The Fall Of Max Payne Announced
Thanks to an anonymous reader for pointing out Rockstar Games have announced Max Payne 2: The Fall Of Max Payne, the sequel to the third-person action title from Remedy Entertainment. The press release indicates the game will ship for PC this fall, but doesn't mention when the console versions will come out. This follows last year's announcement that 3D Realms/Apogee and Remedy had sold the intellectual property for Max Payne to Rockstar for around 35 million dollars in cash and shares, for those wondering which bottomless pit Duke Nukem Forever's development budget is coming from.
Out of the ashes of Max Paine, hopefully we will see a beautiful phoenix in the form of Duke Nukem
I think the odds against this are staggering, since a game with 5 years of development is going to have higher expectations than anything up to but excluding Master of Orion 3.
Buttsex.
Rockstar is quickly getting to the point I was with Aphex Twin about 5 years ago. I'd buy anything he did no matter what the quality was. However, Rockstar has got to keep up the momentum so that they don't enter their 'Druqs' and '26 mixes for cash' phase... 'State of Emergency' was kind of sluffy.
http://www.remix.net/
Max Payne was hacky story and one gameplay gimmick (bullet time). Sure, bullet time was fun to do the first three dozen times I used it. But only the most die-hard FPS fans can stand level after level of pedestrian design and endless shooting. When I ended up in a warehouse full of crates...CRATES FOR CRYING OUT LOUD...I knew I'd reached my limit.
To make it worse, the voice acting and writing were awful. It was as if they wanted to sound like a modern Raymond Chandler, but weren't clever enough to know a stupid metaphor if it came running at them screaming like a scaly, hot demon from hell and bit them in the icy, cold ass of writing skills. It's just wrong to subject gamers to tired level design *and* bad writing. The hammy acting didn't help, of course.
Ok, I'll stop there. Max Payne 2...big deal. More complaining here and here.
Curmudgeon Gamer: Not happy
It should either have just been called Fall of Max Payne or Max Payne II: The Downfall. The redundancy looks horrible...
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
It was raining pitchforks and cats the night I learned that Max Payne 2 was being developed. Outside the wind was howling to beat the banshee, a rising crescendo of tortured screaming like the kind that came from me when I found out that Duke Nukem Forever was delayed again. I smoked my cigarette (my "last one" I told myself) and loaded up slashdot. If Rockstar Games wants to bring the Payne then bring it on.
Problem is that since Apogee/3DRealms is a privately held company, there really is no way to see where the money is going. But here's the thing... who friggin' cares about Duke? It has absolutely nothing to do with the story which is making a sequel for Max Payne. Just leave it at that.
If only Oni had been this much fun...
Thanks for correcting me.
Curmudgeon Gamer: Not happy
Look at the box art, I think what we have with Max Payne is an attempt to churn out noir from developers who speak English as a Second Language. Which is why they didn't think twice of putting dialogue like this out:Outside, the mercury was falling fast. It was colder than the devil's heart, raining ice pitchforks as if the heavens were ready to fall.
Absolutely. If you read a gaming site, lots of games get good scores without being good games. Sometimes it's because the graphics are good, and sometimes it's just cool; but it's never got anything to do with the writers knowing anything about what makes a game good.
Here in Australia, we have one major multi-platform gaming magazine called Hyper, which is famous for giving every half-decent game a score of at least 80% and every other bad game 70%. Admittedly, they're not as bad as GameSpot and IGN about it, but really, how much use is that?
The only magazine I buy regularly for games is a British mag called Edge. As well as interesting articles, Edge has a review system that's just right: average games get a 5 out of 10, bad games get a 4, good games get a 6, and getting an 8 is a serious challenge.
I don't know of any other magazine that's not afraid to tell you that the game that you and your friends are all gushing about is actually a dog. Max Payne, Final Fantasy X (funniest Edge review ever), Return To Castle Wolfenstein and Morrowind - 90%+ games, according to other reviews and inevitable word of mouth - all got 6/10. (You can actually search for review scores here.
As for the parent post, I wholeheartedly agree that the negative aspects of a game can be just as important as the positive aspects. I might not agree with everything you say, but I can value your opinion a lot more if you can discuss it openly, if you're just as ready to gush over what you really like as you are to speak your mind about what you don't. Keep up the good work.
Attack its weak point for massive damage!
The redundancy in the name justs maintains the redundancy of the game.
Bullet time, quick save, bullet time, quick save, bullet time, game over, quick load, bullet time, quick save...
Just wait for Max Payne Revival: The Revival Of Max Payne 2: The Fall Of Max Payne - slotted for a release next Christmas.
Attack its weak point for massive damage!
How is the parent a troll? Just for saying Max Payne is a POS? 10 hours of game play and "bullet time" isn't innovation.