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WineX 3.0 Examined

GonzoJohn writes "When I first subscribed to Transgaming's WineX 2.1 product last year, I was pleasantly surprised that nearly half of the games I had were supported to a degree. The games that did run ran pretty flawlessly. The games that didn't work had varying degrees of success, all just short of actually being able to play the game (the installers seemed to work). With the release of WineX 3.0 from Transgaming on April 17th this year, it looked like it was time to revisit the wonderful world of Wine. This time around, Transgaming WineX 3.0 has some new tools as well as improvements in the number of games supported and gaming speeds. In this article, we're going to take a look at the new features of WineX 3.0, with a focus on their new GUI installer called Point2Play."

22 of 341 comments (clear)

  1. Installers??? by tmark · · Score: 4, Insightful

    The games that didn't work had varying degrees of success, all just short of actually being able to play the game

    Only a die-hard WineX advocate would count ONLY getting installer to run as some degree of success. Everyone else would count such cases as complete failures - one notch above utter and complete failures (when the installer won't run). Actually, if the game itself won't run I'd probably rather have the installer fail.

  2. Ok, WineX Lovers by jvmatthe · · Score: 4, Insightful

    Please answer me this one question:
    Suppose WineX becomes perfect. Suppose Linux gamers by thousands load up their games and enjoy the latest Windows games. Suppose as a result Windows game developers see incrementally better sales (less than 5%, probably closer to 1-2%). Now, why in the world would they suddenly throw away all the code, tools, and experience they have on their current platform to grab some tiny extra percentage by learning, developing for, and testing on a new platform?

    After all they can happily tell those Linux people "You're unsupported. But try WineX!" When it fails, they simply say "You're unsupported!" They already have your money, after all, and it's your own fault for trying it on an unsupported platform.

    Let's be honest: Isn't WineX just a bandage for all those Linux users (former Windows users) that can't give up Windows games? It isn't bloody likely to convince anyone to leave Windows, the platform for which those games were made in the first place.

    Look at Bleemcast (PSX emulator for Sega Dreamcast). It emulated the original games on a different platform, even with graphical enhancements, but it didn't convince anyone who already had a PSX to jump on the Dreamcast...it just made already-committed Dreamcast owners happier.

    1. Re:Ok, WineX Lovers by TClevenger · · Score: 5, Insightful

      On the other hand, if WineX is rather successful, the game manufacturers, who wouldn't dare throw away all their existing codebase to develop for Linux, might provide a bit of tweaking to get the game to run under WineX, since such code probably wouldn't hurt the game under the Windows platform. If enough people are using WineX, and can say so to those game manufacturers, they might just start making WineX one of the environments they test under, just to ship those few extra units.

    2. Re:Ok, WineX Lovers by Devil's+Avocado · · Score: 4, Insightful

      """
      Look at Bleemcast (PSX emulator for Sega Dreamcast). It emulated the original games on a different platform, even with graphical enhancements, but it didn't convince anyone who already had a PSX to jump on the Dreamcast...it just made already-committed Dreamcast owners happier.
      """

      I don't think WineX is intended to convince windows users to convert to Linux. It's intended to make already-committed Linux users happier, making a little money for its authors in the process.

    3. Re:Ok, WineX Lovers by IamTheRealMike · · Score: 2, Insightful
      Suppose WineX becomes perfect

      It never will, because there will always be a lag between new APIs being introduced and Wine implementing them. But OK. Let's suppose the impossible happens.

      Now, why in the world would they suddenly throw away all the code, tools, and experience they have on their current platform to grab some tiny extra percentage by learning, developing for, and testing on a new platform?

      Good question. A few possible answers:

      • They want better integration. There are limits to how well Wine can integrate with Linux. It does a hell of a lot better than, well, any other emulation I've seen, but it's constricted by the limits of the Win32 API. For instance, we can do integration with the window managers kill facility, which pops up an "this app has frozen" message like on Windows, but we can't do startup notification. There's no way to extract that info from Win32 apps.

      • Better reliability. Win32 is huge, complex and mostly the product of too much acid usage. The number of things that can go wrong is large, the native APIs are normally easier to work with, and more complete.

      • No dependancy on Wine. For many people, that's good enough.

      After all they can happily tell those Linux people "You're unsupported. But try WineX!" When it fails, they simply say "You're unsupported!" They already have your money, after all, and it's your own fault for trying it on an unsupported platform.

      If you're unsupported, you're unsupported and you presumably know that when you buy the game. It has nothing to do with the jump table offsets or data structures in use. Smart companies will cater to their customers even when they're using emulation, stupid companies will make up excuses to get out of their obligations.

      et's be honest: Isn't WineX just a bandage for all those Linux users (former Windows users) that can't give up Windows games?

      What has the fact that they are Windows games got anything to do with it? If Linux users want to play games, let them. Far more important to code in general is how free it is, rather than what APIs it uses. Look at Bleemcast (PSX emulator for Sega Dreamcast). It emulated the original games on a different platform, even with graphical enhancements, but it didn't convince anyone who already had a PSX to jump on the Dreamcast...it just made already-committed Dreamcast owners happier

      This is the same old OS/2 argument. The dreamcast died for LOTS of reasons, having emulation wasn't the major factor, if it was a factor at all.

    4. Re:Ok, WineX Lovers by 4of12 · · Score: 3, Insightful

      might provide a bit of tweaking to get the game to run under WineX

      With only about 5% of the market, (Apple, anyone?), the developers will devote about that much concern to whether their games will run under WineX.

      But if WineX comptability is even on the radar, that's a good thing.

      And if some company in Taiwan releases a very inexpensive PC-like box for gaming via WineX, a box that sells millions of units, then the future of WineX compatibility is assured.

      It's a long way off, but a great milepost metric for real success of WineX would be if game developers started to badger both MS and WineX developers to get together to advance the APIs; maybe even MS would lower itself to devoting manpower working on the WineX codebase. Not that I expect all that anytime soon....

      --
      "Provided by the management for your protection."
    5. Re:Ok, WineX Lovers by GlassHeart · · Score: 2, Insightful
      With only about 5% of the market, (Apple, anyone?), the developers will devote about that much concern to whether their games will run under WineX.

      It's not the percentage size of the market that matters. Adobe and Microsoft both sell flagship products on MacOS, for example.

      The equation will have to do with how many units you expect to sell and how much it will cost to port (tangible costs like developer time, as well as intangible ones like introducing potential bugs into the source due to the port). If it's really cheap to port to WineX, they'll probably do it, even if they don't sell all that many units.

      Also, note that the Linux/WineX game market is a very different one than the Windows market, precisely because many games don't work on WineX. Less competition can mean that your game gets a bigger share of the 5% than in the 95%.

    6. Re:Ok, WineX Lovers by TClevenger · · Score: 2, Insightful
      Precisely. Apples are a completely different animal, whereas WineX compatibility is just a matter of identifying a problem in either the library WineX provides, or the "nonstandard" way the game chooses to use that library. Chances are if the problem is due to the way the game handles a library that otherwise meets published specs, maybe a tweak in the way that game accesses that library will make it _more_ stable under genuine Windows environments as well.

      So find a game manufacturer that has a Linux "insider" in the coding team, ask him to devote a little bit of time to stabilizing the code under WineX, then GO BUY THE GAME when it comes out and let your insider know. He then has some numbers that he can bring to the bosses. "I spend this many minutes working out some bugs running under WineX, and as a result this many Linux users bought our game that otherwise wouldn't have. Oh, and chances are the time spent also made it stable under some non-standard Windows configurations."

  3. Gaming by rf0 · · Score: 2, Insightful

    Under Windows

    Insert CD
    Autoruns
    Type in ID number
    Wait..
    Click Icon
    play Game

    Under Linux

    Insert CD
    Start Wine
    Load Binary
    Crashes
    Load Again
    Goes a bit further
    Move you mouse X11 Locks up
    Download lastest CVS version
    Rebuild
    Try Again
    Crashes
    Give up and do something else

    Now I really like Linux. Honestly I do, but this is one of those times Windows just wins

    Rus

  4. Re:Nice but still useless by Anonymous Coward · · Score: 1, Insightful
    WineX isn't just for games, Bubba. Why do these Wine critics harp on the fact that the games won't run like they do on Windows or a game console? It is an emulator people! Nobody is proposing that the world will now want to run all games on Linux because of this.

    Get some perspective.

  5. Why not in games.slashdot.org? by kirkb · · Score: 3, Insightful

    Since this article is games-oriented, why isn't it in the new, garish-colored games.slashdot.org?

    --
    Slashdot: come for the pedantry, stay for the condescension.
  6. WineX3 has been good to me by Gyorg_Lavode · · Score: 4, Insightful
    I subscribe and wineX3 has been supprisingly good. It's running the games I am really interested in. I'm back to playing Everquest (maybe not a good thing), Warcraft3, Jedi Knight 2, and Baulder's Gate 2. I'm also using EQIM with it. All of these work basically transparently. There's of course the overhead and minor things, (names over character heads are not very legible in everquest though I hear cvs fixes this), but really it doesn't bother me one bit and I don't have to boot out to windows to play these games.

    Point2Play basically acts kind of like a registry for windows games. Not exactly what it does but a reasonable analogy. I wish you could add directories/executables directly to it rather than having to do an install, but other than that it's working well as a launch point for my windows games.

    Over all I am pleased with wineX3. I thought the wineX3 preview was lacking but this version seams acceptable.

    --
    I do security
  7. Re:Buzz off by phoebusQ · · Score: 4, Insightful

    Hey, maybe you should do a little INVESTIGATION before you start posting:) WineX IS free. The source is free for download. If you want precompiled binaries and official support, that is what you pay for (and boy, is it CHEAP). Please don't tell me you can't handle ./configure; make && make install. It's also a hell of a lot cheaper than buying a copy of windows to play. If I had the money, I might not complain so rudely, but come on people! Yeah, c'mon people! Why would you think that releasing your source is enough? Shouldn't you freely support and hand-hold every shlub that uses your product? Just download the source and compile, and sate yourself with a little hard-earned fun, instead of complaining about nonexistant problems.

  8. Game company support? by sinequonon · · Score: 3, Insightful

    Has there been any interest in having the gaming companies support Wine during their test cycle, as well as printing Wine requirements on their shipped game packages? I'd be more tempted to purchase a game for use on Linux if I knew it was supported on Wine by the vendor. Having the information printed in the requirements box could be a big help in selling Linux as a gaming environment. Thanks.

    --
    -Bob-
  9. Re:winex makes me angry by praedor · · Score: 3, Insightful

    "Once all the game developers have already stopped porting to linux they wont come back"? WHAT game developers are porting games to linux? C'mon! Virtually none. Id software produces linux binaries of all their games as a matter of tradition. Perhaps one or two other vendors may consider porting, but usually they are coaxed into allowing someone else to port.


    Wine isn't hurting anything because there is nothing to hurt. All you need is for linux on the desktop to become more widespread and you will see linux ports from the actual game source rather than a bunch of hackers doing a port a year or two after the game has been out and played already by the rest of the world. In any case, it isn't as if game developers/companies are building FOR wine - most game do NOT work on winex or winehq or codeweaver's wine. It is practically an accident when a game does work. Thus, if companies were actually building for wine rather than for windoze proper (or linux), then you MIGHT have an argument, but even then it would be pretty weak. Why NOT build for a standard (wine) library so that you know your one game will run on windoze and linux out of the box? You don't HAVE to work to produce multiple versions unless you are also writing for Macs, then it would be two versions instead of 3 (best case): Mac, Windoze, and linux.


    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  10. Re:Doesn't Inspire a Lot of Confidence by pdbogen · · Score: 2, Insightful

    I don't know about you, but I think getting one game to work that was writting for another operating system without any sort of recompiling or hacking the actual binary, and without having to have anything from the intended platform, seems like quite a feat to me.

  11. Don't support Transgaming! by korny69 · · Score: 2, Insightful

    Support people who are writing natively supported (ports) of the games. Buying a subscription to Transgaming will get you the game you currently are wanting to play, yes, but later when another game comes out, you will probably not be so lucky. OTC, I have had very little problems with my non-supported Loki produced games.

    The only way to further alternative platform gaming (including MAC and *NIX) is to support the native code writers (icculus.org), the shops that sell the alternative OS games (tuxgames.com), and especially the companies that port (or pay to port) the games (Epic, Bioware, IDSoftware, etc).

    Transgaming is wash! They "support" many games, but that support is strickly community-based and it may be a while before you get an answer. Their so-called "support" includes telling the customer they will need to use a CD-CRACK to get some games working (probably a really bad idea). And, not to mention, you pay for a service for a game that you already "own". Example: I pay $50 for a game I want to play and then I pay $15 (minimal subscription fee for Transgmaing) just to get it running (maybe?!) in Linux. I would much rather pay $50 (one time and maybe more $) for a game that is ported and I know that 75% of time it is going to run out of the box.

    The new GUI, Point2Play is a good example. It looks as though they planned, developed, and released this thing in a matter of days. Geez, I understand they want to make money, but I think there may be better ways to do it.

    --

    The biggest security hole sits between the keyboard and chair.
    -Andrew McAllister

  12. Re:I can't see why portable code is so fscking har by Joe+Tie. · · Score: 2, Insightful

    I mean, how hard is it to use portable libraries and code from the beginning?

    Seriously. It never ceases to amaze me when I see programs meant from the beginning to run on multiple platforms, yet written in DirectX. Neverwinter Nights being the prime example of this. It just seems like a bad decision to maintain two separate codebases like this. I only muck around writing 2D, and fairly simple 3D, but I consider it not compiling on any supported platform, with no changes needed, to be an error which should be fixed immediately. It took me a little time to get WxWindows down, but I've saved that many times over in not having to do what amounts to writing two programs to do the same function.

    --
    Everything will be taken away from you.
  13. Re:Umm yeah... by NanoGator · · Score: 4, Insightful

    "We may save some fuss, but we are also telling game developers that we don't want native ports, which is not true."

    No you're not. They have 0 clue that you didn't buy a game because you don't use Windows.

    Nobody's going to make gamnes for Linux until the market is big enough to be successful. There is no Linux game market, that's why you're getting a trickle of cheap-to-produce ports.

    If you want to send them the message you want Linux ports, using WineX is doing absolutely nothing to help you. It gives them an excuse to say "We don't need to do a Linux port then." If you really really want them to make games for Linux, then don't buy the Windows games period. If you feel that's unreasonable, then you're going to have to play by their rules.

    I'm in the same boat. I want GTA Vice City. It's only on PS2 right now. I will not buy a PS2. I'm personally boycotting Sony because I was a salesman for their PSOnes when they originally came out. 1 in 4 of those things were defective and Sony absolutely refused to treat their customers (mostly kids) with respect over it. It's a long story, the important part is that I'm boycotting them for reasons similar to why a lot of people here won't buy MS software.

    I could probably pick up a used PS2 for a reasonable price. Since it's used, Sony wouldn't see a dime of that. Cool, eh? No. I want Rockstar to prioritize PC development. I'm sending them the message that they have to develop for PC or they won't get money from me. (Essentially what I'm advising to you.)

    The bad news is that I don't get to play Vice City, but the good news is that Rockstar's gone ahead and ported it to PC. I'll have it in my hot little hands in 2 weeks. It's been a loooong week. Sadly, there are other games on PS2 I'd like to play that I never will because I just cannot support Sony.

    So I hope my point sort of makes sense. If you're really devoted to avoiding MS so you can get games made for Linux, then turning around and playing the games anyway isn't helping. If I had given in and bought the used PS2, I'd be sending the message "its okay to only support PS2, I'll bend over backwards to follow you."

    --
    "Derp de derp."
  14. Only use it as a stop gap... by StarTux · · Score: 2, Insightful

    I use Linux because of its advantages in speed, stability and configurability by the end user. I use Winex as a stop gap so I can play EverQuest with my wife. One of many things I have noticed with Winex is its resource hogging and lack of real stability, even between versions.

    Ever notice that between versions some games that worked now no longer do so?

    Finally, when Transgaming first started they stated that they would not compete with native ports, well that turned out to be a lie.

    Winex is a strange beast, on one hand I see its value, on the other I can see its potential at destroying good solid ports. And native ports run faster, with a lot more stability than winex enabled games; finally, they help improve and mature other tools like OpenGL and things like SDL rather than just directx. Oh and before people say 90% of the desktops are Windows, well sales fell around 3% last year with regards to PC Games, I saw two whole isles at Fry's be given over to Country music. So in essence, if you make games for Mac and Linux you would have gained back those lost Windows sales and a little more and you would have entered a new market, rather than been where everyone else has been.

    StarTux

  15. Microsoft and DirectX by Latent+Heat · · Score: 2, Insightful

    Microsoft, bless their black little hearts, made a concerted effort to woo game developers away from DOS-mode and on to Windows by adding all kinds of features, and even then as you point out, it took Microsoft several iterations to get right.

  16. Re:I can't see why portable code is so fscking har by Dr.+Sp0ng · · Score: 2, Insightful

    I mean, how hard is it to use portable libraries and code from the beginning?

    It's not hard, obviously. But just as 90% of people are morons, 90% of game developers are morons.

    Why do companies choose to use DirectX instead of OpenGL?

    Because it's better. DirectX 9 is simply a better graphics API than OpenGL at this point, which is just an unfortunate fact of life. If you're developing for Windows, using DirectX will get cut down your workload tremendously, simply because so much more is already done for you.

    Even if you use DirectX, how hard is it to make that choice irrelevant to the rest of the implementation, and the switch to OpenGL transparent?

    That's the correct solution, and it's what I do (I am a game developer). It does take some real thinking to come up with a good abstraction which will take advantage of the power of each API while dealing with its limitations as well, but it's not impossible.

    It must be possible for eevry company to build portable games and engines when they build them from scratch, shouldn't it?

    Most companies are just trying to get the damn game finished and shipped.