KTH Game Awards Grande Finale
CoderByBirth writes "The winners of the KTH Game Awards, a game programming competition for students held in Sweden were announced yesterday at KTH (The Royal Institute Of Technology) in Stockholm. 25 teams participated in the competition, which was divided into two parts, where the first part was to create a Technical Design Document (TDD) and a Game Design Document (GDD) and the second was to complete a working game demo or prototype. The student submissions were reviewed by a jury consisting of employees from DICE (creators of Battlefield 1942, Pinball Dreams) and Starbreeze Studios (Outforce, Enclave) as well as a representative from KTH. You can download the top three submissions here."
I guess there should be a similar competition for Linux games. There are enough Windows games already. We need more for open-source platforms.
Any of these game demos worth downloading? There aren't any descriptions on the site.
I don't like when programming competitions allow coders to select their own technologies.
If the goal of these competitions is to foster new programming talent, I think it's best to give them an exact specification document detailing exactly what technologies (languages, platforms, hardware) need to be used.
The real world of professional programming generally tends to involve projects with unchangable parameters. My boss never tells me to make a warhead however I want to -- there's always a specification of what technologies I must use.
You can also download the winning game here:
Xazzon
This is a very neat competition. I enjoyed reading through the team's descriptions and goals for making their games. Everything from making a game that's easy to start but hard to stop, to making a 3D only game, etc.
Just wanted to mention too that this bright purple/blue color still makes reading game stories very hard on the eyes. I thought after the huge number of posts lamenting this fact that perhaps the editors would actually change it. Don't know what I was thinking.
Most people would die sooner than think; in fact, they do.
Design... document...? I know what the individual words mean, but taken together it sounds like nonsense!
Slashdotter are stupid and biased.
Were there any prizes for this competition? Do the winners get money to continue development or anything? The page is down now, but when I got to scan over it earlier I didn't see anything.
No, see a previous thread on the same subject. And yes, MS was a sponsor, which really made no difference since they weren't judging the entries. Note the team making a game for the Gameboy Advance, for instance.
Tomorrow will be cancelled due to lack of interest
...a game programming competition for students held in Sweden...
If the poor bastards are being held in Sweden, it's the least that can be done to raise their esteem!
Let's get Tina Yothers et al together to try and free them!
Emacs: for people who just never know when to
NTH (Norwegian Institute of Science and Technology) also held a similar game award for student projects.
:)
NTH is better than KTN
As with most student projects, it seems to assume that you have a pretty fast machine. I have a machine that can run Q3A reasonably and this little Zaxxon game gets 12fps on it. They didn't spend much time optimizing or testing on slow machines. Even at 320x240 (windowed) it runs like a dog. Also, the ship goes out of control after a while, with the point of view switching jerkily from one side to the other.
Some of you will say that I need a new machine, which is true, but for what this game is it could run a lot faster.
When I was in school we had an assignment to make an asteroids game. Most of the projects were barely playable they were so slow. There were only a few each quarter that were worth playing. Yet using the same computers my group made a 3d space fighter game in which you pilot a ship through an asteroid field instead of the usual top-down 2d asteroids. Not only was it more ambitious than the normal games, it ran faster too, because we cared about efficiency from the start and made sure it was playable. You can download the Windows port here. It isn't nearly as polished as the Zaxxon game, but it was a 2 week project, and was playable on a 60 MHz Mac Performa with no 3d acceleration.
Lasers Controlled Games!