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Wolfenstein Xbox Map - Downloaded Or Unlocked?

Thanks to EvilAvatar for pointing to a Boomtown.net article discussing whether the new Xbox Live-exclusive Return To Castle Wolfenstein maps released a couple of days ago were actually downloaded. It seems the size of the files downloaded from Xbox Live were way too small to have been an actual level, despite the official press release indicating it was a "downloadable map", so it's possible the maps were on the game disc all along, and all that was downloaded was an 'unlock levels' message. The Boomtown article puts its own spin on this: "Providing these levels as a sweetener for Live Subscribers would be all very well, if extra development - over and above that of the game itself - is involved. But if the levels are already developed and present on the disk, then the publishers are inviting flak from the many Xbox gamers who don't have broadband."

55 comments

  1. Invite to hacking by Torgo's+Pizza · · Score: 4, Insightful

    This is just a plain invitation to hacking if I ever saw one. Any bets on how long it will take to figure out a way to "patch" the game to unlock the levels already on disk (assuming this is true)? Even better yet, if there are already levels hiding on the game disc, will it take very long to figure out a way to "unlock" these extra levels?

    1. Re:Invite to hacking by Mike+Mentalist · · Score: 3, Informative

      I know someone who has 'looked' at the disc already, and he says that it looks like there are at least two more maps on the disc - one of which is called 'Safe'.

      Hell with 'downloadable content' like this, even the hard drive-less PS2 can compete...!

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Invite to hacking by laserlights2000 · · Score: 0

      if the harddrive less PS2 can compete with a microsoft xbox that does contain a harddrive, why is sony creating a new playstation two that contains a huge harddrive? Sure, they could also include the maps on the disc, but the fact that you can get new content, in the future makes the difference for me. Yes, a proud owner of the xbox

    3. Re:Invite to hacking by amuro98 · · Score: 2, Informative

      By "new playstation" do you mean the PSX?

      The PSX does contain a HD, but its primary purpose is to act as a PVR. It is not known if the PSX's HD will be able to be used by PS2 games, or if you'll have to purchase a second HD (the "offical" PS2 HD), or if PS2 HD games (like FFXI) will even work on this unit.

      Furthermore, the PSX seems aimmed at the A/V market by being a DVD recorder with a built-in PVR that also happens to play PS2 games.

      Although I have no doubt that the PS3 will launch with a built-in HD.

  2. Anybody else feel like.. by NanoGator · · Score: 4, Insightful

    ... this is just another blatant tar and feathering for MS? I might have taken this article more seriously if it was made out like the game felt incomplete without those levels.

    Sorry, no sympathy here. Non XBOX-Live subscribers wouldn't have gotten the levels anyway if the maps weren't on the disc. Pardon them for saving you the download time.

    --
    "Derp de derp."
    1. Re:Anybody else feel like.. by amuro98 · · Score: 1

      I think the point was that Microsoft is misrepresenting this as a "feature" when in reality all you're doing is downloading a code that lets you access the levels that are already on your disc.

      I'm sure when Microsoft said "downloadable levels!" people did NOT think this meant "download a small key that unlocks some files already on the game disc."

      Maybe this is the way Microsoft wanted it, so they can claim they never meant you downloaded the actual levels...

    2. Re:Anybody else feel like.. by Anonvmous+Coward · · Score: 2, Interesting

      "I think the point was that Microsoft is misrepresenting this as a "feature" when in reality all you're doing is downloading a code that lets you access the levels that are already on your disc."

      Assuming that MS (actually this'd be Activision) never ever makes a downloadable map, then I'd say you're right. However, it's really not that clear. 8 blocks (roughly 128k, if I did my math right. Corrections appreciated.) is a LOT of information to say "okay, unlock this map."

      So what can be stored there? Well, I have Lightwave running right now. I made a mesh with 10,000 polygons, saved it, and zipped it up with Winzip. I got a 130k file with 10,000 polygons in it. I'm not sure how many polygons are in a map, but it strikes me that 10,000 could define a pretty decent level. Now that's just Lightwave's format. I imagine game meshes would have an even slimmer format.

      Okay, so we've got enough polygons to play with. What about the rest? Why couldn't the textures etc be on the disc? You don't need megs and megs of space to create a map. It's not in the XBOX's best interests when they have 8 meg memory cards to splurge on large map download.

      Personally, I think they did download the levels. The comparison between the size of a map and a save game is not apples to oranges, especially if the game reserves a number blocks so that it always has n save game slots available.

  3. Unlockables vs New Content by MBCook · · Score: 2, Interesting
    There is a big difference between Unlockables and New Content. I don't think they would be getting any heat if they has simply said "Plus new level(s) will be unlockable with X-Box Live!", instead of saying that it was brand new and downloaded. If you make unlockables, you should make a way for people w/o X-Box live (like those w/o broadband) to get them. You should be able to go to a website to get a password, send in a postcard, or have some special code that you enter at the main menu that gets published in game magazines when they announce that a new level can be downloaded. Now in this case it seems a bit pointless to release a multiplayer map to people who in all likely hood don't play multiplayer nearly as much as those who have X-Box Live. But if it was something like The Sims and they had furniture that couldn't be unlocked, I could see a big fuss over that.

    Still, none if this would happen if there were just clear up front. Now if they DO start to make levels that are ACTUALLY DOWNLOADED then that's fine with me too.

    PS: All of this is on the assumption that it's not downloaded, because if it is then this whole argument is moot since the article is moot.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Unlockables vs New Content by Anonvmous+Coward · · Score: 1

      "I don't think they would be getting any heat if they has simply said "Plus new level(s) will be unlockable with X-Box Live!", instead of saying that it was brand new and downloaded."

      You realize that this entire argument suddenly goes moot when they do make a new downloadable map.

    2. Re:Unlockables vs New Content by Anonymous Coward · · Score: 0

      "All of this is on the assumption that it's not downloaded, because if it is then this whole argument is moot since the article is moot."

      I did download this last night, on a cable modem that averages 1400 kbps download, and it literally took less than a second. I tried it twice just to see if I had hit the back button instead of the download button. I even went back and reread the press release to make sure it was really a downloadable level, not just a new gametype option on an existing map. Nope. Says a "download map". I don't care either way, but it seems clearly "unlocked".

      Galt

    3. Re:Unlockables vs New Content by Guppy06 · · Score: 3, Insightful

      "If you make unlockables, you should make a way for people w/o X-Box live (like those w/o broadband) to get them."

      I'm a little torn myself. One of their competitors (and my personal favorite), Nintendo, has games with "unlockables" that involve plugging in a Game Boy Advance, sometimes with an associated GBA game. While I of course have a GBA, I'm sure there are people out there that have a GCN but no GBA (probably similar to the number of people who own a Virtual Boy, but bear with me) that aren't able to, say, play the original Metroid game in Metroid Prime. The packaging doesn't announce this (simply a vague reference to "links to Metroid Fusion"), and so it's also possible to buy Metroid Prime without knowing this, but should Nintendo really make it possible to unlock GCN game features without a GBA?

      Part of me wants to say that the customer more or less knew what he was getting into when he bought the product. And the game is complete and useable in and of itself without this "bonus" map. Should the publishers be obligated to their customers that don't spend the extra money on other products to unlock these features? Should Devastator only have been sold as a set instead of six individual Constructicons with an "unlockable feature?"

      Right now I'm leaning towards letting Xbox players have this without broadband, but only because there's a difference between being able to buy a GBA/Transformers/etc. and being able to buy broadband.

    4. Re:Unlockables vs New Content by Anonvmous+Coward · · Score: 2, Insightful

      "PS: All of this is on the assumption that it's not downloaded, because if it is then this whole argument is moot since the article is moot."

      I find it interesting that they're assuming that a small file = no game content. Textures are the memory hogs, not the mesh of the map. The textures were probably on the disc and they just sent down the vertices. 128k can hold a LOT of vertex co-ordinates. Gee, imagine them trying to keep map sizes small so you could easily transmit them over the internet and store them on small memory cards. 128k, though, is a lot of characters to say "okay, you can play this map."

    5. Re:Unlockables vs New Content by Anonymous Coward · · Score: 0

      > (probably similar to the number of people who own a Virtual Boy, but bear with me)
      Funny you mention this as this is a running gag at some local game store.
      They bough like a thousand units and two years afterwards they where giving them away as christmas present to loyal customers.
      They still insist on having made profit on them but we are joking about the kindergarten savings because his doughter used to run circles around the virtual boy pyramide inside the shop.

      ^^

    6. Re:Unlockables vs New Content by PeeweeJD · · Score: 1

      They can (and have done, and are planning to) publish extra content for xbox games through the official xbox magazine (it includes a cd every month).

      In the next couple of months, the cd will include a patch and a couple of extra maps for unreal championship.

      In the past, extra content for Dead or Alive (the fighting game, not the swimsuit issue) was published this same way.

  4. Maybe it was a patch needed to run the maps... by seigniory · · Score: 3, Insightful

    Just like /. to go off and assume the worst.

    Maybe the maps were buggy and to save d/l time they put the incomplete maps on the disc, and the patches to the map on XBox Live.

    XBL is still a fantastic service. The fact that MS runs it should in no way detract from that.

    1. Re:Maybe it was a patch needed to run the maps... by GigsVT · · Score: 1

      The fact that MS runs it should in no way detract from that.

      But it does. I don't know if I can put in a a non-Godwin invoking fashion, but that's like saying "Well these are very nice robes, the fact that the KKK manufacturers them should in no way detract from that".

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Maybe it was a patch needed to run the maps... by laserlights2000 · · Score: 0

      I suppose the sneakers/shoes most people wear that are made my children in vietnam and other countries doesn't apply? fact of the matter is, sure it matters who makes, it, but if the end product is good, most people don't care so much.

    3. Re:Maybe it was a patch needed to run the maps... by Anonymous Coward · · Score: 0

      AHAHAH you invoked Billy-Bobwin's law! You lose!

    4. Re:Maybe it was a patch needed to run the maps... by Anonymous Coward · · Score: 0

      Both this comment and the one about the shoes are retarded and illustrate an absolute lack of understanding of the world. Microsoft does not kill black people, and does not pay five year olds two cents a week to manufacture their products. You just don't like them. There's a big difference between killing or near-enslavement and personal distaste.

      --
      M

  5. What's the problem? by CheeseMonkey · · Score: 1

    They advertised a certain number of levels that you get with the game, plus a certain number extra that you get with XBox Live. This is called an incentive- yes, an incentive to get you to spend your money on XBox Live. I don't see a problem with this, so long as they advertise it as such- which I feel like they did.

    The exact way in which that extra content becomes playable to you is a design detail- not something to get all riled up about.

    --
    Nothing to see here.
    1. Re:What's the problem? by Anonymous Coward · · Score: 0

      I agree. Also, I can't see this being much different from gamecube games that have unlockable features which require the purchase of a gameboy advance (and sometimes a specific game as well). Are people who buy Metroid Prime being ripped off because they can't unlock the altrenate suit or port of the original game without a GBA, even though the content is already present? I don't think so.

      Dave

    2. Re:What's the problem? by mythr · · Score: 2, Insightful

      ...but... but... please, think about those poor 56kers!? Why shouldn't they be able to unlock it too? ;)

      I'm with you on this one, man. Though I'd normally take any opportunity to tar and feather Microsoft and its affiliates, this is hardly newsworthy. The fact is that most were more than satisfied without these extra levels, and are just looking for a reason to be the martyr o' the day.

    3. Re:What's the problem? by CheeseMonkey · · Score: 1

      Exactly- that's a great point I didn't even consider.

      --
      Nothing to see here.
    4. Re:What's the problem? by Guppy06 · · Score: 2, Insightful

      "This is called an incentive- yes, an incentive to get you to spend your money on XBox Live."

      But you're lumping the people who won't spend the money on Xbox Live with the people who can't spend money on Xbox Live. Why should the people who happen to live too far away from their ISP be marginalized?

    5. Re:What's the problem? by CheeseMonkey · · Score: 1

      Because, for all you know, the added cost in developing those levels was spent with the idea in mind that it would be recouperated via XBox Live proceeeds. There may have been / probably was an incentive given to the developers by Microsoft for this. So, your argument of "they're already there, it's unfair to not let certain people play them" simply isn't valid: without this pricing model in place, the levels probably wouldn't have been created to begin with.
      You're complaining about it because you have a limited perspective on what's going on. Just because something is there and made already doesn't mean it's free!

      In short, if you cannot sign up for XBox live, yes, you've been marginalized as far as this plan of operation is concerned. Your votes have already been taken into account, and it was decided they didn't matter... please move on.

      --
      Nothing to see here.
    6. Re:What's the problem? by Sancho · · Score: 1

      Because they still knew what they were buying going into the game. If you don't (or can't) get XBL, you can't get the extra level. That's it. That's how it was advertised and that's how it works. It's not like Microsoft pulled a bait-and-switch.

      This wouldn't have made the news if it wasn't from Microsoft. This story was simply an excuse to start MS bashing. In my opinion, the only even potential wrongdoing was the distinction between "unlockable" and "downloadable" and if you really feel that Microsoft is pulling some nasty tricks in using that particular phrasing, you're just looking for a fight.

    7. Re:What's the problem? by Loosewire · · Score: 1

      This story was simply an excuse to start MS bashing.
      And how!

      On a serious note though it wouldnt have made a story if it was from most other companies. But neither do the single murderes, Serial killers on the other hand make the news. (M$ is constantly using dirty tricks so show them up for the evil doers they are.)

      --
      Slashdot - The one stop shop for procrastination
    8. Re:What's the problem? by Sancho · · Score: 1

      Again, I'm not positive that this is a dirty trick, but that's another debate entirely.

    9. Re:What's the problem? by August_zero · · Score: 2, Interesting

      I think what gets people mad about this, is the fact that the "downloadable" content schtick that MS assured everybody would be a primary focus for x-box live content is continuing to disappoint.

      When you promise people "new levels", if they have x-box live and then those "new levels" turned out to be on the disk in the first place, this angers people. You can liken it to getting a "super-sized" meal at mcdonald's only to find that the extra fries were hidden in a false bottom in the fry box all along.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    10. Re:What's the problem? by TC+(WC) · · Score: 1

      But you're lumping the people who won't spend the money on Xbox Live with the people who can't spend money on Xbox Live. Why should the people who happen to live too far away from their ISP be marginalized?

      But you're lumping the people who won't spend money on a boat with the people who can't spend money on a boat. Why should the people who happen to live too far from the ocean be marginalized!

      In other words, who cares? You aren't automatically entitiled to things. If you can't get something because of your situation, that's your problem.

    11. Re:What's the problem? by NanoGator · · Score: 1

      "You can liken it to getting a "super-sized" meal at mcdonald's only to find that the extra fries were hidden in a false bottom in the fry box all along. "

      Either way, McDonald's still went through extra expense to make those extra fries whether you paid for them or not.

      --
      "Derp de derp."
    12. Re:What's the problem? by Guppy06 · · Score: 1

      "In other words, who cares?"

      I would hope Microsoft does if they ever intend to break even from this financial nightmare. We're not talking about a boat trailer here; games that rely too heavily on a system add-on will be doomed to the same fate as Sega CD games, and the last thing they need is to have their sales hampered by geography as well as lackluster sales.

    13. Re:What's the problem? by NanoGator · · Score: 1

      "The fact is that most were more than satisfied without these extra levels, and are just looking for a reason to be the martyr o' the day."

      It's also a fact that the 130 or so KB that were transferred could easily have held a map. The textures were probably on the disc. Why it's more likely that the 130KB was spent telling the XBOX it's okay to open a map on the disc escapes me.

      --
      "Derp de derp."
    14. Re:What's the problem? by TC+(WC) · · Score: 1

      Because, dear God, an addon map as a bonus for people that bought a service from them is relying overly much on their Live service! Especially considering the fact that the game was complete and whole without the add-on level!

    15. Re:What's the problem? by August_zero · · Score: 1

      What!? Are we talking about the same thing here?

      That is why at times I hate using metaphors, some people don't understand them and then try to stretch them too far...

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    16. Re:What's the problem? by NanoGator · · Score: 1

      "That is why at times I hate using metaphors, some people don't understand them and then try to stretch them too far..."

      The point is that in your metaphor, McDonald's still paid for the ingredients + preparation of the extra fries, whether the customer bought and ate them or not. Activision put money and time into making those map levels.

      That help a little? I'd go into more detailed, but I'm on meds right now and am worried that if I type much longer I'll be really confusing. ;)

      --
      "Derp de derp."
    17. Re:What's the problem? by August_zero · · Score: 1

      That's not at all my point. My point is that customers get angry when they find out that they are not really getting something "free"

      MS promises "hey look, free maps if you join" Joe Six-Pack gets live and says "cool new maps" Later he finds out that the maps were always there. Joe is Mad.

      What MS is doing isn't wrong per se, it's just misleading. "Downloading" a new map is not the same as "unlocking" a new map even if the end results are the same.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  6. Dreamcast did the same thing by ragingmime · · Score: 5, Informative

    I remember Sonic Adventure 2 for Dreamcast doing the same thing... there were costumes and menu themes that you could unlock by downloading files from the game's website, but each file was only 1k and so they must've been just "unlock this" messages. I think there were some new go-kart courses that you could download, too, but those weren't actually included with the game... you really did download those. Granted, there's a lot more space on the Xbox's hard drive than there is on a Dreamcast VMU... Sega at least had an excuse to offer files like that.

    --
    I produce electronic music and write little games. Have a look.
    1. Re:Dreamcast did the same thing by AllenChristopher · · Score: 1

      The Dreamcast modem was also included for free, the browser was included for free, and it connected to your ordinary dial-up service for free, so that unlockable was really just an incentive to go see the ads on their site. This makes the Sonic Adventure unlockables quite reasonable. This unlockable is a sneaky trick that claims to be possible only because of the expensive X-Box Live technology, which isn't even available to people in areas without broadband unless they fake it using a network sharing a dial-up connection. Very much different. There's a lie, and it involves spending more money.

  7. reminds me of something else by Frac · · Score: 3, Insightful

    "But if the levels are already developed and present on the disk, then the publishers are inviting flak from the many Xbox gamers who don't have broadband."

    Kinda like getting the "early peek" of unpublished news if you're a slashdot subscriber?

    Christ, deal with it - you pay extra for Xbox live, you're rewarded with extra levels. You pay for slashdot subscription, you're rewarded with banner-free pages and early peeks of articles. Same difference!

  8. Who Developed/Published RTCW For Xbox? by Babbster · · Score: 1
    That's something of a rhetorical question, whose answer can be found [a href="http://games.activision.com/games/rtcw_conso le/index.html"]here[/a]. There were a couple of outside development teams involved but my point here is that the game was released under the auspices of Id and Activision, and that any potential criticism should be directed their way as well. If there is some sort of skullduggery here, Id/Activision would clearly have been involved.

    Of course, there should be no criticism at all until someone gets into the downloaded file and tells us what's in it, but that would be too sensible for many Xbox detractors.

    1. Re:Who Developed/Published RTCW For Xbox? by Babbster · · Score: 1

      I suck. I preview every other message I post, so why couldn't I preview this one? For those who don't want to copy/paste/type, here's the link. (Damn PHPBBs confuse me brackets.) :)

  9. Meh... non-issue by secolactico · · Score: 1

    Meh, this is such a non issue. The main attraction of Xbox Live is to compete against other subscribers. The "downloadable" content is a bonus.

    So Wolfenstein doesn't actually download anything? Who cares. Nintendo has been doing this for a while and nobody protested.

    Consider Animal Crossing: You get the game, then get a GBA + link cable + e-reader (that plugs into GBA) so you can buy a pack of cards (on top of all that) that "adds" new functionality to the game.

    Why do we accept this? Because console players (myself included) tend to be suckers when it comes to our platform(s) of choice.

    --
    No sig
  10. The article is wrong by n0wak · · Score: 1

    The map is only FOUR blocks, not eight.

    "Barn", the extra map, weighs in at four blocks: Is that possible? I highly doubt it. By comparison, the extra maps in MechAssault range from 627 to 2104 blocks. Hell, even your standard Wolfenstein profile weighs in at more than twice the size of Barn.

    But really, does it matter? The multiplayer maps are inaccessible to the single player or the single machine (you can't do multiplay on the same box, only co-op). It's purely a Live incentive to get people to play on Live (which is the point of this game, as the single player campaign is poor, IMO). The only people missing out on these maps are those that do not have Live, and are running a multiple-XBox system-link LAN... and really, how many of those are there?

    1. Re:The article is wrong by randomdef · · Score: 1

      actually anyone running xboxconnect or the Gamespy software is also missing out, as they all play online.

  11. Not likely... by Ayanami+Rei · · Score: 1

    Unless the BSP tree for map viewability is computed at load time... I highly doubt it.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Not likely... by shrik3 · · Score: 1
      Unless the BSP tree for map viewability is computed at load time... I highly doubt it.
      Not at every single load time, but maybe on the first run and after that it's saved to the Xbox HD.
  12. Re:You are an idiot. by Anonymous Coward · · Score: 0

    You're a complete moron. The reason his comment is stupid is that KKK robes are used for the purpose of denoting that one is a KKK member. XBox live on the other hand, is for video games.

  13. 130k to unlock? by sarabob · · Score: 1

    Unless it was the phrase "unlock map" in a word document, natch...

  14. .pk3 files by Kynde · · Score: 1

    Can't those files on the cd be accessed in any way?

    I mean wolfenstein is quake3 based game and it's maps and all are .pk3 files, which is a normal .zip file that can opened up easily and seen what's in there. That map would have to be in one of the .pk3 files of the xbox edition.

    In many cases there are some interesting file inside the .pk3 files, not only in mods, but also in the shipped .pk3 files (developers configs and such stuff for example).

    Thenagain I'm not at all familiar with xbox or what one can do with it's cds or whatever, I only know quake3...

    --
    1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
  15. Another possibility: patching incomplete content by RupW · · Score: 1

    Perhaps the maps weren't quite complete when it came time to release to manufacturing but weren't worth holding the release up for. So they dumped whatever version they had on the game disk so they could just issue a small patch later to put the fixed maps live.

    I'm not sure if I believe this or not. If they'd already implemented an after-the-fact level patch system (and it'd be a sensible thing to do) then this would be a no-brainer. But if they hadn't, it would be a lot of work to save everyone a bit of download.

    Haven't the XBox hacking lot already worked out if the content is on the disk?

  16. Been there, almost tried that by Chelloveck · · Score: 2, Insightful

    Back a few years now, when I worked for a company programming console games, someone suggested that we make a game with add-on capabilities. As I recall, it was going to be a PlayStation game in which you could build your own monsters. The add-ons were to be new monsters and monster parts. We had to come up with a way to distribute the add-ons. One idea was to store them on memory cards. Another was to put them in the main game, and only distribute the unlock codes on the cards.

    I'd argued against the unlock codes. I figured that players would be pissed when they found out that all the "add-on" parts were on the disc that they had already paid for, but were locked away until they paid extra for a key. Actually buying new content is psychologically different from paying again to unlock something you already have, even if the end result is the same. For example, how many of you would have felt cheated if, say, C&C had had expansion maps on the main disc which you had to buy an unlock code for? But how many of you happily plunked down another $25 each for the expansion packs?

    The monster game was never made, but I'm happy to see that at least some gamers feel cheated, just as I'd predicted.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  17. What does the game's license terms say? by HTH+NE1 · · Score: 1

    Do these games not have a license that states that the game media contains additional data that is inaccessible to the user without the purchase of an additional Xbox Live license, or some such clause?

    Apart from the alleged activation vs. download issue, I would think it reasonable for someone to assume that anything on the purchased media was for the use of the user who licensed the media, unless stated otherwise. Like the earlier french fry analogy, the fast food franchise would have to disclose that there were additional fries in the pouch but that you didn't have a right to eat those fries in the hidden compartment without paying for them.

    I expect full access to the data in my possession. That Microsoft charged an extra fee for them to access something already in their possession and not being up front about it appears to be the sticking point. It makes them feel like they were deceived into paying twice for the same product (the additional maps). Whether they were charged twice or not, it is the impression that they were that matters.(*)

    Compare the Furby where additional features were unlocked with the presence of multiple Furbys. That was disclosed up front.

    But that was also a functional requirement for the feature: you couldn't have one Furby carrying on a conversation with another that wasn't there. So unless there's a reason why these maps are useless without being online, there's no functional requirement to be online to use them, so they should be freely enableable independent of Xbox Live.

    (*) Does this sound like a DMCA-related problem? It's a bit like not being able to legally access the data on a DVD other than via a licensed player. One would find out quickly if one were to publicize how to unlock these levels without paying for Xbox Live whether Microsoft would think it is a DMCA violation.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  18. mod parent up by Anonymous Coward · · Score: 0

    Yeah, there's some pretty cool stuff hidden in quake 3's .pk3s. I don't have the wolfenstein Xbox cd/dvd, but can someone who does please check what's in there?