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Blender Gets Audio Sequencing

Qbertino writes "The universal GPLd 3D tool Blender that was bought free by the Blender community not so long ago, has gotten audio sequencing added to its feature set. This has been missing ever since the integrated Video NL (Non-Linear) Editor/Sequencer was introduced. The only other 3D package known for its integrated Video NLE is the proprietary Houdini, which also runs under Linux but comes at something like $3000 for its small featureset. This finally gives the OSS community a lightweight alternative to this and eases syncing 3D animation and audio a great deal. Audio sequencing will be integrated in the upcoming 2.28 release of Blender. Early adopters can download here."

14 of 168 comments (clear)

  1. Houdini != small feature set by Anonymous Coward · · Score: 2, Informative

    Sorry for the nitpick, but for the sake of not propogating mis-information, Houdini has anything but a small feature set, modeling/rendering/compositing very powerfull scripting, CHOPS/SOPS very powerfull particle systems, its been around quite a bit longer then blender as well. More along the lines of Maya Unlimited and Softimage XSI featureset wise.

    http://www.sidefx.com/

  2. Re:Counterparts to Photoshop, Maya by Osty · · Score: 2, Informative

    But the $500 price tag for Photoshop makes me a big, big Gimp fan. It does everything I need.

    Unless you're a graphics design professional (in which case, $500 is a business expense and can be written off on your taxes, and is a small price to pay to have the industry-standard tool), you probably don't need most of what Photoshop does. However, Photoshop's interface is one of its greatest assets, and you can get that and all the functionality most enthusiasts need in Adobe's Photoshop Elements product. It's $99 and available for Mac and Windows. If you're too lazy to go to the store, you can pay online and download it.


    If $99 is still too much for you, then I can't help you.

  3. Re:It doesn't make too much sense by Anonymous Coward · · Score: 1, Informative

    By the way, everyone who modded this jerk-off up should take a look at his posting history, in which he's claimed to be an employee for several different companies, lied, trolled, and generally made an ass of himself.

    I wish you moderators would put down the crack-pipe long enough to make sure this guy doesn't keep worming his way back.

  4. Bloated? by metalhed77 · · Score: 4, Informative

    Blender may be crap, but at 2 megs it is hardly bloated.

    --
    Photos.
  5. Re:missing functionality, but adding new toys? by FunkyChild · · Score: 4, Informative
    Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?
    Blender already has basic toon shading capabilities - it can render toon-style 'edges' on models, and with a bit of fiddling with textures and normal-dependent falloff gradient textures, you can get a reasonable result (as is on the left in this thumbnail image, however this isn't dependent on light sources.

    One of the new volunteers, Cessen, has been working on an updated shading system which adds on an Oren-nayar blinn shading and a toon shading method to the current phong shading. Cessen's new work is a much easier and more accurate way of toon shading (works based on light sources, specularity etc), not to mention the obvious improvements in adding blinn shading too. Unfortuately there wasn't enough time to integrate Cessen's changes for the 2.27 release, but it should be in the next.

    Also keep in mind that Blender has only been open source for a relatively short time, and want' originally developed in an open source context (a la netscape->mozilla). It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into something that facilitates an open-source model rather than the previous.
  6. Re:How in the ... ?! by digitalhermit · · Score: 5, Informative

    I started a page here. I'm preparing a section on shaders and animation that should be ready in a couple weeks.

  7. Using Blender by Anonymous Coward · · Score: 1, Informative

    Blender has more buttons then a 747 Jet Airliner. While its amazing to see that Blender raised enough money, I wish that they would rework the entire GUI.

    I also use Windows (please dont kill me), and seem to experience some annoying problems with blender (like the window not resizing correctly to my resolution, and just annoying GUI bugs)

    Unless I need something complex, I'll stick with milkshape.

  8. Re:How in the ... ?! by FunkyChild · · Score: 4, Informative

    This should get you started. There's a good community site at www.elysiun.com - they can help answer questions in the forums if you get stuck.

  9. elySiun.com by FunkyChild · · Score: 3, Informative

    Damn.. That link should be www.elysiun.com not elyiun.

  10. Re:There is a free version of Maya. by Anonymous Coward · · Score: 2, Informative

    There is a version of Maya for linux as well..... (pixar is using it that way)

  11. Re:user interface blues by digitalhermit · · Score: 3, Informative

    Keep this in mind:
    The focus of the mouse pointer determines what each key sequence does. This can be confusing at first but makes it easier later. In other words, if your pointer is in the modeling window then keys will have a different effect than if you're in the controls pane. The alternative may have been to assing a modifier sequence, but you could argue that this forces you to put two hands on the keyboard. As it is, you keep one hand always on the mouse and the other always on the keyboard.

  12. Re:Now that that's taken care of by sharph · · Score: 4, Informative

    You want to make music in linux?

    Ever heard of audour?
    Or audacity?

    You want an audio sequencer? Check out soundtracker.

    Or if you like to mess with oscillators and stuff, spiralsynthmodular.

    don't you DARE tell me we have no sound apps in linux.

    if you're STILL unconvinced, check out http://linux-sound.org/

  13. Re:Now that that's taken care of by digitalhermit · · Score: 2, Informative

    The May 2003 issue of Linux Journal features Linux and sound. Check out Linux Journal then navigate to the May 2003 issue in the archive section. The ones they mention are still in beta or development stages but some are useful, according to the articles.

  14. Re:It doesn't make too much sense by Ogerman · · Score: 2, Informative

    I suspect that they will have to compromise on quality, lest they end up with some bloated software product.

    I'd much rather have separate best-of-breed software packages, than an integrated one that does everything OK, but not great.

    I disagree with the myth that addition of features necessarily compromises quality or causes bloat. If you're talking about a highly monolithic application, then yes, that *can* be an issue. However, proper modular design entirely dispenses of the drawbacks of feature 'bloat'. Furthermore, memory is a non-issue with modern hardware, so that argument falls flat. What's left is something along the lines of: "will adding this feature compromise the integrity of other features?" If the answer is no and the feature will add to the program's usefulness, there is no reason not to add it. Granted, if someone tried to integrate a word processor into Blender, *that* would be useless bloat. But trying to be the ultimate integrated 3D modeling / NLE package is a worthy goal. There are a lot of advantages to combining the two tasks, such as being able to do all rendering and compositing in one pass and without having to constantly switch back and forth between applications, doing renders / re-importing results back and forth, etc.