Unreal II Demo Released
G9o writes "The demo for Unreal II: The Awakening has been released. The 153MB file is available for download at Fileplanet or FileShack. Originally Epic said they weren't going to release a demo for it, but perhaps the mediocre reception changed their mind?" In related news, French games site FactorNews are hosting a press document that claims "Unreal II" for Xbox, "Unreal Assault" for PS2 and "Unreal Tournament 2004" for PC will all be shown by Infogrames at E3, albeit possibly behind closed doors.
I usually download whatever I can from http://3dgamers.com You don't get all the crap that FilePlanet puts you through.
who knew purple could be so bright and its my favourite colour but I don't think I can handle this shade of unreal purple.
-- it must be true, it's on the internet.
Just my thoughts here, but releasing the demo probably won't help. Don't get me wrong, I loved Unreal, and I play UT2003 at least once a week, but Unreal2 is just crappy. Wait, here me through. The game has spiders in it, and that tells us ONE thing, they ran out of ideas. Sorry, but it's true, they just couldn't muster the quality you want in a game. So, in my way of thinking, a demo of a bad game isn't going to boost sales, since people will see just how mediocre the game is.
YOU SUCK BALLS!
Mind you, 100meg+ demos aren't very EASY to transfer nowadays, much less with the terrible state of sites like FilePlanet, etc. (Has anyone considered a positive use of P2P to split such large files over several clients?)...
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
This screen is enough to tell me it's good: http://www.unreal2.com/screens/pc/2b.jpg
Now I just have to stand in line at file planet for 60 mins.
If slashdot would offer a bittorrent streams for subscribers... Anyway, anyone already got it want to set up a torrent?
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Yeah, they gave it a pretty bad review... *digs out his (subscribed) PCG* They gave it a 72%. Here's the final verdict: Highs: Gorgeous graphics; high production values; cool new weapons; expansive level design Lows: Cookie-cutter storyline; redundancy in mission objectives; occassionally just plain dull. Bottom line: Pretty to look at, but it doesn't have a lot going on upstairs. The review's in the April 2003 issue...
I must be the only one that doesn't have to have the latest and the greatest.
.I've spent to much time away from playing games on my PC 24/7, and mistakingly developed a life!
I don't want a game that requires me to have to upgrade my current machine to the hilt just to play it.
The original UNREAL & UNREAL Tourn. were great, and they still run on my machine.
My reward for upgrading my machine and getting the latest version of UT will still bring the same result. I'll be FRAG'd repeatedly & often. But that doesn't mean I'll have anymore fun than I do now with a version I already have. No.
I find myself enjoying games like Out Of The Park 5 (www.ootp5.com) where it's all about the game play/story, NOT the 1.5 trillion Polygons that were drawn on my screen in the last 30 miliseconds
I think I'm getting old. .
"This must be a Thursday, I never could get the hang of Thursdays."
Sadly, Unreal Tournament seems to have been the high watermark for this paticular franchise. I bought UT2003, and i liked it, but it was the same game, albeit with nicer graphics of course.
What's peeved me the most, is I remember playing Unreal 1 and UT for the first time, and being impressed with the array of weapons you had to play with. They were not the typical pistol-shotgun-machinegun-rocket cliches that most every other FPS had accepted as the gospel of arsenals. You had a goofy blade that could bounce off walls, a Snot-Gun, a 6 barrled rocket launcher and so on. You get UT2003 and there is nothing new (the ion-gun doesn't count since it's in only about a quarter of the maps)
The unreal 2 pops up and well the series seems then to be in trouble.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Hmmm..... so you literally worshipped that CD, eh? Can you share your philosophy and rituals (human sacrifices perhaps?) with the rest of us? Can your CD perform miracles? Perhaps turning water into Mountain Dew? Those of us seeking guidance thank you!
Here's why I think they released a demo of it. It's evidently already out, and since it sucks (according to posts i've read) it hasn't been a good seller. Maybe they think releasing a free demo to people will encourage them to buy the full version. Just a thought.
Be based on the fact that FPS GAMES ARE BORING?
I mean, all this "the story stinks", "the levels are the same". This can all be said about any FPS game that comes out. This can be said about Doom 3 even before it comes out.
Same old run around and shoot, all thats new is eye candy.
People keep paying for FPS and then compaining "this one sucks!"
FPS games just aren't fun. Get over it.
I don't need no instructions to know how to rock!!!!
Hmmm..... so you literally worshipped that CD, eh? Can you share your philosophy and rituals (human sacrifices perhaps?) with the rest of us? Can your CD perform miracles? Perhaps turning water into Mountain Dew? Those of us seeking guidance thank you!
He worshipped the shiny side, and the mighty deity whose image he saw in it.
I believe Epic made the case against another Linux release when they revealed the server connection stats a while back. See the post here. Sure, there are quite a few good reasons that the numbers may be artificially low, but that's a completely different subject.
Hopefully the folks at icculus.org can come up with a way to play Unreal II using Unreal 2003 as they did with Unreal, Unreal Gold, and Return to Na Pali