Why Do Computers Still Crash?
geoff lane asks: "I've used computers for about 30 years and over that time their hardware reliability has improved (but not that much), but their software reliability has remained largely unchanged. Sometimes a company gets it right -- my Psion 3a has never crashed despite being switched on and in use for over five years, but my shiny new Zaurus crashed within a month of purchase (a hard reset losing all data was required to get it running again). Of course, there's no need to mention Microsoft's inability to create a stable system. So, why are modern operating systems still unable to deal with and recover from problems? Is the need for speed preventing the use of reliable software design techniques? Or is modern software just so complex that there is always another unexpected interaction that's not understood and not planned for? Are we using the wrong tools (such as C) which do not provide the facilities necessary to write safe software?" If we were to make computer crashes a thing of the past, what would we have to do, both in our software and in our operating systems, to make this come to pass?
Well, basically as software systems get more complex there is more things to go wrong. That is why I like the roll-your-own-kernel of linux. Don't compile the stuff you don't need and fewer things can break.
History will be kind to me, for I intend to write it - Sir Winston Churchill
Don't allow people to use languages that allow you to access memory not assigned to you or to access array positions that don't exist. This would fix 95% of software problems.
As I've always have heard with computers you can't prove something works, you can only prove it doesn't work. As long as there are an almost astronomical number of states a computer can be in, you can never test for every possible case.
All programs (for the most part) must be written by people. People crash, they're buggy and they dont have a development team working on them. Computers crash because people cant catch that one little fatal error in 10,000 lines of code. Smaller programs are less succeptable to errors and big scary warning messages that make even the most world-hardend geek worried about his files. Yes, it's getting better with more and more people working on something at once. Mozilla (www.mozilla.org) has a feedback option to help them debug, many software companies are including this. But even with that in place, there is always that small human error, that will screw something up.
OMG OMG OMG WTF OMG WTF BBQ STFU RTFM, OMFG OMG OMG OMG ROFL LMAO OMG WTF STFU ROFLMAO
...I remember my teacher saying "Computers do exactly what they're told, not necessarily what you want them to do."
I think the root of the problem is time. Microsoft doesn't have the time to spend going through every possible software scenario and interaction, or every possible hardware configuration. If they did do that, it would probably take a decade to pump out an operating system, and by that time hardware's changed, and it's a neverending cycle.....
We just have to accept the fact that the freedom of using the hardware components we want and the software we want, all made by different people, will result in unexpected errors. I, for one, have come to grips with it.
I belong to the ______ generation.
Because reliability is inversely proportional to complexity. Systems these days are generally a lot more complex than those of 10 years ago, and in complex systems, bugs are much harder to find. The fact that you say stability hasn't changed is in fact a pretty impressive achievement if you consider how much more complex hardware and software is nowadays.
Worse, as the number of features (and hence the amount of code and number of possible execution paths) increases, the ability of the programmer(s) to completely understand how the code works decreases -- so the chances of bugs being introduced doesn't just rise with each feature, it accelerates.
The moral is: You can have a powerful system, a bug-free system, or an on-time system -- pick any two (at best).
I don't care if it's 90,000 hectares. That lake was not my doing.
Some crashes aren't the fault of the OS. Bad RAM, flaky disk controllers, CPU with floating-point errors (Intel, I'm looking at *you*. Again. *cough* Itanium *cough*)... all can take down an OS desite flawless code.
That said, some Enterprise-class *NIX (I'm specifically thinking of Solaris, but maybe AIX does this, too) can work around pretty much any hardware failure, given enough hardware to work with and attentive maintainence.
We've lived with bugs for so long, they're a fact of life. They're accepted as part of the daily dealings with computers.
It's all about the bits. There are just so many more of them now, and a great deal more pressure in the marketplace to bring ever newer software and hardware to market. Back in the day of the IBM 360 and the VAX, even though we were mesmerized by the capabilities of these machines, they were years and years in the making, debugged much more thoroughly than we can hope for today, and much, much simpler.
And let's not forget that this was the exclusive realm of the highly trained engineer, not some wannabe type that pervades the current service market. These guys knew these machines inside and out.
Read "No Silver Bullet: Essence and Accident of Software Engineering" by Brooks. A copy can be found here.
Software is extremely complex. Developed to handle all possible states is an enormous task. That, combined with market forces for commercial software and constraints on developer time and interest for free software, causes buggy, unreliable software.
Microsoft has made an extremely stable OS, it's called Windows 2000, as long as you use MS certified drivers the OS should never crash, individual programs may crash under Windows, but you can hardly blame Microsoft for that. I have had Windows machines with months of uptimes and no problems, went down 8 days ago due to power failure too long for my UPS's to handle, which also took down my FreeBSD machines, uptime is matched for all of them, and will one day again be measured in months.
Yes I should probably patch some of my Windows machines, but I have my network configured in such a way that for the most part I don't need to worry and you don't have to worry about my network spewing forth slammer or other nasty junk.
While it's not the whole story, something definitely has to be said about the fact that while people are willing to pay for features, they're rarely willing to pay more for stability. Quite frankly there's little economic incentive to make software that doesn't crash.
If your market will put up with the ocassional crash, and never expects software to be bulletproof, why bother putting the effort into stability? Until people start putting their money into the more stable platforms, that's not going to change.
Wow, your experiences are much different from mine, then. I'd say 95%+ of my computer problems are caused by software bugs.
Software errors are repeatable. The exact same situation should produce the exact same error.
For a significant percentage of software errors, that statement is false (at least misleading), because it's nearly impossible to reproduce "the exact same situation". For example, take any multithreaded program with a race condition bug -- the chances of the two threads getting the exact same time-slices on two different executions of the program are approximately zero. The result: a crash that happens only sometimes, at random, even given the exact same starting conditions.
I don't care if it's 90,000 hectares. That lake was not my doing.
The number of bugs is smaller. Think of the systems used by the telcos, or NASA. Are they perfect? No, but they are much, much more stable than Win32, or Mac, or Linux. The reason is simple, the owners demand them to be.
There are costs associated with fixing bugs and reducing crashes. The more stable an operating system is to be, the more time and money that must be devoted to its design and implementation. PC users are not willing to pay this amount for stability, either in explicit cost, or in hardware restrictions or in trade-offs for other features.
As Linux evolves over time, its stability will always improve, but it may still never reach the stability of, say, VMS. Why? Because even with the open source model of development, there are still tradeoffs to be made, tradeoffs between new features and stability, mostly. And successive bugs are harder and harder to fix, requiring greater and greater amounts of time. At some point, the community/individual decides that they would rather spend their time going after some lower-hanging fruit.
Just my $0.02
Actually, IAAE.
What exactly is the purpose behind this? Why was it put in here? People are going to need to grow up if people in "our" circle want to be taken seriously. I've used Windows 2000 and Windows XP both. They crash as much as my Red Hat and Debian boxes do. Never. They are all rock solid.
I work for a public school system. We have a class at the High School that teaches and certifies for A+ (I know, I know). They have all sorts of problems getting stuff to work and to get a system stable. In Windows and Linux.
It isn't because they are high schoolers.
It isn't because they are "just learning".
It's because they buy really shitty hardware. They look for the best cost, and they get their hardware from some loser manufacturer that has fucked up drivers and horrible quality control.
Properly maintained boxes with quality hardware in them just don't crash anymore. Programs maybe, but not systems.
Christ, people, this has been beat to death! Microsoft has a great product for an OS now! Get back to making something better than them instead trying to convince yourself that Microsoft is delusional.
Mod me Flamebait, I don't care.
Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
Crash? What crash?
:)
up 582 days
Reboot? What reboot?
Now, when was the last time you tested those init scripts?
-= Stefan
"Can of worms? The can is open... the worms are everywhere."
Back in the Middle Ages, when the Catholic Church wanted a Cathedral built, they would pay a bunch of Freemasons to do it. The Freemasons viewed themselves as creative artisans, and they closely guarded the secrets they used to construct these impressive houses of worship.
The method they used, however, was less than impressive. Typically, they would start with a general design, and piece together stone and mortar until something collapsed, which happened quite often. Then they would patch the section that collapsed and keep on going until something else fell down, or they finished. Given the level of understanding with regards to Physics and Material Science, those Freemasons has no other choice than to build them this way.
Now fast forward to the 21st century. The engineering disasters on par with those medieval collapses can be counted on one hand (Tacoma Narrows Bridge and the Hyatt Regency walkway collapse are the only two I can think of). This is directly due to the fact that a civil engineer can determine if a design is structurally sound before they build it.
Contrast this with modern day software development. We can't even tell if a system is flawed after we build it, let alone before. So software gets written, deployed, and put into the marketplace that has no assurances whatsoever of actually doing what it's supposed to do (hence the 10,000 page EULA).
You can't have Civil Engineers until you have Physics. And you won't have 100% bulletproof software until you have Software Engineering. And you won't have that until someone can figure out a way to prove that a given peice of software will perform as it's supposed to. JUnit is a step in the right direction, but there's still a long way to go. It's going to take a breakthrough on the order of Newton to make Software Engineering as reliable a discipline as Civil Engineering.
(Digging through my pile of vulnerabilities...)
Say, could we get an address on that box? Muhuahahahaha
My uptime is largely limited by kernel upgrades and the fact I cycle the power once per month to prevent the drive head from sticking.
"Learning is not compulsory... neither is survival."
--Dr.W.Edwards Deming
Except for a restricted set of cases, you can't prove that a given piece of code works or doesn't work. A truly exhaustive set of tests would be impractical to perform, and formal proofs of correctness place strong limits on the type of code you can write and the environment in which you can write it.
The result is that code is assumed correct when no bugs are found. This only means that there probably aren't _many_ bugs left. Thus, it may still crash (or have a security hole, or what-have-you).
Software has been complex for a long time. It just tends to be bigger now. A larger system has more opportunities for unexpected high-level interactions between components, but even a smaller system will have enough twists and turns that formulating a really good test suite, or checking the code by inspection, is very difficult. Bugs will be missed. As was discussed above, many of these missed bugs will slip through testing and reach the world.
As more effort is applied, you can get asymptotically closer to a bug-free system. However, this is far past the point of diminishing returns on the cost/benefit curve. For sufficiently constrained systems, you can even try proving it correct, but this tends to lead to cutting out a lot of functionality, speed, or both.
In situations where reliability must be had at any cost - aerospace control systems, vehicle control systems, medical equipment - the money will exist to produce near-perfect code, but even then there are bugs that occasionally bite. With commercial software, the buyer would rather have an application that crashes now and then than an application that costs ten times as much and comes out several years later.
Free and/or open software avoids some of this by staying in development longer, which allows more of the bugs to be caught, but even free and/or open software evolves. Every change brings new bugs to be squashed. As long as there are new types of software that we want, it isn't going to end.
Software crashes because it's complex, yes, but that's just part of it.
Jets are complex too. So is the Space Shuttle. Cruise ships. CARS are pretty complex.
While all these things do suffer catastrophic failure from time to time, it is far from the norm. Defective cars get recalled. Space shuttles ALL get grounded at the mere possibility of defect.
If Q/A as stringent as this was applied to software, Microsoft - and in fact most of the software industry - would be out of business. Can you imagine a Windows recall?
There is software out there that does not fail. Mind-bendingly complex software of the sort that "drives mere mortals mad" to boot. It is tested and retested, through all possible situations - not just the "likely 80%" of them. It is proved correct, and then verified again.
COTS software is crap because neither the market nor the regulatory forces (such as they are, but that's a separate discussion) do not require it to be. Nor could they.
A 747 Jumbo costs a whole lot, and while much of that cost is in the manufacture of the "big and complex thing" that it is, a significant chunk of that cost is also due to the design process, the testing, the modeling and simulation of it.
Software is easy to scale, everyone can have a copy of the product once one is built. Cake. But spread out the cost of an error free design - tested to exhaustion, passed through V&V and so on, and you have a completely different market landscape with which to contend.
Consumers, in the COTS context, don't mind "planned obsolescence" in their software. The current state of things proves this. People would rather have pretty features on a flaky system, than a solid system.
The REAL jabber has the user id: 13196
What you do today will cost you a day of your life
I'll paraphrase a comment that was said before, don't remember where i read it:
"We've been building bridges for thousands of years, but only started writing software for a few decades."
To combat increasing bugs in increasingly complex software, we need better tools. From the low level (more reliable memory handling) to the high level (more abstraction to reduce human programming errors) in software languages and compilers.
You can't expect to build the Golden Gate with shovels, without expecting it to fall apart do you? (no, i'm not a terrorist)
VIVA1023.com | Political Fashion.
Software crashes because: Software is an immature field. Good software takes time. Software is unobvious to business managers who want the job done yesterday.
Businessmen generally do not understand the internal workings of software. They are in a "big-picture" sort of world where software is but one pesky detail that will be taken care of. A computer crash that causes so many thousands of dollars in damages is no different than a truck crash. There is simply a risk to every element of business. If the risk is relatively low, the big shots don't care about it. Grocery stores in earthquake prone areas continue to place glass jars on the edges of shelves. Sure, there will be an earthquake one day, but it's a calculated part of business risk, and the risk is relatively low (the Earth doesn't shake every five minutes).
Software bugs are a similar risk. It needs to look like it works. It needs to crash (and lose data) infrequently enough that the software will still sell. The business is not concerned with stamping out software bugs. It is concerned with releasing the software and making money. If the need arises, the business will improve the software and make more money. More often than not, this means adding features and shiny graphics. Fixing bugs is not very important to companies because customers do not pay for bug fixes. By the consumer, bugs are viewed as defects and their fixes should be free. By the company, bugs are viewed as a minor risk and fixing them would cost too much to justify. So you'll reboot once in a while or lose an hour's work once in a while. If it fries your hard disk, well, you should have backed up your data.
Software is also one of the newest fields of human endeavor. Buildings have been built, ships have sailed and farms were farmed, all for thousands of years. No matter how much progress happens in these fields now, they have come so close to "perfection" that continued improvement serves to lower cost, improve safety and increase convenience. It's not a matter of, "Gee, how can we make buildings that actually stand without falling down three times a week?" It's just a matter of, "How wide, how deep, how tall and what color glass do you want on the outside?" You pay X dollars, wait Y months and voila, there is a building. But programming has been around for how long, 50 years? It's an increasingly important but very immature field.
Buildings, bridges, ships... they're obvious. Everyone knows that if enough lifeboats aren't put on an unsinkable ship, it'll sink on purpose, just to piss you off. Everyone knows that if a 100 story building is going to stand, it has to take 10 years to build it. Everyone knows that a dam has to be pretty damn strong or it'll break and flood half the countryside. The building, shipyard and dam businesses aren't progressing at light speed. It is easy to justify 10 years for an outrageous building design because people KNOW what is involved. But software... Now that's totally unobvious. Software is an idea. It's abstract. It's a bunch of curse words that look like gobbledygook to the uninitiated. A bunch of "noise" characters on a broken terminal. Something done by a bunch of skinny, pimply faced geeks who got beat up in high school, took the ugly girl to prom and didn't have any friends. Why should a manager bother to care that fst_jejcl_reduce() causes a possible NULL pointer in the outer loop if case 32 is activated, which happens if the previous re-sort encountered two items with similar Amount fields, all of which will take a whole day to find and fix and will only happen, say, 2% of the times this particular feature is invoked by the user, which isn't that often? Why should anybody justify spending 2 years to develop some bulletproof program that can be banged out in 3 months, with bugs? What's the problem? Constructor workers are risking their lives, moving heavy things, sweating all day in the hot sun... While geeks are sitting in offices just punching crap on a keyboard. How difficult could it possibly be? To
Face it -- if our cars broke down as frequently as Windows (or Linux or whatever), we'd be suing the auto industry out of business.
If our VCRs ate every tenth tape and only played tapes from the same manufacturer as the VCR with any quality, they'd all be returned to Circuit City.
But for software, we grit our teeth and say, well, I just don't understand computers, and reach for the power switch.
Until we, as consumers, start fighting for software that works without crashing, we'll continue to get the lowest possible quality -- just as we have for years. Once the customer starts demanding a quality product, the quality (and whatever software development practices, languages, testing procedures, etc., are needed) will follow.
Bottom line -- there's no real incentive. Microsoft makes billions with buggy software, the increase in profit for selling non-buggy software is pretty small.
Let's hear it for the "wannabes". I'm not a highly trained engineer by a long shot, but I've got computers that don't go down except for power outages. Then they come right back up. As ERS is so fond of pointing out, complexity kills traditional software. Cosed source can't keep up.
Free software has the answer. Debian has 8,710 packages available to do anything a comercial comercial software does, mostly better. Not just one or two pieces of it, every piece. My systems never crash under their stable release and I run all sorts of services. How is this? It's easy. Free code get's used, fixed, improved and reviewed all the time. The pace of improvement is astounding. I could go on and on about things free software does that common comercial code does not. Code that never sees the light of day is dead.
Friends don't help friends install M$ junk.
I'm afraid if a user error causes the program to crash, I've got to call it a software error. It's not that hard to write the error handling handling routines, it's just never in the budget. And the users are invariably able to discover new frontiers of errors the programmer(s) never dreamed of. No matter. If clicking the wrong box, entering the wrong data, plugging in the wrong mouse, or installing the wrong screensaver causes a program to crash it's not the users fault (bless them, for they know not), it's the programmers and design engineers fault.
Hardware errors are another problem altogether. Luckily, it's usually quick to diagnose, and it's usually cheaper to replace hardware than software. It's great how I've been using Microsoft error reporting for about 6 months now, and it's never been their fault. They must be getting better. \snicker>
Everything I've ever learned the hard way was based on a statistically invalid sample.
Software crashes because it's acceptable and information about how to make programs that don't crash is sometimes hard to come by.
There are programmers out there who have spent years coding and learned how to avoid buffer overflows, check return codes, and fail safe if something unknown happens. But these things are not taught in school and even if they are, someone is going to make a mistake.
Software Engieering never advances. We don't follow the blue prints, we send out the constructions workers and makes sure something is standing ASAP so it looks like were working. Boss is coming, put some drywall up - we'll wire it later. Some guys worked on a really safe way to build the stairways, but his last company patented it so we'll have to do something else this time.
As an industry we don't learn from our mistakes. We reinvent the wheel time and time again but this time it's transparent, chrome and glows in the dark and square. Things are moving too fast and the old can't teach the young to avoid their mistakes because they are considered dinosaurs after a few short years. So we make the same mistakes on the "new" systems over and over.
Plus the system feeds itself this way. This software sucks, I better upgrade.
We would need something like standard Building Codes and Inspectors. When real buildings fail people could get hurt or die, but when a computer fails you reboot. It's just not worth it economically to make a program that never crashes. It would be obselete by the time it's done.
- race conditions. From the FreeBSD Developers' Handbook: "A race condition is anomalous behavior caused by the unexpected dependence on the relative timing of events. In other words, a programmer incorrectly assumed that a particular event would always happen before another."
- deadlocks. Deadlock occurs when multiple processes compete for limited resources. From Sun's Java Classes: "The simplest approach to preventing deadlock is to impose ordering on the condition variables." Sometimes, it is difficult or impossible to guarantee cooperation among competing resources.
- unsafe application environments. An operating system can establish limitations upon applications, such that those applications never exceed certain safety boundaries (e.g. access to areas of the filesystem, system resources, etc.)
- unsafe hardware architecture. A computer's hardware consists of a primitive architecture that is unable to guarantee proper operation. The current PCI bus and "IRQ" interrupt scheme is particularly susceptible to computer crashes, if hardware drivers are programmed incorrectly.
- third-party software and hardware. The support for third-party software and hardware results in an operating system environment which is open and generalized enough to be susceptible to crashes. For example, if you allowed anyone to come into your house and plug any manner of devices into your power outlets, you could conceivably experience a power outage as the circuit breaker kicks in to prevent electrical damage. That's the danger of exposing your outlet to strangers.
- application complexity. Regardless of how smart a developer is, the developer's ability to guarantee the functional correctness of a system decreases in proportion to the complexity of that system. Simple systems therefor are much less likely to crash than complicated systems. Whether they do, or not, depends on the safeguards that were put in place to augment the developer's ability to guarantee the functional correctness of a system. NASA's procedures for programming misison-critical systems relies on any number of safeguards to ensure functional correctness of those systems.
That's a good starting point, for now.Race conditions are particularly difficult for developers to address, since they propogate at many levels within the system (hardware level, OS-assigned resource level, application instruction level, etc.) Also, only realtime operating systems or simple embedded systems guarantee the relative ordering of certain events. Complexity has a direct correlation to the inability to guarantee timing.
Most operating systems that thoroughly employ these limitations are considered "user-unfriendly." More user-friendly operating systems, such as Microsoft Windows, inherently eschew these safeguards by default, allowing applications to perform actions that potentially result in a crash. Application environments such as Sun's Java do a good job of "sandboxing" an application's access to resources, such that system crashes are unlikely.
In order to create a system that enables applications to perform tasks as complex as controlling the entire computer (e.g. screen savers, hotkey programs, power toys, etc.), applications must be given the theoretical power to perform tasks that can crash the computer. The result is that the computer crashes when the application works improperly.
One of the biggest barriers to stability for something like Linux (or Windows) is the fact that it must accomadate new software and hardware configurations all teh time. If you take a Lucent 7R/E phone switch it will run on a given hardware (the 7R/E) hardware. IT will run Lucent's OS, it will do only what it was designed to (switch phone circuts). There is no putting new hardware in it, less it be Lucent approved, there is no loading of new apps to make it do things, less it be Lucent approved, and so on.
IF you want an open OS that will run with hardware by whoever happens to want to make it and software by whoever hapens to want to write it, you cannot have a verified design that is 100% reliable. Unforseen interactions WILL happen and crashes or other malfuncations will result.
I used to leave all sorts of machines running 24/7 in my apartment. Several Suns, a couple PCs running Linux and BSD, an SGI, blah blah blah. I did take care to turn monitors off though. I kept this up until I turned off all my systems (except the mail server) for a two week vacation: I was shocked to discover the next electric bill arrived a good $80 cheaper. I've since cut back to a single machine which I turn off at night. No more crazy uptimes, but honestly - I'll take the money. I wish there was consumer demand for low power destop computing. I guess I'll just have to migrate to a good laptop for the low power option. But you're absolutely right: a few computers can suck up a lot of power, with damaging results to one's electric bill. --M
See, that's the thing. I like Apple's OS because at surface level, you can't get access to those features that could really break things if you screwed with them too much. If you really want to muck around with those settings, they are there and ready to be played with through various means (Terminal -- it's a freaking BSD system, Third-Party, and power-user know-how). I would like to respectfully disagree with your statment and say that by default they don't offer the option of defining settings that may cause malfunction, but in OS X they have left almost complete wiggle-room to in fact screw EVERYTHING up; if you know what you're doing. I think it's more genius than anything...
It's only when we've lost everything, that we are free to do anything...
The Super Nintendo used a 3Mhz Motorola 65816, the same processor used in an Apple IIgs. I can't find it's transistor count on the web, but it could not have had less than 5000 (the 6502) nor could it have had more then 68,000 (the 68k). Compare this to a modern AMD Athlon 3000+, which has about 54.3 million transistors. The Super Nintendo might be less likely to crash than a PC because there are at least 54 million fewer things to break.
Also, his claim that you don't find similar problems in modern hardware is incorrect. Just search Google for "intel errata" to see what I mean.
I bought my Gamecube last week and a copy of Metroid Prime. Ironically, it runs on an IBM PowerPC chip (the IBM branding is right on the box) and it's crashed twice since I've owned it. (I <3 my Gamecube regardless).
Industry professionals that produce glib, ignorant assertions such as this one might be part of the problem. :D
"People with opinions just go around bothering one another." -The Buddha
I would agree. Properly and well written code will gracefully handle runtime errors.
Translation: Short of the user fubar'ing the program or data files themselves, the program should handle all user input in a graceful way.
The problem though is that to do this would require quite a bit of extra work.
Progammers are caught in a situation of getting something ready for market at a time dictated to them by a department which doesn't understand the underlying issues or saying "Screw it" and making the code solid.
That only describes one way in which the problem is caused.
The bigger problem is the attitude people have about computers which allows for this kind of shoddy programming. People are, for the most part, okay and even expectant of their computers to crash at some point in time.
This in turn makes it okay to release bad code which will be "fixed later".
I say that whenever we get a crash or a problem, we report it to the company and we post it to our websites and to review sites.
I say that the users should make it a big fat noticable problem to the companies whenever their software breaks.
why? because it means that whenever someone who's never used the software before searches on Google for that software or software company's name, they will find page after page of complaints, dissuading them from using the software.
the flip side is, if the software works, post to your sites and review sites. Give the people and companies who produce good software credit when it is due.
As users and consumers, we should find ways to encourage the producers and companies to produce solid code.
Solid stable code shouldn't be the exception to the rule.
Winged Power Photography
Have you ever heard about a company which is bulding houses without any plans?
Software companies are growing too fast, and they want to make more and more and more...
there is no time to make good requirements and no time to make a plan..
People, and mostly managers, are not "safe thinking".. Thay want everything as fast as possible. This is the reason why software companies need to use software to controll they process.
But in the other hand, the hardware is looking the same.. i dont remember any C64 which has wrong memory, or motherboard.. it was just good at all! But if I buy a new memory modul to my computer it could be wrong, or it is incompatible with the others!
So, what I belive, we need to use programs to controll the all software designe process, a program which dont let me go around a problem. But I am sad, because we sould use it since 80's!!!
There is only one good solution: The simpliest!
Considering that Apple's original (and perhaps enduring) core market were 'creative types', I'd say they were shooting for brilliant people that didn't know shit about computers. They originally established those guidelines so companies coding software would adhere to a standard and everything would feel right.
Consider Adobe, for example. You open an old or new version of photoshop on macintosh..it looks and feels the same. Everything is always in the same place on a mac. File, Edit, Bla bla bla it's always in the same order regardless of the version, regardless of the app. It's called 'genius' from a user's standpoint.
When you can take a drooling noob and turn him into a productive photo retoucher in one week, I attribute that more to apple and adobe than anything. Trust me, I had to train a few dozen people from various backgrounds and everyone became a ninja eventually.
In order to be flexible enough to do everythign a computer can do, computer languages have to be allowed to crash the computer. Otherwise you are severly limiting what they can do and slowing thigns down.
Most computer crashes are caused by an INTERACTION of two pieces of code that did not know about each other and were never tested.
If you want a system that never crashes than all you have to do is:
1) accept a restricted operating system that will never be able to compete with a commercial system like Windows.
2) Never install a program that was not A) created by the same company/group that wrote your operating sytem, B) specifically designed for your particular computer, and C) designed to be used with and thoroghly tested against all the other software that is currently installed on your PC>
That is what companies do when they make non-pc computer equiptment (cars have tiny computers) and is the reason why such things do not crash.
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