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3D "Crystal Ball" Monitors

glesga_kiss writes "Actuality Systems have issued a press release announcing sales of their 3D display technology, as reported by Yahoo Finance. The system works similar to an old spining disk optical illusion, except that the 21st century version produces an image that can change through the use of digital projection. In this case the screen is a rotating disk that is capable of producing light at any point that it passes through. The upshot is that you get a real 3D representation of your object, that can be viewed from 360 degrees around the display, without the need for any special goggles. Not quite ready for Hollywood, but the scientific and engineering communities have some obvious uses for it already..."

28 of 304 comments (clear)

  1. Ahh... I can finally gaze into my crystal ball... by macshune · · Score: 3, Funny

    And check my e-mail!!! Woohoo!

  2. Supported on Linux by Surak · · Score: 3, Interesting

    Supported under Linux according to this. I wonder if the drivers are open source (I doubt it.)

    I remember first seeing something like this on Star Wars when I was kid ... now it's really happening. Life imitates art. ;)

    1. Re:Supported on Linux by clambake · · Score: 4, Funny

      Rule 1 on being a Karma Whore.
      Say "Linux"
      Rule 2 on being a Karma Whore.
      Say "Opes source"
      Rule 3 on being a Karma Whore.
      Say nothing else worthwhile.

      Ok, I'll bite:

      Linux

      Opes source

    2. Re:Supported on Linux by Guppy06 · · Score: 3, Funny

      "I remember first seeing something like this on Star Wars when I was kid ... now it's really happening. Life imitates art. ;)"

      Me-sa be wishing you not saying that...

    3. Re:Supported on Linux by grammar+fascist · · Score: 3, Funny

      Nothing else worthwhile.

      --
      I got my Linux laptop at System76.
  3. photos by sstory · · Score: 5, Informative

    Why no one linked to the photos is beyond me, but slashdot posts are well-known for poorly-placed/defined links. Anyway, here it is.

    1. Re:photos by deadsaijinx* · · Score: 3, Insightful

      It is this little thing called responsible linking. I have been admin of several websites, and I know first hand just how much bandwidth those images can take. If someone isn't interested enough to do a little ferreting, then they shouldn't be absorbing my bandwidth on something that really isn't of interest to them.
      Either way, you've pulled a successful karma-whoring, so congrads.

      --
      YOU SUCK BALLS!
  4. Not Ready for Hollywood by Andover+Net · · Score: 3, Insightful

    I dont think true 3d will ever be ready for Hollywood. Movies are made to tell a story. Thats why camera angles and such are important. The story is whats happening on the other side of the room.

    1. Re:Not Ready for Hollywood by WankersRevenge · · Score: 4, Insightful

      If you just look at the history of the cinema, you will find that your statement is quite false. Film is built upon rapidly evolving technology. Careers have been destroyed by standing opposed to this natural evolution. Not to nitpick at ya. But don't worry. The stories won't change. Just the way they are told will continue to evolve.

    2. Re:Not Ready for Hollywood by CausticWindow · · Score: 3, Funny

      Yeah.. just look at all the movie theater executives destroyed by the massive success of IMAX.

      --
      How small a thought it takes to fill a whole life
    3. Re:Not Ready for Hollywood by armyofone · · Score: 4, Funny

      I look forward to ducking things flying at me and flinching from explosions.

      Heh - just get yourself married! :-)

      --
      "A revolution without dancing is... a revolution not worth having"
    4. Re:Not Ready for Hollywood by Gilmoure · · Score: 3, Informative

      ...And have a kid!

      --
      I drank what? -- Socrates
  5. The best 3d display I've seen was by bolthole · · Score: 5, Interesting

    well, more of a movie projection,I guess. But Knotts Berry Farm (I think) in southern california, has (had?) a display with an alleged old indian shaman as narrator, that was effectively a 3d movie, without special glasses or anything. Quite solid-looking. It's really weird that the company hasnt been more prominent. I think the company was called "Virtual Light" or something like that.

    The whole thing was done up to look like a stage presentation, behind a glass box, elevated to the middle of a wall. Except if you looked at the depth of the wall from outside, there was no way the stage would fit in the wall ;-) It was that realistic, that you would really have no idea just by looking at it. They had fancy fake smoke effects, which were the obvious "illusion". but I think the shaman himself was also a recording. If so, that makes it a really really good holo-display.

    1. Re:The best 3d display I've seen was by SoCalChris · · Score: 4, Interesting

      That would be Mystery Lodge. It is fairly old now, but still a good show.

      http://www.themeparkinsider.com/parks/detail.cfm?A ttraction=239

  6. Deja vu by caouchouc · · Score: 4, Informative

    Hmm... This seems all too familiar.

  7. More Information and schematic by LiquidCoooled · · Score: 5, Informative

    here have fun...

    --
    liqbase :: faster than paper
  8. In my day... by LordByronStyrofoam · · Score: 5, Interesting

    Interesting device. I developed the software used on the NOSC/SPAWAR laser-based volumetric display back in '96. It used a rotating two-bladed helix, in which each blade traveled from the top of the volume to the bottom of the volume as it rotated through 180 degrees. With two blades on a 600 RPM spindle, we got 20 frames/sec update - right on the cusp of image jitter. We used a Krypton/Argon laser and a prism to get RGB, and fed each primary color to a separate pair of acousto-optical devices steered by my program, which got an interrupt each time one of the blades crossed through zero degrees. The display space was 4096 by 4096 by 4096(polar coords), by using 12-bit D/A converters controlling X and Y, and 4096 slots in the display controller's memory, one for each of 4096 angles of rotation in 180 degrees.

    Our major limitation was the decay rate of the acousto-optical devices, which limited the speed at which we could randomly paint the voxels in our volume. We did, at most (if I remember correctly) about 40,000 voxels per 20th of a second. As a result, we were limited to wire frame images.

    --
    Slashdot's name? When my compiler sees /. it generates a warning about a badly formed comment.
  9. Yeah by autopr0n · · Score: 4, Funny

    That's why the crazy concept of "plays" never caught on. What were those Greeks thinking, trying to tell a story without camera angles?

    --
    autopr0n is like, down and stuff.
  10. Depth Perception by Zerbey · · Score: 3, Interesting

    Stop flaming me about depth perception!

    I've no idea how someone with 2 eyes views the world since I've been blind in one eye since birth. What I think is 3D and you think is 3D is probably different. Anyway, I have no problems with depth perception I probably just view it a different way to what you do.

    Question: A TV screen is a "flat" 2D image, to me it's like looking through a window. Is it the same for people who have 2 working eyes?

    I'm intrigued!

  11. And it works with Windows? by Anonymous Coward · · Score: 4, Funny

    I can't wait to see the Blue Sphere of Death. :)

    But seriously, what a cool gadget.

    Paul

  12. Re:Ahh... I can finally gaze into my crystal ball. by gmuslera · · Score: 5, Funny

    "I see your future... and its full of spam!"

  13. not new by zejackal · · Score: 5, Interesting
    This isn't really new stuff. Back in my freshman year of college I got interested in volumetric displays. I came up with some ideas and found out that someone had already done it. I forget his name, but he was a polish scientist working for the navy making volumentric displays for submarines. My first idea, and also this gentlemen's was to use a spining helical surface that rotated through 180 degrees and iluminate it with laser beams deflected from a spinning mirror. That was 10 years ago... and he had working models.

    Not wanting to work out another solution only to find someone had beaten me too it, I decided to do a little research and see what else was out there. I found a woman, I also forget her name but you'll have to excuse me because I haven't looked at this stuff in quite a while, who was using rare earth element doped fluoride glass to produce volumetric displays. Her work involved utilizing IR lasers. When the two beams intersected in the glass they caused a point to illuminate. A raster or vector scan of the volume could produce three dimensional images. This work was paralleled by a man in Japan, again... can't remember his name.

    After finding out about the rare earth doped fluoride glass processes I had to figure out another one. I did, it's really cool, and so far no-one else has put forth a similar design. However, I could never fund the work myself (I was a starving student), and then I began working for a big company with whom I have one of those "anything you think of is ours" clauses in my contract, so I can't work on it now either.

    However, I may get a chance to pursue it in the not so distant future, and man will it be cool to see it operating. Of course if I ever do get it working I will make sure that my web site has the capacity to handle the slashdot effect.

  14. The *real* problem with 3D displays by stephentyrone · · Score: 4, Interesting

    or, rather, all the 3D display technologies I've seen so far, is that there's no "hidden line removal", so to speak. Every technology i've seen is inherently transparent, and uses some means to generate perceived light sources within a volume.

    Unfortunately, the human optical system isn't really built to deal with this on a regular basis; we expect *most* things to be at least somewhat opaque, and have a considerably easier time processing visual information that adheres to those expectations. So what's really needed is a way to not only change the color of a voxel, but also it's opacity; basically an "alpha channel". (You can't just do old school hidden line (surface) removal because you don't know where the observer is).

    Clearly, this is impossible with any of the spinning disc/helicoid techniques; with some of the other ideas (like crystal activated by non-visible-wavelength, etc) it seems like it should be possible; use one wavelength to produce light, another to turn pixels opaque. Make the interior of an "object" opaque, illuminate the boundary, and you've got a display that's much easier for the human visual system to process.

    Prediction: until this happens, no real 3-D displays except for highly specific industry applications.

  15. I disagree; occlusion is possible by Anonymous Coward · · Score: 3, Informative

    Actually, spinning-screen displays are capable of viewer position-dependent effects, such as occlusion. The spinning screen isn't the point - it's the screen. In order to make an arbitrary light field (through piecewise approximation), you need to be able to control both the amplitude AND the trajectory of each "ray bundle." If you use a screen that is not a diffuser, but something with beam-steering capabilities, you can do occlusion. For instance, see US Pat. 6,487,020.

    patent link

    -gregg

  16. Re:Comment and mirror by MbM · · Score: 3, Insightful

    There's a reason why all the examples they show are wireframe.

    The device is just a spinning disc with lights, the disc is transparent so all you end up seeing are the lights apparently floating in a 3d plane. None of the points of light are going to be able to block eachother to display solid surfaces -- if you try to display a solid cube then each surface of the cube will be translucent and you'll end up seeing all sides of the cube atonce.

    Without being able to display solid surfaces you're pretty limited the applications for it.

    --
    - MbM
  17. Re:Comment and mirror by Mac+Degger · · Score: 3, Informative

    Uh---did you look at the sugar molecule? Or any of the other pics? This thing runs on voxels...it does do solids.

    As for your explanation as to how this thing works...it's woefully lacking and even misleading. The thing displays a full slice every degree or so. It creates the illusion of solidness the exact same way moving pictures are faked: the slices change for every angle of rotation and with an rpm of 760, you get multiple slices per angle per minute.

    A quick view of the sugar molecule movie shows how this does work for solids.

    (btw, I saw the movies a couple of years back [2001 I beleive], so maybe they're not there anymore).

    --
    -- Waht? Tehr's a preveiw buottn?
  18. Re:Comment and mirror by IPFreely · · Score: 3, Informative
    Um, No. Actually, you missed the point.

    Whether the image is solid, wireframe or just points, you will be able to see through it. The way you solve this in 3D projection to 2D surface is to use hidden surface removel methods to not draw the obscured surfaces, Z-buffer being the most common for 3D accelerated cards on PCs.

    In true 3D like this, you do not necessarily know what direction the user is viewing from, so you do not know which surfaces should be obscured. When it draws the backside, you WILL be able to see it through the front side. There is nothing solid about the front side, it's just a light hanging in space.

    If the viewing direction IS known in advance (as in a prepared movie) then you could use hidden surface removel methods to alter the displayed image and remove the backside, but just from that one angle. But in general, the spherical nature of this display makes no rules about the viewing angle.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  19. I think mine's broke... by bluethundr · · Score: 3, Funny



    ...because I can't see what the heck's going on in in Minas Morgul these days. My connection to Orthanc seems to be down too...

    --
    Quod scripsi, scripsi.