Tribes Vengeance Visuals Impress
Thanks to an anonymous reader for pointing to a PlanetTribes post showing off a new set of screenshots (proudly proclaiming the game '29% complete') for Tribes: Vengeance, a forthcoming Unreal-engine PC FPS being developed by System Shock 2 and Freedom Force creators Irrational. The title is an eagerly-awaited sequel to a franchise once thought extremely unwell, and an earlier preview at GameSpot explains that this newly unveiled title should ship in late 2004, and will concentrate on both single and multi-player gameplay aspects this time round.
What they have to show looks exactly like tribes 2 with a few better textures and individual leaves on trees. The problem with tribes 2 was not the graphics.
The problem with tribes 2 was the gameplay -- the areas to traverse were just too huge, targets too small, and timesteps too large to ever get anything but a lucky hit. Oh and there was no way to get in a net game with players of similar skill, so if you didn't buy the game from the get-go you were screwed.
... The engine that powered Tribes & Tribes 2, the Torque engine, is available for $100.00USD. I believe you can use it royalty-free, 'til you've made half a million (USD). Not too shabby!
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
I play Tribes 2 to this day. There's no more than a few thousand of us on during the night, but the gameplay and maps is awesome.
.5mill with it).
I thought Tribes 2 team got completely shafted by the company/owner. I seem to recall their little gorup being bought out by a big group, and then discontinued. The developers somehow managed to take the source and sell it (Torque engine) for 100 bucks to anyone who wanted (so long as you make less than
This was one of the first games that allowed 60 people on a server in an open terrain evrionment with realtime mesh level of detail, and a properly coded engine that allowed structures to sit on the terrain and not let the LOD pull triangles that supported the strucutre when you were at a distance (causing things like bridges to float in other poorly written terrain LOD system).
Nothing sense came close the the "dogfights" you have against other players as you not only ran around, but used your jet back for 6DOF. After playing tribes, any other game I play I constantly am jamming the right mouse button in reflex to 'jet out' of a situation (i do this in ET and get annoyed when i switch to an alternate fire mode).
Tribes two was a killer game, and the engine was so easy to mod. You could inherit and override any of the base graphics through a simple script system. Do like your default hud? make your own in seconds. A little more time if you want graphics. Yet somehow it fell under the radars of most games. I don't really understand it.
I'm really kinda upset Tribes 3 isn't using a torque engine... I don't trust that unreal can handle the massive outdoor areas, and put 60 people on a map.
We'll see...
-malakai
-Malakai
A Dragon Lives in my Garage
It makes me cry to see all these unused copies of Freedom Force in bargain bins. Don't make the same mistake! And of course, System Shock 2 is a Top 10 PC game of the last few years.
Looking Glass may be gone, but thank (insert deity here) that a lot of LG talent went to Irrational (even before LG's demise).
T:V has a few aces up it's sleeve that T2 didn't have. The Current Producer of the game is Chris Mahnken (aka Thrax Panda) someone who unlike DaveG of fucking up t2 fame actually has real honest to goodness competition experience with Tribes. Irrational also hired Michael Johnston, (aka KineticPoet) a well know community member and modder, who also has a ton of competition experience. Neither of those guys liked T2 base.
Both of them post with some regularity on TribalWar and in in the Tribes On Topic Forum. If you want to stay up to date with what's going on in Tribes land, that forum (tot, not general) is a very good source of information and discussion (and flames)