Unreal Tournament 2003 Mac Demo Unleashed
An anonymous reader writes "The Unreal Tournament 2003 demo for Mac has been released - see the story at Insidemacgames.com." The demo has 5 maps, requires OS X, and download mirrors, as always, are hard to come by - try 3D Gamers and Fileshack, also here's unofficial BitTorrent link-age
[verified, correct file -Jamie]. It's good to see the Mac community being supported with high-profile titles like this - but what other games would you like to see ported to the Apple-icious platform?
FINALLY...
I've got another FPS to play besides tenebrae quake on X. bout time too..
now only if maxis'll get their act together and port me simcity 4000... then I'll be happy.
poo.
i just got my 900MHz iBook yesterday... *clicks torrent link*
first off, i f-ing hate the slashdot games section color scheme.
secondly, bit torrent does work on a 550 mhz G4 powerbook w/16 MB agp vid card, 512 MB ram. so does UT2003. on OS X 10.2.5 no less.
if you're up for UT2003 slideshow.
Granted, with a minimum system requirement of a 700mhz processor, and a 32 meg video card, the fact that it ran on my system at all is impressive. I get about 0.5FPS by my guess, durring "the action", while I got a decent(?!) 10 or so fps when walking through low poly areas, with everything turned to low, very low, or off.
what does this mean? basically that if you bought your computer in the last 8-12 months, it should meet the minimum sys requirements (mine is closer to 18-20 months old). good luck with this, I guess I'll just have to stick with Quake 1,2,3 and the original UT for now.
p.s. i managed to kill one of the bots on novice skill with the flak cannon! amazing!
p.p.s. shouldn't this be in the apple section, not the games section?
moox. for a new generation.
Maybe this.
Lars T.
To the guy who modded me down from perfect to terrible Karma - Apple haters still suck
Minesweeper.
It would be great to have Half-Life 2 on OS X... HL is the one major game that I wish was on OS X, but thats old now, so it'd be better to plan ahead and make HL 2 available within say 6 months of HL2's release.
My old games Win98 based machine is now an 800 MHZ paperweight according to most "minimum games requirements" these days - while my newer Powermac has been working fine. (Heck, my Powerbook runs Jedi Knight II great.)
So since there are plenty of Tom Clancey games ported to the Mac (Ghost Recon, etc), there's no reason why Splinter Cell shouldn't be either.
52 Weeks, 52 Religions with John Hummel
If they ported BF 1942 I could get rid of my PC once and for all...
Oh and maybe Halo with tools (yeah, right!)
What the Mac gaming community really needs is another break out title that is Mac first or a concurrent release. Another Marathon would be good.
I'll shut up and get to work.
Minesweeper for Mac
Ask Slashdot - google for stupid people.
Neverwinter Nights. When they say that there is a Mac port on the way, I think they're lying ;)
Oh, and on a completely unrelated note, why is every single newspost I see about this convinced that there are only 4 maps? There are actually 5: 2 DM (one outdoors (shiiiiny), one indoors), 2 CTF (CTF-Citadel and CTF-Orbital2 or something like that, space-station-esque), and one BR.
Better to light a candle than to curse the darkness.
We'll quit bitching about the colors when Slashsucks finally gets around to changing them.
It seems that the minimum spec is a bit high, as I am able to play the game at quite a high FPS [well over 30+] on a G4 450DP with all the goodies turned onto full. Granted, the sound is probably offloaded to the second processor.
One catch to this though.... I have a "non standard" video card for my machine. It's the OEM GeForce 3 card that I stuck in a few months ago to play WarCraft III. As long as you've got a good GPU, you should be golden. It is a fun game once you configure the settings [for some reason the mouse is set to *amazingly* slow and useless by default. Once I changed it to somewhere in the 16+ range, I 0wn3z]
Blocklevel: Practical Information Architecture
It seems there's something of a vicious cycle going on, I (and pretty much every one of my gamer friends I've asked) would gladly switch to macs if there were more games and software in general that was supported, as they're superior for so many applications (especially multimedia). However, I don't think software companies will start giving macs the treatment they deserve until they're widely used outside schools and the graphic arts industry.
It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
You can build/buy a pretty decent PC setup for $1000 or so that will run most/all current games and you do not have to wait 6 months to play a slower version of the same title. There is no reasonable complaint that MAC users can give as to the crappy game support. It was never there in the past, so why would it be there now? It is a dead issue. I think we need to move on.
The way to get more games to come to Macs is to buy every one that you can, like I do.
I'm also Lectrick, the guy who originally put up the torrent file, so I like to contribute in general =)
For news on this and a bunch of other ports to Linux and OS X, go directly to the source: the .plan of Ryan Gordon (AKA icculus). Former Loki employee, personally responsible for over half of the Linux ports of commercial games which have come out since Loki's demise. How the guy manages to do it all, I'll never know.
I've got an Athlon 1800+, with a ti4200. Paid about $500 for the whole box.
I get 60+ fps with everything cranked up. And if I only want to run 600x800 (why would I?) I get 90-100 frames.
But on the other hand...I've been playing the game for months now, and I've got so many to choose from...
No reason to lie.