Ultima Online Increases Monthly Subscription Rate
Thanks to Blues News for pointing out an announcement from Origin/EA that Ultima Online's monthly subscription rate will increase to $12.95, though you can still buy 6-month prepaid packages for the previous rate of $9.99 per month. We covered Sony's flat-rate MMO subscription a few days ago, and it'll be interesting to see if EA would consider doing similarly for their properties, which would include Earth And Beyond and The Sims Online. But does Ultima Online still have certain charms that other MMORPGs can't offer?
Remember when they increased their prices from $0 to $9.95 a month?
The plan was
1. Sell games promising online play
2. Let people play for free for a while
3. Not make enough money
4. Start charging monthly fee
5. 95% of players don't pay
6. Other 5% don't pay as soon as they figure there's nobody left to play with
7. No need to support the servers any more
8. Profit!
If that's not asking for a class action lawsuit, I don't know what is.
I have been following planetside, which launched recently at $12.95/mo + $50 box. This seems awfully expensive. Can they not afford to roll the game costs into the monthly fee? Compared to entertaiment vs most games this price is awful. So my question is, can they afford to do this any other way? Where does the money go (in what ammounts)? I know the obvious stuff they tell you (bandwidth, servers, admins, patches) but does that suck up the entire ammount? I would think they would make more by giving the game away or at least for much less than they do. Where does the money go?
You want some more Ultima Evercrack? THats gonna cost ya.....
All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
According to the Wine App Compatibility database it works fine.
Sarcasm? How much exactly are you paying for the free software that runs on Linux?
This whole money thing is why i support Planeshift !
UnrealTournament 2003 comes with a Linux install, and I paid for that. Oh, I used to run StarCraft and WarCraft III under Winex, but the slowness/lockups/sound problems just turned me off. Yeah, maybe I should have hacked this, or tweaked that, but to me it's just not worth it.
Bah, I've used wine for many games and there are just too many glitches for my taste. If I wanted to deal with lock-ups and sluggishness, I would go back to Windows.
I tried EQ back in December, but didn't like it. I promptly returned to UO. I (At this point) would never leave UO. If they charged me even more, I would still play. The community is hte greatest!
I'd hate to see players leave. If it empties out, I don't know where'd I go... Maybe back to Raganrok, I hear the latest beta is quite nice.
Any suggestions?
Location: Mt. Xinu
I started out with UO, and switched to AC. I've also played DAoC and play tested a few that were promising but never were released. EQ gave me motion sickness, though I understand that they've fixed this since. I recently switched back to UO. I have many reasons, including the fact that all my bro's switched back to UO. One big thing though is UO doesn't limit my moral choices.
Using AC as an example, if "A$$NUGG3+" starts mouthing off to you or is just being annoying your choices are find someplace else to be, or log out. (Assuming he's not doing something you could call a GM over, of course.) Now, what I want to do, and what my character would do is kill this punk mofo and take his gear. AC doesn't really let you do that. Going PK in AC is kind of a pain (You have to do a quest), and unless you're part of the right clan you're just gonna get run out of the game. (Important Safety Tip: Unless you know it's okay for you to be there, don't go to "The Hub" as a PK.) Even then, unless the punk in question is a PK as well, you can't touch them.
Not so in UO. In UO, while there are penalties and consequences in game to killing someone who hasn't actually stolen from you or attacked you, you can kill them, for any reason or no reason at all. So when "A$$NUGG3+" says, "u r gay ur guild is gay", etc., you can beat him down. (For the record, I am one of those annoying people who role plays, so when you insult my guild, I "keep it in play" as we said back in the day.)
True, there are zones where you are protected by the "Guards", and if you try and attack someone there you probably will never land the blow before you're off to resurrect. Most places if you attack someone who is flagged as an innocent, i.e. they haven't done anything bad in game, you'll likely get a "Murder Count", but that isn't the end of the world. There are other places where it's law of the jungle.
I'll pony up the extra dough mainly because UO lets me really play my character, whereas AC and the like artificially limit my choices in order to try to eliminate "griefing." Of course, all it really does it provide griefers a consequence-free environment.
In a perfect world, the game service provider would only eliminate the cheaters, and let me take care of the griefers "in game." I am still waiting for the perfect online fantasy RPG. I have high hopes for Middle Earth, but something tells me they aren't gonna let my character "Telumhatar" riddle "A$$NUGG3+" with arrows just on general principle.
Does UO has something that other mmorpg dont have? A well balanced craft system. It makes all the difference seriously.
:)
There's nothing more fun than testing out on monsters your new armor suite and grandmaster sword.
I *like* decentralized server. I know this is getting tuffer (especially with MMRPG's) but I really preffer them. Of course theres the cost (subscriptions) but what I really like is the community, and Mods!
I'll be pretty sad if I see more and more games switch over to this model.
I mean its fun running your own server and a great way to participate (I ran a Tribes 2 War2003 modded server for about a year).
Quack, quack.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
what i find most interesting about MMORPGs is that they are quite a reflection on real life; you effectively have to work to get anywhere at it, yet at the same time are incredibly pointless to play, with really no basis for playing other than to raise your own level and accumulate material wealth ...
But I have to say, of all the MMORPGs I've played (and thats a shitload, definitely all the major ones plus countless MUDs) UO has the best trade skill system hands down. They somehow made it actually FUN to run into the forest, chop wood till your backpack is full, and make crossbows to sell in town. Doesn't take too much time per run, and you see a nice return on it that will let you go buy things to practice magic with or something. I have yet to see another MMORPG come close, even A Tale in the Desert which is a game based ENTIRELY on trade skills....but their trade skills are very time consuming, and you see very little return to keep you happy.
Buy Steampunk Clothing Online!
As opposed to all the other MMPORPGs that run on Linux?
Mother is the best bet and don't let Satan draw you too fast.
Granted, some applications don't function under Wine like you would expect. However, at some point in time you have to admit to yourself that Linux is not the gamer's OS and shell out money for a good copy of W2K like I did.