Rise Of Nations Demo Released
Thanks to an anonymous reader for pointing out that the playable demo of Big Huge Games' epic RTS for PC, Rise Of Nations, is now available on the Microsoft homepage. There's also a BitTorrent mirror on Gametab for this 194mb file.
The warez of the full version was released four days ago.
:(
The lameness filter prevents me from posting more info about it.
I'm on a modem.
Great!
I love Sid Meyer (Civilization and Alpha Centauri) games and love the Age of Empires series, having them rolled into one is great.
Gotta get the demo.
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After downloading it, upgrading to DX9.0a and playing throughthe one map, I can say it's a not bad game. I was entirely clueless of what to do... (The tutorial isn't the greatest help at times) It could grow in a person...
Microsoft is fast becoming the leader of strategy games. Looks like blizzard and firaxis might have some catching up to do!
I have enjoyed all the games of the Rise Of series.
Seriously, this game seems WAY too involved. I really enjoy the Civ-Style game, where you can kick back with a brew and manage your cities without worrying about managing battles at the same time. Now I know that the hard-core RTS fans out there love this kind of stuff, but there has got to be a point where there is just too much happening and not enough 'real-time' to do it in. I guess pausing is an option. I still feel like I need a team of people playing with me over my sholder making sure I click on the right research or find how many caravans I have. 5 resources to track! And on top of it all, I couldn't find a single way to save my game! WTF!
Then again, maybe I'm just getting old. Ah, who am I kidding? I'll end up buying it like all the other suckers out there anyway.
"Mr. President, we cannot allow a mineshaft gap!"
The gameplay definitely leads to more than most other RTS games on the market, as it seems to be a crossbreed of Age of Mythology and Empire Earth, with a few added features tossed in. The idea of national borders plays a significant role in the game, and while there can be alot to do at once, you don't have to keep yourself entirely maxed out on all traits to be successful. I'm sure that I read somewhere that the game can be won through a variety of different techniques beyond just killing of the enemy and conquering the enemy though there is now the added benefit of once conquering an enemy city, it becomes your own instead of being destroyed. I still think I'll need a few more weeks ( after RIT finals ) before I'll be able to say if it will beat out AOE II for the title, but overall it looks to offer a great combination for the RTS genre.