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Underground DC Developers Strike Back: Feet of Fury

frohike writes "After reading the recent article about game non-originality, I'm pleased to say that there's another entry to the Dreamcast's innovative game lineup, and this time it isn't coming from one of the Big Publishers but the underground: Feet of Fury! This independent music beat game includes player vs player gameplay and a Typing of Fury mode. It was developed by us on a $0 budget using Linux, Gimp, and various other free tools over the past few years, and it uses the BSD-licensed KallistiOS toolkit as its base. (This is the same toolkit which most homebrew developers have written the emulators and such with.) We've used a number of neat free software technologies such as Ogg Vorbis in the game itself, and we contribute a large chunk of our code back to the community in the hopes that others can follow in our footsteps. There is even a publisher ready to help you get your ideas to fruition and sell them for you, so what are you waiting for? Now's your chance to be a console developer too. Let's make some great new innovative Dreamcast games!"

7 of 185 comments (clear)

  1. if your interested in homebrew on teh DC by paradesign · · Score: 4, Informative
    look at this site...

    dcemulation it has all the 'underground DC info youd ever need. also if you want to know about what your dealing with, check this page out.

    --
    I want 2D games back.
  2. KOS by Joe+Tie. · · Score: 4, Informative

    If anyone has a dreamcast and hasn't checked this out yet, I recomend doing so. It's really surprising how easy it is to pick up if you've done much work with OpenGL. And while I havn't tried doing so yet, apparently even SDL based programs will now compile with it. Even if one dosn't have any big plans for the next epic game, it's a lot of fun in itself to work with the dreamcast.

    --
    Everything will be taken away from you.
  3. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  4. Re:There's no way. by Anonvmous+Coward · · Score: 5, Informative

    "Dreamcast is a dead console, if I'm going to put work into developing for a console at all would I be better served to work on one that has a future?"

    No, there are priorities ahead of it:

    - Dreamcasts are cheap, like in the $50 range
    - DC's don't require modding to play CDrs. Just download the ISO image, burn, and go.
    - DC has a good simple architecture, plus BSD to develop on.

    To put it another way, the DC has a much better audience than any of the other consoles out there for a game like this. People aren't going to flock to the game if you have to have + mod an XBOX or PS2.

  5. Yes. by JayBlalock · · Score: 2, Informative

    I've personally made a DC CD with NesterDC and approx. 500 games. Based on that, I think I can definatively say you could fit every NES game ever made onto a single CD. (and that's including Japanese imports that never made it over here, but probably excluding localized variants (like "Probotector" instead of "Contra")

    Scary, isn't it? Of course, you could likely fit every 2600 game made onto a single floppy. (ironically, FAT limitations would make that difficult.)

    --
    Bush: He's Liberal in all the wrong ways.
  6. It is original! by Swiss_Cheeseman · · Score: 5, Informative

    All you slashdot flamers probably havnt even played the damn game. The focus of this game is far different to DDR. This game is based around combat, you have to beat the other player by shooting special moves their way. You have a health meter, whoever loses their health loses. Although, there are different rules you can choose from. Its obvious that pretty much NONE OF YOU HAVE PLAYED THE GAME.

  7. Re:selling it? by binarytoaster · · Score: 2, Informative

    In order for it to boot, it has to have one of two images in the IP.BIN file - either "Licensed by Sega" or "Licensed by Sega - Windows CE".

    If it has an image that deviates from either one of these, it WILL NOT BOOT. Period. The DC has a version that it checks against in ROM.

    So, they ARE using Sega IP. Whether Sega chooses to go after them, is another story, and something I highly doubt will happen.