Day of Defeat Half-Life Mod Released
alwsn writes "The greatly anticipated Half-Life mod Day of Defeat has just had v1.0 released. This is an amazing World War Two team-based mod, and there's a stand-alone retail release on May 6th. DoDHQ has a good list of mirrors - also, here's a BitTorrent link. Keep those file windows open once you finish downloading." Thanks to many submitters for pointing this out. Please note that you need a retail version of either Half-Life or Counterstrike to run this downloadable version, although, as mentioned above, the retail box will be a stand-alone title.
They will also attract people who weren't aware of DoD's existence, but have enjoyed CS and TFC before and are very interested to try it out.
:-)
Like me
Daniel
Carpe Diem
I've been playing Day of Defeat for quite a while already. Development was stuck at v3.1 beta for a long time and apart from some small map bugs and a 'nade bug', it was a very good and stable mod. Most of the maps are 'Domination'-style where you have to 'turn' all flags to win the map/round, there are some maps where you have to blow up a couple of 88s. All in all, a well-rounded mod.
-- Linux: Stays crunchy even in milk! --
I've been playing Day of Defeat for the past 2 or so years, since 1.0b and have greatly enjoyed watching my favorite mod grow into what it is today.
I know one of the biggest problems Counter-Strike player and its community encountered when CS when retail was the flood of new, clueless people to forums and servers. I've already seen inumerous people who don't have a clue about DoD on servers.
If you happen to run into somone new like this, don't shout 'n00b' at them, help them out. If they ask a question, give them a quick answer. Yes, you might die when you're typing out the response, but it's only a death. We were all new to the game once, and helping out people when they need it will help keep the strong community DoD is known for.
The biggest reasons I'm not playing BF1942 right now are: 1) No in-game voice chat (any team-based FPS that lacks this nowadays is doing its players a big disservice); and 2) In order to run a large server, you need at the least a T1. We run two and sometimes three HLDS-based games (CS, DOD and NS; 14-20 players) on a single T1. One instance of BF1942 (I forget if we tried 32 or 64 players) completely saturated it.
It's a bummer, because I agree that it's a really attractive game. The demo was a lot of fun, but they did some big things wrong with the server.
Let's show this prehistoric bitch how we do things downtown.