GTA To Appear On Xbox and Gamecube In 2004
AvantLegion writes "According to this IGN article (which, in turn, is cited from Yahoo! via the Investor's Business Daily), the Grand Theft Auto series will debut on Xbox and GameCube in 2004. A month after the next GTA game is released on PS2 (thus completing Rockstar's exclusive contract with Sony), the Xbox and Gamecube versions of Grand Theft Auto III and Grand Theft Auto: Vice City are supposed to hit the streets. No one is safe."
I love gaming, but the GTA line of games go wayyyyyyyyyy too far for me.
Taking a Golfer's club and beating him to death with it? Using a prostitute for health?
It's sad that gaming has descended into the most degrading human activities possible. Kids play these games by the boatload. Sad.
When I was growing up, I was playing Donkey Kong and maneuvering around some barrels. Now kids are getting their knob shined from some $5 slut.
This is progress?
Will GTA4 include realistically rendered STDs?????
... if these games didn't appear on PC well before they will on XBOX/GC.
;)
Hopefully Rockstar won't be dumb enough to sign another exclusivity contract, unless it's with the platform I already have, then it'd be okay.
"Derp de derp."
"I can see this game being entertaining for the first week, but I've watched it being played and found myself quite uninterested, after having seen the various obligitory guns and stuff. I recommend renting the game before you buy it, unless you have a short attention span and are easily amused."
I can understand you not liking it, but the 'short attention span and are easily amused' comment is not really what makes these games appealing in the longer-term sense. What makes this game unique in contrast to FPS games is that it takes place within a simulation of a city, completely with traffic and all. This is in stark contrast to modern FPS games where you run around and shoot everybody AND anybody.
The replay value here is that much like life, what's about to happen in GTA is unpredictable. I have to say also that the missions are far more interesting than most of the action games you see. Things can always go wrong, and when they do, you can find yourself on the edge of your seat trying to figure out how to get out of this sticky situation. Mix the city-simulation in this and you've got yourself a rather engaging game that never plays the same way twice.
Frankly, I'd rather play a game with this type a variety over a "click, build, click, build, click oh-shit-he's-got-twice-as-many-units-as-i-do" strategy game that hasn't significantly improved since StarCraft. The funny thing is that strategy games could learn a lot from GTA3. If a C&C type game was set in a city simulation where the goal was to minimize collateral damage, and deal with the randomness that human behaviour generates, they could find themselves on top again. In the mean time, though, strategy has turned stale.
"Derp de derp."
I'm no hardware scholar, but wouldn't porting the game to GameCube and X-Box speed up the framerate? My biggest issue with GTA Vice City was the blurry tracers you got on everything. It was like being on drugs. It sounds like a lot of work to beef up the polycount in the models in the game, but would the engine need to be re-written to feature a better frame rate?
This guy. This $#!%^ guy.
I'm in total agreement with NanoGator here.
GTA3 is much more like an RPG than half of the RPGs that are out these days. The plot works, first of all. It may not be incredibly involved, but it's consistent and enjoyable.
The simulation aspect of the game is remarkable, and I'm eagerly awaiting Vice City on the PC to see any improvements. I've played the game most of the way through, and had a blast without the stereotypical senseless maiming and killing.
On the other hand, when I do act out in violence, I tend to do it with much gusto (; Sniping your way up to a 4 or 5 wanted level and trying to escape entertains me from time to time.
In essence, I actually play the role of the character, and that's what a role-playing game is all about. They're certainly not about stats and numbers, but most people tend to think so, heh.
Exactly! This is what people need to realize. It isn't the responsibility of the game devs, govnernment, or any group to censor games, movies, songs, etc. It is the responsibility of the parents/legal guardians to ensure that the children in their care aren't watching/doing/listening-to things they shouldn't.
neurostarAgreed. There is a huge difference between watching your friends play it and playing it yourself. I'll admit that, when I first got the game, the joy of being able to just go anywhere and kill people was fun. But that gets old. That's where the missions come in.
Back when you were playing Donkey Kong, adults were playing Leisure Suit Larry.
Yeah, I remember the part when Larry beat the shit out of the cop and stole his gun... use the gun to shoot the brains out of the creep who stole your drugs, and then run over the prostitute after receiving her services.
Oh wait, that wasn't in Leisure Suit Larry...
"Can of worms? The can is open... the worms are everywhere."
The only way I see multiplayer working in a GTA game is a sort of multiplayer co-op mode. Going around in some sort of kill-each-other deathmatch would NOT work well with that game engine, but a co-op mode where two people work missions together could be VERY interesting. One chucks a grenade over the wall, the other mows 'em down as they come running out. Or one guy's driving with some sort of sensitive cargo, and the other guy's running interference against cops or gangs or whathaveyou. THAT would have potential.