Playstation 2 Linux Cluster at NCSA
Mr. Spock writes "The National Center for Supercomputing Applications is looking at scientific computing on the Sony Playstation 2. They've set up a cluster with 65 compute nodes. They're running Linux for Playstation 2. What will they think of next?"
This seems like a fairly expensive way to make a cluster. $200 for each PS2 and $200 for each Linux kit? That comes out to $26,000. You could buy computers with more RAM and faster processors (than a 400MHz MIPS) for about the same amount.
Abortion is advocated only by persons who have themselves been born.
--Ronald Reagan
If so, this could be a great DMCA test case, since NCSA is a respectable organization, and would present a much more sympathetic case in court. Even if they don't go after NCSA, others could use it as an example.
XBox modders, for instance, claiming substantial non-infringing uses could point to the NCSA PS2 cluster as an example.
If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
Looks like cash strapped science labs all around the world may soon be rolling in CPU cycles on a failover cluster built of Kids game consoles and Linux, and the heavy duty workstation manufacturers will see their stock slip even further.
Economic Left/Right: -0.62
Social Libertarian/Authoritarian: -3.69
Apparantly this runs on Sony's own version of Linux
See more about it here: http://playstation2-linux.com/
Maybe an XBox port in the future? :)
This means that the cheapness of stable platforms can not compete with innovative platforms.
The real question is whether the administration and maintentance benefits of a homogenous and stable platform outweigh the higher cost of processing power.
I suspect that we will see a step function between rapidly and smoothly improving Dell boxes and occassional huge leaps on game platforms.
"All that is required for evil to triumph is for good men to do nothing." - Edmund Burke
Internally, we've experimented with large clusters of GameCubes to handle applications such as online games where various game entities in the universe can be logically decomposed into discrete units and processes running on each node of the cluster. This provides a more natural and robust organization to the traditinal setup of a few massive servers, since if one server crashes, it may bring down large parts of the game universe. In our setup, if a node fails, it might affect one NPC at worst, which another node will take over in due time.
While our investigation has targetted the needs of games in mind, I'm excited about using them for sheer computation, since the cost/MIPS of a game console is far less than traditional mainframe, supercomputing, or even PC platforms, and we are in preliminary talks with some large Japanese universities to experiment with using the GameCube as a compute unit.
While I must admit I'm sort of biased :-), we believe that our GameCube makes a superior clustering platform compared to the PS2, computationally (higher CPU speed), physically (its smaller size and form factor, less heat dissapation) and financially (lower unit cost).
Our future game consoles will likely support clustering "out of the box", with expansion as easy as hooking them together, allowing games, such as FPSes, or AI-heavy games like the Sim* series, to seamlessly evolve with the greater "virtual" CPU and memory resources that a cluster provides.
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
A Xbox is cheaper than the PS2 (An Xbox is about $150, according to OSDN Pricewatch), comes with twice the amount of memory, ethernet, and instead of buying a $200 Linux kit, you pick up a flashable, legal* mod chip for $25-$50. How the Emotion Engine compares to the Xbox P733 I have no idea, but I can't imagine the EE is that much faster.
:)
Both The Xbox-Linux Project and Gentoox can provide you with a distro. For free.
Even if you're not planning a cluster, this is a good deal for a low-performance work station, or just a "media box", using Xbox Media Player, which plays most (all?) popular media formats, both music and video.
It's been repeated countles times that Microsoft are losing money on the console itself, and depend on the games to cover their expenses. Therefore, paying up for a Xbox and giving your money to MS isn't immoral as long as you don't buy any games.
See, it's a win-win situation
* I lost track of the current situation in the U.S., but in the free world (Read: Europe) at least the chips not using MS code is legal.
I shall go and tell the indestructible man that someone plans to murder him.
A lot of the GDC and SIGGRAPH 2003 papers focus not on graphics directly, but on scientific computations using the CPU. It's very cool, and if nVidia and ATI the like ever want to expand into a new market, they should build cards with multiple GPUs each, and sell them to the scientific community, or to non-realtime CG places like Pixar to accelerate their offline rendering.
This page has a good summary of the current research going on to make GPUs do stuff other than graphics. http://wwwx.cs.unc.edu/~harrism/gpgpu/index.shtml
There's 10 types of people in this world, those who understand binary and those who don't.
Reminds me of a nut case I met at a garage sale some 10 years ago. He was scavenging ZX80 Timex Sinclair in a effort to prove that clustered computing built around very cheap systems was the wave of the future.
I also complained about how he had been an EE for IBM who was not appreciated for his genius. He was very worried that once he released his ZX80 FrankenCluster, IBM would steal it from him due to his old employment contract.
Lee Joramo
I've seen it over and over. General purpose hardware being used for specialised tasks. Yes it works ok and it's cheap, but so what? Video card GPUs can do this too, but you've only got on AGP slot. Refine it and go faster.
What do you need? How about rack full of Custom PCBs each with a GF-FX or similar, with some RAM and a PCI-X backplane. The host can run a regular fast cpu and provide the interface. I'm sure Nvidia would jump at the chance to power a supercomputer with their chips.
For real, they're finding a cheap way to crunch their numbers and the numbers need crunching. I had the same initial reaction that it was pointless, but then I read about the project, and I say it's damned cool that they're doing something useful with it.
so, using *unoptimized* ASM on PS2, PS2 is 25% faster that the intel machine using *heavily optimized* ASM.. and optimizing code would probably earn BIG performance gains (400% !?) on the PS2.
taking the sentence the the letter there is a potential of 500 % the speed of the PIII 600 on the PS2 for this particular calculation.
Iraq did this in the summer of 2000 - they were using the PS2 (on pre-order, IIRC) and its graphics engine for -surprise!- missile guidance and telemetry.
Old news. New company. Same story, really.