Crimson Skies For Xbox Barnstormed
Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Xbox title, Crimson Skies:High Road To Revenge. The game, a sequel to the noted PC flight action title, is summed up succinctly in the first interview answer: "Crimson Skies is about three things - dogfighting on Xbox Live, story and choice-driven gameplay. It is set in a unique 1930s alternate United States where aircraft have evolved as the chief mode of transportation." The title is due out in October, and this interview is accompanied by some excellent-looking screenshots.
Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Crimson Skies:High Road To Revenge for Xbox.
For a second there I thought "for Xbox" was part of the title, making the game title Crimson Skies:High Road To Revenge for Xbox. THAT actually got me interested in the game - the game is about Microsoft avenging their low xbox market share by building an airforce of the 30's to fight their enemies? WOW!!!
It would be out of character for Microsoft to send fighter jets to bomb Sony and Nintendo's headquarters, but then again, I wouldn't put it past them either...
It's times like this when I'm glad I bought the XBOX and not the inferior (YES, IT REALLY IS) PS2. I just get happier everymonth...
I saw the explanation, and I thought: "Gee, I knew the Xbox was expensive and rather beastly, but who makes a game solely for revenge?!"
Yawn.
Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Xbox title, Crimson Skies:High Road To Revenge.
When I read that the first time, I didn't look closely enough and I thought the game's title was "Crimson Skies: High Road to Revenue ." I was like, "Wow, at least they're not hiding their motivations!"
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
Theres really only one big glaring problem with this game. ITS IMPOSSIBLE TO PLAY FLIGHT SIMS OR DOG FIGHT IN ANY WAY WITH A GAME PAD!!!! Unless you have some kind of flight stick controler for the xbox youll hate this game. In fact youll probably hate it anyway since a.)Consoles in general have never mad good sim games and b.) People interested in online gamming should stick to the PC. The only even moderately succesful game for xbox live is ghost recon which might as well be counter strike only harder to play because of the controler. So lets just face it. YOU CANT GET PRECESION AND SPEED FROM AN ANALOG JOYSTICK THE SIZE OF MY LITTLE TOE!!!!!!
For those who have never seen or played it; Crimson Skies is an arcade-style dogfighter. Those who bill it as a simulation game are lost. It allows you to fly a fairly wide range of craft from a big flying wing with a turret down to a little autogyro. You get to fly through caverns and a ruined blimp in some of the original missions, dogfighting all the while. Very cool. You play Nathan Zachary, air pirate and gentleman.
So to those who say it will not be playable with a little bitty analog joystick: poppycock. It's not a sim. You'll be able to play it with a handheld controller just fine. A good joystick would improve the experience but is not strictly necessary. Hell, an analog joystick isn't strictly necessary, people were playing this kind of game with the keyboard before you could even get a good fighter stick for anything like a reasonable price.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I did a focus group for this game (yeah, free software and all that.) Posting anonymously for obvious reasons. This game simply blew. I talked a bit with some of the other participants, and they all agreed that the thing was designed by programmers rather than real game designers: the storyline was along the lines of cold and canned, the weaponry seemed like it'd been spec'd out by a third-grader (laser cannons on WW2-era planes, anyone?) and it just looks like another game full of mediocre eye candy.
What I remember: At the time, the developers/managers had agreed to do some silly plot about you taking revenge on your nemesis for killing someone -- they hadn't yet decided whether or not it was your girlfriend or your best friend at that point. Most of the game looked like it would consist of pointless "clear the skies of enemy planes" fighting, rather than anything requiring any measure of intelligence, precision, or thinking whatsoever. Just another clickfest. The demo reels we saw showed poorly rendered 3D propellers spinning into oblivion, all manner of futuristic weaponry mounted on your plane without regard to how much it would weigh or how much room you'd need to store infinite heat-seeking missiles, and landscapes that looked VERY suspiciously like the ones from Microsoft's Flight Simulator. I'd be willing to bet a paycheck that there was plenty of code re-use in this game.
Oh, and yeah. Your loss if you buy it.
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