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Biofeedback Gaming

runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.

65 of 223 comments (clear)

  1. Has to be done by BabyDave · · Score: 5, Funny

    Obligatory MegaTokyo link

  2. Tetris by Loosewire · · Score: 4, Informative

    Tetris had this years ago, Tetris plus with and ear tag to measure your heartbeat then speed up the game as it beats more :-)

    --
    Slashdot - The one stop shop for procrastination
  3. I think you had to be there. by MisterFancypants · · Score: 3, Insightful
    I think this is the kind of thing you need to see in action to appreciate it.... The web site alone doesn't give it the sense of being anything special.

    Ah well.

  4. does anybody remember... by inkedmn · · Score: 3, Informative

    the PowerPad and PowerGlove Nintendo put several years ago? this seems like the next step in that direction ("physical gaming")

    --
    well, it's nothing one behind the ear wouldn't cure
    1. Re:does anybody remember... by WiggyWack · · Score: 4, Insightful
      the PowerPad and PowerGlove Nintendo put several years ago? this seems like the next step in that direction ("physical gaming")

      Yeah, look how well those caught on...

      --
      Macintosh humor! MacComedy.com
    2. Re:does anybody remember... by Osty · · Score: 2, Insightful

      the PowerPad and PowerGlove Nintendo put several years ago? this seems like the next step in that direction ("physical gaming")

      "Several years ago"? Try almost a decade and a half! There have been other attempts since then. Anybody remember the Genesis Activator Ring (at the bottom of the page)? Also, there have been numerous fishing poles, golf clubs, baseball bats, skateboards, snowboards, etc. And one could probably even lump steering wheels/pedals in this category as well, since a good set will accurately mimic the act of driving.

    3. Re:does anybody remember... by mesach · · Score: 4, Interesting

      Tell that to the DDR crowd...

      Isn't Dance Dance Revolution one of the highest selling arcade games?

      I know it spawned a bunch of PC Rip offs

      --
      moo.
  5. 2 questions by astrashe · · Score: 4, Interesting

    1. Will the game be fun to play?

    2. Will playing a biofeedback game teach you how to do things with your state of mind that are difficult to learn in other ways?

    It's an intresting idea... the devil (or God) will be in the details, though.

    1. Re:2 questions by TopShelf · · Score: 2, Funny

      Who cares - just wait 'til you see what this does for online porn!

      --
      Stop by my site where I write about ERP systems & more
    2. Re:2 questions by Anonymous Coward · · Score: 2, Interesting

      my younger sister has asperger's, and this treatment has been effective at helping her.

    3. Re:2 questions by Ianworld · · Score: 2, Insightful

      I think that quote gets modded up for every slashdot news post.

      More bandwith, " wait 'til you see what this does for porn!"

      New graphics card " wait 'til you see what this does for porn!"

      New Virus named after girl " wait 'til you see what this does for porn!"

      Chinese moon base in 2012 " wait 'til you see what this does for online porn!"

      Build your own fuel injection computer " wait 'til you see what this does for online porn!" :)

      -Ian

  6. Look ma, no hands! by SYFer · · Score: 5, Funny

    I see a huge synergistic opportunity for the good people at Parks Medical Electronics, manufacturers of Penile Plethysmographs (be sure and scroll down to see a photo of your future "interface"):

    Plethysmographs

    --
    "...all the labours of the ages, all the devotion, all the inspiration, all the noonday brightness..." yada yada
    1. Re:Look ma, no hands! by doublesix · · Score: 5, Funny

      They are simply the best instruments for studying arterial flow to the penis non-invasively.

      I'm not so sure about that ... These may work a little better

    2. Re:Look ma, no hands! by NeoSkandranon · · Score: 2, Funny

      If you've ever struggled with penile pressures you'll welcome the sensitivity and simplicity of these instruments. They are simply the best instruments for studying arterial flow to the penis non-invasively.

      Yeah, cuz we've all struggled with that sometime or another...

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  7. Ohh, think of the Social game potential... by Peterus7 · · Score: 4, Funny
    Mixed with AI, you could have some twisted ass dating sims...

    "Why are you breathing so hard? Hey! Stop looking at me like that!"

  8. The New Generation? by Trent+Polack · · Score: 5, Funny

    So, the new generation of gaming involves blowing on a screen while listening to grammy-award winning music? ... Right. If you'll excuse me, I hear my Super Nintendo calling my name.

    --
    Trent Polack
    www.polycat.net
  9. Game or Path to Inner Peace? by Snowpony · · Score: 5, Interesting
    This certainly sounds like interesting technology but I guess I am skeptical until I get to see it first hand. The website itself gave me an impression of one of those 'enlightenment' cults. Is it a game or a stress-relief tool? A way to inner peace and tranquility perhaps? It's hard to say.

    The testimonials are what you would expect from a new product but with no mention of an estimated release date or where to purchase it makes me wonder if this could just end up being a marketing tool without an actual release.

    I guess I'm going to have to wait until I see something more tangible.

    --
    Snowy Angelique Maslov - http://www.snowy.org/
    1. Re:Game or Path to Inner Peace? by Annon+Kaies+Zi · · Score: 5, Informative

      Actually, it does give a estimated date: "The Journey to Wild Divine, produced by The Wild Divine Project, based in Boulder, Colorado, and scheduled for release in September 2003, is a ground-breaking interactive computer journey that integrates the power of the spiritual quest with an innovative biofeedback interface and high-end multimedia production."

      --
      -Annon Kaies Zi
    2. Re:Game or Path to Inner Peace? by Snowpony · · Score: 2, Interesting

      Oh Indeed! I must have skipped over that!

      I read through most of the rest of the website and it does seem to be a tool for meditation more than a game. The screen shots do appear rather nice if lacking in obvious movement (hard to tell from just screen shots granted).

      I do have concerns about a doctor called "Whitehouse" though that they use to describe the interface - it makes it sound very official if you only give a cursory glance over the material.

      On the plus side it does appear to be going to Mac and PC platforms judging by what is in the download area (downloads for ZIP and SIT formats). Unfortunately this will probably mean only Windows and OSX compatible though.

      --
      Snowy Angelique Maslov - http://www.snowy.org/
  10. New age fluff piece of crap: by tupshin · · Score: 4, Funny

    "We envision a world where vibrant wellness is the norm, consciousness transforms beyond fear, and people live in creative abundance in harmony with the earth."
    http://www.wilddivine.com/modules.php?nam e=Content &pa=showpage&pid=21

    OMG...make it stop

    1. Re:New age fluff piece of crap: by Talinom · · Score: 2, Interesting

      It's worse than that:

      "At the Wild Divine Project, our founding principles" ... "are to serve as an integrative force among groups aligned with our vision and mission."

      Are they anticipating an increase in followers after releasing their "biofeedback" game? Perhaps the flower wearing, left leaning, tree hugging people at the company are actually taking this "Rocky Mountain High" thing a little bit too far.

      --
      "Giving money and power to governments is like giving whiskey and car keys to teenage boys." - P.J. O'Rourke
    2. Re:New age fluff piece of crap: by Selanit · · Score: 4, Interesting

      Yes; there's some hazy new-ageishness about their work. On the other hand, there is also some decent science there. Biofeedback, in this context, is used to measure alterations in your physical state, and that change controls what happens in the game. In essence, in order to control the game world you need to learn to control your own physical state: heartrate, sweat production, brainwave activity.

      When I was a kid, I was diagnosed with ADD (Attention Deficit Disorder). At one point, my parents signed me up for some biofeedback sessions. I would go to this office in downtown Denver, and they would put one of those electrode nets on my head -- they always used to squirt some cold goop into each electrode to ensure good conductivity between the electrode and my scalp. This was annoying, because the goop got kind of crusty when it dried out -- always had to wash my hair when I got home.

      Anyway, once the net was in place they'd hook me up to a computer. The screen displayed information about the state of my brainwaves -- alphas, betas, gammas, deltas -- and my task was to attempt to control the relative levels thereof. The theory was that if I could learn to do that, I could apply the same technique elsewhere (eg in school) to sharpen my concentration.

      I never noticed that it worked especially well. I suspect there are two reasons for this: 1) I didn't stick with it for very long; and 2) the information about my brainwaves was displayed as colored graphs -- line graphs, bar graphs, and I seem to recall a pie chart, too. Staring at a line graph scrolling past on a computer screen for an hour is really damn boring. The objective was to heighten my concentration skills. Presenting me with a boring-ass chart was probably not the best way to do that.

      If I did well in a session, they would let me use their computer to play Commander Keen for a while before my parents came to pick me up. I was much more interested in playing Commander Keen than in those stupid charts.

      For that reason, I think this game may be a huge advance over the stuff they had me do. Having an external objective to focus on (ie manipulating the game environment) is much more interesting than trying to make colored lines stay low. If the price isn't too high, I may just buy a copy of the game and the USB controller and give it a shot.

  11. Extensibility by The+Only+Druid · · Score: 3, Interesting

    Personally, I'm excited about this simply for the opportunity to have an emperical means for assisting people in meditation, in their own homes. This could open up whole groups of individuals for meditation and the related philosophy or theology with which they want to associate it.

    That said, I'd be particularly excited if the system could somehow be made extensible, i.e. that using a front-end software they provide you associate certain activities with normal system commands. In such a system, for example, you could perhaps script an interface to react to your GSR to control any game.

    Alternately, I'd hope that they have a simple front end so that an end-user could write a program to read the same information from the sensors. This would allow us to basically create parallel games or simply meditative tools without the "storyline" or particular format of their game.

    --
    "Stumble before you crawl"
  12. i wonder... by bongobongo · · Score: 5, Funny

    ...what kind of in-game effect urination will produce? :D

  13. Biofeedback eh? by PS-SCUD · · Score: 3, Funny

    I sure hope this isn't a FPS.......

    --


    "Much work is lost, for the lack of a little more." -Edward H. Harriman
  14. How does this relate to SCO? by Anonymous Coward · · Score: 3, Funny

    I'm confused. How does this relate to SCO? Please let's stick to the topic!

  15. For Doom-style games as well by product+byproduct · · Score: 4, Funny

    - Put a big monster just behind a corner in an attempt to scare the hell out of you.
    - Wait for you to turn the corner.
    - Check heart rate.
    - If heart rate > 150 write "gotcha!!" on screen.

  16. Cult? by trinity93 · · Score: 2, Insightful

    wasent there an episode of Cowboy Bebop along these lines?

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  17. Taking the Idea and Running With It by drdale · · Score: 2, Funny

    Can we mate the controller with a FPS? Players could be forced to get into a "somewhat meditative" state into order to use their flamethrower. How about a controller that measures additional biometric parameters? It could incorporate an anal probe, for example, and players could be required to bring their sphincter tension within a certain range to circumnavigate obstacles.

    --
    This post is dedicated to all of those /.ers who do not dedicate their posts to themselves.
  18. AI version by nick_davison · · Score: 2, Funny

    I'm waiting for a version with seriously inteligent AI and high quality VR before I plug MY bio energy in.

  19. cripes not this again.... by Lumpy · · Score: 2, Interesting

    This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath.

    umm I had a biofeedback input device on my TANDY Color Computer in 1985. and it had a couple of games that allowed you to "play" them.

    Whil I'm sure they have advanced cince then it is hardly visionary.

    I love it when the new pup's learn old tricks they think they were the first to come up with it.

    Yes it's better cince they take more than 2 inputs (heartrate and skin conductivity for "biorythim") but then I played with a ekg input device in college in 1990 also..

    when they can make it so I can play quake with my thoughts THEN I'll be impressed.

    --
    Do not look at laser with remaining good eye.
    1. Re:cripes not this again.... by randyest · · Score: 2, Insightful
      OK, a disclaimer first: I think this is as weak as anyone, though I wouldn't call it gay like one poster above did, since that would be an insult to gays.

      However, the site claims to measure not just heart rate and skin conductivity, but the tiny variations in the time interval between heart beats as well. To wit:

      The Journey's biofeedback component measures a player's galvanic skin response (GSR) and heart rate variability. GSR measures sweat gland activity. Increased perspiration indicates increased autonomic nervous system activation, which is associated with increased energy--both positive, like excitement, and negative, like nervousness.

      Heart-rate variability is calculated from the differences in heart rate from one heartbeat to another. No two are exactly the same, and you need a device more sophisticated than just taking your pulse to determine it. Greater heart rate variability is the healthy goal, and the game requires greater variability in certain areas in order to move ahead in the game. According to Whitehouse, examining heart rate variability is the fastest growing area in biofeedback because it provides important means of working with our own physiology.

      Whether or not this variation means a damn or not has not been determined as far as I can tell (there are no studies cited on the site, just the incredibly long null statement: "examining heart rate variability is the fastest growing area in biofeedback because it provides important means of working with our own physiology". Eh? Hmm, so this activity is the fastest growing because it's important, but why is it important, empirically speaking?)

      And more importantly, assuming heart rate variablity is meaningful and interprable (possible, I guess), whether or not their game includes hardware precise enough to measure it, what that precision is (samples/sec on heart?) and/or how much the hardware costs, is indeterminate.

      Does anyone have more info or a link to a review more useful than those vague, qualitative testimonials?
      --
      everything in moderation
  20. An interesting project..... by Daffy · · Score: 5, Insightful

    Ignoring the fact that this is being proposed as a game, its environment appears to be one that allows the mind to manipulate an environment.

    The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water....

    This type of biofeedback is definately useful! If any folk have ever attempted meditation and reaching towards understanding of self, the lack of instant-feedback makes this process extremely difficult for the uninitiated.

    Overall I see this project as a very good idea that is hopefully implemented well. Ultimately, however, I don't see this catching on as society isn't designed around relaxation and exploring ones own self.

    And a shame....

    -Just some crazy duck.
    (wow, userid 1599 and i think this is my first post ever to /.)

    1. Re:An interesting project..... by JaredOfEuropa · · Score: 5, Funny

      "The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water...."

      Just what I need... the likes of me will probably end up downing three double espresso's before visiting the waterfall just so I can see that god-damned dolphin.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  21. Duck Hunt? by teklob · · Score: 4, Insightful

    I think 'physical gaming' is much more fun to play and also more rewarding. Anyone remember Duck Hunt for NES? That game would've been pretty bad if it weren't for the fact that you could actually aim at the ducks with a gun and hit them. That totally redeemed the boring gameplay and ancient graphics. Actually I'm gonna go play now...

  22. Meaningful? by Jad+LaFields · · Score: 3, Funny

    We think you'll agree, there have never been computer images as beautiful and as meaningful as you'll see in The Journey to Wild Divine.

    I don't know, I've seen screenshots of me attacking innocent bystanders with a chainsaw in Vice City. One could derive all too much meaning from that kind of computer imagery...

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  23. power pad by SweetAndSourJesus · · Score: 3, Funny

    "Hey kids! You can exercise while you play video games!"

    Brilliant.

    --

    --
    the strongest word is still the word "free"
  24. Nice Ad by Anonymous Coward · · Score: 5, Insightful

    I give the authors of this game +5 for creative advertising. That last sentence "is the new generation of gaming, and you have never seen anything like this before" gave it away as an advertisement though.

    Still, good job of slipping it past the /. "editors"

  25. Biofeedback Myst by gricholson75 · · Score: 3, Funny

    That's what it looks like. No thanks.

  26. Used for therapy already. by CliffSpradlin · · Score: 2, Interesting

    I used software set up with an EEG (which measures brainwave activity), and the goal was to make the fishes on the screen more tranquil by relaxing myself. This game seems like it may train people to be more anxious constantly. (I'm not dissing the idea, which is really cool.)

  27. Neurofeedback is coming too by FrankoBoy · · Score: 5, Interesting

    I've been working in some psychology research labs for some time now. One the professors I've worked with studies neurofeedback, i.e. monitoring the electrical activity of the brain with electrodes attached on the head. I've actually helped training a bunch of kids to move a cursor on a screen simply by getting them to be concentrated on moving it wherever it had to be at that moment. ( some info here and here. It's not excluded at all that in the near future, we'll be able to gain control of computer interfaces with a little help from such devices. It's my first post on /. , nice ;)

    1. Re:Neurofeedback is coming too by MikeFM · · Score: 3, Interesting

      We did that in highschool for a project. Using a cheap kit we found in a electronics magazine (was like $20).. I think it was some sort of eeg. (I could be wrong.. neuroscience isn't really my field). we hacked a mouse driver to work with it and a couple of us learned to move a cursor with it.. then we hooked it up to Doom and could use it to run around. It took a lot of practice but was really cool. The input from our head shrinking device sent back waveforms as it's data so we used a library for word recognition to pick out whatever wave we could force ourselves to make on demand. Probably nothing as cool as you have but for a highschool project it kicked ass. The headgear wasn't very comfortable though and sometimes you couldn't control as well as you could with a mouse. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  28. Interesting... by Annon+Kaies+Zi · · Score: 5, Insightful

    Well, I must say this seems very interesting. I am hoping this will be as good as it sounds. Hell, this might start a whole new genre in gaming. Can you imagine this technology being placed in a First-Person Shooter? Where your calmness actually affects your accuracy in using a sniper rifle. Or where being able to move faster depends on how your heart-rate is reacting. I think this could be the next step in a new generation of gaming. Where how you act effects your game play, and how focused you are. Imagine being in Unreal and being able to "know" if someone is near you, and (because of the senses) being able to react so fast you can aim at them and head shot before they can notice...

    --
    -Annon Kaies Zi
  29. Re:Game?!?!? I looked, didn't see much of a game.. by arkanes · · Score: 2, Funny

    _I_ always drive only the speed limit, on the roads, and obey traffic signals in GTA. Yes, I'm gay.

  30. Trollkiddie: by Anonymous Coward · · Score: 2, Funny

    Please stop projecting your personal fantasies on everyone else...

  31. how about a sniper game? by circletimessquare · · Score: 4, Insightful

    this would work great in a sniper-type fps

    being a real sniper requires control of your pulse and breathing... try a look at a biathlon event? you ski like crazy... then with your heart and breath racing, you're supposed to find the calm to shoot targets... training your control over your pulse and breath seems like a natural plug-in for a video game with biofeedback

    or maybe some deer hunter type game too

    totally turns the new age message behind this idea on it's head, but i think the grand theft auto crowd would get behind this sooner than the new age crap

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  32. Hyper-sensitive Joysticks by Superfreaker · · Score: 2, Insightful

    Biofeedback, eh?

    I've seen these devices, they usually measure minute changes in the physical state of a person. Like they mention heart rate, others, facical temperature. All they simply are, is joysticks that are sensitive to other types of inputs rather than fingers and hands.

    I mean it will be cool and all, but not truly thought propelled. There is a learning curve with these devices. The one I saw had a headset that you had to get good with to use it effectively, because you had to train your facial muscles to contract to control the character.
    Bah.

  33. A number of uses by follower_of_christ · · Score: 2, Interesting
    The game will also be welcomed by scientists, scholars, educators, and students who are focusing on personal exploration or optimal performance, according to Whitehouse.

    Did they forget the military? (Keep pushing a soldiers buttons with an offshoot of this until you can't push'em anymore)
    How about hackers that want to really screw with your mind?
    How about cult leaders that require this type of game to "enlighten" someone?
    How about game makers that really want to start toying with the user's emotions?

    This game teaches you how to alter your mind and focus?
    I listened to the MP3 from their web site and it seems that song's theme was much like the way people in Boulder Colorado(Where the game is being developed) think. The song has repeated many-a-time:
    Why do we kill people who kill people To show people that killing people is wrong?
    Anti Capital punishment.
    What might the themes of the future versions of these games teach our children? Our soldiers? Our next generation?

    It makes me think of the episode on Star Trek the next Generation where the people of the ship were controlled by a mind altering game that was designed to break into the human mind and control it.

  34. Breath by limekiller4 · · Score: 4, Funny

    From the blurb:
    "This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath."

    My gosh, that's amazing! All I had to do was click on "Hi-Bandwidth QuickTime Movie" and their server got blown away too!

    How do they do that!? ...oh, wait...

    --
    My .02,
    Limekiller
  35. Re:Its not teh controller that matters. by p0rnking · · Score: 2, Insightful

    It doesn't really matter if the game is any good or not (well, to an extent), it's more about what it can do ...
    Just wait a few years, if this catches on, and more developers attempt this style of gaming.

  36. Atari tried something similar by Call+Me+Black+Cloud · · Score: 2, Interesting


    Sort of...with the Mindlink controller. They were supposed to come out with biofeedback software for this device but the project was canceled. Ah, those were the days...

  37. The Matrix game by MacFury · · Score: 5, Interesting

    The Matrix Reloaded game has a "Focus" bar which allows your character to do matrix like moves, slow down time and such. It would be cool if you really had to calm yourself down and focus with the bio feedback device.

  38. Sounds like osmose by Flat+Feet+Pete · · Score: 2, Informative

    Sounds like Osmose and old Silicon Graphics Sponsored art piece.

    http://www.immersence.com/osmose/osmose.htm

    I had a go it was kinda fun but not as amazing as people said. I no longer fear death was one quote from a wired article. I think deep breathing for long periods was starving their brains of oxygen.

  39. Re:Its not teh controller that matters. by pixelgeek · · Score: 5, Funny

    Making an AI smell the average gamer?

    Isn't there a law of robotics that deals with this sort of thing?

  40. I've played this, and it sucks by prockcore · · Score: 2, Funny

    I've played this game.. the graphics suck, it's basically just green lines on a black screen. There didn't seem to be any sort of plot at all. I think the name of the game was EKG.

  41. Brainfingers! by mikegroovy · · Score: 2, Informative

    Actually I really think that the Brainfingers technology is headed in the right direction.. Sensors need more development though, I don't want to have to shave my head to use it. :/
    Bio Feedback is key to learning how to control the various Brain waves that the device monitors, If I had a few extra Grand($ 2,050 + shipping)laying around I'd get the Brainfingers device! well that and a HDTV!

  42. Some Irony for the "Videogames are Evil" crowd: by NeuroManson · · Score: 3, Insightful

    One side effect of biofeedback gaming is that the player will have to learn to control their physiology to play the game. In other words, games like this (while overly sedate to some) will train people to be healthier. So first, we have video gaming to improve memory retention, visual response rate and eye hand coordination, but now they'll be reducing stress and blood pressure by practice.

    I think this can be a good thing.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  43. The Spiritual Power by sabNetwork · · Score: 2, Funny

    Developed by ClearCode Enterprises, a development firm based entirely in Clearwater, Florida, the Wild Divine allows users to explore their "reactive minds" in search of evil space aliens named Xenu. It is equipped with a pulse reader and polygraph machine, designed to ensure the most truthful exploration of one's soul.

    In other news, Scientology acquires Sierra Entertainment.

  44. They forgot one biofeedback signal by serutan · · Score: 2, Funny

    Bladder pressure.

    Speaking as one who, back in the days, used to be able to play Atari games until the scoreboard rolled over to zero. Eventually it became a matter of how long I could hold off bodily functions, and whether I could run to the bathroom and back without losing all my reserve lives.

  45. If Browser support is any indicator... by chmod+u+s · · Score: 2, Insightful

    You can be sure there won't be a Linux version. It is really a shame that an innovative concept like this is pigeon-holed by the worst common denominator.

    Why is it that right brained thinkers, designers and artistic types don't seem to care about whether everyone will be able to experience their creation? Is it just the path of least resistance?

  46. Played it at Entros by steveha · · Score: 4, Interesting

    Used to be, there was this cool place in Seattle called Entros. For a while there was one in San Francisco, too. Now they are gone, with no trace save a "demo" web site.

    It was a restaurant/bar that had about five entertainment areas around it. The entertainment areas were always cool and different.

    The most famous was "Interface", where one person wears a blindfold and a camera, and the other person sits in front of a screen watching what the camera sees; using two-way radio, the second guy tells the first guy where to go and what to do. "Go left, step forward, reach down, no, left, no, LEFT, feel for the ball, YOU TOUCHED IT! GO BACK!" Within a set period of time you had to accomplish certain tasks. If you got them all done, you were allowed to enter the victory lounge. I never got to see that lounge...

    Anyway, they had a sort of game show where you had to compete to see who was the calmest. They would hook up the players to biofeedback, and then they would do various things to try to shake the players' calm. For the winner, it played a recorded voice saying something like "YOU ARE THE BUDDHA".

    I miss Entros.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  47. Re:Its not teh controller that matters. by shaitand · · Score: 2, Funny

    If the US Constitution applies to AI then whoever managed this would be in trouble. I think that constitutes cruel and unusual punishment.

  48. Not real-time, not relevant by Anonymous Coward · · Score: 2, Interesting

    As far as I can see, we've got pre-rendered doors every ten metres that you open by reaching a different heart-rate, skin-response, and so on. Oh boy! Sometimes the door opening is disguised as making the boat move, sometiems as making the crystal ball light up, but really...

    When console controllers were equipped with analog triggers for the first time, did someone say "now we can have a revolutionary game where some of the tasks require the player to hold the right trigger just the right amount while holding the left trigger a different amount?" No. They said, now we can let the player fire faster or slower, hit the brake harder or softer, or any number of other natural analog processes we haven't been able to control up until now. A game where the only challenge is to guess how hard to hold the triggers would be stunningly boring. A metaphor is needed, some sort of consistent meaning for the pressure. Otherwise the whole thing is just a novelty.

    Call me when I have to adjust my heart-rate to keep my dragon under control in the next Panzer Dragoon. There's a challenge that would teach you how to stay calm under intense pressure.

  49. Re:Lots of possibilities by MikeFM · · Score: 2, Interesting

    After reading Snow Crash I wanted to build a portable VR computer. For a while I worked with the Virtual Boy which was hacked to be programmable using Java on an attached PC. Then we got some small screens like used in older versions of the iGlasses which was connected to a control chip that took dual NTSC signals. They were pretty cool but the resolution wasn't good enough for anything like text and you could see the edges of them if you tried. My current design is a small cd man sized portable computer that talks to the Net via WiFi and uses iGlasses and the Twiddler keyboard/mouse combo. I'd love to use some sort of motion sensitive gloves and brain power instead but that is probably a pie in the sky version. It'd be really cool to see some sort of neurofeedback input device added to something like the iGlasses. Once these things become standardized input devices we can really start working on the software hacking portion of things. It could be a real gift to be able to mouse around the desktop using brain power and if people are able to learn enough mind macros (what I called them.. probably a better technical term) then we could have some really powerful desktops finally. You could think a macro for a given program and the program would just appear. :)

    The whole concept excites me. My sister is handicapped and has a lot of trouble using computers so a lot of my work is towards inventing easier ways to do so. My mouse to brain hack was an early attempt. :)

    In a related topic we also used hypnotism on players which we found could sometimes make the game very lifelike (by suggesting the player believe that it's real) and it helped a bit with the attempts at brain control. The two concepts seemed to work well together. Maybe it helps the player concentrate on their learned mental commands to be hypnotised? I dunno.. was just my guess.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  50. Biofeedback a good thing? by mothrathegreat · · Score: 2, Insightful
    What Id like to know is what the hell happens if you get biofeedback spyware?

    You could have software which advertises products and then measures your unconcious reactions to see if you are affected. Its like the most sophisticated market research validation tool ever.

    On the other hand it would be cool......

    WHAT IF MY COMPUTER TELLS THE POLICE IM STONED????

    --
    Extended Warranty? How can I lose!