This sounds similar to the Salem Witch Trials and the House On American Activities acting against so-called communists in Hollywood. Perhaps the people who send in photos and personal information will be let off the hook... as long as they give the RIAA names of other file traders.
The only problem with a road system that relies on magnets would be the construction required to implement it. Down the street from my house, they've been widening an intersection since before Summer began.
I think I read somewhere that in 1995, there were nearly 4 million miles of road total in the U.S.A. If it takes a transit team that long to widen one busy suburban intersection, we'll all be driving floating cars by the time they're finished.
At least, we hope.
I think the biggest factor in games that makes them fun for everyone is possibility. In Tetris, for example, there are hundreds of different combinations to fit the shapes together. Games like Grand Theft Auto and the upcoming Fable for X-Box take this to the extreme by giving you more possibilities than you know what to do with. Whether this is good or bad isn't the issue -- it depends on what learning curve you prefer.
Some gamers may be dying to play something based on a D&D rule book that might take them a week to finally figure out what they're doing. Others may just want to pick it up and know how to play it within the first 5 minutes. Me, I like it when a game is easy to pick up, but gradually gets more complicated and has more possibility.
I don't think complex is necessarily bad. I just think some people want complex possibility made available through simple means.
It isn't just the look, but the movement, voice and persona of LMK that Ulala has. The first time I played Space Channel 5, I was immediately reminded of LMK of Deee-Lite. A good example is her name, Ulala. On Deee-Lite's Sampadelic Relics and Dancefloor Oddities, there's a sample of LMK saying "Ooo la la, la la la la la la" and then speaking a bunch of French. The whole game is just a funky hodgepodge of dancing, style and flare, which is more or less what LMK has always seemed to convey.
Still, I think it's ridiculous that LMK thinks she owns the rights to a certain look. You don't see the first guy who started wearing khaki shorts and sandals suing everyone who has made a late 90's frat movie. Or, perhaps more appropriately, a 70's disco diva suing Lady Miss Kier.
The article states that although 200 large objects enter the atmosphere per year, and only one incident where someone has been hit has ever been recorded. The woman wasn't hurt either.
If there are 6 billion people on the earth, and only one in that many have been hit in the 200 chances, that would make the chances 1 in 1,200,000,000,000 -- and that's considering that the debris ws spread over the entire earth. The chances are even slimmer since it's in a straight line.
I guess a lot of tha depends on how populated the area below the debris is.
I'm no hardware scholar, but wouldn't porting the game to GameCube and X-Box speed up the framerate? My biggest issue with GTA Vice City was the blurry tracers you got on everything. It was like being on drugs. It sounds like a lot of work to beef up the polycount in the models in the game, but would the engine need to be re-written to feature a better frame rate?
According to Spamhaus, hius eMail address was "hustlen4life@hotmail.com"
This sounds similar to the Salem Witch Trials and the House On American Activities acting against so-called communists in Hollywood. Perhaps the people who send in photos and personal information will be let off the hook... as long as they give the RIAA names of other file traders.
The only problem with a road system that relies on magnets would be the construction required to implement it. Down the street from my house, they've been widening an intersection since before Summer began.
I think I read somewhere that in 1995, there were nearly 4 million miles of road total in the U.S.A. If it takes a transit team that long to widen one busy suburban intersection, we'll all be driving floating cars by the time they're finished. At least, we hope.
I think the biggest factor in games that makes them fun for everyone is possibility. In Tetris, for example, there are hundreds of different combinations to fit the shapes together. Games like Grand Theft Auto and the upcoming Fable for X-Box take this to the extreme by giving you more possibilities than you know what to do with. Whether this is good or bad isn't the issue -- it depends on what learning curve you prefer.
Some gamers may be dying to play something based on a D&D rule book that might take them a week to finally figure out what they're doing. Others may just want to pick it up and know how to play it within the first 5 minutes. Me, I like it when a game is easy to pick up, but gradually gets more complicated and has more possibility.
I don't think complex is necessarily bad. I just think some people want complex possibility made available through simple means.
Tell us how you really feel!
It isn't just the look, but the movement, voice and persona of LMK that Ulala has. The first time I played Space Channel 5, I was immediately reminded of LMK of Deee-Lite. A good example is her name, Ulala. On Deee-Lite's Sampadelic Relics and Dancefloor Oddities, there's a sample of LMK saying "Ooo la la, la la la la la la" and then speaking a bunch of French. The whole game is just a funky hodgepodge of dancing, style and flare, which is more or less what LMK has always seemed to convey.
Still, I think it's ridiculous that LMK thinks she owns the rights to a certain look. You don't see the first guy who started wearing khaki shorts and sandals suing everyone who has made a late 90's frat movie. Or, perhaps more appropriately, a 70's disco diva suing Lady Miss Kier.
The article states that although 200 large objects enter the atmosphere per year, and only one incident where someone has been hit has ever been recorded. The woman wasn't hurt either. If there are 6 billion people on the earth, and only one in that many have been hit in the 200 chances, that would make the chances 1 in 1,200,000,000,000 -- and that's considering that the debris ws spread over the entire earth. The chances are even slimmer since it's in a straight line. I guess a lot of tha depends on how populated the area below the debris is.
I'm no hardware scholar, but wouldn't porting the game to GameCube and X-Box speed up the framerate? My biggest issue with GTA Vice City was the blurry tracers you got on everything. It was like being on drugs. It sounds like a lot of work to beef up the polycount in the models in the game, but would the engine need to be re-written to feature a better frame rate?