Blender Gets Audio Sequencing
Qbertino writes "The universal GPLd 3D tool
Blender that was
bought free by the Blender community not so long ago, has gotten
audio sequencing added to its feature set. This has
been missing ever since the integrated Video NL (Non-Linear)
Editor/Sequencer was introduced. The only other 3D package
known for its integrated Video NLE is the proprietary
Houdini, which also
runs under Linux but comes at something like $3000 for its small featureset. This finally gives
the OSS community a lightweight alternative to
this and eases syncing 3D animation and audio a great deal. Audio sequencing will be integrated in the upcoming 2.28 release of Blender. Early
adopters can
download here."
Good example of featuritis is the GIMP and their script-fu menus. Who else but a geek would write a library framework for plugins that often crash and take the program out with them.
The easier the interface, the less features, the better. All of the software I love to use (except Photoshop) fits this mould. Not that Photoshop is bad; it's the best. The problem with Photoshop is too many features to get to the work I need to do.
Heute die Welt, morgen das Sonnensystem!
Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?
Then, note that a lot of file formats don't work on Linux- only Win + MacOS X. None of the plugins work in OS X yet...so on. It's beta quality stuff, like walking into a house and the owners keep telling you "no, don't open that door, it's not on the hinges!" or "watch your step" when you pass by the 3-foot hole in the floor. Oh, but look at the MARVELOUS sun porch they just finished!
See this all the time- developers working on the bright+shiny things, while leaving behind major, glaring problems. Guys, fix it up so existing stuff works, THEN add new toys. What good is a car that has a really sweet stereo setup, but only 3 wheels?
I get the distinct impression Blender developers have bitten off more than they can chew, but are back in the kitchen for dessert regardless...
Please help metamoderate.
It's interesting reading the posts bewailing software bloat, I wonder how many of these posts are submitted by media creation professionals? Have you taken a look at Newtek's VideoToaster lately? Or how about Final Cut Pro? Granted, both are more NLE video editors (Although VideoToaster comes with Aura and Lightwave) but both of these products are chock full of "bloat" and causing the industry leaders like Avid take notice. I'd much rather have a production suite with some "bloat" in order to curtail some of the endless Render -> Export -> Import/convert -> re-sync -> export -> encode -> master -> blah -> blah -> blah process..... I for one can't wait to try out the new blender features, nice work and full steam ahead!
1400x1250 in a 640x480 world...
Just because some of the newest features aren't fully fleshed out yet (quicktime support, multilingual interface, this new audio stuff, etc) doesn't mean things are broken.
Every single blender developer (of which there are many now, thanks to Ton's hard work and the fundraiser resulting in the code being opened) shouldn't have to concentrate on one new feature at a time. So naturally there will be several things being added at a time, at various stages of completion.
By the way, toon shading does work, we've had lots of releases since 2.2.7.
Blender just keeps getting better and better. I personally didn't/don't use the game engine features much, but plenty of people do and I think it's great that they're getting rebuilt now without the proprietary code that had to be removed for 2.2.16 (first release under the GPL). I DO think I'll be using these new audio tools, and I'm glad the people who have been working on them do not share your view that all existing features should be polished before anything new is added.
The GIMP, KDE, GNOME, the Linux kernel itself, are all huge projects with many facets which would never be as sophisticated as they are today without many developers plunging in and doing new stuff. Does the technique make for some rough edges? You bet. But it also results in full-featured and useful software.
I've tried several 3d modelling packages. Most of them have innovative and different user interfaces. I've found blender's ui to be hard to get to grips with. It's incredibly cluttered and the shortcut keys aren't standardized. You're also presented with a myriad of buttons and switches that easily confuse.
Just like those all-in-one cell phones, or printers/copiers/scanners/faxes, I suspect that they will have to compromise on quality, lest they end up with some bloated software product.
Isn't Mozilla an all-in-one program, it might big in size. IMHO Mozilla is the best all around internet application packs you can obtain.
Personally I have been using Hash Animation Master for about 3-4 years now. Has all the power of the big boys, but its only $300 and has a community which is very open and helpful. Patches come out all the time, and most bugs are found by the community.
If you want a 3d package but do not have $3000, but want something easy to use than any other, check out www.hash.com.