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KTH Game Awards Grande Finale

CoderByBirth writes "The winners of the KTH Game Awards, a game programming competition for students held in Sweden were announced yesterday at KTH (The Royal Institute Of Technology) in Stockholm. 25 teams participated in the competition, which was divided into two parts, where the first part was to create a Technical Design Document (TDD) and a Game Design Document (GDD) and the second was to complete a working game demo or prototype. The student submissions were reviewed by a jury consisting of employees from DICE (creators of Battlefield 1942, Pinball Dreams) and Starbreeze Studios (Outforce, Enclave) as well as a representative from KTH. You can download the top three submissions here."

62 of 107 comments (clear)

  1. What about Linux? by Anonymous Coward · · Score: 3, Insightful

    I guess there should be a similar competition for Linux games. There are enough Windows games already. We need more for open-source platforms.

    1. Re:What about Linux? by Stary · · Score: 5, Informative

      The competition was not only for Windows games. Our game (Velox) runs on Windows, Solaris and Linux, for instance. The competition page states a deadline for handin of a "PC or UNIX executable", and you might also note that one team has made a game for the Gameboy Advance.

      --
      Tomorrow will be cancelled due to lack of interest
    2. Re:What about Linux? by Blaine+Hilton · · Score: 2, Insightful
      I all for Linux as much as the next person, but developers have to live too and they are going to develop for the market that has more potential buyers. Its the catch 22, more people need to use Linux before there are more good programs, and developers will not put as much effort into Linux programming until there are more people using it.

      Need a calculator?

    3. Re:What about Linux? by porttikivi · · Score: 4, Insightful

      Yeah, but it escapes me, why the people who design the kernels, drivers, desktops, "system applications" and all that other open source stuff do not need to "make a living". Why the game designers are the only exception?

      --
      Anssi Porttikivi / app@iki.fi
    4. Re:What about Linux? by Realistic_Dragon · · Score: 3, Insightful

      As long as the games are well written, they should be easily portable: They should be written in a cross platform language, like C++ (no, I don't mean Java - not until we all have P7 9000 machines!) which can be easily compiled on Windows or UNIX. They should be writen to use open standards as far as possible. Games that exploit OpenGL are easy to port, games that use the protritary, limited, locked down bodge of an API (biased? me?) known as DirectX are not. This way (as happened for UT2k3) games can be available on _both_ Windows and Linux for very little extra cost. It's a shame MS is trying to put a spoke in the wheel of this kind of thing, not only with Direct X and dropping where possible support of OpenGL (no OpenGL support in the XBox I see...) but also by offering developers great wodges of cash to develop nativly in DirectX and make the game available on the XBox first, ensuring that OpenGL games and Linux support are far less attractive than would otherwise be the case.

      --
      Beep beep.
    5. Re:What about Linux? by Realistic_Dragon · · Score: 1

      "Any "expertise" you may have was offset by your glaringly ignorant comment about Java."

      I write in Java, and have been paid to do so in the past. I like it, but it has its place, and at the moment for 3D eye candy games, it's not really suitable. (Unless fully compiled, which kind of beats the point of it.)

      "Also DirectX does hamper cross-platform development, but that is not Microsoft's main goal."

      I admited to being biased, but I truley believe that Microsoft do set out to hamper cross platform support _before_ making life easier for Windows developers. They _could_ choose to open up DirectX and about 30 minutes later their games would play on Linux - and if it was MS (games) that were independant that may have happened. As it is they are using ties between their businesses to unfairly supress competition in all their business areas.

      --
      Beep beep.
    6. Re:What about Linux? by Joe+Tie. · · Score: 1

      I'm always a little surprised when I see opensource 2D games written in DirectX, especially when they mention plans to port it to another platform. I'm not about to tell anyone how to code when they do it for their own amusement, and I can see why someone might want to stick with an API they're familiar with, but when the issue of porting comes in using DirectX just boggles my mind.

      I think a lot of people simply aren't even familiar with SDL, WxWindows, or other multiplatform solutions yet. I make it a point to actively plug SDL and WxWindows in the documentation of anything I actually put out that uses them, and explain why I chose them over anything else.

      --
      Everything will be taken away from you.
    7. Re:What about Linux? by Stary · · Score: 1
      As a game developer, I'd like to mention that I prefer Direct3D before the mess that is OpenGL in some ways. Yes, the interface is awful, and yes, OpenGL has a nice interface - but only until you start making state-of-the-art game graphics, when you're forced to use 20 different extensions on different hardware to accomplish the same thing on OpenGL, while DirectX just works. Even something as simple as multi-texturing requires you to juggle around function pointers which may not exist etc. OpenGL 2 would seem to somewhat fix the situation but they never seem to actually release it so it's no good for me.

      Also, the DirectX interface is well documented - you don't need the implementation to port it, only the interface, so feel free to go ahead. AFAIK several game companies have done their own wrappers for DirectX in order to port games (mainly to Mac). While I agree that MS is probably not going out of their way to help platform-independence, I doubt they're actively trying to hinder it either. Last I heard was that there was a project to implement D3D on X11, so you might look at that.

      --
      Tomorrow will be cancelled due to lack of interest
    8. Re:What about Linux? by dangerweasel · · Score: 1

      "As long as the games are well written, they should be easily portable" I read somewhere prior to Q3A coming out that John Carmack only had to write about 15k more code for the Mac port. But then we does not let himself get stuck in proprietary bullshit.

    9. Re:What about Linux? by nmg · · Score: 1

      The way things are now, Microsoft makes a great profit, game developers get games done faster and better (so they get a huge profit), and end users get a game that runs smoother. Everybody wins, except for socialists who don't believe in private property anyway, and who gives a shit about them?

    10. Re:What about Linux? by justin_speers · · Score: 1

      I'm completely confused by what you mean here...

      The people who design the kernels, drivers, etc, etc. DO need to make a living. Or they'd be dead.

      There are open source games out there as well, there are free as in beer games too. Those developers obviously find some other way to make money.

      And lots of people who contribute to open source linux apps get paid for it.

      Nobody ever said they shouldn't, it's their choice to continue developing for free if they aren't making money off of it.

    11. Re:What about Linux? by GlassHeart · · Score: 2
      it escapes me, why the people who design the kernels, drivers, desktops, "system applications" and all that other open source stuff do not need to "make a living". Why the game designers are the only exception?

      Because a competitive (which does not even necessarily equal "good") game must be timely. A FPS game with bitmapped monsters and no ability to look around freely, such as the original Doom, has no way to survive in the marketplace today even if it was free. Since commercial games are written full-time (more than full-time, in fact), part-time developers cannot keep pace.

      Today's games also require the services of musicians and artists, who are quite accustomed to receiving payment for their talents.

      A kernel is much more of a static target than a game. It is also a task that is far more parallelizable, because device drivers are essentially independent pieces of code. Even then, support for newer peripherals (such as USB, btw) tend to lag commercial OSes by a great deal.

      This is not to say there can't be a free game that is imaginative enough to counteract the part-time limitation. However, gems like Tetris (easy to code, sells very well) simply don't show up every year.

    12. Re:What about Linux? by Realistic_Dragon · · Score: 1

      Can't use on usenet. (Unless you subscribe to the heretical top-posting-html-rich view of the world that is.)

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      Beep beep.
    13. Re:What about Linux? by Realistic_Dragon · · Score: 1

      You might, in 5 years when games only run on the XBox 3, cost £75 (plus inflation) each and are of poor quality because MS stopped developing DirectX when they managed to wipe out the competition.

      Monopolies are bad for consumers, and regulation is never good enough to compensate.

      --
      Beep beep.
    14. Re:What about Linux? by andr0meda · · Score: 1


      Let me take you out of your dream here. About 95% of commerical console games never are / will never be well-written. At best, they have a decent design and architecture, but they will never be perfectly portable. The reason is that virtually all parts constantly evolve during the game's development stages, and compromises are constantly made to adhere code to the constraints of the console regarding memory and performance. You allways end up with shit somewhere..

      One other thing: OpenGL nowadays is simply inferior to D3D. Most Matrox OpenGL drivers go through D3D. Most gamers run boxes with windows. I'd say these arguments make the choice rather easy.

      However.. there is something which is called middleware, even in game dev land. NetImmerse, Renderware, Blender,.. these are all 'platform independant' (platform limitted is probably better) engines that allow faster development and cross porting. At least.. that is the intended goal anyway ;)

      --
      With great power comes great electricity bills.
    15. Re:What about Linux? by nmg · · Score: 1

      When/if that happens, I and most people will stop buying games, and Microsoft will lose money and realize they must change their practices. No regulation required.

  2. Demo Winners by Anonymous Coward · · Score: 3, Interesting

    Any of these game demos worth downloading? There aren't any descriptions on the site.

  3. How I feel about programming competitions by A+Proud+American · · Score: 4, Insightful

    I don't like when programming competitions allow coders to select their own technologies.

    If the goal of these competitions is to foster new programming talent, I think it's best to give them an exact specification document detailing exactly what technologies (languages, platforms, hardware) need to be used.

    The real world of professional programming generally tends to involve projects with unchangable parameters. My boss never tells me to make a warhead however I want to -- there's always a specification of what technologies I must use.

    1. Re:How I feel about programming competitions by Timesprout · · Score: 4, Insightful

      and exactly how many competitions to code games in VB will you enter ?

      A lot of game development involves pushing the boundaries. Its a lot easier and emminently more practical to do that when you are already familiar/expert with the technology.

      In your job you are constrained to use what you are told but you were probably hired because you were at least familiar if not proficient in the organisations technology standards already, not becase they felt like converting a few perl codes to c++ gurus.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    2. Re:How I feel about programming competitions by Tet · · Score: 4, Funny
      My boss never tells me to make a warhead however I want to -- there's always a specification of what technologies I must use.

      Your boss tells you to make a warhead? Wow! Even when I worked for the Ministry of Defence, that never happened to me...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    3. Re:How I feel about programming competitions by grazzy · · Score: 2, Funny

      how about working for the ministry of offence.. errr..
      what would the deparment of DEFENCE do with a warhead..

    4. Re:How I feel about programming competitions by kingkade · · Score: 2, Funny

      A lot of game development involves pushing the boundaries

      Don't forget they require you to 'think outside the box', by 'reaching a new level of immersion', 'extending gameplay dynamics', and ...ack i just had a gag reflex kick in for no reason. i'll get back some more vapid catchphrases later...;)

    5. Re:How I feel about programming competitions by Lumpy · · Score: 2, Funny

      My boss never tells me to make a warhead however I want to -- there's always a specification of what technologies I must use.

      Your boss tells you to make a warhead? Wow! Even when I worked for the Ministry of Defence, that never happened to me...


      well you know, things are very different in those terrorist organizations....

      Abdul! Make the warhead purple! and we will call it the purple headed warrier to kill the american pigs with.

      Allah will be pleased!

      --
      Do not look at laser with remaining good eye.
    6. Re:How I feel about programming competitions by kingkade · · Score: 1

      By "butchering" do you mean something along the lines of sentence fragments? How embarrassing for you, I expect.

    7. Re:How I feel about programming competitions by realdpk · · Score: 1

      A compromise would be to hand the developers the game specification documentation and let them choose the language/hardware. Whoever meets the most bullet points in the game spec wins, or whatever metric you want to use..

    8. Re:How I feel about programming competitions by morgajel · · Score: 3, Interesting

      well, think of it this way....
      suppose the promoters said "ok, now all of your programs need to be in COBOL, no exceptions!"

      do you think they might be limiting their audience a little.
      the point is creativity isn't limited to one language. they're looking for a new game, something that hand't been tried before. Don't cut their feet off by forcing them into one language.

      you sound like one of those grumpy old men that bitch at "the kids with their damned rock music"

      As for real world experience, limiting the language is just rediculous. Yes, in the real world, you get a job and you might only be allowed to use one language. however EVERY real world job doesn't use just one language. Don't shaft the people who know c++ just because you think it should be done in java, or vice versa.

      Hell, although it's not comparable, I made a blackjack game in ruby just for shits and giggles.

      the language that they choose shouldn't matter. it comes down to using the right tool for the job.
      for some it's c++, or other's it's haskell, java or perl.

      oh, and another point- you say to limit it to platform. Well, reading through the posts, one of the teams says they wrote it for solaris, linux and windows. So you're saying that they should have limited it to one platform? which one?
      you say windows and you'll probably piss of a lot of slashdotters.
      you say linux and it'll never make it mainstream.

      Let them do what they want to do. if they make a great game, fine, if they don't, oh well. Let it be their choice.

      --
      Looking for Book Reviews? Check out Literary Escapism.
    9. Re:How I feel about programming competitions by realdpk · · Score: 1

      If they're all perfect, 100% matches on the spec, then whoever did it "best" wins - fastest, smoothest, best interface, etc.

      Basically, turn it in to an actual *programming* competition rather than a design and programming competition.

      Unless, of course, they'd rather have it be the latter, but then they can't call it a pure programming competition. :)

      To me, things like "Perl golf" count as a programming competition.

    10. Re:How I feel about programming competitions by Stary · · Score: 1
      Basically, turn it in to an actual *programming* competition rather than a design and programming competition.

      Unless, of course, they'd rather have it be the latter, but then they can't call it a pure programming competition. :)

      Who said it was a "pure programming competition"? It was a game creation competition (Game Awards, as opposed to Game Programming Awards). And what's the point in having a simple programming challenge in game development? That's like having a "tape-the-wall" movie competition. Game development is about so much more than just mere programming.

      --
      Tomorrow will be cancelled due to lack of interest
    11. Re:How I feel about programming competitions by justin_speers · · Score: 2

      This isn't a programming competition!!! It's a game development competition. There is a HUGE difference there.

      Their job was to come up with the best game, not the best technology. The technology is and should be irrelevent. There are tons of games out there for the game boy advance that are way more fun to play than Quake III, despite the different (inferior) technology used.

      Bottom line: There's a difference between a game development competition and a programming competition.

    12. Re:How I feel about programming competitions by andr0meda · · Score: 1


      essence is in the essence. bravo!

      --
      With great power comes great electricity bills.
    13. Re:How I feel about programming competitions by Alsee · · Score: 1

      Your boss tells you to make a warhead? Wow! Even when I worked for the Ministry of Defence, that never happened to me...

      Silly rabbit, the warheads are made in the Ministry of PEACE.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  4. The Winner by CoderByBirth · · Score: 4, Informative

    You can also download the winning game here:
    Xazzon

    1. Re:The Winner by Beatbyte · · Score: 1

      Bit Torrent anyone??

      Please post a link for all three if you have it!

    2. Re:The Winner by kryptkpr · · Score: 1

      Xazzon BT link .. it's on my cable ISP's webspace, so it should hold up. The tracker is another story..

      I didn't get the other files in time, so I cannot torrent them.

      --
      DJ kRYPT's Free MP3s!
  5. Cool competition - Hard to Read by hether · · Score: 4, Insightful

    This is a very neat competition. I enjoyed reading through the team's descriptions and goals for making their games. Everything from making a game that's easy to start but hard to stop, to making a 3D only game, etc.

    Just wanted to mention too that this bright purple/blue color still makes reading game stories very hard on the eyes. I thought after the huge number of posts lamenting this fact that perhaps the editors would actually change it. Don't know what I was thinking.

    --

    Most people would die sooner than think; in fact, they do.
  6. A what? by Prince_Ali · · Score: 4, Funny

    Design... document...? I know what the individual words mean, but taken together it sounds like nonsense!

    1. Re:A what? by stratjakt · · Score: 2, Funny

      It is nonsense! Wonderful upper management nonsense!

      If you've ever seen one, it reads like something from Lewis Carrol or Charlie and the Chocolate Factory, or maybe more like a Dr. Suess poem.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:A what? by oliverthered · · Score: 1

      Even I make more sense than most of the design documents I've seen.

      --
      thank God the internet isn't a human right.
  7. Meh... by Azureflare · · Score: 1

    Dang, the server's already slashdotted..damn browser crashed when I tried to go to amazon while downloading. Hmm... Maybe amazon doesn't want me to play games o_O

  8. Any prizes? by fatwreckfan · · Score: 2, Interesting

    Were there any prizes for this competition? Do the winners get money to continue development or anything? The page is down now, but when I got to scan over it earlier I didn't see anything.

  9. Re:Micro$oft only? by Stary · · Score: 3, Informative

    No, see a previous thread on the same subject. And yes, MS was a sponsor, which really made no difference since they weren't judging the entries. Note the team making a game for the Gameboy Advance, for instance.

    --
    Tomorrow will be cancelled due to lack of interest
  10. Re:play some real games by stratjakt · · Score: 1

    My favorite line:

    Windows and Linux can coexist on the same computer. For additional information, refer to your Linux documentation.

    Hahahaha.. I bet they sell a ton of licenses of XP to people who've pulled out all their hair looking for their "Linux documentation"

    --
    I don't need no instructions to know how to rock!!!!
  11. Re:Micro$oft only? by Anonymous Coward · · Score: 1, Informative
    Sponsored? .... nay, impossible!

    KTH is just sucking up his ass in any way they can, even by giving him a honorary doctorate after Linus got it from Stockhom university, KTH's rival (Slashdot covered Linus).

    It's all in the money.

  12. Wow, that's mighty professional by A+Proud+American · · Score: 1, Funny

    Nothing spells "professional" like a giant freakin' flaming 750 pixel logo.

  13. Those poor, poor students! by HoldmyCauls · · Score: 4, Funny

    ...a game programming competition for students held in Sweden...

    If the poor bastards are being held in Sweden, it's the least that can be done to raise their esteem!

    Let's get Tina Yothers et al together to try and free them!

    --
    Emacs: for people who just never know when to :q!
    1. Re:Those poor, poor students! by Anonymous Coward · · Score: 1

      Well at least they aren't being held in Cuba... or by some self-proclaimed "democracy".

      Sweden is actually quite a nice place to be in, even when being "held".

    2. Re:Those poor, poor students! by Mindjiver · · Score: 1

      Why not send Tommy Franks? =)

      --
      I know not what course others may take; but as for me, give me liberty or give me death!
    3. Re:Those poor, poor students! by faaaz · · Score: 1

      What's wrong with sweden? Have you been here? I sure as hell haven't seen you 'cause none of the tourists or exchange students I've talked to think we're poor bastards.

      That said I go to Chalmers, Göteborg (Gothenburg) and I can't speak for those Stockholm folks.

      --
      we come in peace / shoot to kill
    4. Re:Those poor, poor students! by faaaz · · Score: 1

      Är din?

      --
      we come in peace / shoot to kill
  14. Pinball dreams, by noogle · · Score: 1

    now there was a game. The original and best pinball game ever. I still play regularly using winfellow. Lets all here it for PD.

    --

    I'm smarter than the average bear.

  15. Re:Why influence them with copy locking? by noogle · · Score: 1, Funny

    when i first read that subject i thought it said cock licking.

    --

    I'm smarter than the average bear.

  16. NTH Game awards by Andreas(R) · · Score: 2, Informative

    NTH (Norwegian Institute of Science and Technology) also held a similar game award for student projects.

    NTH is better than KTN :)

  17. Mirrors? by rf0 · · Score: 1

    Its been /.'ed. Any mirrors?

    Rus

  18. Xazzon review by John+Harrison · · Score: 2, Interesting
    So I managed to download and play Xazzon. It is what you would expect, a 3D version of Zaxxon. Pretty good for a student project, but it doesn't seem very efficient.

    As with most student projects, it seems to assume that you have a pretty fast machine. I have a machine that can run Q3A reasonably and this little Zaxxon game gets 12fps on it. They didn't spend much time optimizing or testing on slow machines. Even at 320x240 (windowed) it runs like a dog. Also, the ship goes out of control after a while, with the point of view switching jerkily from one side to the other.

    Some of you will say that I need a new machine, which is true, but for what this game is it could run a lot faster.

    When I was in school we had an assignment to make an asteroids game. Most of the projects were barely playable they were so slow. There were only a few each quarter that were worth playing. Yet using the same computers my group made a 3d space fighter game in which you pilot a ship through an asteroid field instead of the usual top-down 2d asteroids. Not only was it more ambitious than the normal games, it ran faster too, because we cared about efficiency from the start and made sure it was playable. You can download the Windows port here. It isn't nearly as polished as the Zaxxon game, but it was a 2 week project, and was playable on a 60 MHz Mac Performa with no 3d acceleration.

    1. Re:Xazzon review by CoderByBirth · · Score: 1

      For the record:

      The game was reviewed during a 20 minute presentation.

      Considering this, we selected to spend more time adding content and polish the game rather than optimize it.

      Target platform for the game is at least a 1.0 GHz PC with Geforce 2 MX400.

      Optimization in and of itself would be a waste of time considering these premises.

      Some teams failed horribly by trying to create "The Ultimate" game engine.

      You can download the game at :

      xazzon.com
      //Viktor Lundström, Xazzon Lead Programmer

    2. Re:Xazzon review by John+Harrison · · Score: 1
      Hey, it seems that what you did worked for you. Congrats on winning the contest. Like I said, it seems to have a lot of polish.

      Optimization would not have been a complete waste of time given that if it is able to be run on a lesser machine it will run even better on a fast one. I don't see what it is doing that couldn't be done on a much slower machine.

      Did the judges play it during the presentation or did you "present" it?

      Anyhow, the game looks pretty fun, I just wish I was able to play it.

  19. Mirror by Anonymous Coward · · Score: 1, Informative

    Dunno if needed :) -But anyway:

    http://multimedia.campus.luth.se/kth_games/

  20. Starbreeze = same guys who coded Fasttracker by hedon_elite · · Score: 1

    Just a FYI, for those of you unfamiliar with the demosceme. (fastracker = .xm format mod music).

  21. Info on starbreeze by andr0meda · · Score: 1


    Yup, Starbreeze was formed out of the former demo group Triton, the creators of, among others, the legendary Crystal Dreams and Crystal Dreams II demos.

    Back then, Triton captured the essence of module tracking with their FastTracker & FastTrackerII, a very advanced implementation of the old amiga protracker concept. Their Fasttracker was, for many years, the biggest rival of Scream Tracker and Impulse Tracker, and a lot of musicians preferred it's simple but efficient interface above all other trackers.

    When Triton became Starbreeze, they had a lot of problems finding publishers for their first game 'Into The Shadows'. Parts of that never-published game were used in 'Sorcery', a 1st person RPG to be published by Gremlin Interactive, but also these plans did not go forward, as Gremlin was bought by Infogrames and they traditionally fucked up one more development studio. Finally, Swing Entertainment (Conspiracy Games) had the courage and the guts to publish the now 3rd person RPG 'Enclave' on 3 platforms, and the game gained reasonably good acclaim. Unfortunately, Swing went bankrupt 3 months later. Starbreeze is now said to be working on Enclave 2.

    --
    With great power comes great electricity bills.
  22. Xazzon best? I'd hate to see the worst! by c0d3h4x0r · · Score: 1, Troll

    What ever happened to game developers understanding that making a game perform well was the highest priority?

    Aspiring developers back in the demoscene truly understood the art of coding. It was all about finding are more optimized, elegant solution than the previous guy, and making the computer pull things off that made the user's jaw drop. Coders used integer math and lookup tables in interesting ways to avoid performance-expensive floating point or trigonometric computations. They hand-optimized code and knew that a high-level library or language to produce the most elegant solution. They knew how to identify performance bottlenecks and improve them.

    Developers now think it's okay to trust in powerful hardware, high-level languages, and abstraction layers like COM or OpenGL. Anything to make the job less mentally taxing. As a result, games continue to gradually decline in quality.

    The gaming market has become more commercialized and less artistic, resulting in an abundance of crappy games that are designed and implemented by businessmen instead of artists and coders. The entire industry is headed down the tubes, just like ATARI in the 1980's.

    There's one exception: Nintendo. They are still consistently producing artistic, quality games in-house. They may not survive as a hardware company, but they will certainly be one of the few successful game development companies to weather the market when the bubble bursts.

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    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  23. Re:Bah! by nossid · · Score: 1

    I second that!

  24. Re:Xazzon best? I'd hate to see the worst! by c0d3h4x0r · · Score: 1

    Yeah, that's it. Moderate my post as "Troll" just because you disagree with the content, regardless of the fact that it's not a troll and is merely an honest statement of my genuine opinion.

    Dickheads.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.