Crimson Skies For Xbox Barnstormed
Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Xbox title, Crimson Skies:High Road To Revenge. The game, a sequel to the noted PC flight action title, is summed up succinctly in the first interview answer: "Crimson Skies is about three things - dogfighting on Xbox Live, story and choice-driven gameplay. It is set in a unique 1930s alternate United States where aircraft have evolved as the chief mode of transportation." The title is due out in October, and this interview is accompanied by some excellent-looking screenshots.
Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Crimson Skies:High Road To Revenge for Xbox.
For a second there I thought "for Xbox" was part of the title, making the game title Crimson Skies:High Road To Revenge for Xbox. THAT actually got me interested in the game - the game is about Microsoft avenging their low xbox market share by building an airforce of the 30's to fight their enemies? WOW!!!
It would be out of character for Microsoft to send fighter jets to bomb Sony and Nintendo's headquarters, but then again, I wouldn't put it past them either...
I saw the explanation, and I thought: "Gee, I knew the Xbox was expensive and rather beastly, but who makes a game solely for revenge?!"
Yawn.
Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Xbox title, Crimson Skies:High Road To Revenge.
When I read that the first time, I didn't look closely enough and I thought the game's title was "Crimson Skies: High Road to Revenue ." I was like, "Wow, at least they're not hiding their motivations!"
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
I thought that Rogue Squadron and Warhawk were really fun flying games for a console. Halo did a really good job of making a playable fps with a console gamepad. Is this game really a sim? Do sims usually feature 3rd person views?
Dude, not only do you have difficulty letting go of the shift key, I don't think you have played with a modern controller. A thumbstick (as compared to a d-pad) is actually a very responsive and rather easy to use.
Diddy Kong Racing on the n64 had some awesome flying levels which were pure joy to play, and Halo on the xbox had the Banshee which was also very easy to control. IIRC most reviewers of the PC version of Crimson Skies (some years ago) metioned how much of an arcade game it felt, and when it was announced for xbox most of them said something along the lines of "cool - it would work perfectly on a console".
Unlike a flight sim where I give you it is important (if you want to get the full experience) to play with a joystick, Crimson Skies is vastly different. Think kart racing (Mario etc...) but in planes - it is not at all about the simulation - and so the control scheme is much more simple.
For those who have never seen or played it; Crimson Skies is an arcade-style dogfighter. Those who bill it as a simulation game are lost. It allows you to fly a fairly wide range of craft from a big flying wing with a turret down to a little autogyro. You get to fly through caverns and a ruined blimp in some of the original missions, dogfighting all the while. Very cool. You play Nathan Zachary, air pirate and gentleman.
So to those who say it will not be playable with a little bitty analog joystick: poppycock. It's not a sim. You'll be able to play it with a handheld controller just fine. A good joystick would improve the experience but is not strictly necessary. Hell, an analog joystick isn't strictly necessary, people were playing this kind of game with the keyboard before you could even get a good fighter stick for anything like a reasonable price.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
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