Blender Gets Audio Sequencing
Qbertino writes "The universal GPLd 3D tool
Blender that was
bought free by the Blender community not so long ago, has gotten
audio sequencing added to its feature set. This has
been missing ever since the integrated Video NL (Non-Linear)
Editor/Sequencer was introduced. The only other 3D package
known for its integrated Video NLE is the proprietary
Houdini, which also
runs under Linux but comes at something like $3000 for its small featureset. This finally gives
the OSS community a lightweight alternative to
this and eases syncing 3D animation and audio a great deal. Audio sequencing will be integrated in the upcoming 2.28 release of Blender. Early
adopters can
download here."
Just like those all-in-one cell phones, or printers/copiers/scanners/faxes, I suspect that they will have to compromise on quality, lest they end up with some bloated software product.
I'd much rather have separate best-of-breed software packages, than an integrated one that does everything OK, but not great.
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
Blender is definitely a great success story. Like Gimp is to Photoshop, Blender is to Maya. Though Photoshop is still the heavyweight tool for photo manipulation and though I'm an experienced Gimp user, I know that there are things that Photoshop can do that Gimp cannot do as easily. But the $500 price tag for Photoshop makes me a big, big Gimp fan. It does everything I need. Same for Blender. It is not in the same class as Maya but with a little work, can do many of the same things. In fact, it's at the point where it competes well against many of the lower end commercial packages costing hundreds of dollars.
Blender's primary target is to be able of making ready-to-publish video from scratch. Composing audio is a priority, unless you aim to recreating the beginnings of cinema.
I'm totally impressed. I can't even figure out how to use blender much less resequence my audio (or whatever)!
Seriously... Anyone out there know how to use Blender? Wanna send me some links to documentation, particularly tutorials? Even better would be tutorials that are up-to-date!
Nosce te Ipsum
The Blender project is a major milestone in the progression of open source software. For the first time, a closed project was brought into the open by the users. Compared to others, they have been remarkably fast at bringing a working product to market. They have also been extremely responsible in respect for copyright, and are currently helping to bring more closed work into the open. This project is one class act, and I hope that their model is extremely successful.
"To those who are overly cautious, everything is impossible. "
Simply because fixing bugs is boring and often tedious. Not many people get their kicks bug fixing. Writing new features is much more appealing since it is a) new and b) makes Open Source Project X that much more comparable to Closed Source Project Y
So new features are added first because they are fun and increase product visibility. Bugs often take a back seat due to the drudgery associated with them.
How's about someone get to work on a fully featured audio sequencer for linux?
I'm super happy that we can now sync music to animation in blender. It's just too damned bad we don't have an app to actually make that music in linux.
"It is seldom that liberty of any kind is lost all at once." -David Hume
Okay, and UNDO is going to be implemented when? Seriously, I can't take a graphics package without an UNDO feature seriously.
TODO: Something witty here...
why o why are closed sourcecompanies obsessed with features ? why cant you fkin fix bugs instead of the current obsession with adding more and more features that add more bugs making it even more unstable, is it boredom or pride ?
do yourselves a favour and make the original application perfect ie: bug free , before adding more features/bloat?
MS word gets more and more features every release, and most users don't even use a lot of those features. photoshop gets more and more features every release, while most non-professionals and home users don't even need everything photoshop can do.
*sigh*
Now back to reality. Why do you blame OSS? Closed source is no different. If anything, it's *closed source products* that add more and more features without looking back. Compare the latest version of Opera with Opera 3. On the other hand, compare GNOME 2 with GNOME 1: they actually cleaned up the GUI and *removed* a lot of config options and replaced them with sane defaults and autodetection, sped up Nautilus many times, and fixed numberous of bugs.
As for your Mozilla comment: Mozilla is meant to turn out this way. The Mozilla browser suite as we know it is just a "technical demo": it was never meant to be the final product. Mozilla was destined to split off in seperate products that use the same browser engine.