a mission. The simulation is good enough that you can be a true legend to this game. It's a very rich game even if you strip out the darker side of it.
"Plus you can usually kill one or two pedestrians before you get a wanted level. And if you only have 1 star, you drive around long enough and it will disappear. So the penalty for killing innocent people really is not there. "
Not true. If you run over somebody in plain view of a cop, they're after you. Yes, you can get away from one-star easily. When you get to two stars, then police focus on you. Then it's on. You can easily draw paralells from real life here.
"Derp de derp."
Dumb? I'm sure sony made it worth their while. Not to mention concentrating on working on a single platform (or do they use renderware? I forget) :)
Also being limited to the largest user base cant be too bad. especially when your the main reason for increasing that userbase
Basically, anything can be a trigger. Whether it's going to be tripped or not at any point is impossible to determine.
None of this is to say "why bother trying?" but merely to go after the _cause_, which is not necessarily the trigger.
dalamcd
moer liek CELtroid prime!!@1!