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Unreal Tournament 2K3 Gets Software Renderer

Thanks to an anonymous reader for pointing out that the official Unreal Technology page has been updated with a software renderer for Unreal Tournament 2K3. This is an interesting step for those gamers with fast CPUs but inadequate 3D cards. The Pixomatic technology powering it was co-developed by Michael Abrash, John Carmack's right-hand man during the development of Quake, and a famous programmer and writer (at Microsoft and elsewhere) way before then.

2 of 47 comments (clear)

  1. Re:Huh? by TimeTrip · · Score: 4, Interesting

    Maybe for people with pretty powerful laptops, but with a horrible graphics chip. Obviously they're not going to be able to get even basic 640x480 OpenGL quality.. but they at least be able to play it.... hopefully?

    --

    You crazy man? You piss off supahfly!
  2. Re:Huh? by darkov · · Score: 3, Interesting

    UT2k3 is not a game for the 'casual' game.

    Well that's how I play it. You don't have too play it like you're a sad geek with no life but practising your UT. For some people (like me) who get lousy pings, there isn't much choice. It doesn't matter how quick you are with a 300ms delay before your shot is registered. You can play defensive or with a bit of strategy to make up for it. It's actually lots of fun frustrating dextrous kiddies who know where all the powerups are (and who cheat) with a bit of stategy. The BR patterns are best for this.