Sam & Max - Freelance Police Previewed
tabacco writes "Adventuregamers.com is running a preview of the new Sam and Max game, titled Sam & Max: Freelance Police. Those who didn't enjoy Escape From Monkey Island's keyboard interface should be happy to know that LucasArts is making its sequel to Sam & Max Hit the Road a traditional point-and-click adventure. According to Adventure Gamers, Sam & Max: Freelance Police will have mini-games like the first one, and the same weird humor. Check out the official site for more info." S : We first spotted this title a couple of weeks back, but this new preview confirms point and click gameplay and Steve Purcell's involvement.
Oooh, does this mean I get to kick some mad white scientist's butt? -Can't think of reason not to.
Seriously though, at this point, the little graphics seen so far, I don't know what to say about them. But at least the animation looks really, really good. Very cartoony like it should! And sounds like they got the original sound actors - right on!
Better read the Sam & Max collection comic book once again while waiting for this game.
If you had played MI4 you would know that the game was completely keyboard driven.
I didn't like the keyboard interface much, so I'm glad to see the point&click stuff back.
Lalala
Yeah, I don't think it played out too well. Altough, I did play only the demo. It just didn't seem as good a game as the earlier ones in the series.
Speaking of Grim Fandango, it'd be so great to see a sequel to that. Even if not an adventure game that world, and it's style, is ripe for other genres as well. Mainly, I miss playing games and actually having them make me laugh, purposefully anyway.
The SCI Engine was the Sierra Creative Interpreter, used for most games by Sierra from King's Quest 4 onward.
The first versions were still a parser interface, but they soon moved to the point-and-click system. It had a vanishing "toolbar" at the top, from which one could typically select walk, get/use, talk, inventory, options, and help. There were some variations (Space Quest 1 VGA and Space Quest 4 had "smell" and "taste," Quest for Glory had a submenu for run/sneak, sleeping, and viewing your character sheet).
They largely did away with it in the mind-90s.
Soylens viridis homines es
For the people who want to know more information on the upcoming Sam & Max title, check out
http://www.samandmax.net/
It's the number one source on everything related to Sam & Max. Keep an eye out for that site!
They'll have some way to better skip some of the factors I found most tedious about the original...
For instance, some of the cut-scences (after the first or second time through)... or just walking, walking, walking...
The original Monkey Island had a way to change the walking speed of a character (double-click on an exit point is my memory). I don't remember anything like that for Sam and Max, and it made it very frustrating...
Guess what? Neither EMI or Grim use the SCUMM engine. Both had fully keyboard-based controls. Play the game before you say stupid stuff.
Well first I need to say that having Steve Purcell back for the sequel is a step in the right direction. All of his stuff for Sam and Max (comics and games) is brilliant and shouldn't be done without him. Look at Monkey Island to see what happens when the original creator doesn't return. The Curse of Monkey Island and Escape from Monkey Island were good games but when you compare them to the original 2 they come up lacking. :)
The new Sam and Max is also being produced by Dan Connors who worked on the original game (which is great), Day of the Tentacle (very good), The Dig (pretty darn good), The Curse of Monkey Island (good), and the big one itself: Grim Fandango (friggen awesome!). Looks like the new Sam and Max should be great...in my own very subjective opinion of course
PIRATE: We're going to bury you with our extra stash!
MAX: BURIED ALIVE? I'm alarmed!
PIRATE: We're going to shoot you first.
MAX: Oh, thank God!
Plus of course the trailer is awesome, and the original voice cast is back for Sam and Max.
:)
Uselesss trivia: Bill Farmer, the voice of Sam, also does work for Disney as the voice of Goofy. Nick Jameson, the voice of Max, was the voice of Vlada (the restaurant owner) on The Critic
Why is this game not cel-shaded?
There are many other games out there that use cel-shading inappropriately, just as a gimmick; why does one of the few games where it's actually appropriate not take advantage of it?
Is it possible to buy/download the original game (Sam and Max Hit the Road) and play it under some current version of Windows? Older games tend not to work so well ... perhaps you know of a site that gives information on getting old games to work properly on current hardware/software?
Ceci n'est pas une sig
Not true. Grim and EMI are both written in LUA, not SCUMM.
As great as Grim Fandango was, I'd hate to see a sequel. I don't think it can be improved upon (interface excepted). Of course, if Tim Schafer ever gets his excellent new game Psychonauts out there, we might be playing it instead of making these posts.