Dyack Talks Metal Gear Solid - Twin Snakes
Courtesy of PlanetGamecube, we have their recently-typed-up E3 interview with Denis Dyack, the boss of Silicon Knights (Eternal Darkness), who are currently working on Metal Gear Solid: The Twin Snakes for Gamecube. This enhanced remake of the original Metal Gear Solid for Playstation is due out for Xmas 2003, and Dyack gives some hints as to how the original's content may be enhanced - "If you think about the first game and how it's all set up, and then think about the dynamics of the second game, it should be a completely new experience."
It's particularly "unlame" because they've ALREADY announced a true sequel in "Metal Gear Solid 3: Snake Eater" to be released next year. Add to that what is apparently going to be a very short development time (at least relative to when they made the announcement) giving us what could be called an "extra" Metal Gear Solid before the end of this year, and your assessment reads as foolish whining.
Anyone remember the seperate VR Missions game that came out after MGS? I really hope they include that. I almost had more fun doing those than playing the real game...
That being said, I'll seriously consider getting myself a Gamecube if only to play this game, and Metroid prime but... A new metal gear title rather than a rehashed one would seem from my perspective to be evidence of more substantive support for the gamecube, rather than something which, while selling well, will essentially be nothing new aside from the addition of some game mechanics that weren't previously featured.
I don't think the thrill of playing this rehash will replicate the 2 days off I took from college in order to beat the original metal gear solid. Living out of my neighbor's dorm room and only stopping for sleep and pizza. This game put a serious dent in my GPA when it initially came out, unlike the sons of liberty which took about 4 hours of total playing time to defeat.
In the sense that another generation of gamers will experience what I consider to be a piece of gaming history, it will be fantastic, but still... I cannot keep myself from wondering why two original metal gear titles could not have been released.
Remaking MGS is great, don't get me wrong. I played through it on the PSX, then on the DC using Bleemcast (which was quite cool, I might add). It is, easily, one of the 10 best games out of the far too many that I've played in my lifetime.
I just think they remade the wrong game.
The original two Metal Gear games (MG2 for the MSX, not Snake's Revenge, bleh), while frustratingly hard and not graphically beautiful, had interesting plots and are referred to in the Metal Gear Solid series. Metal Gear was the first game I had for the Nintendo (my cousin gave it to me when I was 8), I hated it. I later read a book in the young adult section of my library that was a novelized version of the story and loved it (I really would like to find it again, but don't know who released it). I went back and played the game years later and loved it. MG2 was never released for a major console, just the MSX computer system. It had the first radar utility and was also very good story wise. It's a quality premise and with a nextgen system around it, both titles would shine.
Just think that if you really want to get a new generation of gamers into a (potentially) very good game that they haven't already played, you need to go a little farther back.
When Metal Gear SOlid came out on PSX, no one I spoke with even heard of the original.
here
Looks promising. However, Konami should shoot the guy who thougt that sliding text phrases all over the preview would "enhance" the trailer experience.
ick!