Matrix MMORPG
An anonymous reader writes "As linked to in this post, Matrix: Online has been announced. The official site for the game describes it as a MMORPG of epic proportions as people will get to feel what it's like to be a part of the matrix realm. Although the details list lots of interesting information, the most important piece I found was in the FAQ section... where they state that the game takes place after Matrix Revolutions... Are they trying to hint at something?"
"D00d! j00r totally cheating, quit dodging my bullets! Oh yeah! I buy that, sure, we can all jump that high. f0x0r j00!"
If you disagree then it must be overrated, redundant or trolling.
When this Matrix game system bogs down to poor planning for number of users and bandwidth, and everything starts to look like running multi-user Quake IV on a 286 IBM-PC AT with a 300 baud modem, the guys running the game can say "There's nothing wrong here. You are just watching bullet-time effects"
Don't blame Durga. I voted for Centauri.
Secondly, if this is an RPG, doesn't that detract some of the very qualities that made the Matrix a cool movie? I'm having a hard time envisioning a battle with an agent in terms of "attack: 9 damage!" and "Neo misses Agent" or even in terms of a NWN or Diablo style click to attack battle. I by no means claim I am an expert on RPGs, but it seems to me that the most action packed games that seem to fit what the Matrix trilogy is, would be more suited as an FPS or 3rd person view like Enter the Matrix. I'm holding out to see how gameplay actually goes before putting anything into this game.
Three, is hacking the matrix fair game? Seriously, is hacking the system's bugs to your advantage "legal" or frowned upon? One would think that perhaps bugs could be built in waiting for the clever users to exploit like in the movies. I think this would add a level of gameplay never seen before and has serious potential, but again, I'm holding out till I see how smoothly it actually goes.
This game looks damn good in concept, but it's a bit early to make a final judgement on whether this will be a success or small die hard fanbase only game. I hope it does well and they don't muck something significant up.
It's set after Matrix Revolutions. Which indicates that there will still be a Matrix then....
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I mean, the Matrix essentially is an MMORPG. Who knows, maybe this is how the Matrix got started. Instead of the Matrix Online, it should be called Matrix 0.0.1 (alpha). Let's just hope they don't make the AI too good.
"Hey man, I just got the Matrix Online. It's awesome. They've got this great new interface, too. The surgery wasn't too bad, but it's kinda hard to sleep comfortably with this thing on the back of my neck."
"A witty saying proves nothing." --Voltaire
Unfortunately, present day MMORPG designers have considerably less creativity than your average banker. Otherwise they would realize how easy bullet time is to implement.
Obviously you can't slow down the whole world for everyone. Which is why you return to the wonderful world of turn based party-only combat! Take the combat system used in the pioneer MMORPG, The Realm, and add features to bring it up to date.
It's a shame that this kind of combat system would deviate too much from the standard MMORPG template. Otherwise we might have a decent game for once.
I'm presuming you'd be playing a rebel. The rebels don't really spend much time in the Matrix. They go in, do what they need to do and get out. They don't wander around much because once the agents find out where they are, it just becomes a chase since since no-one except Neo can out-fight them.
Great movies but I have my doubts about its viability as a MMORPG.
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Has anyone here ever played Giants: Citizens Kabuto? Remember the reaper Spell which slowed down time in a limited area, akin to a bubble that appeared, I imagine something similar to this for bullet time.
People outside of it would move normal time, while the person on the inside gets to move around and avoid all those nasty bullets once they enter into the sphere of bullet time.. You just create an area where incoming projectiles are slowed for anyone who is using the power.. There would be more to think about like outgoing projectiles, but I imagine firing off 10 shots in slow mode and them suddenly coming out in rapid sucession would work..
Hand to hand fighting.. I imagine a similar situation, where unless you are activating your Focus (ala enter the matrix) you are slowed down and if you are, you remain same speed..
meep!
I know the publisher's community guy who's now on the TMO project. Managed to get a private demo of the game while at E3 a couple of weeks ago.
Some of the neat stuff:
* The game world will be freaking HUGE. They illustrated this by pointing at a piece of the wall in the demo room, which was a bunch of square pieces, each about... hmm, 1.5 ft on each side. "This is the size of the game world." Then the fellow uses his finger and draws off one corner of the square wall piece, and says "This is the size of Sydney." i.e. game world city will be at least 20x the square footage of Sydney, Australia.
* "Bullet Time" is in - and beyond that, the multiple-blurry effect as well (i.e. when an agent dodges the gunshots on the roof of the first movie, or when Neo/Smith are fighting). How they'll keep the time continuity between the two chars (the target will experience Bullet Time, the attacking character won't), I'm not sure yet.
* Every damn building in the game world will (so they say) be fully accessable - not just empty boxes for looks. 80-story buildings you see across town will have 80 floors, that you can get up into, rooms, "desks with Coke cans", etc.
How much of all of this they can pull off, we'll see.
"People" using "unnecessary" quotes should be "shot".