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The Sims 2 Announced

An anonymous reader writes "Electronic Arts today announced that The Sims 2, the next generation of the #1 PC game of all time, is in development." Seems like the new 'unique selling point' for the sequel is "the.. addition of genetics, with the DNA of Sims passed down through generations", but there's a whole heap of other new bells and whistles. The game will be previewed properly at E3, and the franchise has now sold over 24 million units as a whole.

55 comments

  1. Not playing it by Anonymous Coward · · Score: 4, Funny

    Until it has a first person shooter mode, and that is the main way it is played, count me out.

    1. Re:Not playing it by Niobium-41 · · Score: 1

      That is the best idea I've ever heard.. Put that together with a massivly multiplayer online mode, in which you could walk around the neighborhoods.. you could play it like The Sims.. Or like Grand Theft Auto.. :)

  2. Do we really WANT our sims to get old and die? by 2Flower · · Score: 3, Funny

    I mean, wasn't half the fandom surrounding The Sims based on recreating celebs or X-Men and stuff? Do we really want to take the time and energy to make Sailor Moon in The Sims and then have her get old and fat and sit around complaining about taxes until she croaks, then we get her mutant pink haired offspring running around?

    More seriously, it's a bit like the problem with the sim-kids in the first game. You have no control over them beyond their name, so if you're trying to assemble a house of people from your own imagination rather than from a host of random 'DNA' variables, you're out of luck.

    But hey, what do I know? Clearly Maxis understands why The Sims are fun better than me. Look at how great TSO is! ...right.

    1. Re:Do we really WANT our sims to get old and die? by smileyy · · Score: 1

      Do we really want to take the time and energy to make Sailor Moon in The Sims and then have her get old and fat and sit around complaining about taxes until she croaks, then we get her mutant pink haired offspring running around?

      Yes yes yes.
      --
      pooptruck
  3. could be something to look forward to.. by snillfisk · · Score: 4, Insightful

    I played the first one for a couple of days straight when it was just hot and fresh and were really impressed. It was fun in a strange way and I enjoyed creatinge and setting up this little family .. but after a while things just got boring and you kinda could anticipate what was going to happen .. I hope they make each experience more unique and probably a bit more evolving than the first edition, but sure, the "simplicity" (i'm not calling it a simple game, that would be plain wrong) may have been the reason why it has sold so well and attracted so many non-regular gamers.

    There's a good chance that this DNA-feature will make the sims a better, lasting game which kinda never stops and still evolves.. we'll see.

    Looking forward to the E3, at least. :-)

    --
    mats
    One man's ceiling is another man's floor.
  4. Re:When is E3??? by Palshife · · Score: 2, Informative

    E3 starts up next week, 13-16 I believe.

    http://www.e3expo.com/

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  5. strange that people find this appealing... by Danse · · Score: 1, Insightful

    I'd think it would suck to realize that the virtual people on your computer lead more interesting lives than you do. I'm all for escapism and stuff, but the seemingly addictive nature of this game for a lot of people is kind of creepy.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  6. uh oh. by joFFeman · · Score: 0, Flamebait

    sounds like SimHitler- i don't want any part of that action.

    --
    "Life is great; without it, you'd be dead." -Harmony Korine
  7. Creatures by ScurvySeaDog · · Score: 2, Interesting

    Remember the game "Creatures" from a few years ago? They had kinda their own DNA and would take on traits from their parents.

    1. Re:Creatures by DylanQuixote · · Score: 1

      Indeed I do... and I'm considering cloning it as
      a Free Software project now that the company behind it is dead...

    2. Re:Creatures by Zerth · · Score: 1

      That'd be sweet, I stopped buying them after creatures 2, but every now and then I pay attention to the discount bin on the offchance a box of creatures 3 might be there.

      The main reason I stopped, though, was killing them never got any better:)

  8. New Add-Ons by limekiller4 · · Score: 1, Troll

    I heard that Sims 2 was going to have full-immersion real-time rendering of a fairly complex physics model including lighting (ie, the ability to knock lights around and such, which would change the way the scene was drawn). I also heard that it would include not only some new never-before-seen haptic control devices and some new tactile feedback add-ons.

    The best part is that this has already been released.

    IT'S CALLED YOUR ACTUAL FUCKING LIFE. Go outside. Play with your kid or your dog for fucks sake. Ride a bike. Read a book. Wow! Look at those specular effects! Ooo! Ahhh!

    I understand games where you get to be something else. But a game where you get to be a mundane human doing mundane things? Have you all gone positively fucking mad?

    --
    My .02,
    Limekiller
    1. Re:New Add-Ons by redtail1 · · Score: 1
      I understand games where you get to be something else. But a game where you get to be a mundane human doing mundane things? Have you all gone positively fucking mad?

      You could use this tired Shatner-esque "Get a life!" argument to tell someone to stop doing anything you don't think is a worthwhile form of entertainment.

      Don't you have anything less mundane to do than attacking others? This isn't news.

    2. Re:New Add-Ons by RaboKrabekian · · Score: 4, Funny

      Go outside. Play with your kid or your dog for fucks sake. Ride a bike. Read a book. Wow!

      ...quoth the regular Slashdot poster.

      Ahem.

      --
      "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    3. Re:New Add-Ons by limekiller4 · · Score: 0, Troll

      redtail1 writes:
      "You could use this tired Shatner-esque "Get a life!" argument to tell someone to stop doing anything you don't think is a worthwhile form of entertainment. Don't you have anything less mundane to do than attacking others? This isn't news."

      What a bunch of crap. I'm pointing out the absurdity of playing a game that is an ever-more-accurate rendition of ...real life! What's next? You'll be able to make the person in the game play a game ...about real life?

      Oh, the recursion hurts my head!

      Yes, the fact that people are playing a game about mundane, everyday life is news. It's certainly a social commentary! And a lot more relevant than, say, Laci Peterson to your average Slashdot reader.

      My general attitude toward just about anything people like doing is "hey, if it spins your needle, do it." Some people like to fish. I don't. Some people like to play with their PSX2 all day. I don't, more power to 'em though. Some people like to shove bits of metal into their face. I don't, but if that's something they're attracted to, I'm all for it. I'm a libertarian. Which is to say that I'm all for letting people do whatever the hell they want -- including stupid things -- so long as it does not harm me. This includes, for example, doing drugs.

      But I'm not saying that people should not be able to play this game nor am I interested in stopping them. I'm lamenting the "why." You're trying to distort this into a "you don't like it so you want to bitch" discussion. I'm not biting.

      --
      My .02,
      Limekiller
    4. Re:New Add-Ons by limekiller4 · · Score: 0, Flamebait

      RaboKrabekian writes:
      "...quoth the regular Slashdot poster."

      What makes you suspect that being active in an online community and being active in extra-computer activities are mutually exclusive?

      --
      My .02,
      Limekiller
    5. Re:New Add-Ons by Anonymous Coward · · Score: 0
      I'm not biting.

      Huh? Yes you are!
    6. Re:New Add-Ons by funkmastermike · · Score: 2, Funny

      But a game where you get to be a mundane human doing mundane things?

      hey trapping people in 1 square rooms and seeing them turn into an urn is NOT mundane.. at least not in real life.

      wait a minute...

    7. Re:New Add-Ons by Wtcher · · Score: 1

      I suspect the game is less about playing at real life than it is about control and success. Look at Sim City. The real life counterpart to this sort of job isn't fun to most people. The concept of the game at its basic level doesn't sound all that fun either. Now - how many people here can admit to playing it? And enjoying it? Why?

      --
      ----- Wtcher Dragon, UDIC
    8. Re:New Add-Ons by limekiller4 · · Score: 1

      Wtcher writes:
      "I suspect the game is less about playing at real life than it is about control and success. Look at Sim City. The real life counterpart to this sort of job isn't fun to most people. The concept of the game at its basic level doesn't sound all that fun either. Now - how many people here can admit to playing it? And enjoying it? Why?"

      FINALLY! Someone with an intelligent reply.

      Good point. I guess the recursiveness of it all just struck me as bizarre. Still does, but I can accept your take on it and really have no points to argue.

      --
      My .02,
      Limekiller
  9. Get a life by Anonymous Coward · · Score: 0

    If you don't like the game, don't play it. Sheesh!

  10. My brain hurts just thinking about it... by redtail1 · · Score: 3, Interesting

    Wil Wright's games would come full circle if a Sim could spend a few hours playing a tiny version of Pinball Construction Set...

    1. Re:My brain hurts just thinking about it... by NiceGeek · · Score: 1

      Not wanting to deflate your joke, but wasn't Bill Budge the author of Pinball Construction Set?

    2. Re:My brain hurts just thinking about it... by redtail1 · · Score: 1
      Ah crap, you're right. I confused Will Wright with both Will Harvey (Music Construction Set) and Bill Budge. My memories of the Commodore 64 packaging for those games are not as clear as they once were.

      I'm getting old. :-)

  11. The Sims are bit like playing with dolls by rRaminrodt · · Score: 2, Interesting

    And I'd guess that's why they've been so popular. At least with my Mother I think that's true. :-)

    Personally, I hope the Maxis folks optimize the loading of objects/the startup procedure. Since my mom has downloaded so many objects for the game she'll start it up and then go do something else while it loads. They've had plenty of expansion packs to try and do something about that, but I haven't seen much of a change.

    --
    They'll think I've lost control again and leave it all to evolution. -- Supreme Being, Time Bandits
    1. Re:The Sims are bit like playing with dolls by daeley · · Score: 2, Funny

      'They're not dolls, they're action figures!'

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    2. Re:The Sims are bit like playing with dolls by mcmonkey · · Score: 1
      'They're not dolls, they're action figures!'

      Actually, you'd have legal precedent behind your argument, depending on what type of doll you were playing with.

      Entertainment Law Digest has the details on a case concerning this distinction. At least for purposes of calculated inport tariffs in the USA, dolls are human. Robots mutants and the like are decidedly not human, and there are not dolls.

      Don't you feel better?

      Now go play with your dolls, girly-man.

    3. Re:The Sims are bit like playing with dolls by daeley · · Score: 1

      That does make me feel better! Now if I can only find some wallpaper that matches the swatches on the upholste--- hey, wait a second! Doh! ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    4. Re:The Sims are bit like playing with dolls by dalamcd · · Score: 1
      My G.I. Joes are dolls?

      Fuck. =(

      dalamcd

      --
      moer liek CELtroid prime!!@1!
  12. Silence of the Lambs Construction Kit by Nathan+Ramella · · Score: 4, Funny
    Really the worst thing I've ever heard of involved the Sims. Someone bragged about building a bathroom with a phone and a toilet, replacing the door with a wall when their Sim went to relieve himself, and the Sim would just try to phone for pizzas because he was so hungry.. But the pizza guy couldn't deliver.

    Quite sad really.

    --
    http://www.remix.net/
    1. Re:Silence of the Lambs Construction Kit by Zeriel · · Score: 2, Funny

      My girlfriend used to make families entirely named after people she didn't like, with the express purpose of walling them in and starving them to death in effigy.

      ...maybe THAT'S why the Sims is so popular. Virtual hatred. =P

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    2. Re:Silence of the Lambs Construction Kit by Allison+Geode · · Score: 2, Interesting

      I used to make a small room similar to that... I would put a toilet, a fridge, a bed, and a phone in there, and lock one person in by removing the door. this sim served the purpose of a "phone slave," since occasionally when the phone ring, you can get a pretty nice amount of money from the call: his whole purpose was to sit in his box, with just enough to keep alive, and answer the phone, so that everyone else in the house could have afford to live comfortably. yes, I realize how awful that is.

    3. Re:Silence of the Lambs Construction Kit by Acts+of+Attrition · · Score: 1

      Great... now the introduction of DNA can be used by prosecutors to convict a Sim of building walls around friends and watching them die.

  13. Four words. by iamsure · · Score: 2, Funny

    Inbred Country Hick sims.

  14. i wonder... by bryanthompson · · Score: 1

    does a black hole open up and swallow your house if you look at games.slashdot.org under a blacklight? There ought'a be a warning somewhere....

  15. Re:FIRST TWIRLIP POST! by Anonymous Coward · · Score: 0

    Shut up Twirlirp, no one cares.

  16. The Sims 2 vs. The Sims online by ITman75 · · Score: 1

    I Hope they don't use the same developers that they used for The Sims Online. The Sims online is so boring and has no new content, not to mention the Lack of content. And to top it all off, the founding players (beta testers) are quiting and refusing to buy any more maxis stuff. Its sad to see this happening.

  17. TheSims 3... by suss · · Score: 3, Funny

    I can't wait for TheSims 3, the version where people have to actually get off their fat asses and go outside to interact with living human beings...

  18. DNA? Not impressed! by fm6 · · Score: 2, Insightful
    I found The Sims fascinating for a while. But it soon became obvious to me that the "free will" behavior was very limited, not to mention poorly thought out. There are all these intriguing behavior parameters -- but in the end it mostly doesn't matter whether your Sim is "outgoing" or "playful" or whatever, because they never get anywhere if you don't micromanage their behavior. Not even romance is spontaneous. (!!!) And they can't even figure out who's turn it is to use the bathroom without your help!

    (Related issue: Sims have no ability to negotiate for shared resources. You can have major deadlock just from two Sims trying to cross each others paths. Never mind the major problems you have when a bunch of hungry Sims all try to grab a plate and find a seat at once. ("There's an empty chair! Wait, now it's occupied. There's an empty chair! Wait, now it's occupied. There's an empty chair...") Which is kind of disturbing in a real-time game! It's probably not a coincidence that the software itself seems to have a lot of race conditions. Has anybody at Maxis heard of the Dining Philosophers?)

    So why is the game so popular? I think people just enjoy creating imaginary people and building houses for them. If you're artistically inclined (I'm not) that must be a lot of fun. But as a simulation, the game is a total failure. Which leaves me with low expectations for "DNA".

    1. Re:DNA? Not impressed! by The+Analog+Kid · · Score: 1

      If you increase autonomy to 200 they might just do something.

    2. Re:DNA? Not impressed! by fm6 · · Score: 1

      Is that one of those undocumented cheats? What's the point of playing a game that doesn't work unless you cheat?

    3. Re:DNA? Not impressed! by The+Analog+Kid · · Score: 1

      Its actually like a varible, like a quake 3 command code.

    4. Re:DNA? Not impressed! by fm6 · · Score: 1
      That's silly. I've never played quake, but I assume there's no command code that make you immune to bullets. Or if there is, who would play with somebody who used it? Unless everybody used it? Kind of a boring game...

      In The Sims, there's a "command code" that lets you have extra cash. If you use that, all the job ladder strategy becomes pointless. Another "command code" allows you to change the sweep interval of the memory manager. (Kids, don't try this at home!) Still another shows the path that's been plotted every time a Sim moves from one place to another. These are obviously debugging commands, not meant for use in an actual game.

      Yeah I know, almost every Sims player uses them, especially the Rosebud cheat. That just goes with what I said before: most fans don't "play" the game, they just create imaginary people and neighorhoods. Fun, if you're into that sort of thing.

      I did get curious about the autonomy cheat. So I re-installed The Sims and played a few scenarios with the cheat at max. As far as I can tell, the Sims don't really do anything they wouldn't do otherwise. They just spend less time waiting for you to give them orders. In particular, they won't flirt or kiss unless you tell them to. This cheat does help move things along, because the Sims (even guests I think) don't pause as long when they have contention issues. If I were still a Sims addict, I'd probably play with this cheat turned on, especially during parties.

      While I was checking this out, I played for long periods in "hands off" mode. I discovered something that lowers my opinion of the behavior model even further. If you don't remind them to use the toilet, Sims do the "bad puppy" thing once or twice a day! Stupid.

  19. #1 game? by fatgraham · · Score: 1

    Which entertainment/mass market online site/tv/newspaper put this at the top of their greatest games of all time list?

  20. Genetics? by Paddyish · · Score: 1
    I'll only be impressed if they let me genetically breed Rhon Psions and build a Ruby Dynasty.

    Maybe I'll even make Aristos and start my own little Radiance War.

    read Catherine Asaro.

  21. I swear to God, it isn't me... by Matrix272 · · Score: 1

    I think they should give The Sims 2 (for free, of course) to people that have gone out and spent their hard-earned money on the original game, all 5 (soon to be 6) expansion sets, and played for a couple months with The Sims Online. If you figure the original game cost $50 when it came out, plus the $30 per add-on, that's $200. Then you add in the cost of The Sims Online (another $50), and $10 for one month (we'll be conservative), we're up to $260 for one franchise that's really only had ONE game. Is it REALLY too much to ask that we get a $50 rebate or something?

    --
    "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    1. Re:I swear to God, it isn't me... by ITman75 · · Score: 1

      Yeah, they shoudl definetly give it to all the Beta Tester of the Online version for having to put up with alot of shit. And they still don't have the Online version right.

  22. I don't care how it's packaged. by Dolemite_the_Wiz · · Score: 1

    This game is STILL the electronic equivelant of watching grass grow. Dolemite ________________

    --
    Save the World! Use a Quote!
  23. *blink* by Wtcher · · Score: 1

    DNA? Genetic traits? So this next game is going to be X-rated?

    Okay, probably not. But it's a thought.

    --
    ----- Wtcher Dragon, UDIC
    1. Re:*blink* by Kirsha · · Score: 1

      Yeah! If they want to include genetics in the "offsprings", they better do "it", instead of some stupid magically appearing baby.

  24. A system, Neo... by DannyiMac · · Score: 1

    Morpheus: The Sims is a system, Neo. That system is our enemy. But when you're inside, you look around. What do you see. Business men, teachers, lawyers, carpenters. The very minds of the people we are trying to save. But until we do, these people are still a Sim, and that makes them our enemy. You have to understand, most of these people are not ready to quit the program. And many of them are so inert, so hopelessly dependent on the Sims that they will fight to protect it. Were you listening to me Neo, or were you looking at the Sim in the red dress?

    --
    - Danny