Half-Life 2 Not On Xbox?
Thanks to Evil Avatar for pointing to a Puget Sound Business Journal story suggesting that Half-Life 2 may not come out for Xbox after all. This relatively obscure article has word from David Hufford of Microsoft that "As of now, Half-Life 2 is not going to be on the Xbox.. Valve is sending us mixed messages on that." Up to now, established sites such as Planet Half-Life have said of the sequel: "An Xbox port is very likely", but it looks like that may no longer be true. Update: 06/09 21:34 GMT by S : GameSpyDaily have got hold of Valve's Doug Lombardi, who is saying that Half-Life 2 is still planned for both PC and Xbox - it may be that either contract negotiations or simply misinformation is clouding the issue.
..gabe newell casually talking about it, and confirming it? the article is also very ps2 biased; so i wouldnt be surprised if the author is just talking out of his ass...
Newsie, Moderator, www.tauniverse.com
after what happened to HALO all i can say is "Whew!"
_f
If Microsoft ever had an advantage over Sony due to the built-in hard drive, that advantage may soon disappear.
The writer then goes on to describe the PSX, making that seem like it's going to contend directly with the Xbox because of it's built-in hard drive. Admittedly, he does mention that not every PS2 gamer will upgrade to the PSX but he doesn't make clear why it can never happen: Price. There's NO WAY Sony will release the PSX anywhere near the $200 and under price point of current consoles. The only people who are going to buy a PSX are those who a) want a TiVo-like device and/or b) don't already have a PS2. Even the hard drive add-on for the PS2 is never going to approach the 100% hard drive implementation of the Xbox because the majority of games aren't going to take real advantage of it before the PS2 fades in favor of the PS3.
He then hits us with this:
The old version of Xbox Live only allowed gamers to talk to one another in a central online portal area, but the new version enables them to communicate while actually playing games.
He's getting this backwards. The new functionality to be added to Xbox Live is apparently going to include the ability to chat via voice OUTSIDE of games. The voice communication capability within games has been present in Xbox Live from day one.
Finally, I would note that in regards to Half-Life 2, the author is quoting "a product manager in Microsoft's Xbox group," David Hufford. I don't know what Mr. Hufford's responsibilities are but if there was any firm announcement on there being no HL2 for the Xbox it seems logical that we would hear that either directly from Valve or from one of the "real" Xbox honchos like Jay Allard. Until we do, I wouldn't be surprised if the waffling is a result of financial wrangling between Valve and Microsoft - i.e., they may be looking for "Rockstar money" to get HL2 as an Xbox console exclusive.
In short, I think the author is stringing a lot of disparate facts (and nonfacts) together in order to bolster the hypothesis that Xbox is failing (the Xbox wasn't supposed to make money on its and MS has made this clear over and over again), and I'll wait for official word from Valve, Microsoft or both before worrying about whether or not HL2 hits the Xbox.
...to what a P3 700 w/ a GeForce 3/4 hybrid can handle. I wonder if all these Xbox owners anxiously awaiting Half-Life 2 for their console actually _saw_ the E3 footage and realized that any release of this game for the Xbox would be _horribly_ neutered compared to the PC version. The Xbox is a child now compared to even middle-end PC's.
Maybe Valve realizes Microsoft will pay large sums of money to get a practically guarunteed hit game on the xbox.. so they're pretending to play hardball. They get a nice pile of cash for doing something they were probably going to do anyway.
That's not why it sold well initially. The reason it was immediately successful (and it was) was that it was an excellent single-player game. Over time it has had longevity beyond that of most single-player first-person shooters because of modifications, but it would have been successful even if there had never been a single mod.
The PS2 has a fairly unique architecture, but he GameCube is a Power PC with an ATI Radeon 8500 (ish) graphics chipset. The Cube is not supposed to be a big pain to write for.
;)
However it is highly unlikely that HL2 could be ported to ANY of the consoles without major reduction in capabilities. Remember the Xbox is about equivalent to a 1GHz Celeron running a GeForce 3 Reference (pre-Ti) chipset. (its actual clock is 700Mhz but it gains some speed advantage due to some mainboard and memory enchancements)
HL2's absolute minimum requirements (with nearly every detail setting lowered all the way) has been rumored to be in the 900Mhz GeForce 3 range. To play at anything remotely similar to the detail level of the E3 demonstration is going to require systems 2-3 times as powerful.
It's time for a new generation of console players to learn what the last one did. Consoles will always fall behind top end PCs in terms of graphics performance. And given the delay between new console products you will generally have one year in which you can attempt to claim your console is more powerful than any PC when it comes to games (you'd be wrong, but you can get away with it) followed by 2-3 years of being obviously less advanced.
Of course you won't be spending as much money on hardware as PC gamers so there are some benefits.
Once more unto the breach dear friends...
Unlikely.
Valve is a private company that was founded by a couple of ex-Microsofties who now have plenty of cash. Valve doesn't get bought by anyone unless the founders say so.
GamingNEXT - With the outstanding graphics that HL2 is using, what should gamers have, minimally, to run this game?
Gabe Newell - An 800 MHz P-III and a DX6 level hardware accelerator (e.g. TNT).
- GamingNEXT Interview, May 2003
The PS2 has a fairly unique architecture, but he GameCube is a Power PC with an ATI Radeon 8500 (ish) graphics chipset. The Cube is not supposed to be a big pain to write for.
;)
PowerPC is sometimes a simple port, sometimes a complete rewrite. Remember, there was never a port of HL to the Mac, either (though they did have someone working on it for some time before they trashed it).
However it is highly unlikely that HL2 could be ported to ANY of the consoles without major reduction in capabilities. Remember the Xbox is about equivalent to a 1GHz Celeron running a GeForce 3 Reference (pre-Ti) chipset. (its actual clock is 700Mhz but it gains some speed advantage due to some mainboard and memory enchancements)
Celerons lose their speed in the same places where the XBox gains it's speed, but in the end it doesn't really matter. Also, it's important to remember that a console port doesn't have to run at the highest PC resolutions (although most XBox games are supposed to support 1080i iirc). You also don't have nearly as much overhead on the XBox as you do on a normal PC, and don't have to worry about what people are running in addition to your game.
HL2's absolute minimum requirements (with nearly every detail setting lowered all the way) has been rumored to be in the 900Mhz GeForce 3 range. To play at anything remotely similar to the detail level of the E3 demonstration is going to require systems 2-3 times as powerful.
Someone else quoted something different elsewhere in this thread, and that at least seemed more substantiated, though I don't trust what Gabe says for much. We'll see when the game comes out what it requires on the PC. Consider, though, that the original HL had pretty low system requirements for it's time (in part due to the engine it was based on, even though they did a significant rewrite of that engine), while still having superior AI to every other FPS game that was out at the time, or even most of the games since.
It's time for a new generation of console players to learn what the last one did. Consoles will always fall behind top end PCs in terms of graphics performance. And given the delay between new console products you will generally have one year in which you can attempt to claim your console is more powerful than any PC when it comes to games (you'd be wrong, but you can get away with it) followed by 2-3 years of being obviously less advanced.
I've always been a huge PC gamer, but there's always going to be an advantage to playing on a console: the system is a known environment for the developer. What runs on a 700MHz PC w/ a high-end GF3 card is going to run significantly better ported to the XBox. PC game developers write games knowing that to get the widest possible audience they'll have to make their game flexible enough to run on the lowest possible system requirements, while still gaining something from higher-powered systems. Meanwhile, console developers only have to write their software to the restrictions of a fixed specification.
As someone that's done both semi-official and unofficial support for the first Half-life (first for Sierra through their message boards for Half-life, TFC, and the first HL expansion, second for PlanetFortress through their website (maintaining a technicallly-oriented FAQ and answering emails to the game-support email address)), there are so many things an end-user can have on their PC that affects game performance that it can get tiresome. If you have an AMD processor, an ATI graphics card, a non-Intel chipset with an Intel CPU, or Norton Anti-Virus is running, I wish you luck playing games (because all of these caused significant problems with Half-life at one time or another).
Of course you won't be spending as much money on hardware as PC gamers so there are some benefits.
Oh, and that, too. Instead of buying a graphics card every 6 months I've bought a new console every 6 months since the DreamCast started to fad
-PainKilleR-[CE]
That's not why it sold well initially. The reason it was immediately successful (and it was) was that it was an excellent single-player game.
It also received a significant sales boost because Valve bought the team that created the most popular Quake mod, Team Fortress (which surpassed QuakeDM in players long before Half-life came around, and surpassed many (if not most) of Quake2's multiplayer mods), and they had announced that TF2 would be either a mod or an expansion for Half-life. In the long run it didn't account for nearly as many sales as Counterstrike, but it certainly accounted for a significant number of the pre-orders and initial sales of the game. While many people liked the single player portion of Half-life, I did not, even though I own 3 copies of the game (pre-order, the 'everyone loves the single player I cant wait for the pre-order to get here even though its already shipped' purchase, and the one I got from Sierra for moderating their HL boards). It had some interesting elements to it, but overall was a simplistic puzzler with a first-person perspective. The story-line was definitely better than Quake, but the gameplay was mediocre.
Over time it has had longevity beyond that of most single-player first-person shooters because of modifications, but it would have been successful even if there had never been a single mod.
We'll never really know, because Valve hyped it from day one as a mod platform AND a strong single-player game. If it hadn't been hyped as a mod platform, we can't really say if it would've sold well or not. I certainly know that many people were severely pissed about the game's multiplayer performance upon release, and that for them the only thing that redeemed the game were the eventual patches to fix the multiplayer code (and I'm not talking about the much later releases that changed the network code significantly after TFC and CS had already been released).
-PainKilleR-[CE]
David Hufford, a product manager in Microsoft's Xbox group, said the Media Center PC remains the central digital entertainment hub of the home, at least to Microsoft's thinking. ... Hufford said it's easier for Microsoft to innovate its console with new add-ons like Music Mixer because the Xbox has a built-in hard drive that easily stores new digital entertainment applications.
We have a product manager who actually believes in the "Media PC," who believes a karoke software product is an original add-on which will sell a videogame, and who refers to "innovating [the] console" by writing software.
Obviously, Mr. Hufford could use a tighter grasp on reality. For example, here is an interview snippet ripped from Gamespy.
David Hufford: My name is David Hufford and I work on the Marketing team at Xbox, so my primary job is to market all things Xbox, including this new game controller.
GameSpy: What are you calling this new controller?
David Hufford: We're calling it Xbox Controller S.
GameSpy: What does the S stand for?
David Hufford: Well, there's not a lot of science behind it, it's more of an art thing. I think we were all in a room and thought it would be a cool name, so we just came up with it.
Sounds brilliant, doesn't he?
Actually, that one is taken a bit out of context. He doesn't flub the rest of the interview, and he doesn't flub the other interviews available for googling (though he does use the phrases "super-hot" and "kicks butt" too often for someone in a professional communications position). So he does sound like he is qualified to talk about whether or not Half-Life 2 will make the console, although he's equally likely to be one of the people who described Microsoft BOB as a "totally awesome innovation, dude."
After all of that tortureous and unnecessary deconstruction of the messenger, it isn't that surprising that Half-Life 2 wouldn't make the big X. The bare minimum specs have always hovered around the XBox level: 700 Mhz CPU with a good DX6 card. And, sadly, the minimum specs for computer games are generally set at what will actually physically play the game, albeit at 320x240 and 5 frames per second. If the XBox is at the minimum specs for the game, the XBox will be too slow to play it satisfactorily.
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