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Sony To Release PSP Handheld Console In 2004

JayBonci writes "According to News.com, in a news conference before this year's E3, Sony announced its plans to release a new gaming handheld called PSP, slated for release late next year. Presumably, this would be to compete against Nintendo's Gameboy Advance, a clear winner in the handhelds department for years now. The games come on a new media format, half the size of a CD or DVD, holding 1.8 gigs. Other Gameboy competitors such as the Neo-Geo Pocket Color have suffered from small game libraries and the inability to get over the GBC/GBA's entrenched marketshare. Despite all of this, Sony isn't SNK, and obviously has a lot of muscle to push its way to where it wants to be. It will be an interesting fight."

42 of 361 comments (clear)

  1. Sony also introduced a new accessory for the PlayS by mlk · · Score: 5, Funny

    Sony also introduced a new accessory for the PlayStation 2, the I Toy. The USB camera will initially be used as a custom game controller

    How will this work?
    You jump up and down and little mario on the screen does the same?

    And I thought dance mats were scary.

    --
    Wow, I should not post when knackered.
  2. Battery Life by snitty · · Score: 5, Interesting

    Ech, How long will two AA batteries run an optical drive and a color display with a backlight? My guess is about how long the Game Gear lasted on four AAs, a couple of hours.

    --
    Modular Redundancy--Because 4 out of 5 Nodes agree
    1. Re:Battery Life by ryants · · Score: 4, Informative

      According to the actual press release, the battery will be a rechargable lithium-ion type battery, which means no need to buy batteries, as it seems it will be built in.

      --

      Ryan T. Sammartino
      "Ancora imparo"

    2. Re:Battery Life by seinman · · Score: 4, Funny

      You got a Game Gear to run a couple of hours on four AA batteries? How? Mine wouldn't run at all on four, seeing as it needed six.

    3. Re:Battery Life by Dylan+Zimmerman · · Score: 4, Informative

      The Game Gear used 6 AA batteries. I have one sitting right here in my room. It sure chewed through them quickly.

      Wouldn't it be kind of funny if this thing ended up being a PlayStation with a screen, integrated controller, and batteries? That's sure what it sounds like to me. Plus, if they designed it so that it could play PlayStation games that have been copied onto the little disks, then they would have a HUGE library of games already written for it. They would just have to burn them to little DVDs.

    4. Re:Battery Life by Dylan+Zimmerman · · Score: 4, Informative

      I would occasionaly use 5 batteries by sticking a paperclip into one of the slots. The one on the right of the left battery compartment powers the light IIRC. Not putting a battery in there just prevented the light from turning on.

    5. Re:Battery Life by Anonymous Coward · · Score: 3, Insightful

      Well, if I can't easily change/recharge batteries on a road trip/flight/train/etc, it damn well better last longer than a couple of hours. AAs are much easier to find and more portable than AC sockets.

    6. Re:Battery Life by Cloud+9 · · Score: 2, Informative
      Well, if I can't easily change/recharge batteries on a road trip/flight/train/etc, it damn well better last longer than a couple of hours. AAs are much easier to find and more portable than AC sockets.

      Road trip: cigarette lighter socket.
      Flight: Accessory outlet
      train: Same

      You were saying?

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
    7. Re:Battery Life by tc · · Score: 2, Informative
      Flight: Accessory outlet

      You've been lucky. Accessory outlets are still not available on all (or even most?) flights.

    8. Re:Battery Life by telstar · · Score: 2, Funny
      "I would occasionaly use 5 batteries by sticking a paperclip into one of the slots. The one on the right of the left battery compartment powers the light IIRC. Not putting a battery in there just prevented the light from turning on."
      • Dork...

  3. Re:Sony also introduced a new accessory for the Pl by DeltaSigma · · Score: 3, Funny

    Or even better! Get your poorly lit portrait poorly aligned onto a three-dimensional mesh so that on the rare occasion your character walks up to a mirror you'll see a horribly distorted YOU!

  4. better article by Professor_Quail · · Score: 5, Informative

    here's a better article; it goes into a bit more detail than the posted one.

  5. Games... by Iscariot_ · · Score: 3, Interesting

    I wonder what companies they will team with to create new games. In order to beat Nintendo, they're really gonna need an awesome initial lineup of games. I'm thinking at least 25 or so. And they'll need some big named games as well, like Castlevania and whatnot.

    Also, what are they going to do to entice developers. Gameboy has such market penetration that it'll be hard to convince them that they can make more money with the new handheld. I expect to see a lot of games developed for both systems, or 3d ports of games for the PSP.

    1. Re:Games... by cascino · · Score: 4, Insightful

      I wonder what companies they will team with to create new games. In order to beat Nintendo, they're really gonna need an awesome initial lineup of games. I'm thinking at least 25 or so. And they'll need some big named games as well, like Castlevania and whatnot.
      Most likely the usual players. Sony has what I would consider to be as strong of a lineup of 3rd party developers (Square, Enix, Konami, EA, Rockstar) with big-name games (Final Fantasy, Dragon Quest, Metal Gear, SSX, Grand Theft Auto) as any company out there. And that's not even mentioning in-house titles like Gran Turismo.
      Also, what are they going to do to entice developers
      16:9. 3d audio. 1.8 GB storage on 60mm discs. Real-time NURBS rendering. USB 2.0. Not to mention the 50 million+ PS2's already sold worldwide.
      How many MEGAbytes are GBA cartridges again?
      I think this new system is plenty enticing. Development kits are coming out in June, which gives developers 1.5 years to work with the architecture before release in Dec. 2004, at which point Nintendo will still have the GBA at the forefront of their portable lineup (remember, the original GB went virtually unmodified for almost 10 years).

    2. Re:Games... by Kris_J · · Score: 3, Informative
      How many MEGAbytes are GBA cartridges again?
      It's hard to be sure given that marketing departments don't know the difference between bits and bytes, but 64MB is about right. And that should be plenty for anyone not trying misdirect people away from their lack of content by using heaps of shiney pre-rendered video. As a collector, I still prefer the cartridge format. Wipeout 64 removed any lingering doubt I had about the cartridge being a limiting factor.
    3. Re:Games... by Guppy06 · · Score: 2, Insightful
      "How many MEGAbytes are GBA cartridges again?"

      I believe they're publishing 512 megabits as we speak, which pretty much translates into 64 MB. I wouldn't be surprised if they reach gigabit (128 MB) sizes in a year or so. However, consider:
      1. Bigger cartridges that conform to the old form-factor do not need new hardware to read. Cartridge prices don't go down like optical media because cartridge sizes are always growing
      2. Cartridges can also include hardware upgrades, such as additional RAM or even a GPU (Super FX chip, anyone?). Optical media can't do that
      3. And, of course, cartridges are a good deal more durable than optical media, which is a good thing when you're making a system intended to be carried around in pockets and such
      And as for the "graphical benefits" you list that a Sony handheld may include, keep in mind that you'll still be playing this on a tiny screen. Even if you are able to make obnoxiously fine LCD displays for cheap, there's only so much small detail that can be discerned by the unaided eye.

      "I think this new system is plenty enticing."

      I see little to convince me that this system won't get shot down in flames like all the others. The Game Boy family has brutally bitch-slapped almost a dozen technologically superior handhelds in its time, and they weren't pretending to be fifteen different things at once. And don't forget that there are more GBAs out there than PS2s.
  6. Competition is wonderful by Anonymous Coward · · Score: 3, Insightful

    At least this will force Nintendo to compete with better technology rather than sticking us with ten year old graphics and sound.

  7. Re:32-Bit by KrispyKringle · · Score: 4, Informative
    "How can they win getting into the market this late and not showing hardware that is signifigantly better?"

    How did Sony with with the PS2? They got into the market far later than all except Microsoft; their hardware is far behind the XBox, and yet the PS2 is 3-to-1 the most popular game console of the current state-of-the-art. Sega, who's technology was often cutting edge and who had a long history in the industry, is now defunct in the hardware market. Nintendo, the oldest of the current crop, has true market force only among young children, relying on their classic intellectual property like Mario. Perhaps I am oversimplifying, but, then, I believe so are you.

  8. GameCube format by MhzJnky · · Score: 3, Interesting

    The disk size and format (small DVD) sounds like the GameCube format. I beleve that format is a standard, like mini-CD.

    Wonder if this is a new format or if they are using that one. Don't see why they would roll there own with there's already one existing. Of course this is the same company that came up with Beta-Max and Mini Disk.

    --


    "Failure is not an option, it's part of the standard package"
  9. portable format? by ugly+colour+scheme · · Score: 4, Interesting

    The games come on a new media format, half the size of a CD or DVD, holding 1.8 gigs

    ----

    I sure hope their new format is solid state, because portable units are meant to be.. well.. portable. If it's a disk based format I doubt it will be nearly as durable as the cartridge based gameboy. Also battery time must be considered, if it's an optical disk the unit will not have a battery life nearly as long as the game boy advance.

    I have a feeling this system might suffer the problems as some early PDA's: overpowered, too expensive, and not portable enough. Nintendo and Palm both tackled their respective markets aiming for two goals: Portability and Efficiency. I hope sony realizes this before going against the behemoth of Nintendo's Gameboy.

  10. Nintendo reaction by spumoni_fettuccini · · Score: 3, Informative

    They don't seem to be quaking in their boots. read this

    --
    -- Some days you're the dog; some days you're the hydrant.
  11. Re:Sony also introduced a new accessory for the Pl by Phoenix+Dreamscape · · Score: 2, Informative

    Gamers.com has an old article about the EyeToy. They make it sound pretty fun.

  12. Re:Mud Slinging by feepness · · Score: 4, Interesting

    George Harrison, a vice president at Nintendo of America, noted that much of the competition's success has been built on socially questionable games such as the street-crime romp "Grand Theft Auto 3." He promised Nintendo wouldn't go down that alley. "Mario will never start shooting hookers," he vowed.

    Kind of reaching there huh guys? Rockstar told you to go piss up a rope didn't they? Lets face it, with games like GTA and Metal Gear as exclusive titles you guys didn't stand a chance. Zelda isn't _that_ good.


    Nintendo has had that stance for, oh, 20 years now. Whether it's successful, or even reasonable, is debatable... but it's definitely NOT some new reaction to Sony. It is to a large part based on Miyamoto's attitude and design philosophy, visible from his earliest games.

  13. lest we not forget.... by The+Lynxpro · · Score: 3, Interesting

    ...the Atari Lynx, the world's first color handheld (and still the best!); the NEC TurboExpress; the Sega GameGear; and the Sega Nomad. Making a portable that uses optical media is asking for trouble. A proprietary SD memory card would be the better route for vibrations, although the media would be more expensive.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  14. Whoa .... 1.8 gigs?! by Ignorant+Aardvark · · Score: 4, Funny

    Wow, I forsee better uses for this thing than playing games. You can probably store 10 porno movies on it at the resolution of the LCD screen! It's a party in your pocket!

  15. Re:Mud Slinging by Guppy06 · · Score: 4, Insightful

    "Zelda isn't _that_ good."

    Um... yes, it is. Zelda is one of the reasons that Nintendo is still in the hardware business instead of going the way of Sega. It's the strength of a handful of games like Zelda that kept the N64 afloat. After all, you didn't see the original GTA or MGS on the N64, either.

    And while his motives may be questionable, he does have a point: Sony's main customer base are a completely different breed of people than Nintendo's die-hard customer base. They tend to be the people with a teenager mentality that will pay $$$ just to see some blood, tits and ass. In other words, most of the games on Sony's platforms have gone Hollywood.

  16. hrmph, whatever by blisspix · · Score: 2, Insightful

    I still have an original gameboy. I never saw the need to replace it. Tetris in colour? Who cares! I think the best games are the simplest ones. The game I played most on my Sega Megadrive was the rip-off of Tetris, I don't recall its name.

    This talk is making me nostalgic, I might go home and find my GB.

  17. Re:32-Bit by Guppy06 · · Score: 5, Insightful

    "How did Sony with with the PS2?"

    Discounting Sega, they were first to market.

    "They got into the market far later than all except Microsoft;"

    You forget the generational cycles in the video game industry. To an extent, all bets are off when the next generation of console rolls out, which means (discounting the Dreamcast) Sony had the first-mover advantage.

    "their hardware is far behind the XBox,"

    Debatable. We're not exactly comparing a Genesis with an SNES.

    "Sega, who's technology was often cutting edge and who had a long history in the industry, is now defunct in the hardware market."

    Sega's problems were never because of either hardware or software. Their main pitfall was marketing. In my opinion, if the Sega Saturn had been backwards-compatible, Sony would be the one out of the hardware business.

    "Nintendo, the oldest of the current crop, has true market force only among young children,"

    Never underestimate the spending power of young children in large numbers.

    While the PS2 may be outselling the Xbox and GameCube, the GBA is outselling the PS2 hands down. Perhaps even the PS2 and Xbox combined. Why do you think Nintendo is so keen to push GBA link-up with the GameCube?

    "relying on their classic intellectual property like Mario."

    You seem to believe that's a liability.

  18. RTFA, it is significantly better! by Anonymous Coward · · Score: 2, Insightful

    They seem to be pushing the 3D capability it has. The GBA has basically zero 3D hardware or software. Yes, Doom was possible, but that isn't exactly 3D, and the textures were still pretty low res. From the sound of it, the PSP could run Quake or Half-Life or FF7 fairly well.

    It has a larger, higher res LCD than the GBA (480x272 versus 320x240).

    It has a USB 2.0 port and a Memory Stick slot. The GBA has basically the same serial port that the original had 10+ years ago.

    The PSP is far, far more capable than the Game Boy Advance. The only potential problems I see is battery life, a small game library, and Nintendo's virtual monopoly on portable video games.

    1. Re:RTFA, it is significantly better! by 13Echo · · Score: 3, Informative

      That's totally false. Have you heard of the BlueRoses engine?

      http://www.raylight.it/Blueroses3dagb/blueroses. ht m

      It's just one of many methods of achieving 3D on the GameBoy Advance. And it's no less *real* 3D than what was achieved on the Saturn or PSX.

      There are true 3D games on the GBA as we speak. Some utilize true 3D and even blend them with paralax scrolling. Go look at IGN and you can get a good idea of what the GBA can do in terms of 3D. It's no powerhouse by any means, but it's up there with *early* PSX/Saturn quality in many ways.

    2. Re:RTFA, it is significantly better! by Cpt_Kirks · · Score: 2, Informative

      Yes, it's the GP32 that has a 320x240 screen (and stereo sound and a 133MHZ CPU and uses SMC cards instead of cartidges and...)

  19. Re:32-Bit by KrispyKringle · · Score: 2
    OK, I did admit to oversimplification and you did catch me on it. Ignoring the generational nature of the console market does leave out a lot of important complexity explaining in part the success of the PS2. However, do not discard the importance of its backwards compatability, and, by extension, the success of the original PlayStation, an unexpected dark-horse if there ever were. And if you consider the PS2's early start (to the detriment of the state of their technology, I would say) such an advantage, then this begs the question of why the Dreamcast did not do well. It had a start that made it the technological leader for a fair amount of time (you blame marketing for this; I didn't follow the release close enough to comment).

    I don't see any debate over the XBox vs. the PS2 when it comes to hardware. The XBox has a faster CPU, faster graphics processing, more RAM, I believe, and added features the PS2 doesn't even have, most visibly but not limited to the hard disk. Granted, some of this is wasted on games written for easy portability between all three platforms, but games written specifically for the XBox show a clear superiority. Not to start what is probably a common debate among hardcore gamers.

    And no, I am not discounting, criticizing, or undervaluing Nintendo's intellectual property or market share among the younger crowd. My only comment would be to avoid both too-tight a focus on that one market (although I suppose young Nintendo fans eventually grow into older Nintendo fans, if Nintendo only makes more mature games available) and to avoid overdependence on classics like Mario. Disney, for example, has relied so much on their IP (and their team of ravenous enforcing lawyers) that most of their recent movies have been unmitigated disasters, while Pixar has managed to break ground in virtually all of their recent movies produced in coopoeration with Disney, and has been responsible for most, if not all, of Disney's current successes.

  20. Why the game boy works by RsJtSu · · Score: 4, Interesting
    The Game Boy was so successful because it let KIDS, hince the name Game BOY, play games in the car that were not hard. The cartridges last forever, I know because I found one recently from 88 and it still works. The amount of games available is insanly high as well. The game boy did not eat batteries like the game gear and neo geo did. Also, the games on the Game Boy were unique to it. You cannot buy many of the games for the Nintendo itself like you could for the Sega version. Sure, you can play Sonic The Hedgehog on the Game Gear, but you can play the same game on the Sega console. This is why the Game Boy worked so well.........probobly alot more reasons also, but these are some that people have already posted about.

    Additionally, I do not know why Sony is attempting to release an "all in one" portable machine that plays games, places calls, and serves as a PDA. That to me just seems like they are trying too hard to incorporate too many groups of people under the same device. If I want a PDA, I buy a PDA. If I want a cell phone, I buy a cell phone. I doubt there is a big market for people that want a cell phone/PDA/handheld game device. Why pay for this unless you want everything that comes with it? Just my $.02

    1. Re:Why the game boy works by soul_cmd · · Score: 2, Insightful

      It would seem to me that as the technologies become more and more similar we are going to see a lot more of this style of integration. With capacity prices dropping drastically, processing power increasing rapidly - why not have an "all in one" style system? Pop-in one of those 1.8GB disc's and wham, you have a PDA with all your appointments stored on the memory stick.

      Pop that out, pop in Zelda X, all your saved games also available on that memory stick. Run out of space on that stick? Run out and spend a few bucks on another for saved games.

      It keeps the need for vast amounts of solid state media to a minimum, keeps the price of the device down, and provides scalability for the storage needs. Personally, I think it's a nice idea that they integrate these things.

      Play tetris on a train, pull up my schedule for the next day, all for one price. I'd rather spend $150(guessing) on a device that will do all this than $100 on a Gamboy Advance SP and then $300 more on a PDA.

  21. The system that would rock by Davak · · Score: 2, Insightful

    I want a portal gaming system that is similiar to the current mp3 player setup... except for games.

    Yes, iPod for games!

    Just USB or firewire the freaking games onto your gaming system. Sure I won't be able to get a GIG of information now... but come on! Size and jedi ninji graphics isn't the most important thing. Downloading is so more efficent than these little CDs or cartridges. You could even exchange games by connecting the gaming systems to each other.

    What would even rock more would be if they would release the SDK for free. Then you could have fresh shareware/freeware stuff to try all the time.

    Plus, you could have it play mp3, ogg, divx, whatever...

    I would drool to have this setup... I would equally drool to program such a device.

    Davak

  22. Re:Too much overkill I think by MalachiConstant · · Score: 4, Informative

    Just FYI folks, this guy is a troll. Check out his posting history. Mod accordingly.

  23. UMD Pics by XBoyAdv · · Score: 5, Informative

    If you guys care, here is a webpage that shows pictures of the PSP's Universal Media Disc that alleges to hold 1.8 GB.

  24. Re:32-Bit by |_uke · · Score: 3, Interesting

    Compairing the PS2's hardware to the X-Box is a bit hard.

    The PS2's hardware was designed from the ground up to run games... where the x-box is basically.. a PC with some optimisations.

    The PS2 has a lot of power still that a lot of companies don't (or can't) yet take advantage of. Unfortunatly one of the bad things about the PS2 is that its not eactly the easiest to program for. (Sony isnt exactly helping too much with this either.)

    I have a feeling we are going to see games evolve over the years on the PS2... (Same thing that happened on the PS1. Compare almost any first gen PS1 game with one of the last gen PS1 games to see what I mean. They almost look like they are for totally different hardware platforms.) While on the other hand, graphics on the xbox will be more or less the same. (Developers already know how to program its hardware, obviously.)

    Anyways... Im in no way trying to say the PS2 is more powerful than the X-Box. I am just trying to explain why compairing the two is kindof useless... atleast when your just going by pure specs. (Which btw, you dont mention anything about the PS2s processor design, which does have advantages over the xbox.)

    Anyways... this is the same reason why you cant compare AMD and Intel chips directly just by specs.

    Anyways... back to my beer =P

    --
    Luke
  25. Portable Play Station by LowellPorter · · Score: 2, Interesting

    Remember the Portable PlayStation
    On Classic Gaming? This guy ripped apart a Playstation One and a mini-TV and built his own back in September of 1991. It was cool because the CD for it spun freely on the back of it without an enclosure. The builder of it even called it the PSP. Hmm... wonder if Sony "stole" the name for theirs from his sight? =)

  26. Pictures of PSP's 1.8GB Media by doctor_no · · Score: 2, Informative

    Here is a picture from a Japanese site of PSP's 1.8GB media, it's looks to be around the same size as the Gamecube's disc, except it seems it'll come in a caddy of some sort (2.4in in size).

    http://www.gc-inside.com/news/103/10367.html

    http://www.gc-inside.com/media/psp/05.gif

    I for one am glad it'll come with Memorystick, being that there are already great Memorystick accesories such as digital camera, Bluetooth, Wi-Fi 802.11b, and even a prototype TV tuner.

  27. Early ps1 and late ps1 were 2 different platforms by yerricde · · Score: 2, Informative

    Compare almost any first gen PS1 game with one of the last gen PS1 games to see what I mean. They almost look like they are for totally different hardware platforms.

    The first couple generations of games wrote to hardware only through the PSX BIOS, and PSX programming resembled programming for a general-purpose computer. Sony didn't open up the register-level interface until about two years into the original PlayStation's life. Thus, a fellow could almost consider the early PS1 and the later PS1 two different consoles.

    --
    Will I retire or break 10K?
  28. XBox, Playstation, GameCube and Dreamcast by @madeus · · Score: 2, Interesting

    Your post contains so many odd and/or illogical statements I felt compelled to reply.

    "How did Sony with with the PS2?"

    Discounting Sega, they were first to market.


    Why discount Sega? - Sega were first to market with a comprarable console *years* before Playstation 2 (the Dreamcast was released in 1998).

    "They got into the market far later than all except Microsoft;"

    You forget the generational cycles in the video game industry. To an extent, all bets are off when the next generation of console rolls out, which means (discounting the Dreamcast) Sony had the first-mover advantage.


    They relied primarily on the sucess of the origional Playstation brand to sell the Playstation 2. This is what kept people from investing in Dreamcast's - they had been constantly told the 'next big thing' is round the corner, and they were led to belive it would be far better than anything they have previously seen.

    Sony have a lot of great consumer technology but ought to be ashamed of themsevels for the PS2. Partly because it is has proved very difficult for developers to use the Emotion Engine effectively, and partly because simply the hardware is not particularly capeable (support for only low resolution textures, lack of hardware support for environmental effects, max polygon limits that proved an issue almost immediately [compare DOA3 on PS2 with DOA3 on XBox]).

    After the initial rush of playing great games such as GTA:VC many regular users are only just beginning to realise that the PS2 is a bit of let down from a hardware perspective (which was something most hard core gamers realised in the first few weeks, not that it would necessarily stop you from buying one, just that you might not by many games for it). Even looking at some games such as Rogue Squadron on the GameCube is enough to make Playstation owners lament the lack of hardware accelerated special effects on their own console.

    "their hardware is far behind the XBox,"

    Debatable. We're not exactly comparing a Genesis with an SNES.


    No it's not really debatable, it's simple statement of truth, the XBox is a far more able console than the Playstation 2. There surely can be few rational people who doubt this?

    A hard disk, a network interface, and crucially - the ability to shift more polygons per second, with much more detailed textures as well as hardware rendered effects* including bump mapping, environment mapping, reflection and Full Screen Anti-Aliasing make it a more capable console (and, with these features built in it is of note that it still retails for less than a Playstation 2).

    [* = While the Playstation 2 can also do effects such as bump mapping, they are not hardware accelerated and the frame rate takes such a hit as a result that few developers have been able to use it (which is why it's rarely present in games).]

    The Playstation 2 is not anything like a good as it should have been considering the Dreamcast was released in 1998. The PS2 has primarily been successful because of the hype that followed due to the overwhelming success of the original Playstation and because of leverage it has been able to exert on publishers* (e.g. with the Grand Theft Auto series), not because it is competing on technical merit.

    [* = Much as have Microsoft have done with Bungie.]

    "Sega, who's technology was often cutting edge and who had a long history in the industry, is now defunct in the hardware market."

    Sega's problems were never because of either hardware or software. Their main pitfall was marketing. In my opinion, if the Sega Saturn had been backwards-compatible, Sony would be the one out of the hardware business.


    You mean Mega CD games? They were not popular in any case, which means that wouldn't have helped. Perhaps you mean with cartridge based media? They already tried this with the Mega CD and 32X fiasco's - both of which were also no